1476 lines
49 KiB
C
1476 lines
49 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2014 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_key_types.h"
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#include "DNA_light_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_linestyle_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_mask_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_force_types.h"
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#include "DNA_lightprobe_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_speaker_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_text_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "DNA_world_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_linklist_stack.h"
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#include "BKE_animsys.h"
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#include "BKE_collection.h"
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#include "BKE_constraint.h"
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#include "BKE_fcurve.h"
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#include "BKE_gpencil_modifier.h"
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#include "BKE_idprop.h"
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#include "BKE_library.h"
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#include "BKE_library_query.h"
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#include "BKE_main.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_particle.h"
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#include "BKE_rigidbody.h"
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#include "BKE_sequencer.h"
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#include "BKE_shader_fx.h"
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#include "BKE_tracking.h"
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#include "BKE_workspace.h"
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#define FOREACH_FINALIZE _finalize
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#define FOREACH_FINALIZE_VOID \
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if (0) { \
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goto FOREACH_FINALIZE; \
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} \
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FOREACH_FINALIZE: \
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((void)0)
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#define FOREACH_CALLBACK_INVOKE_ID_PP(_data, id_pp, _cb_flag) \
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CHECK_TYPE(id_pp, ID **); \
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if (!((_data)->status & IDWALK_STOP)) { \
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const int _flag = (_data)->flag; \
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ID *old_id = *(id_pp); \
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const int callback_return = (_data)->callback((_data)->user_data, \
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(_data)->self_id, \
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id_pp, \
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(_cb_flag | (_data)->cb_flag) & \
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~(_data)->cb_flag_clear); \
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if (_flag & IDWALK_READONLY) { \
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BLI_assert(*(id_pp) == old_id); \
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} \
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if (old_id && (_flag & IDWALK_RECURSE)) { \
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if (BLI_gset_add((_data)->ids_handled, old_id)) { \
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if (!(callback_return & IDWALK_RET_STOP_RECURSION)) { \
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BLI_LINKSTACK_PUSH((_data)->ids_todo, old_id); \
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} \
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} \
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} \
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if (callback_return & IDWALK_RET_STOP_ITER) { \
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(_data)->status |= IDWALK_STOP; \
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goto FOREACH_FINALIZE; \
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} \
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} \
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else { \
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goto FOREACH_FINALIZE; \
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} \
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((void)0)
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#define FOREACH_CALLBACK_INVOKE_ID(_data, id, cb_flag) \
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{ \
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CHECK_TYPE_ANY(id, ID *, void *); \
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FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id), cb_flag); \
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} \
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((void)0)
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#define FOREACH_CALLBACK_INVOKE(_data, id_super, cb_flag) \
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{ \
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CHECK_TYPE(&((id_super)->id), ID *); \
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FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id_super), cb_flag); \
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} \
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((void)0)
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/* status */
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enum {
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IDWALK_STOP = 1 << 0,
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};
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typedef struct LibraryForeachIDData {
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ID *self_id;
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int flag;
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int cb_flag;
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int cb_flag_clear;
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LibraryIDLinkCallback callback;
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void *user_data;
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int status;
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/* To handle recursion. */
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GSet *ids_handled; /* All IDs that are either already done, or still in ids_todo stack. */
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BLI_LINKSTACK_DECLARE(ids_todo, ID *);
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} LibraryForeachIDData;
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static void library_foreach_ID_link(Main *bmain,
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ID *id,
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LibraryIDLinkCallback callback,
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void *user_data,
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int flag,
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LibraryForeachIDData *inherit_data);
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static void library_foreach_idproperty_ID_link(LibraryForeachIDData *data,
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IDProperty *prop,
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int flag)
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{
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if (!prop) {
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return;
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}
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switch (prop->type) {
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case IDP_GROUP: {
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for (IDProperty *loop = prop->data.group.first; loop; loop = loop->next) {
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library_foreach_idproperty_ID_link(data, loop, flag);
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}
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break;
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}
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case IDP_IDPARRAY: {
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IDProperty *loop = IDP_Array(prop);
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for (int i = 0; i < prop->len; i++) {
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library_foreach_idproperty_ID_link(data, &loop[i], flag);
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}
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break;
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}
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case IDP_ID:
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FOREACH_CALLBACK_INVOKE_ID(data, prop->data.pointer, flag);
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break;
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default:
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break; /* Nothing to do here with other types of IDProperties... */
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
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ID **id_pointer,
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void *user_data,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_modifiersForeachIDLink(void *user_data,
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Object *UNUSED(object),
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ID **id_pointer,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_gpencil_modifiersForeachIDLink(void *user_data,
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Object *UNUSED(object),
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ID **id_pointer,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_shaderfxForeachIDLink(void *user_data,
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Object *UNUSED(object),
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ID **id_pointer,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con),
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ID **id_pointer,
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bool is_reference,
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void *user_data)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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const int cb_flag = is_reference ? IDWALK_CB_USER : IDWALK_CB_NOP;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_particlesystemsObjectLooper(ParticleSystem *UNUSED(psys),
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ID **id_pointer,
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void *user_data,
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int cb_flag)
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{
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LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_nla_strip(LibraryForeachIDData *data, NlaStrip *strip)
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{
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NlaStrip *substrip;
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FOREACH_CALLBACK_INVOKE(data, strip->act, IDWALK_CB_USER);
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for (substrip = strip->strips.first; substrip; substrip = substrip->next) {
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library_foreach_nla_strip(data, substrip);
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *adt)
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{
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FCurve *fcu;
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NlaTrack *nla_track;
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NlaStrip *nla_strip;
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for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
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ChannelDriver *driver = fcu->driver;
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DriverVar *dvar;
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for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
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/* only used targets */
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DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
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FOREACH_CALLBACK_INVOKE_ID(data, dtar->id, IDWALK_CB_NOP);
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}
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DRIVER_TARGETS_LOOPER_END;
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}
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}
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FOREACH_CALLBACK_INVOKE(data, adt->action, IDWALK_CB_USER);
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FOREACH_CALLBACK_INVOKE(data, adt->tmpact, IDWALK_CB_USER);
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for (nla_track = adt->nla_tracks.first; nla_track; nla_track = nla_track->next) {
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for (nla_strip = nla_track->strips.first; nla_strip; nla_strip = nla_strip->next) {
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library_foreach_nla_strip(data, nla_strip);
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}
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_mtex(LibraryForeachIDData *data, MTex *mtex)
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{
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FOREACH_CALLBACK_INVOKE(data, mtex->object, IDWALK_CB_NOP);
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FOREACH_CALLBACK_INVOKE(data, mtex->tex, IDWALK_CB_USER);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
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{
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FOREACH_CALLBACK_INVOKE(data, paint->brush, IDWALK_CB_USER);
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for (int i = 0; i < paint->tool_slots_len; i++) {
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FOREACH_CALLBACK_INVOKE(data, paint->tool_slots[i].brush, IDWALK_CB_USER);
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}
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FOREACH_CALLBACK_INVOKE(data, paint->palette, IDWALK_CB_USER);
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_bone(LibraryForeachIDData *data, Bone *bone)
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{
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library_foreach_idproperty_ID_link(data, bone->prop, IDWALK_CB_USER);
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for (Bone *curbone = bone->childbase.first; curbone; curbone = curbone->next) {
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library_foreach_bone(data, curbone);
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
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{
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for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
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FOREACH_CALLBACK_INVOKE(data, lc->collection, IDWALK_CB_NOP);
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library_foreach_layer_collection(data, &lc->layer_collections);
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_ID_as_subdata_link(ID **id_pp,
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LibraryIDLinkCallback callback,
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void *user_data,
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int flag,
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LibraryForeachIDData *data)
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{
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/* Needed e.g. for callbacks handling relationships... This call shall be absolutely readonly. */
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ID *id = *id_pp;
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FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pp, IDWALK_CB_PRIVATE);
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BLI_assert(id == *id_pp);
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if (flag & IDWALK_RECURSE) {
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/* Defer handling into main loop, recursively calling BKE_library_foreach_ID_link in
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* IDWALK_RECURSE case is troublesome, see T49553. */
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if (BLI_gset_add(data->ids_handled, id)) {
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BLI_LINKSTACK_PUSH(data->ids_todo, id);
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}
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}
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else {
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library_foreach_ID_link(NULL, id, callback, user_data, flag, data);
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}
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FOREACH_FINALIZE_VOID;
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}
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static void library_foreach_ID_link(Main *bmain,
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ID *id,
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LibraryIDLinkCallback callback,
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void *user_data,
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int flag,
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LibraryForeachIDData *inherit_data)
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{
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LibraryForeachIDData data;
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int i;
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if (flag & IDWALK_RECURSE) {
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/* For now, recursion implies read-only. */
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flag |= IDWALK_READONLY;
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data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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BLI_LINKSTACK_INIT(data.ids_todo);
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BLI_gset_add(data.ids_handled, id);
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}
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else {
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data.ids_handled = NULL;
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}
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data.flag = flag;
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data.status = 0;
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data.callback = callback;
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data.user_data = user_data;
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#define CALLBACK_INVOKE_ID(check_id, cb_flag) FOREACH_CALLBACK_INVOKE_ID(&data, check_id, cb_flag)
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#define CALLBACK_INVOKE(check_id_super, cb_flag) \
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FOREACH_CALLBACK_INVOKE(&data, check_id_super, cb_flag)
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for (; id != NULL; id = (flag & IDWALK_RECURSE) ? BLI_LINKSTACK_POP(data.ids_todo) : NULL) {
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data.self_id = id;
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/* inherit_data is non-NULL when this function is called for some sub-data ID
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* (like root nodetree of a material).
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* In that case, we do not want to generate those 'generic flags' from our current sub-data ID
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* (the node tree), but re-use those generated for the 'owner' ID (the material). */
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if (inherit_data == NULL) {
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data.cb_flag = ID_IS_LINKED(id) ? IDWALK_CB_INDIRECT_USAGE : 0;
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/* When an ID is not in Main database, it should never refcount IDs it is using.
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* Exceptions: NodeTrees (yeeahhh!) directly used by Materials. */
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data.cb_flag_clear = (id->tag & LIB_TAG_NO_MAIN) ? IDWALK_CB_USER | IDWALK_CB_USER_ONE : 0;
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}
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else {
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data.cb_flag = inherit_data->cb_flag;
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data.cb_flag_clear = inherit_data->cb_flag_clear;
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|
}
|
|
|
|
if (bmain != NULL && bmain->relations != NULL && (flag & IDWALK_READONLY)) {
|
|
/* Note that this is minor optimization, even in worst cases (like id being an object with
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|
* lots of drivers and constraints and modifiers, or material etc. with huge node tree),
|
|
* but we might as well use it (Main->relations is always assumed valid,
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|
* it's responsibility of code creating it to free it,
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|
* especially if/when it starts modifying Main database). */
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MainIDRelationsEntry *entry = BLI_ghash_lookup(bmain->relations->id_user_to_used, id);
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for (; entry != NULL; entry = entry->next) {
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FOREACH_CALLBACK_INVOKE_ID_PP(&data, entry->id_pointer, entry->usage_flag);
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}
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|
continue;
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}
|
|
|
|
if (id->override_library != NULL) {
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|
CALLBACK_INVOKE_ID(id->override_library->reference,
|
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IDWALK_CB_USER | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE);
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|
CALLBACK_INVOKE_ID(id->override_library->storage,
|
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IDWALK_CB_USER | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE);
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|
}
|
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|
|
library_foreach_idproperty_ID_link(&data, id->properties, IDWALK_CB_USER);
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|
|
|
AnimData *adt = BKE_animdata_from_id(id);
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if (adt) {
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library_foreach_animationData(&data, adt);
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|
}
|
|
|
|
switch ((ID_Type)GS(id->name)) {
|
|
case ID_LI: {
|
|
Library *lib = (Library *)id;
|
|
CALLBACK_INVOKE(lib->parent, IDWALK_CB_NEVER_SELF);
|
|
break;
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|
}
|
|
case ID_SCE: {
|
|
Scene *scene = (Scene *)id;
|
|
ToolSettings *toolsett = scene->toolsettings;
|
|
|
|
CALLBACK_INVOKE(scene->camera, IDWALK_CB_NOP);
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|
CALLBACK_INVOKE(scene->world, IDWALK_CB_USER);
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|
CALLBACK_INVOKE(scene->set, IDWALK_CB_NEVER_SELF);
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|
CALLBACK_INVOKE(scene->clip, IDWALK_CB_USER);
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|
CALLBACK_INVOKE(scene->gpd, IDWALK_CB_USER);
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|
CALLBACK_INVOKE(scene->r.bake.cage_object, IDWALK_CB_NOP);
|
|
if (scene->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&scene->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
if (scene->ed) {
|
|
Sequence *seq;
|
|
SEQP_BEGIN (scene->ed, seq) {
|
|
CALLBACK_INVOKE(seq->scene, IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(seq->scene_camera, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(seq->clip, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(seq->mask, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(seq->sound, IDWALK_CB_USER);
|
|
library_foreach_idproperty_ID_link(&data, seq->prop, IDWALK_CB_USER);
|
|
for (SequenceModifierData *smd = seq->modifiers.first; smd; smd = smd->next) {
|
|
CALLBACK_INVOKE(smd->mask_id, IDWALK_CB_USER);
|
|
}
|
|
|
|
if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
|
|
TextVars *text_data = seq->effectdata;
|
|
CALLBACK_INVOKE(text_data->text_font, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
SEQ_END;
|
|
}
|
|
|
|
for (CollectionObject *cob = scene->master_collection->gobject.first; cob;
|
|
cob = cob->next) {
|
|
CALLBACK_INVOKE(cob->ob, IDWALK_CB_USER);
|
|
}
|
|
for (CollectionChild *child = scene->master_collection->children.first; child;
|
|
child = child->next) {
|
|
CALLBACK_INVOKE(child->collection, IDWALK_CB_USER);
|
|
}
|
|
|
|
ViewLayer *view_layer;
|
|
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
|
|
CALLBACK_INVOKE(view_layer->mat_override, IDWALK_CB_USER);
|
|
|
|
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
|
|
CALLBACK_INVOKE(base->object, IDWALK_CB_NOP);
|
|
}
|
|
|
|
library_foreach_layer_collection(&data, &view_layer->layer_collections);
|
|
|
|
for (FreestyleModuleConfig *fmc = view_layer->freestyle_config.modules.first; fmc;
|
|
fmc = fmc->next) {
|
|
if (fmc->script) {
|
|
CALLBACK_INVOKE(fmc->script, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
|
|
for (FreestyleLineSet *fls = view_layer->freestyle_config.linesets.first; fls;
|
|
fls = fls->next) {
|
|
if (fls->group) {
|
|
CALLBACK_INVOKE(fls->group, IDWALK_CB_USER);
|
|
}
|
|
|
|
if (fls->linestyle) {
|
|
CALLBACK_INVOKE(fls->linestyle, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (TimeMarker *marker = scene->markers.first; marker; marker = marker->next) {
|
|
CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
|
|
}
|
|
|
|
if (toolsett) {
|
|
CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(toolsett->particle.object, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_CB_NOP);
|
|
|
|
library_foreach_paint(&data, &toolsett->imapaint.paint);
|
|
CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(toolsett->imapaint.canvas, IDWALK_CB_USER);
|
|
|
|
if (toolsett->vpaint) {
|
|
library_foreach_paint(&data, &toolsett->vpaint->paint);
|
|
}
|
|
if (toolsett->wpaint) {
|
|
library_foreach_paint(&data, &toolsett->wpaint->paint);
|
|
}
|
|
if (toolsett->sculpt) {
|
|
library_foreach_paint(&data, &toolsett->sculpt->paint);
|
|
CALLBACK_INVOKE(toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
|
|
}
|
|
if (toolsett->uvsculpt) {
|
|
library_foreach_paint(&data, &toolsett->uvsculpt->paint);
|
|
}
|
|
if (toolsett->gp_paint) {
|
|
library_foreach_paint(&data, &toolsett->gp_paint->paint);
|
|
}
|
|
|
|
CALLBACK_INVOKE(toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
|
|
}
|
|
|
|
if (scene->rigidbody_world) {
|
|
BKE_rigidbody_world_id_loop(
|
|
scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, &data);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_OB: {
|
|
Object *object = (Object *)id;
|
|
ParticleSystem *psys;
|
|
|
|
/* Object is special, proxies make things hard... */
|
|
const int data_cb_flag = data.cb_flag;
|
|
const int proxy_cb_flag = ((data.flag & IDWALK_NO_INDIRECT_PROXY_DATA_USAGE) == 0 &&
|
|
(object->proxy || object->proxy_group)) ?
|
|
IDWALK_CB_INDIRECT_USAGE :
|
|
0;
|
|
|
|
/* object data special case */
|
|
data.cb_flag |= proxy_cb_flag;
|
|
if (object->type == OB_EMPTY) {
|
|
/* empty can have NULL or Image */
|
|
CALLBACK_INVOKE_ID(object->data, IDWALK_CB_USER);
|
|
}
|
|
else {
|
|
/* when set, this can't be NULL */
|
|
if (object->data) {
|
|
CALLBACK_INVOKE_ID(object->data, IDWALK_CB_USER | IDWALK_CB_NEVER_NULL);
|
|
}
|
|
}
|
|
data.cb_flag = data_cb_flag;
|
|
|
|
CALLBACK_INVOKE(object->parent, IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(object->track, IDWALK_CB_NEVER_SELF);
|
|
/* object->proxy is refcounted, but not object->proxy_group... *sigh* */
|
|
CALLBACK_INVOKE(object->proxy, IDWALK_CB_USER | IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(object->proxy_group, IDWALK_CB_NOP);
|
|
|
|
/* Special case!
|
|
* Since this field is set/owned by 'user' of this ID (and not ID itself),
|
|
* it is only indirect usage if proxy object is linked... Twisted. */
|
|
if (object->proxy_from) {
|
|
data.cb_flag = ID_IS_LINKED(object->proxy_from) ? IDWALK_CB_INDIRECT_USAGE : 0;
|
|
}
|
|
CALLBACK_INVOKE(object->proxy_from, IDWALK_CB_LOOPBACK | IDWALK_CB_NEVER_SELF);
|
|
data.cb_flag = data_cb_flag;
|
|
|
|
CALLBACK_INVOKE(object->poselib, IDWALK_CB_USER);
|
|
|
|
data.cb_flag |= proxy_cb_flag;
|
|
for (i = 0; i < object->totcol; i++) {
|
|
CALLBACK_INVOKE(object->mat[i], IDWALK_CB_USER);
|
|
}
|
|
data.cb_flag = data_cb_flag;
|
|
|
|
/* Note that ob->gpd is deprecated, so no need to handle it here. */
|
|
CALLBACK_INVOKE(object->instance_collection, IDWALK_CB_USER);
|
|
|
|
if (object->pd) {
|
|
CALLBACK_INVOKE(object->pd->tex, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(object->pd->f_source, IDWALK_CB_NOP);
|
|
}
|
|
/* Note that ob->effect is deprecated, so no need to handle it here. */
|
|
|
|
if (object->pose) {
|
|
bPoseChannel *pchan;
|
|
|
|
data.cb_flag |= proxy_cb_flag;
|
|
for (pchan = object->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
library_foreach_idproperty_ID_link(&data, pchan->prop, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(pchan->custom, IDWALK_CB_USER);
|
|
BKE_constraints_id_loop(
|
|
&pchan->constraints, library_foreach_constraintObjectLooper, &data);
|
|
}
|
|
data.cb_flag = data_cb_flag;
|
|
}
|
|
|
|
if (object->rigidbody_constraint) {
|
|
CALLBACK_INVOKE(object->rigidbody_constraint->ob1, IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(object->rigidbody_constraint->ob2, IDWALK_CB_NEVER_SELF);
|
|
}
|
|
|
|
if (object->lodlevels.first) {
|
|
LodLevel *level;
|
|
for (level = object->lodlevels.first; level; level = level->next) {
|
|
CALLBACK_INVOKE(level->source, IDWALK_CB_NEVER_SELF);
|
|
}
|
|
}
|
|
|
|
modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
|
|
BKE_gpencil_modifiers_foreachIDLink(
|
|
object, library_foreach_gpencil_modifiersForeachIDLink, &data);
|
|
BKE_constraints_id_loop(
|
|
&object->constraints, library_foreach_constraintObjectLooper, &data);
|
|
BKE_shaderfx_foreachIDLink(object, library_foreach_shaderfxForeachIDLink, &data);
|
|
|
|
for (psys = object->particlesystem.first; psys; psys = psys->next) {
|
|
BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
|
|
}
|
|
|
|
if (object->soft) {
|
|
CALLBACK_INVOKE(object->soft->collision_group, IDWALK_CB_NOP);
|
|
|
|
if (object->soft->effector_weights) {
|
|
CALLBACK_INVOKE(object->soft->effector_weights->group, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_AR: {
|
|
bArmature *arm = (bArmature *)id;
|
|
|
|
for (Bone *bone = arm->bonebase.first; bone; bone = bone->next) {
|
|
library_foreach_bone(&data, bone);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_ME: {
|
|
Mesh *mesh = (Mesh *)id;
|
|
CALLBACK_INVOKE(mesh->texcomesh, IDWALK_CB_NEVER_SELF);
|
|
CALLBACK_INVOKE(mesh->key, IDWALK_CB_USER);
|
|
for (i = 0; i < mesh->totcol; i++) {
|
|
CALLBACK_INVOKE(mesh->mat[i], IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_CU: {
|
|
Curve *curve = (Curve *)id;
|
|
CALLBACK_INVOKE(curve->bevobj, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(curve->taperobj, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(curve->textoncurve, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(curve->key, IDWALK_CB_USER);
|
|
for (i = 0; i < curve->totcol; i++) {
|
|
CALLBACK_INVOKE(curve->mat[i], IDWALK_CB_USER);
|
|
}
|
|
CALLBACK_INVOKE(curve->vfont, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(curve->vfontb, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(curve->vfonti, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(curve->vfontbi, IDWALK_CB_USER);
|
|
break;
|
|
}
|
|
|
|
case ID_MB: {
|
|
MetaBall *metaball = (MetaBall *)id;
|
|
for (i = 0; i < metaball->totcol; i++) {
|
|
CALLBACK_INVOKE(metaball->mat[i], IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_MA: {
|
|
Material *material = (Material *)id;
|
|
if (material->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&material->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
if (material->texpaintslot != NULL) {
|
|
CALLBACK_INVOKE(material->texpaintslot->ima, IDWALK_CB_NOP);
|
|
}
|
|
if (material->gp_style != NULL) {
|
|
CALLBACK_INVOKE(material->gp_style->sima, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(material->gp_style->ima, IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_TE: {
|
|
Tex *texture = (Tex *)id;
|
|
if (texture->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&texture->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
CALLBACK_INVOKE(texture->ima, IDWALK_CB_USER);
|
|
break;
|
|
}
|
|
|
|
case ID_LT: {
|
|
Lattice *lattice = (Lattice *)id;
|
|
CALLBACK_INVOKE(lattice->key, IDWALK_CB_USER);
|
|
break;
|
|
}
|
|
|
|
case ID_LA: {
|
|
Light *lamp = (Light *)id;
|
|
if (lamp->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&lamp->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_CA: {
|
|
Camera *camera = (Camera *)id;
|
|
CALLBACK_INVOKE(camera->dof.focus_object, IDWALK_CB_NOP);
|
|
for (CameraBGImage *bgpic = camera->bg_images.first; bgpic; bgpic = bgpic->next) {
|
|
if (bgpic->source == CAM_BGIMG_SOURCE_IMAGE) {
|
|
CALLBACK_INVOKE(bgpic->ima, IDWALK_CB_USER);
|
|
}
|
|
else if (bgpic->source == CAM_BGIMG_SOURCE_MOVIE) {
|
|
CALLBACK_INVOKE(bgpic->clip, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_KE: {
|
|
Key *key = (Key *)id;
|
|
CALLBACK_INVOKE_ID(key->from, IDWALK_CB_LOOPBACK);
|
|
break;
|
|
}
|
|
|
|
case ID_WO: {
|
|
World *world = (World *)id;
|
|
if (world->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&world->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_SPK: {
|
|
Speaker *speaker = (Speaker *)id;
|
|
CALLBACK_INVOKE(speaker->sound, IDWALK_CB_USER);
|
|
break;
|
|
}
|
|
|
|
case ID_LP: {
|
|
LightProbe *probe = (LightProbe *)id;
|
|
CALLBACK_INVOKE(probe->image, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(probe->visibility_grp, IDWALK_CB_NOP);
|
|
break;
|
|
}
|
|
|
|
case ID_GR: {
|
|
Collection *collection = (Collection *)id;
|
|
for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
|
|
CALLBACK_INVOKE(cob->ob, IDWALK_CB_USER);
|
|
}
|
|
for (CollectionChild *child = collection->children.first; child; child = child->next) {
|
|
CALLBACK_INVOKE(child->collection, IDWALK_CB_NEVER_SELF | IDWALK_CB_USER);
|
|
}
|
|
for (CollectionParent *parent = collection->parents.first; parent; parent = parent->next) {
|
|
CALLBACK_INVOKE(parent->collection, IDWALK_CB_NEVER_SELF | IDWALK_CB_LOOPBACK);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_NT: {
|
|
bNodeTree *ntree = (bNodeTree *)id;
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
|
|
CALLBACK_INVOKE(ntree->gpd, IDWALK_CB_USER);
|
|
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
CALLBACK_INVOKE_ID(node->id, IDWALK_CB_USER);
|
|
|
|
library_foreach_idproperty_ID_link(&data, node->prop, IDWALK_CB_USER);
|
|
for (sock = node->inputs.first; sock; sock = sock->next) {
|
|
library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
|
|
}
|
|
for (sock = node->outputs.first; sock; sock = sock->next) {
|
|
library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
|
|
for (sock = ntree->inputs.first; sock; sock = sock->next) {
|
|
library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
|
|
}
|
|
for (sock = ntree->outputs.first; sock; sock = sock->next) {
|
|
library_foreach_idproperty_ID_link(&data, sock->prop, IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_BR: {
|
|
Brush *brush = (Brush *)id;
|
|
CALLBACK_INVOKE(brush->toggle_brush, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(brush->clone.image, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(brush->paint_curve, IDWALK_CB_USER);
|
|
if (brush->gpencil_settings) {
|
|
CALLBACK_INVOKE(brush->gpencil_settings->material, IDWALK_CB_USER);
|
|
}
|
|
library_foreach_mtex(&data, &brush->mtex);
|
|
library_foreach_mtex(&data, &brush->mask_mtex);
|
|
break;
|
|
}
|
|
|
|
case ID_PA: {
|
|
ParticleSettings *psett = (ParticleSettings *)id;
|
|
CALLBACK_INVOKE(psett->instance_collection, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(psett->instance_object, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(psett->bb_ob, IDWALK_CB_NOP);
|
|
CALLBACK_INVOKE(psett->collision_group, IDWALK_CB_NOP);
|
|
|
|
for (i = 0; i < MAX_MTEX; i++) {
|
|
if (psett->mtex[i]) {
|
|
library_foreach_mtex(&data, psett->mtex[i]);
|
|
}
|
|
}
|
|
|
|
if (psett->effector_weights) {
|
|
CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_CB_NOP);
|
|
}
|
|
|
|
if (psett->pd) {
|
|
CALLBACK_INVOKE(psett->pd->tex, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(psett->pd->f_source, IDWALK_CB_NOP);
|
|
}
|
|
if (psett->pd2) {
|
|
CALLBACK_INVOKE(psett->pd2->tex, IDWALK_CB_USER);
|
|
CALLBACK_INVOKE(psett->pd2->f_source, IDWALK_CB_NOP);
|
|
}
|
|
|
|
if (psett->boids) {
|
|
BoidState *state;
|
|
BoidRule *rule;
|
|
|
|
for (state = psett->boids->states.first; state; state = state->next) {
|
|
for (rule = state->rules.first; rule; rule = rule->next) {
|
|
if (rule->type == eBoidRuleType_Avoid) {
|
|
BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
|
|
CALLBACK_INVOKE(gabr->ob, IDWALK_CB_NOP);
|
|
}
|
|
else if (rule->type == eBoidRuleType_FollowLeader) {
|
|
BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
|
|
CALLBACK_INVOKE(flbr->ob, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (ParticleDupliWeight *dw = psett->instance_weights.first; dw; dw = dw->next) {
|
|
CALLBACK_INVOKE(dw->ob, IDWALK_CB_NOP);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_MC: {
|
|
MovieClip *clip = (MovieClip *)id;
|
|
MovieTracking *tracking = &clip->tracking;
|
|
MovieTrackingObject *object;
|
|
MovieTrackingTrack *track;
|
|
MovieTrackingPlaneTrack *plane_track;
|
|
|
|
CALLBACK_INVOKE(clip->gpd, IDWALK_CB_USER);
|
|
|
|
for (track = tracking->tracks.first; track; track = track->next) {
|
|
CALLBACK_INVOKE(track->gpd, IDWALK_CB_USER);
|
|
}
|
|
for (object = tracking->objects.first; object; object = object->next) {
|
|
for (track = object->tracks.first; track; track = track->next) {
|
|
CALLBACK_INVOKE(track->gpd, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
|
|
for (plane_track = tracking->plane_tracks.first; plane_track;
|
|
plane_track = plane_track->next) {
|
|
CALLBACK_INVOKE(plane_track->image, IDWALK_CB_USER);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_MSK: {
|
|
Mask *mask = (Mask *)id;
|
|
MaskLayer *mask_layer;
|
|
for (mask_layer = mask->masklayers.first; mask_layer; mask_layer = mask_layer->next) {
|
|
MaskSpline *mask_spline;
|
|
|
|
for (mask_spline = mask_layer->splines.first; mask_spline;
|
|
mask_spline = mask_spline->next) {
|
|
for (i = 0; i < mask_spline->tot_point; i++) {
|
|
MaskSplinePoint *point = &mask_spline->points[i];
|
|
CALLBACK_INVOKE_ID(point->parent.id, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_LS: {
|
|
FreestyleLineStyle *linestyle = (FreestyleLineStyle *)id;
|
|
LineStyleModifier *lsm;
|
|
for (i = 0; i < MAX_MTEX; i++) {
|
|
if (linestyle->mtex[i]) {
|
|
library_foreach_mtex(&data, linestyle->mtex[i]);
|
|
}
|
|
}
|
|
if (linestyle->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
library_foreach_ID_as_subdata_link(
|
|
(ID **)&linestyle->nodetree, callback, user_data, flag, &data);
|
|
}
|
|
|
|
for (lsm = linestyle->color_modifiers.first; lsm; lsm = lsm->next) {
|
|
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
|
|
LineStyleColorModifier_DistanceFromObject *p =
|
|
(LineStyleColorModifier_DistanceFromObject *)lsm;
|
|
if (p->target) {
|
|
CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
}
|
|
for (lsm = linestyle->alpha_modifiers.first; lsm; lsm = lsm->next) {
|
|
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
|
|
LineStyleAlphaModifier_DistanceFromObject *p =
|
|
(LineStyleAlphaModifier_DistanceFromObject *)lsm;
|
|
if (p->target) {
|
|
CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
}
|
|
for (lsm = linestyle->thickness_modifiers.first; lsm; lsm = lsm->next) {
|
|
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
|
|
LineStyleThicknessModifier_DistanceFromObject *p =
|
|
(LineStyleThicknessModifier_DistanceFromObject *)lsm;
|
|
if (p->target) {
|
|
CALLBACK_INVOKE(p->target, IDWALK_CB_NOP);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ID_AC: {
|
|
bAction *act = (bAction *)id;
|
|
|
|
for (TimeMarker *marker = act->markers.first; marker; marker = marker->next) {
|
|
CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_WM: {
|
|
wmWindowManager *wm = (wmWindowManager *)id;
|
|
|
|
for (wmWindow *win = wm->windows.first; win; win = win->next) {
|
|
ID *workspace = (ID *)BKE_workspace_active_get(win->workspace_hook);
|
|
|
|
CALLBACK_INVOKE(win->scene, IDWALK_CB_USER_ONE);
|
|
|
|
CALLBACK_INVOKE_ID(workspace, IDWALK_CB_NOP);
|
|
/* allow callback to set a different workspace */
|
|
BKE_workspace_active_set(win->workspace_hook, (WorkSpace *)workspace);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ID_WS: {
|
|
WorkSpace *workspace = (WorkSpace *)id;
|
|
ListBase *layouts = BKE_workspace_layouts_get(workspace);
|
|
|
|
for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) {
|
|
bScreen *screen = BKE_workspace_layout_screen_get(layout);
|
|
|
|
/* CALLBACK_INVOKE expects an actual pointer, not a variable holding the pointer.
|
|
* However we can't access layout->screen here
|
|
* since we are outside the workspace project. */
|
|
CALLBACK_INVOKE(screen, IDWALK_CB_USER);
|
|
/* allow callback to set a different screen */
|
|
BKE_workspace_layout_screen_set(layout, screen);
|
|
}
|
|
break;
|
|
}
|
|
case ID_GD: {
|
|
bGPdata *gpencil = (bGPdata *)id;
|
|
/* materials */
|
|
for (i = 0; i < gpencil->totcol; i++) {
|
|
CALLBACK_INVOKE(gpencil->mat[i], IDWALK_CB_USER);
|
|
}
|
|
|
|
for (bGPDlayer *gplayer = gpencil->layers.first; gplayer != NULL;
|
|
gplayer = gplayer->next) {
|
|
CALLBACK_INVOKE(gplayer->parent, IDWALK_CB_NOP);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
/* Nothing needed for those... */
|
|
case ID_SCR:
|
|
case ID_IM:
|
|
case ID_VF:
|
|
case ID_TXT:
|
|
case ID_SO:
|
|
case ID_PAL:
|
|
case ID_PC:
|
|
case ID_CF:
|
|
break;
|
|
|
|
/* Deprecated. */
|
|
case ID_IP:
|
|
break;
|
|
}
|
|
}
|
|
|
|
FOREACH_FINALIZE:
|
|
if (data.ids_handled) {
|
|
BLI_gset_free(data.ids_handled, NULL);
|
|
BLI_LINKSTACK_FREE(data.ids_todo);
|
|
}
|
|
|
|
#undef CALLBACK_INVOKE_ID
|
|
#undef CALLBACK_INVOKE
|
|
}
|
|
|
|
#undef FOREACH_CALLBACK_INVOKE_ID
|
|
#undef FOREACH_CALLBACK_INVOKE
|
|
|
|
/**
|
|
* Loop over all of the ID's this data-block links to.
|
|
*/
|
|
void BKE_library_foreach_ID_link(
|
|
Main *bmain, ID *id, LibraryIDLinkCallback callback, void *user_data, int flag)
|
|
{
|
|
library_foreach_ID_link(bmain, id, callback, user_data, flag, NULL);
|
|
}
|
|
|
|
/**
|
|
* re-usable function, use when replacing ID's
|
|
*/
|
|
void BKE_library_update_ID_link_user(ID *id_dst, ID *id_src, const int cb_flag)
|
|
{
|
|
if (cb_flag & IDWALK_CB_USER) {
|
|
id_us_min(id_src);
|
|
id_us_plus(id_dst);
|
|
}
|
|
else if (cb_flag & IDWALK_CB_USER_ONE) {
|
|
id_us_ensure_real(id_dst);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Say whether given \a id_type_owner can use (in any way) a data-block of \a id_type_used.
|
|
*
|
|
* This is a 'simplified' abstract version of #BKE_library_foreach_ID_link() above,
|
|
* quite useful to reduce* useless iterations in some cases.
|
|
*/
|
|
/* XXX This has to be fully rethink, basing check on ID type is not really working anymore
|
|
* (and even worth once IDProps will support ID pointers),
|
|
* we'll have to do some quick checks on IDs themselves... */
|
|
bool BKE_library_id_can_use_idtype(ID *id_owner, const short id_type_used)
|
|
{
|
|
/* any type of ID can be used in custom props. */
|
|
if (id_owner->properties) {
|
|
return true;
|
|
}
|
|
|
|
const short id_type_owner = GS(id_owner->name);
|
|
|
|
/* IDProps of armature bones and nodes, and bNode->id can use virtually any type of ID. */
|
|
if (ELEM(id_type_owner, ID_NT, ID_AR)) {
|
|
return true;
|
|
}
|
|
|
|
if (ntreeFromID(id_owner)) {
|
|
return true;
|
|
}
|
|
|
|
if (BKE_animdata_from_id(id_owner)) {
|
|
/* AnimationData can use virtually any kind of data-blocks, through drivers especially. */
|
|
return true;
|
|
}
|
|
|
|
switch ((ID_Type)id_type_owner) {
|
|
case ID_LI:
|
|
return ELEM(id_type_used, ID_LI);
|
|
case ID_SCE:
|
|
return (ELEM(id_type_used,
|
|
ID_OB,
|
|
ID_WO,
|
|
ID_SCE,
|
|
ID_MC,
|
|
ID_MA,
|
|
ID_GR,
|
|
ID_TXT,
|
|
ID_LS,
|
|
ID_MSK,
|
|
ID_SO,
|
|
ID_GD,
|
|
ID_BR,
|
|
ID_PAL,
|
|
ID_IM,
|
|
ID_NT));
|
|
case ID_OB:
|
|
/* Could be more specific, but simpler to just always say 'yes' here. */
|
|
return true;
|
|
case ID_ME:
|
|
return ELEM(id_type_used, ID_ME, ID_KE, ID_MA, ID_IM);
|
|
case ID_CU:
|
|
return ELEM(id_type_used, ID_OB, ID_KE, ID_MA, ID_VF);
|
|
case ID_MB:
|
|
return ELEM(id_type_used, ID_MA);
|
|
case ID_MA:
|
|
return (ELEM(id_type_used, ID_TE, ID_GR));
|
|
case ID_TE:
|
|
return (ELEM(id_type_used, ID_IM, ID_OB));
|
|
case ID_LT:
|
|
return ELEM(id_type_used, ID_KE);
|
|
case ID_LA:
|
|
return (ELEM(id_type_used, ID_TE));
|
|
case ID_CA:
|
|
return ELEM(id_type_used, ID_OB);
|
|
case ID_KE:
|
|
/* Warning! key->from, could be more types in future? */
|
|
return ELEM(id_type_used, ID_ME, ID_CU, ID_LT);
|
|
case ID_SCR:
|
|
return ELEM(id_type_used, ID_SCE);
|
|
case ID_WO:
|
|
return (ELEM(id_type_used, ID_TE));
|
|
case ID_SPK:
|
|
return ELEM(id_type_used, ID_SO);
|
|
case ID_GR:
|
|
return ELEM(id_type_used, ID_OB, ID_GR);
|
|
case ID_NT:
|
|
/* Could be more specific, but node.id has no type restriction... */
|
|
return true;
|
|
case ID_BR:
|
|
return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE, ID_MA);
|
|
case ID_PA:
|
|
return ELEM(id_type_used, ID_OB, ID_GR, ID_TE);
|
|
case ID_MC:
|
|
return ELEM(id_type_used, ID_GD, ID_IM);
|
|
case ID_MSK:
|
|
/* WARNING! mask->parent.id, not typed. */
|
|
return ELEM(id_type_used, ID_MC);
|
|
case ID_LS:
|
|
return (ELEM(id_type_used, ID_TE, ID_OB));
|
|
case ID_LP:
|
|
return ELEM(id_type_used, ID_IM);
|
|
case ID_GD:
|
|
return ELEM(id_type_used, ID_MA);
|
|
case ID_WS:
|
|
return ELEM(id_type_used, ID_SCR, ID_SCE);
|
|
case ID_IM:
|
|
case ID_VF:
|
|
case ID_TXT:
|
|
case ID_SO:
|
|
case ID_AR:
|
|
case ID_AC:
|
|
case ID_WM:
|
|
case ID_PAL:
|
|
case ID_PC:
|
|
case ID_CF:
|
|
/* Those types never use/reference other IDs... */
|
|
return false;
|
|
case ID_IP:
|
|
/* Deprecated... */
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* ***** ID users iterator. ***** */
|
|
typedef struct IDUsersIter {
|
|
ID *id;
|
|
|
|
ListBase *lb_array[MAX_LIBARRAY];
|
|
int lb_idx;
|
|
|
|
ID *curr_id;
|
|
int count_direct, count_indirect; /* Set by callback. */
|
|
} IDUsersIter;
|
|
|
|
static int foreach_libblock_id_users_callback(void *user_data,
|
|
ID *UNUSED(self_id),
|
|
ID **id_p,
|
|
int cb_flag)
|
|
{
|
|
IDUsersIter *iter = user_data;
|
|
|
|
if (*id_p) {
|
|
/* 'Loopback' ID pointers (the ugly 'from' ones, Object->proxy_from and Key->from).
|
|
* Those are not actually ID usage, we can ignore them here.
|
|
*/
|
|
if (cb_flag & IDWALK_CB_LOOPBACK) {
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
if (*id_p == iter->id) {
|
|
#if 0
|
|
printf(
|
|
"%s uses %s (refcounted: %d, userone: %d, used_one: %d, used_one_active: %d, "
|
|
"indirect_usage: %d)\n",
|
|
iter->curr_id->name,
|
|
iter->id->name,
|
|
(cb_flag & IDWALK_USER) ? 1 : 0,
|
|
(cb_flag & IDWALK_USER_ONE) ? 1 : 0,
|
|
(iter->id->tag & LIB_TAG_EXTRAUSER) ? 1 : 0,
|
|
(iter->id->tag & LIB_TAG_EXTRAUSER_SET) ? 1 : 0,
|
|
(cb_flag & IDWALK_INDIRECT_USAGE) ? 1 : 0);
|
|
#endif
|
|
if (cb_flag & IDWALK_CB_INDIRECT_USAGE) {
|
|
iter->count_indirect++;
|
|
}
|
|
else {
|
|
iter->count_direct++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
/**
|
|
* Return the number of times given \a id_user uses/references \a id_used.
|
|
*
|
|
* \note This only checks for pointer references of an ID, shallow usages
|
|
* (like e.g. by RNA paths, as done for FCurves) are not detected at all.
|
|
*
|
|
* \param id_user: the ID which is supposed to use (reference) \a id_used.
|
|
* \param id_used: the ID which is supposed to be used (referenced) by \a id_user.
|
|
* \return the number of direct usages/references of \a id_used by \a id_user.
|
|
*/
|
|
int BKE_library_ID_use_ID(ID *id_user, ID *id_used)
|
|
{
|
|
IDUsersIter iter;
|
|
|
|
/* We do not care about iter.lb_array/lb_idx here... */
|
|
iter.id = id_used;
|
|
iter.curr_id = id_user;
|
|
iter.count_direct = iter.count_indirect = 0;
|
|
|
|
BKE_library_foreach_ID_link(
|
|
NULL, iter.curr_id, foreach_libblock_id_users_callback, (void *)&iter, IDWALK_READONLY);
|
|
|
|
return iter.count_direct + iter.count_indirect;
|
|
}
|
|
|
|
static bool library_ID_is_used(Main *bmain, void *idv, const bool check_linked)
|
|
{
|
|
IDUsersIter iter;
|
|
ListBase *lb_array[MAX_LIBARRAY];
|
|
ID *id = idv;
|
|
int i = set_listbasepointers(bmain, lb_array);
|
|
bool is_defined = false;
|
|
|
|
iter.id = id;
|
|
iter.count_direct = iter.count_indirect = 0;
|
|
while (i-- && !is_defined) {
|
|
ID *id_curr = lb_array[i]->first;
|
|
|
|
if (!id_curr || !BKE_library_id_can_use_idtype(id_curr, GS(id->name))) {
|
|
continue;
|
|
}
|
|
|
|
for (; id_curr && !is_defined; id_curr = id_curr->next) {
|
|
if (id_curr == id) {
|
|
/* We are not interested in self-usages (mostly from drivers or bone constraints...). */
|
|
continue;
|
|
}
|
|
iter.curr_id = id_curr;
|
|
BKE_library_foreach_ID_link(
|
|
bmain, id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_READONLY);
|
|
|
|
is_defined = ((check_linked ? iter.count_indirect : iter.count_direct) != 0);
|
|
}
|
|
}
|
|
|
|
return is_defined;
|
|
}
|
|
|
|
/**
|
|
* Check whether given ID is used locally (i.e. by another non-linked ID).
|
|
*/
|
|
bool BKE_library_ID_is_locally_used(Main *bmain, void *idv)
|
|
{
|
|
return library_ID_is_used(bmain, idv, false);
|
|
}
|
|
|
|
/**
|
|
* Check whether given ID is used indirectly (i.e. by another linked ID).
|
|
*/
|
|
bool BKE_library_ID_is_indirectly_used(Main *bmain, void *idv)
|
|
{
|
|
return library_ID_is_used(bmain, idv, true);
|
|
}
|
|
|
|
/**
|
|
* Combine #BKE_library_ID_is_locally_used() and #BKE_library_ID_is_indirectly_used()
|
|
* in a single call.
|
|
*/
|
|
void BKE_library_ID_test_usages(Main *bmain, void *idv, bool *is_used_local, bool *is_used_linked)
|
|
{
|
|
IDUsersIter iter;
|
|
ListBase *lb_array[MAX_LIBARRAY];
|
|
ID *id = idv;
|
|
int i = set_listbasepointers(bmain, lb_array);
|
|
bool is_defined = false;
|
|
|
|
iter.id = id;
|
|
iter.count_direct = iter.count_indirect = 0;
|
|
while (i-- && !is_defined) {
|
|
ID *id_curr = lb_array[i]->first;
|
|
|
|
if (!id_curr || !BKE_library_id_can_use_idtype(id_curr, GS(id->name))) {
|
|
continue;
|
|
}
|
|
|
|
for (; id_curr && !is_defined; id_curr = id_curr->next) {
|
|
if (id_curr == id) {
|
|
/* We are not interested in self-usages (mostly from drivers or bone constraints...). */
|
|
continue;
|
|
}
|
|
iter.curr_id = id_curr;
|
|
BKE_library_foreach_ID_link(
|
|
bmain, id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_READONLY);
|
|
|
|
is_defined = (iter.count_direct != 0 && iter.count_indirect != 0);
|
|
}
|
|
}
|
|
|
|
*is_used_local = (iter.count_direct != 0);
|
|
*is_used_linked = (iter.count_indirect != 0);
|
|
}
|
|
|
|
/* ***** IDs usages.checking/tagging. ***** */
|
|
static int foreach_libblock_used_linked_data_tag_clear_cb(void *user_data,
|
|
ID *self_id,
|
|
ID **id_p,
|
|
int cb_flag)
|
|
{
|
|
bool *is_changed = user_data;
|
|
|
|
if (*id_p) {
|
|
/* The infamous 'from' pointers (Key.from, Object.proxy_from, ...).
|
|
* those are not actually ID usage, so we ignore them here. */
|
|
if (cb_flag & IDWALK_CB_LOOPBACK) {
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
/* If checked id is used by an assumed used ID,
|
|
* then it is also used and not part of any linked archipelago. */
|
|
if (!(self_id->tag & LIB_TAG_DOIT) && ((*id_p)->tag & LIB_TAG_DOIT)) {
|
|
(*id_p)->tag &= ~LIB_TAG_DOIT;
|
|
*is_changed = true;
|
|
}
|
|
}
|
|
|
|
return IDWALK_RET_NOP;
|
|
}
|
|
|
|
/**
|
|
* Detect orphaned linked data blocks (i.e. linked data not used (directly or indirectly)
|
|
* in any way by any local data), including complex cases like 'linked archipelagoes', i.e.
|
|
* linked data-blocks that use each other in loops,
|
|
* which prevents their deletion by 'basic' usage checks.
|
|
*
|
|
* \param do_init_tag: if \a true, all linked data are checked, if \a false,
|
|
* only linked data-blocks already tagged with #LIB_TAG_DOIT are checked.
|
|
*/
|
|
void BKE_library_unused_linked_data_set_tag(Main *bmain, const bool do_init_tag)
|
|
{
|
|
ID *id;
|
|
|
|
if (do_init_tag) {
|
|
FOREACH_MAIN_ID_BEGIN (bmain, id) {
|
|
if (id->lib && (id->tag & LIB_TAG_INDIRECT) != 0) {
|
|
id->tag |= LIB_TAG_DOIT;
|
|
}
|
|
else {
|
|
id->tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
FOREACH_MAIN_ID_END;
|
|
}
|
|
|
|
for (bool do_loop = true; do_loop;) {
|
|
do_loop = false;
|
|
FOREACH_MAIN_ID_BEGIN (bmain, id) {
|
|
/* We only want to check that ID if it is currently known as used... */
|
|
if ((id->tag & LIB_TAG_DOIT) == 0) {
|
|
BKE_library_foreach_ID_link(
|
|
bmain, id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_READONLY);
|
|
}
|
|
}
|
|
FOREACH_MAIN_ID_END;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Untag linked data blocks used by other untagged linked data-blocks.
|
|
* Used to detect data-blocks that we can forcefully make local
|
|
* (instead of copying them to later get rid of original):
|
|
* All data-blocks we want to make local are tagged by caller,
|
|
* after this function has ran caller knows data-blocks still tagged can directly be made local,
|
|
* since they are only used by other data-blocks that will also be made fully local.
|
|
*/
|
|
void BKE_library_indirectly_used_data_tag_clear(Main *bmain)
|
|
{
|
|
ListBase *lb_array[MAX_LIBARRAY];
|
|
|
|
bool do_loop = true;
|
|
while (do_loop) {
|
|
int i = set_listbasepointers(bmain, lb_array);
|
|
do_loop = false;
|
|
|
|
while (i--) {
|
|
for (ID *id = lb_array[i]->first; id; id = id->next) {
|
|
if (id->lib == NULL || id->tag & LIB_TAG_DOIT) {
|
|
/* Local or non-indirectly-used ID (so far), no need to check it further. */
|
|
continue;
|
|
}
|
|
BKE_library_foreach_ID_link(
|
|
bmain, id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_READONLY);
|
|
}
|
|
}
|
|
}
|
|
}
|