tornavis/source/blender/blenkernel/intern/mesh_remap.c

2500 lines
98 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*
* Functions for mapping data between meshes.
*/
#include <limits.h>
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BLI_alloca.h"
#include "BLI_astar.h"
#include "BLI_bitmap.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_polyfill_2d.h"
#include "BLI_rand.h"
#include "BKE_bvhutils.h"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_remap.h" /* own include */
#include "BKE_mesh_runtime.h"
#include "BLI_strict_flags.h"
static CLG_LogRef LOG = {"bke.mesh"};
/* -------------------------------------------------------------------- */
/** \name Some generic helpers.
* \{ */
static bool mesh_remap_bvhtree_query_nearest(BVHTreeFromMesh *treedata,
BVHTreeNearest *nearest,
const float co[3],
const float max_dist_sq,
float *r_hit_dist)
{
/* Use local proximity heuristics (to reduce the nearest search). */
if (nearest->index != -1) {
nearest->dist_sq = min_ff(len_squared_v3v3(co, nearest->co), max_dist_sq);
}
else {
nearest->dist_sq = max_dist_sq;
}
/* Compute and store result. If invalid (-1 index), keep FLT_MAX dist. */
BLI_bvhtree_find_nearest(treedata->tree, co, nearest, treedata->nearest_callback, treedata);
if ((nearest->index != -1) && (nearest->dist_sq <= max_dist_sq)) {
*r_hit_dist = sqrtf(nearest->dist_sq);
return true;
}
else {
return false;
}
}
static bool mesh_remap_bvhtree_query_raycast(BVHTreeFromMesh *treedata,
BVHTreeRayHit *rayhit,
const float co[3],
const float no[3],
const float radius,
const float max_dist,
float *r_hit_dist)
{
BVHTreeRayHit rayhit_tmp;
float inv_no[3];
rayhit->index = -1;
rayhit->dist = max_dist;
BLI_bvhtree_ray_cast(
treedata->tree, co, no, radius, rayhit, treedata->raycast_callback, treedata);
/* Also cast in the other direction! */
rayhit_tmp = *rayhit;
negate_v3_v3(inv_no, no);
BLI_bvhtree_ray_cast(
treedata->tree, co, inv_no, radius, &rayhit_tmp, treedata->raycast_callback, treedata);
if (rayhit_tmp.dist < rayhit->dist) {
*rayhit = rayhit_tmp;
}
if ((rayhit->index != -1) && (rayhit->dist <= max_dist)) {
*r_hit_dist = rayhit->dist;
return true;
}
else {
return false;
}
}
/** \} */
/**
* \name Auto-match.
*
* Find transform of a mesh to get best match with another.
* \{ */
/**
* Compute a value of the difference between both given meshes.
* The smaller the result, the better the match.
*
* We return the inverse of the average of the inversed
* shortest distance from each dst vertex to src ones.
* In other words, beyond a certain (relatively small) distance, all differences have more or less
* the same weight in final result, which allows to reduce influence of a few high differences,
* in favor of a global good matching.
*/
float BKE_mesh_remap_calc_difference_from_mesh(const SpaceTransform *space_transform,
const MVert *verts_dst,
const int numverts_dst,
Mesh *me_src)
{
BVHTreeFromMesh treedata = {NULL};
BVHTreeNearest nearest = {0};
float hit_dist;
float result = 0.0f;
int i;
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_VERTS, 2);
nearest.index = -1;
for (i = 0; i < numverts_dst; i++) {
float tmp_co[3];
copy_v3_v3(tmp_co, verts_dst[i].co);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(&treedata, &nearest, tmp_co, FLT_MAX, &hit_dist)) {
result += 1.0f / (hit_dist + 1.0f);
}
else {
/* No source for this dest vertex! */
result += 1e-18f;
}
}
result = ((float)numverts_dst / result) - 1.0f;
#if 0
printf("%s: Computed difference between meshes (the lower the better): %f\n", __func__, result);
#endif
return result;
}
/* This helper computes the eigen values & vectors for
* covariance matrix of all given vertices coordinates.
*
* Those vectors define the 'average ellipsoid' of the mesh (i.e. the 'best fitting' ellipsoid
* containing 50% of the vertices).
*
* Note that it will not perform fantastic in case two or more eigen values are equal
* (e.g. a cylinder or parallelepiped with a square section give two identical eigenvalues,
* a sphere or tetrahedron give three identical ones, etc.), since you cannot really define all
* axes in those cases. We default to dummy generated orthogonal vectors in this case,
* instead of using eigen vectors.
*/
static void mesh_calc_eigen_matrix(const MVert *verts,
const float (*vcos)[3],
const int numverts,
float r_mat[4][4])
{
float center[3], covmat[3][3];
float eigen_val[3], eigen_vec[3][3];
float(*cos)[3] = NULL;
bool eigen_success;
int i;
if (verts) {
const MVert *mv;
float(*co)[3];
cos = MEM_mallocN(sizeof(*cos) * (size_t)numverts, __func__);
for (i = 0, co = cos, mv = verts; i < numverts; i++, co++, mv++) {
copy_v3_v3(*co, mv->co);
}
/* TODO(sergey): For until we officially drop all compilers which
* doesn't handle casting correct we use workaround to avoid explicit
* cast here.
*/
vcos = (void *)cos;
}
unit_m4(r_mat);
/* Note: here we apply sample correction to covariance matrix, since we consider the vertices
* as a sample of the whole 'surface' population of our mesh. */
BLI_covariance_m3_v3n(vcos, numverts, true, covmat, center);
if (cos) {
MEM_freeN(cos);
}
eigen_success = BLI_eigen_solve_selfadjoint_m3((const float(*)[3])covmat, eigen_val, eigen_vec);
BLI_assert(eigen_success);
UNUSED_VARS_NDEBUG(eigen_success);
/* Special handling of cases where some eigen values are (nearly) identical. */
if (compare_ff_relative(eigen_val[0], eigen_val[1], FLT_EPSILON, 64)) {
if (compare_ff_relative(eigen_val[0], eigen_val[2], FLT_EPSILON, 64)) {
/* No preferred direction, that set of vertices has a spherical average,
* so we simply returned scaled/translated identity matrix (with no rotation). */
unit_m3(eigen_vec);
}
else {
/* Ellipsoid defined by eigen values/vectors has a spherical section,
* we can only define one axis from eigen_vec[2] (two others computed eigen vecs
* are not so nice for us here, they tend to 'randomly' rotate around valid one).
* Note that eigen vectors as returned by BLI_eigen_solve_selfadjoint_m3() are normalized. */
ortho_basis_v3v3_v3(eigen_vec[0], eigen_vec[1], eigen_vec[2]);
}
}
else if (compare_ff_relative(eigen_val[0], eigen_val[2], FLT_EPSILON, 64)) {
/* Same as above, but with eigen_vec[1] as valid axis. */
ortho_basis_v3v3_v3(eigen_vec[2], eigen_vec[0], eigen_vec[1]);
}
else if (compare_ff_relative(eigen_val[1], eigen_val[2], FLT_EPSILON, 64)) {
/* Same as above, but with eigen_vec[0] as valid axis. */
ortho_basis_v3v3_v3(eigen_vec[1], eigen_vec[2], eigen_vec[0]);
}
for (i = 0; i < 3; i++) {
float evi = eigen_val[i];
/* Protect against 1D/2D degenerated cases! */
/* Note: not sure why we need square root of eigen values here
* (which are equivalent to singular values, as far as I have understood),
* but it seems to heavily reduce (if not completely nullify)
* the error due to non-uniform scalings... */
evi = (evi < 1e-6f && evi > -1e-6f) ? ((evi < 0.0f) ? -1e-3f : 1e-3f) : sqrtf_signed(evi);
mul_v3_fl(eigen_vec[i], evi);
}
copy_m4_m3(r_mat, eigen_vec);
copy_v3_v3(r_mat[3], center);
}
/**
* Set r_space_transform so that best bbox of dst matches best bbox of src.
*/
void BKE_mesh_remap_find_best_match_from_mesh(const MVert *verts_dst,
const int numverts_dst,
Mesh *me_src,
SpaceTransform *r_space_transform)
{
/* Note that those are done so that we successively get actual mirror matrix
* (by multiplication of columns). */
const float mirrors[][3] = {
{-1.0f, 1.0f, 1.0f}, /* -> -1, 1, 1 */
{1.0f, -1.0f, 1.0f}, /* -> -1, -1, 1 */
{1.0f, 1.0f, -1.0f}, /* -> -1, -1, -1 */
{1.0f, -1.0f, 1.0f}, /* -> -1, 1, -1 */
{-1.0f, 1.0f, 1.0f}, /* -> 1, 1, -1 */
{1.0f, -1.0f, 1.0f}, /* -> 1, -1, -1 */
{1.0f, 1.0f, -1.0f}, /* -> 1, -1, 1 */
{0.0f, 0.0f, 0.0f},
};
const float(*mirr)[3];
float mat_src[4][4], mat_dst[4][4], best_mat_dst[4][4];
float best_match = FLT_MAX, match;
const int numverts_src = me_src->totvert;
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
mesh_calc_eigen_matrix(NULL, (const float(*)[3])vcos_src, numverts_src, mat_src);
mesh_calc_eigen_matrix(verts_dst, NULL, numverts_dst, mat_dst);
BLI_space_transform_global_from_matrices(r_space_transform, mat_dst, mat_src);
match = BKE_mesh_remap_calc_difference_from_mesh(
r_space_transform, verts_dst, numverts_dst, me_src);
best_match = match;
copy_m4_m4(best_mat_dst, mat_dst);
/* And now, we have to check the other sixth possible mirrored versions... */
for (mirr = mirrors; (*mirr)[0]; mirr++) {
mul_v3_fl(mat_dst[0], (*mirr)[0]);
mul_v3_fl(mat_dst[1], (*mirr)[1]);
mul_v3_fl(mat_dst[2], (*mirr)[2]);
BLI_space_transform_global_from_matrices(r_space_transform, mat_dst, mat_src);
match = BKE_mesh_remap_calc_difference_from_mesh(
r_space_transform, verts_dst, numverts_dst, me_src);
if (match < best_match) {
best_match = match;
copy_m4_m4(best_mat_dst, mat_dst);
}
}
BLI_space_transform_global_from_matrices(r_space_transform, best_mat_dst, mat_src);
MEM_freeN(vcos_src);
}
/** \} */
/** \name Mesh to mesh mapping
* \{ */
void BKE_mesh_remap_calc_source_cddata_masks_from_map_modes(const int UNUSED(vert_mode),
const int UNUSED(edge_mode),
const int loop_mode,
const int UNUSED(poly_mode),
CustomData_MeshMasks *r_cddata_mask)
{
/* vert, edge and poly mapping modes never need extra cddata from source object. */
const bool need_lnors_src = (loop_mode & MREMAP_USE_LOOP) && (loop_mode & MREMAP_USE_NORMAL);
const bool need_pnors_src = need_lnors_src ||
((loop_mode & MREMAP_USE_POLY) && (loop_mode & MREMAP_USE_NORMAL));
if (need_lnors_src) {
r_cddata_mask->lmask |= CD_MASK_NORMAL;
}
if (need_pnors_src) {
r_cddata_mask->pmask |= CD_MASK_NORMAL;
}
}
void BKE_mesh_remap_init(MeshPairRemap *map, const int items_num)
{
MemArena *mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
BKE_mesh_remap_free(map);
map->items = BLI_memarena_alloc(mem, sizeof(*map->items) * (size_t)items_num);
map->items_num = items_num;
map->mem = mem;
}
void BKE_mesh_remap_free(MeshPairRemap *map)
{
if (map->mem) {
BLI_memarena_free((MemArena *)map->mem);
}
map->items_num = 0;
map->items = NULL;
map->mem = NULL;
}
static void mesh_remap_item_define(MeshPairRemap *map,
const int index,
const float UNUSED(hit_dist),
const int island,
const int sources_num,
const int *indices_src,
const float *weights_src)
{
MeshPairRemapItem *mapit = &map->items[index];
MemArena *mem = map->mem;
if (sources_num) {
mapit->sources_num = sources_num;
mapit->indices_src = BLI_memarena_alloc(mem,
sizeof(*mapit->indices_src) * (size_t)sources_num);
memcpy(mapit->indices_src, indices_src, sizeof(*mapit->indices_src) * (size_t)sources_num);
mapit->weights_src = BLI_memarena_alloc(mem,
sizeof(*mapit->weights_src) * (size_t)sources_num);
memcpy(mapit->weights_src, weights_src, sizeof(*mapit->weights_src) * (size_t)sources_num);
}
else {
mapit->sources_num = 0;
mapit->indices_src = NULL;
mapit->weights_src = NULL;
}
/* UNUSED */
// mapit->hit_dist = hit_dist;
mapit->island = island;
}
void BKE_mesh_remap_item_define_invalid(MeshPairRemap *map, const int index)
{
mesh_remap_item_define(map, index, FLT_MAX, 0, 0, NULL, NULL);
}
static int mesh_remap_interp_poly_data_get(const MPoly *mp,
MLoop *mloops,
const float (*vcos_src)[3],
const float point[3],
size_t *buff_size,
float (**vcos)[3],
const bool use_loops,
int **indices,
float **weights,
const bool do_weights,
int *r_closest_index)
{
MLoop *ml;
float(*vco)[3];
float ref_dist_sq = FLT_MAX;
int *index;
const int sources_num = mp->totloop;
int i;
if ((size_t)sources_num > *buff_size) {
*buff_size = (size_t)sources_num;
*vcos = MEM_reallocN(*vcos, sizeof(**vcos) * *buff_size);
*indices = MEM_reallocN(*indices, sizeof(**indices) * *buff_size);
if (do_weights) {
*weights = MEM_reallocN(*weights, sizeof(**weights) * *buff_size);
}
}
for (i = 0, ml = &mloops[mp->loopstart], vco = *vcos, index = *indices; i < sources_num;
i++, ml++, vco++, index++) {
*index = use_loops ? (int)mp->loopstart + i : (int)ml->v;
copy_v3_v3(*vco, vcos_src[ml->v]);
if (r_closest_index) {
/* Find closest vert/loop in this case. */
const float dist_sq = len_squared_v3v3(point, *vco);
if (dist_sq < ref_dist_sq) {
ref_dist_sq = dist_sq;
*r_closest_index = *index;
}
}
}
if (do_weights) {
interp_weights_poly_v3(*weights, *vcos, sources_num, point);
}
return sources_num;
}
/** Little helper when dealing with source islands */
typedef struct IslandResult {
/** A factor, based on which best island for a given set of elements will be selected. */
float factor;
/** Index of the source. */
int index_src;
/** The actual hit distance. */
float hit_dist;
/** The hit point, if relevant. */
float hit_point[3];
} IslandResult;
/**
* \note About all bvh/raycasting stuff below:
*
* * We must use our ray radius as BVH epsilon too, else rays not hitting anything but
* 'passing near' an item would be missed (since BVH handling would not detect them,
* 'refining' callbacks won't be executed, even though they would return a valid hit).
* * However, in 'islands' case where each hit gets a weight, 'precise' hits should have a better
* weight than 'approximate' hits.
* To address that, we simplify things with:
* * A first raycast with default, given rayradius;
* * If first one fails, we do more raycasting with bigger radius, but if hit is found
* it will get smaller weight.
*
* This only concerns loops, currently (because of islands), and 'sampled' edges/polys norproj.
*/
/* At most n raycasts per 'real' ray. */
#define MREMAP_RAYCAST_APPROXIMATE_NR 3
/* Each approximated raycasts will have n times bigger radius than previous one. */
#define MREMAP_RAYCAST_APPROXIMATE_FAC 5.0f
/* min 16 rays/face, max 400. */
#define MREMAP_RAYCAST_TRI_SAMPLES_MIN 4
#define MREMAP_RAYCAST_TRI_SAMPLES_MAX 20
/* Will be enough in 99% of cases. */
#define MREMAP_DEFAULT_BUFSIZE 32
void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
const MVert *verts_dst,
const int numverts_dst,
const bool UNUSED(dirty_nors_dst),
Mesh *me_src,
MeshPairRemap *r_map)
{
const float full_weight = 1.0f;
const float max_dist_sq = max_dist * max_dist;
int i;
BLI_assert(mode & MREMAP_MODE_VERT);
BKE_mesh_remap_init(r_map, numverts_dst);
if (mode == MREMAP_MODE_TOPOLOGY) {
BLI_assert(numverts_dst == me_src->totvert);
for (i = 0; i < numverts_dst; i++) {
mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
}
}
else {
BVHTreeFromMesh treedata = {NULL};
BVHTreeNearest nearest = {0};
BVHTreeRayHit rayhit = {0};
float hit_dist;
float tmp_co[3], tmp_no[3];
if (mode == MREMAP_MODE_VERT_NEAREST) {
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_VERTS, 2);
nearest.index = -1;
for (i = 0; i < numverts_dst; i++) {
copy_v3_v3(tmp_co, verts_dst[i].co);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &nearest.index, &full_weight);
}
else {
/* No source for this dest vertex! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
}
else if (ELEM(mode, MREMAP_MODE_VERT_EDGE_NEAREST, MREMAP_MODE_VERT_EDGEINTERP_NEAREST)) {
MEdge *edges_src = me_src->medge;
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
nearest.index = -1;
for (i = 0; i < numverts_dst; i++) {
copy_v3_v3(tmp_co, verts_dst[i].co);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
MEdge *me = &edges_src[nearest.index];
const float *v1cos = vcos_src[me->v1];
const float *v2cos = vcos_src[me->v2];
if (mode == MREMAP_MODE_VERT_EDGE_NEAREST) {
const float dist_v1 = len_squared_v3v3(tmp_co, v1cos);
const float dist_v2 = len_squared_v3v3(tmp_co, v2cos);
const int index = (int)((dist_v1 > dist_v2) ? me->v2 : me->v1);
mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &index, &full_weight);
}
else if (mode == MREMAP_MODE_VERT_EDGEINTERP_NEAREST) {
int indices[2];
float weights[2];
indices[0] = (int)me->v1;
indices[1] = (int)me->v2;
/* Weight is inverse of point factor here... */
weights[0] = line_point_factor_v3(tmp_co, v2cos, v1cos);
CLAMP(weights[0], 0.0f, 1.0f);
weights[1] = 1.0f - weights[0];
mesh_remap_item_define(r_map, i, hit_dist, 0, 2, indices, weights);
}
}
else {
/* No source for this dest vertex! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
MEM_freeN(vcos_src);
}
else if (ELEM(mode,
MREMAP_MODE_VERT_POLY_NEAREST,
MREMAP_MODE_VERT_POLYINTERP_NEAREST,
MREMAP_MODE_VERT_POLYINTERP_VNORPROJ)) {
MPoly *polys_src = me_src->mpoly;
MLoop *loops_src = me_src->mloop;
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
size_t tmp_buff_size = MREMAP_DEFAULT_BUFSIZE;
float(*vcos)[3] = MEM_mallocN(sizeof(*vcos) * tmp_buff_size, __func__);
int *indices = MEM_mallocN(sizeof(*indices) * tmp_buff_size, __func__);
float *weights = MEM_mallocN(sizeof(*weights) * tmp_buff_size, __func__);
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_LOOPTRI, 2);
if (mode == MREMAP_MODE_VERT_POLYINTERP_VNORPROJ) {
for (i = 0; i < numverts_dst; i++) {
copy_v3_v3(tmp_co, verts_dst[i].co);
normal_short_to_float_v3(tmp_no, verts_dst[i].no);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
BLI_space_transform_apply_normal(space_transform, tmp_no);
}
if (mesh_remap_bvhtree_query_raycast(
&treedata, &rayhit, tmp_co, tmp_no, ray_radius, max_dist, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[rayhit.index];
MPoly *mp_src = &polys_src[lt->poly];
const int sources_num = mesh_remap_interp_poly_data_get(mp_src,
loops_src,
(const float(*)[3])vcos_src,
rayhit.co,
&tmp_buff_size,
&vcos,
false,
&indices,
&weights,
true,
NULL);
mesh_remap_item_define(r_map, i, hit_dist, 0, sources_num, indices, weights);
}
else {
/* No source for this dest vertex! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
}
else {
nearest.index = -1;
for (i = 0; i < numverts_dst; i++) {
copy_v3_v3(tmp_co, verts_dst[i].co);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[nearest.index];
MPoly *mp = &polys_src[lt->poly];
if (mode == MREMAP_MODE_VERT_POLY_NEAREST) {
int index;
mesh_remap_interp_poly_data_get(mp,
loops_src,
(const float(*)[3])vcos_src,
nearest.co,
&tmp_buff_size,
&vcos,
false,
&indices,
&weights,
false,
&index);
mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &index, &full_weight);
}
else if (mode == MREMAP_MODE_VERT_POLYINTERP_NEAREST) {
const int sources_num = mesh_remap_interp_poly_data_get(mp,
loops_src,
(const float(*)[3])vcos_src,
nearest.co,
&tmp_buff_size,
&vcos,
false,
&indices,
&weights,
true,
NULL);
mesh_remap_item_define(r_map, i, hit_dist, 0, sources_num, indices, weights);
}
}
else {
/* No source for this dest vertex! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
}
MEM_freeN(vcos_src);
MEM_freeN(vcos);
MEM_freeN(indices);
MEM_freeN(weights);
}
else {
CLOG_WARN(&LOG, "Unsupported mesh-to-mesh vertex mapping mode (%d)!", mode);
memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numverts_dst);
}
free_bvhtree_from_mesh(&treedata);
}
}
void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
const MVert *verts_dst,
const int numverts_dst,
const MEdge *edges_dst,
const int numedges_dst,
const bool UNUSED(dirty_nors_dst),
Mesh *me_src,
MeshPairRemap *r_map)
{
const float full_weight = 1.0f;
const float max_dist_sq = max_dist * max_dist;
int i;
BLI_assert(mode & MREMAP_MODE_EDGE);
BKE_mesh_remap_init(r_map, numedges_dst);
if (mode == MREMAP_MODE_TOPOLOGY) {
BLI_assert(numedges_dst == me_src->totedge);
for (i = 0; i < numedges_dst; i++) {
mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
}
}
else {
BVHTreeFromMesh treedata = {NULL};
BVHTreeNearest nearest = {0};
BVHTreeRayHit rayhit = {0};
float hit_dist;
float tmp_co[3], tmp_no[3];
if (mode == MREMAP_MODE_EDGE_VERT_NEAREST) {
const int num_verts_src = me_src->totvert;
const int num_edges_src = me_src->totedge;
MEdge *edges_src = me_src->medge;
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
MeshElemMap *vert_to_edge_src_map;
int *vert_to_edge_src_map_mem;
struct {
float hit_dist;
int index;
} *v_dst_to_src_map = MEM_mallocN(sizeof(*v_dst_to_src_map) * (size_t)numverts_dst,
__func__);
for (i = 0; i < numverts_dst; i++) {
v_dst_to_src_map[i].hit_dist = -1.0f;
}
BKE_mesh_vert_edge_map_create(&vert_to_edge_src_map,
&vert_to_edge_src_map_mem,
edges_src,
num_verts_src,
num_edges_src);
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_VERTS, 2);
nearest.index = -1;
for (i = 0; i < numedges_dst; i++) {
const MEdge *e_dst = &edges_dst[i];
float best_totdist = FLT_MAX;
int best_eidx_src = -1;
int j = 2;
while (j--) {
const unsigned int vidx_dst = j ? e_dst->v1 : e_dst->v2;
/* Compute closest verts only once! */
if (v_dst_to_src_map[vidx_dst].hit_dist == -1.0f) {
copy_v3_v3(tmp_co, verts_dst[vidx_dst].co);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
v_dst_to_src_map[vidx_dst].hit_dist = hit_dist;
v_dst_to_src_map[vidx_dst].index = nearest.index;
}
else {
/* No source for this dest vert! */
v_dst_to_src_map[vidx_dst].hit_dist = FLT_MAX;
}
}
}
/* Now, check all source edges of closest sources vertices,
* and select the one giving the smallest total verts-to-verts distance. */
for (j = 2; j--;) {
const unsigned int vidx_dst = j ? e_dst->v1 : e_dst->v2;
const float first_dist = v_dst_to_src_map[vidx_dst].hit_dist;
const int vidx_src = v_dst_to_src_map[vidx_dst].index;
int *eidx_src, k;
if (vidx_src < 0) {
continue;
}
eidx_src = vert_to_edge_src_map[vidx_src].indices;
k = vert_to_edge_src_map[vidx_src].count;
for (; k--; eidx_src++) {
MEdge *e_src = &edges_src[*eidx_src];
const float *other_co_src = vcos_src[BKE_mesh_edge_other_vert(e_src, vidx_src)];
const float *other_co_dst =
verts_dst[BKE_mesh_edge_other_vert(e_dst, (int)vidx_dst)].co;
const float totdist = first_dist + len_v3v3(other_co_src, other_co_dst);
if (totdist < best_totdist) {
best_totdist = totdist;
best_eidx_src = *eidx_src;
}
}
}
if (best_eidx_src >= 0) {
const float *co1_src = vcos_src[edges_src[best_eidx_src].v1];
const float *co2_src = vcos_src[edges_src[best_eidx_src].v2];
const float *co1_dst = verts_dst[e_dst->v1].co;
const float *co2_dst = verts_dst[e_dst->v2].co;
float co_src[3], co_dst[3];
/* TODO: would need an isect_seg_seg_v3(), actually! */
const int isect_type = isect_line_line_v3(
co1_src, co2_src, co1_dst, co2_dst, co_src, co_dst);
if (isect_type != 0) {
const float fac_src = line_point_factor_v3(co_src, co1_src, co2_src);
const float fac_dst = line_point_factor_v3(co_dst, co1_dst, co2_dst);
if (fac_src < 0.0f) {
copy_v3_v3(co_src, co1_src);
}
else if (fac_src > 1.0f) {
copy_v3_v3(co_src, co2_src);
}
if (fac_dst < 0.0f) {
copy_v3_v3(co_dst, co1_dst);
}
else if (fac_dst > 1.0f) {
copy_v3_v3(co_dst, co2_dst);
}
}
hit_dist = len_v3v3(co_dst, co_src);
mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &best_eidx_src, &full_weight);
}
else {
/* No source for this dest edge! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
MEM_freeN(vcos_src);
MEM_freeN(v_dst_to_src_map);
MEM_freeN(vert_to_edge_src_map);
MEM_freeN(vert_to_edge_src_map_mem);
}
else if (mode == MREMAP_MODE_EDGE_NEAREST) {
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
nearest.index = -1;
for (i = 0; i < numedges_dst; i++) {
interp_v3_v3v3(tmp_co, verts_dst[edges_dst[i].v1].co, verts_dst[edges_dst[i].v2].co, 0.5f);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &nearest.index, &full_weight);
}
else {
/* No source for this dest edge! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
}
else if (mode == MREMAP_MODE_EDGE_POLY_NEAREST) {
MEdge *edges_src = me_src->medge;
MPoly *polys_src = me_src->mpoly;
MLoop *loops_src = me_src->mloop;
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_LOOPTRI, 2);
for (i = 0; i < numedges_dst; i++) {
interp_v3_v3v3(tmp_co, verts_dst[edges_dst[i].v1].co, verts_dst[edges_dst[i].v2].co, 0.5f);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[nearest.index];
MPoly *mp_src = &polys_src[lt->poly];
MLoop *ml_src = &loops_src[mp_src->loopstart];
int nloops = mp_src->totloop;
float best_dist_sq = FLT_MAX;
int best_eidx_src = -1;
for (; nloops--; ml_src++) {
MEdge *med_src = &edges_src[ml_src->e];
float *co1_src = vcos_src[med_src->v1];
float *co2_src = vcos_src[med_src->v2];
float co_src[3];
float dist_sq;
interp_v3_v3v3(co_src, co1_src, co2_src, 0.5f);
dist_sq = len_squared_v3v3(tmp_co, co_src);
if (dist_sq < best_dist_sq) {
best_dist_sq = dist_sq;
best_eidx_src = (int)ml_src->e;
}
}
if (best_eidx_src >= 0) {
mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &best_eidx_src, &full_weight);
}
}
else {
/* No source for this dest edge! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
MEM_freeN(vcos_src);
}
else if (mode == MREMAP_MODE_EDGE_EDGEINTERP_VNORPROJ) {
const int num_rays_min = 5, num_rays_max = 100;
const int numedges_src = me_src->totedge;
/* Subtleness - this one we can allocate only max number of cast rays per edges! */
int *indices = MEM_mallocN(sizeof(*indices) * (size_t)min_ii(numedges_src, num_rays_max),
__func__);
/* Here it's simpler to just allocate for all edges :/ */
float *weights = MEM_mallocN(sizeof(*weights) * (size_t)numedges_src, __func__);
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
for (i = 0; i < numedges_dst; i++) {
/* For each dst edge, we sample some rays from it (interpolated from its vertices)
* and use their hits to interpolate from source edges. */
const MEdge *me = &edges_dst[i];
float v1_co[3], v2_co[3];
float v1_no[3], v2_no[3];
int grid_size;
float edge_dst_len;
float grid_step;
float totweights = 0.0f;
float hit_dist_accum = 0.0f;
int sources_num = 0;
int j;
copy_v3_v3(v1_co, verts_dst[me->v1].co);
copy_v3_v3(v2_co, verts_dst[me->v2].co);
normal_short_to_float_v3(v1_no, verts_dst[me->v1].no);
normal_short_to_float_v3(v2_no, verts_dst[me->v2].no);
/* We do our transform here, allows to interpolate from normals already in src space. */
if (space_transform) {
BLI_space_transform_apply(space_transform, v1_co);
BLI_space_transform_apply(space_transform, v2_co);
BLI_space_transform_apply_normal(space_transform, v1_no);
BLI_space_transform_apply_normal(space_transform, v2_no);
}
copy_vn_fl(weights, (int)numedges_src, 0.0f);
/* We adjust our ray-casting grid to ray_radius (the smaller, the more rays are cast),
* with lower/upper bounds. */
edge_dst_len = len_v3v3(v1_co, v2_co);
grid_size = (int)((edge_dst_len / ray_radius) + 0.5f);
CLAMP(grid_size, num_rays_min, num_rays_max); /* min 5 rays/edge, max 100. */
grid_step = 1.0f /
(float)grid_size; /* Not actual distance here, rather an interp fac... */
/* And now we can cast all our rays, and see what we get! */
for (j = 0; j < grid_size; j++) {
const float fac = grid_step * (float)j;
int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
float w = 1.0f;
interp_v3_v3v3(tmp_co, v1_co, v2_co, fac);
interp_v3_v3v3_slerp_safe(tmp_no, v1_no, v2_no, fac);
while (n--) {
if (mesh_remap_bvhtree_query_raycast(
&treedata, &rayhit, tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist)) {
weights[rayhit.index] += w;
totweights += w;
hit_dist_accum += hit_dist;
break;
}
/* Next iteration will get bigger radius but smaller weight! */
w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
}
}
/* A sampling is valid (as in, its result can be considered as valid sources)
* only if at least half of the rays found a source! */
if (totweights > ((float)grid_size / 2.0f)) {
for (j = 0; j < (int)numedges_src; j++) {
if (!weights[j]) {
continue;
}
/* Note: sources_num is always <= j! */
weights[sources_num] = weights[j] / totweights;
indices[sources_num] = j;
sources_num++;
}
mesh_remap_item_define(
r_map, i, hit_dist_accum / totweights, 0, sources_num, indices, weights);
}
else {
/* No source for this dest edge! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
MEM_freeN(indices);
MEM_freeN(weights);
}
else {
CLOG_WARN(&LOG, "Unsupported mesh-to-mesh edge mapping mode (%d)!", mode);
memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numedges_dst);
}
free_bvhtree_from_mesh(&treedata);
}
}
#define POLY_UNSET 0
#define POLY_CENTER_INIT 1
#define POLY_COMPLETE 2
static void mesh_island_to_astar_graph_edge_process(MeshIslandStore *islands,
const int island_index,
BLI_AStarGraph *as_graph,
MVert *verts,
MPoly *polys,
MLoop *loops,
const int edge_idx,
BLI_bitmap *done_edges,
MeshElemMap *edge_to_poly_map,
const bool is_edge_innercut,
int *poly_island_index_map,
float (*poly_centers)[3],
unsigned char *poly_status)
{
int *poly_island_indices = BLI_array_alloca(poly_island_indices,
(size_t)edge_to_poly_map[edge_idx].count);
int i, j;
for (i = 0; i < edge_to_poly_map[edge_idx].count; i++) {
const int pidx = edge_to_poly_map[edge_idx].indices[i];
MPoly *mp = &polys[pidx];
const int pidx_isld = islands ? poly_island_index_map[pidx] : pidx;
void *custom_data = is_edge_innercut ? POINTER_FROM_INT(edge_idx) : POINTER_FROM_INT(-1);
if (UNLIKELY(islands && (islands->items_to_islands[mp->loopstart] != island_index))) {
/* poly not in current island, happens with border edges... */
poly_island_indices[i] = -1;
continue;
}
if (poly_status[pidx_isld] == POLY_COMPLETE) {
poly_island_indices[i] = pidx_isld;
continue;
}
if (poly_status[pidx_isld] == POLY_UNSET) {
BKE_mesh_calc_poly_center(mp, &loops[mp->loopstart], verts, poly_centers[pidx_isld]);
BLI_astar_node_init(as_graph, pidx_isld, poly_centers[pidx_isld]);
poly_status[pidx_isld] = POLY_CENTER_INIT;
}
for (j = i; j--;) {
float dist_cost;
const int pidx_isld_other = poly_island_indices[j];
if (pidx_isld_other == -1 || poly_status[pidx_isld_other] == POLY_COMPLETE) {
/* If the other poly is complete, that link has already been added! */
continue;
}
dist_cost = len_v3v3(poly_centers[pidx_isld_other], poly_centers[pidx_isld]);
BLI_astar_node_link_add(as_graph, pidx_isld_other, pidx_isld, dist_cost, custom_data);
}
poly_island_indices[i] = pidx_isld;
}
BLI_BITMAP_ENABLE(done_edges, edge_idx);
}
static void mesh_island_to_astar_graph(MeshIslandStore *islands,
const int island_index,
MVert *verts,
MeshElemMap *edge_to_poly_map,
const int numedges,
MLoop *loops,
MPoly *polys,
const int numpolys,
BLI_AStarGraph *r_as_graph)
{
MeshElemMap *island_poly_map = islands ? islands->islands[island_index] : NULL;
MeshElemMap *island_einnercut_map = islands ? islands->innercuts[island_index] : NULL;
int *poly_island_index_map = NULL;
BLI_bitmap *done_edges = BLI_BITMAP_NEW(numedges, __func__);
const int node_num = islands ? island_poly_map->count : numpolys;
unsigned char *poly_status = MEM_callocN(sizeof(*poly_status) * (size_t)node_num, __func__);
float(*poly_centers)[3];
int pidx_isld;
int i;
BLI_astar_graph_init(r_as_graph, node_num, NULL);
/* poly_centers is owned by graph memarena. */
poly_centers = BLI_memarena_calloc(r_as_graph->mem, sizeof(*poly_centers) * (size_t)node_num);
if (islands) {
/* poly_island_index_map is owned by graph memarena. */
poly_island_index_map = BLI_memarena_calloc(r_as_graph->mem,
sizeof(*poly_island_index_map) * (size_t)numpolys);
for (i = island_poly_map->count; i--;) {
poly_island_index_map[island_poly_map->indices[i]] = i;
}
r_as_graph->custom_data = poly_island_index_map;
for (i = island_einnercut_map->count; i--;) {
mesh_island_to_astar_graph_edge_process(islands,
island_index,
r_as_graph,
verts,
polys,
loops,
island_einnercut_map->indices[i],
done_edges,
edge_to_poly_map,
true,
poly_island_index_map,
poly_centers,
poly_status);
}
}
for (pidx_isld = node_num; pidx_isld--;) {
const int pidx = islands ? island_poly_map->indices[pidx_isld] : pidx_isld;
MPoly *mp = &polys[pidx];
int pl_idx, l_idx;
if (poly_status[pidx_isld] == POLY_COMPLETE) {
continue;
}
for (pl_idx = 0, l_idx = mp->loopstart; pl_idx < mp->totloop; pl_idx++, l_idx++) {
MLoop *ml = &loops[l_idx];
if (BLI_BITMAP_TEST(done_edges, ml->e)) {
continue;
}
mesh_island_to_astar_graph_edge_process(islands,
island_index,
r_as_graph,
verts,
polys,
loops,
(int)ml->e,
done_edges,
edge_to_poly_map,
false,
poly_island_index_map,
poly_centers,
poly_status);
}
poly_status[pidx_isld] = POLY_COMPLETE;
}
MEM_freeN(done_edges);
MEM_freeN(poly_status);
}
#undef POLY_UNSET
#undef POLY_CENTER_INIT
#undef POLY_COMPLETE
/* Our 'f_cost' callback func, to find shortest poly-path between two remapped-loops.
* Note we do not want to make innercuts 'walls' here,
* just detect when the shortest path goes by those. */
static float mesh_remap_calc_loops_astar_f_cost(BLI_AStarGraph *as_graph,
BLI_AStarSolution *as_solution,
BLI_AStarGNLink *link,
const int node_idx_curr,
const int node_idx_next,
const int node_idx_dst)
{
float *co_next, *co_dest;
if (link && (POINTER_AS_INT(link->custom_data) != -1)) {
/* An innercut edge... We tag our solution as potentially crossing innercuts.
* Note it might not be the case in the end (AStar will explore around optimal path), but helps
* trimming off some processing later... */
if (!POINTER_AS_INT(as_solution->custom_data)) {
as_solution->custom_data = POINTER_FROM_INT(true);
}
}
/* Our heuristic part of current f_cost is distance from next node to destination one.
* It is guaranteed to be less than (or equal to)
* actual shortest poly-path between next node and destination one. */
co_next = (float *)as_graph->nodes[node_idx_next].custom_data;
co_dest = (float *)as_graph->nodes[node_idx_dst].custom_data;
return (link ? (as_solution->g_costs[node_idx_curr] + link->cost) : 0.0f) +
len_v3v3(co_next, co_dest);
}
#define ASTAR_STEPS_MAX 64
void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
MVert *verts_dst,
const int numverts_dst,
MEdge *edges_dst,
const int numedges_dst,
MLoop *loops_dst,
const int numloops_dst,
MPoly *polys_dst,
const int numpolys_dst,
CustomData *ldata_dst,
CustomData *pdata_dst,
const bool use_split_nors_dst,
const float split_angle_dst,
const bool dirty_nors_dst,
Mesh *me_src,
MeshRemapIslandsCalc gen_islands_src,
const float islands_precision_src,
MeshPairRemap *r_map)
{
const float full_weight = 1.0f;
const float max_dist_sq = max_dist * max_dist;
int i;
BLI_assert(mode & MREMAP_MODE_LOOP);
BLI_assert((islands_precision_src >= 0.0f) && (islands_precision_src <= 1.0f));
BKE_mesh_remap_init(r_map, numloops_dst);
if (mode == MREMAP_MODE_TOPOLOGY) {
/* In topology mapping, we assume meshes are identical, islands included! */
BLI_assert(numloops_dst == me_src->totloop);
for (i = 0; i < numloops_dst; i++) {
mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
}
}
else {
BVHTreeFromMesh *treedata = NULL;
BVHTreeNearest nearest = {0};
BVHTreeRayHit rayhit = {0};
int num_trees = 0;
float hit_dist;
float tmp_co[3], tmp_no[3];
const bool use_from_vert = (mode & MREMAP_USE_VERT);
MeshIslandStore island_store = {0};
bool use_islands = false;
BLI_AStarGraph *as_graphdata = NULL;
BLI_AStarSolution as_solution = {0};
const int isld_steps_src = (islands_precision_src ?
max_ii((int)(ASTAR_STEPS_MAX * islands_precision_src + 0.499f),
1) :
0);
float(*poly_nors_src)[3] = NULL;
float(*loop_nors_src)[3] = NULL;
float(*poly_nors_dst)[3] = NULL;
float(*loop_nors_dst)[3] = NULL;
float(*poly_cents_src)[3] = NULL;
MeshElemMap *vert_to_loop_map_src = NULL;
int *vert_to_loop_map_src_buff = NULL;
MeshElemMap *vert_to_poly_map_src = NULL;
int *vert_to_poly_map_src_buff = NULL;
MeshElemMap *edge_to_poly_map_src = NULL;
int *edge_to_poly_map_src_buff = NULL;
MeshElemMap *poly_to_looptri_map_src = NULL;
int *poly_to_looptri_map_src_buff = NULL;
/* Unlike above, those are one-to-one mappings, simpler! */
int *loop_to_poly_map_src = NULL;
MVert *verts_src = me_src->mvert;
const int num_verts_src = me_src->totvert;
float(*vcos_src)[3] = NULL;
MEdge *edges_src = me_src->medge;
const int num_edges_src = me_src->totedge;
MLoop *loops_src = me_src->mloop;
const int num_loops_src = me_src->totloop;
MPoly *polys_src = me_src->mpoly;
const int num_polys_src = me_src->totpoly;
const MLoopTri *looptri_src = NULL;
int num_looptri_src = 0;
size_t buff_size_interp = MREMAP_DEFAULT_BUFSIZE;
float(*vcos_interp)[3] = NULL;
int *indices_interp = NULL;
float *weights_interp = NULL;
MLoop *ml_src, *ml_dst;
MPoly *mp_src, *mp_dst;
int tindex, pidx_dst, lidx_dst, plidx_dst, pidx_src, lidx_src, plidx_src;
IslandResult **islands_res;
size_t islands_res_buff_size = MREMAP_DEFAULT_BUFSIZE;
if (!use_from_vert) {
vcos_src = BKE_mesh_vert_coords_alloc(me_src, NULL);
vcos_interp = MEM_mallocN(sizeof(*vcos_interp) * buff_size_interp, __func__);
indices_interp = MEM_mallocN(sizeof(*indices_interp) * buff_size_interp, __func__);
weights_interp = MEM_mallocN(sizeof(*weights_interp) * buff_size_interp, __func__);
}
{
const bool need_lnors_src = (mode & MREMAP_USE_LOOP) && (mode & MREMAP_USE_NORMAL);
const bool need_lnors_dst = need_lnors_src || (mode & MREMAP_USE_NORPROJ);
const bool need_pnors_src = need_lnors_src ||
((mode & MREMAP_USE_POLY) && (mode & MREMAP_USE_NORMAL));
const bool need_pnors_dst = need_lnors_dst || need_pnors_src;
if (need_pnors_dst) {
/* Cache poly nors into a temp CDLayer. */
poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
const bool do_poly_nors_dst = (poly_nors_dst == NULL);
if (!poly_nors_dst) {
poly_nors_dst = CustomData_add_layer(
pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
}
if (dirty_nors_dst || do_poly_nors_dst) {
BKE_mesh_calc_normals_poly(verts_dst,
NULL,
numverts_dst,
loops_dst,
polys_dst,
numloops_dst,
numpolys_dst,
poly_nors_dst,
true);
}
}
if (need_lnors_dst) {
short(*custom_nors_dst)[2] = CustomData_get_layer(ldata_dst, CD_CUSTOMLOOPNORMAL);
/* Cache poly nors into a temp CDLayer. */
loop_nors_dst = CustomData_get_layer(ldata_dst, CD_NORMAL);
const bool do_loop_nors_dst = (loop_nors_dst == NULL);
if (!loop_nors_dst) {
loop_nors_dst = CustomData_add_layer(
ldata_dst, CD_NORMAL, CD_CALLOC, NULL, numloops_dst);
CustomData_set_layer_flag(ldata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
}
if (dirty_nors_dst || do_loop_nors_dst) {
BKE_mesh_normals_loop_split(verts_dst,
numverts_dst,
edges_dst,
numedges_dst,
loops_dst,
loop_nors_dst,
numloops_dst,
polys_dst,
(const float(*)[3])poly_nors_dst,
numpolys_dst,
use_split_nors_dst,
split_angle_dst,
NULL,
custom_nors_dst,
NULL);
}
}
if (need_pnors_src || need_lnors_src) {
if (need_pnors_src) {
poly_nors_src = CustomData_get_layer(&me_src->pdata, CD_NORMAL);
BLI_assert(poly_nors_src != NULL);
}
if (need_lnors_src) {
loop_nors_src = CustomData_get_layer(&me_src->ldata, CD_NORMAL);
BLI_assert(loop_nors_src != NULL);
}
}
}
if (use_from_vert) {
BKE_mesh_vert_loop_map_create(&vert_to_loop_map_src,
&vert_to_loop_map_src_buff,
polys_src,
loops_src,
num_verts_src,
num_polys_src,
num_loops_src);
if (mode & MREMAP_USE_POLY) {
BKE_mesh_vert_poly_map_create(&vert_to_poly_map_src,
&vert_to_poly_map_src_buff,
polys_src,
loops_src,
num_verts_src,
num_polys_src,
num_loops_src);
}
}
/* Needed for islands (or plain mesh) to AStar graph conversion. */
BKE_mesh_edge_poly_map_create(&edge_to_poly_map_src,
&edge_to_poly_map_src_buff,
edges_src,
num_edges_src,
polys_src,
num_polys_src,
loops_src,
num_loops_src);
if (use_from_vert) {
loop_to_poly_map_src = MEM_mallocN(sizeof(*loop_to_poly_map_src) * (size_t)num_loops_src,
__func__);
poly_cents_src = MEM_mallocN(sizeof(*poly_cents_src) * (size_t)num_polys_src, __func__);
for (pidx_src = 0, mp_src = polys_src; pidx_src < num_polys_src; pidx_src++, mp_src++) {
ml_src = &loops_src[mp_src->loopstart];
for (plidx_src = 0, lidx_src = mp_src->loopstart; plidx_src < mp_src->totloop;
plidx_src++, lidx_src++) {
loop_to_poly_map_src[lidx_src] = pidx_src;
}
BKE_mesh_calc_poly_center(mp_src, ml_src, verts_src, poly_cents_src[pidx_src]);
}
}
/* Island makes things slightly more complex here.
* Basically, we:
* * Make one treedata for each island's elements.
* * Check all loops of a same dest poly against all treedata.
* * Choose the island's elements giving the best results.
*/
/* First, generate the islands, if possible. */
if (gen_islands_src) {
use_islands = gen_islands_src(verts_src,
num_verts_src,
edges_src,
num_edges_src,
polys_src,
num_polys_src,
loops_src,
num_loops_src,
&island_store);
num_trees = use_islands ? island_store.islands_num : 1;
treedata = MEM_callocN(sizeof(*treedata) * (size_t)num_trees, __func__);
if (isld_steps_src) {
as_graphdata = MEM_callocN(sizeof(*as_graphdata) * (size_t)num_trees, __func__);
}
if (use_islands) {
/* We expect our islands to contain poly indices, with edge indices of 'inner cuts',
* and a mapping loops -> islands indices.
* This implies all loops of a same poly are in the same island. */
BLI_assert((island_store.item_type == MISLAND_TYPE_LOOP) &&
(island_store.island_type == MISLAND_TYPE_POLY) &&
(island_store.innercut_type == MISLAND_TYPE_EDGE));
}
}
else {
num_trees = 1;
treedata = MEM_callocN(sizeof(*treedata), __func__);
if (isld_steps_src) {
as_graphdata = MEM_callocN(sizeof(*as_graphdata), __func__);
}
}
/* Build our AStar graphs. */
if (isld_steps_src) {
for (tindex = 0; tindex < num_trees; tindex++) {
mesh_island_to_astar_graph(use_islands ? &island_store : NULL,
tindex,
verts_src,
edge_to_poly_map_src,
num_edges_src,
loops_src,
polys_src,
num_polys_src,
&as_graphdata[tindex]);
}
}
/* Build our BVHtrees, either from verts or tessfaces. */
if (use_from_vert) {
if (use_islands) {
BLI_bitmap *verts_active = BLI_BITMAP_NEW((size_t)num_verts_src, __func__);
for (tindex = 0; tindex < num_trees; tindex++) {
MeshElemMap *isld = island_store.islands[tindex];
int num_verts_active = 0;
BLI_bitmap_set_all(verts_active, false, (size_t)num_verts_src);
for (i = 0; i < isld->count; i++) {
mp_src = &polys_src[isld->indices[i]];
for (lidx_src = mp_src->loopstart; lidx_src < mp_src->loopstart + mp_src->totloop;
lidx_src++) {
const unsigned int vidx_src = loops_src[lidx_src].v;
if (!BLI_BITMAP_TEST(verts_active, vidx_src)) {
BLI_BITMAP_ENABLE(verts_active, loops_src[lidx_src].v);
num_verts_active++;
}
}
}
bvhtree_from_mesh_verts_ex(&treedata[tindex],
verts_src,
num_verts_src,
false,
verts_active,
num_verts_active,
0.0,
2,
6,
0,
NULL);
}
MEM_freeN(verts_active);
}
else {
BLI_assert(num_trees == 1);
BKE_bvhtree_from_mesh_get(&treedata[0], me_src, BVHTREE_FROM_VERTS, 2);
}
}
else { /* We use polygons. */
if (use_islands) {
/* bvhtree here uses looptri faces... */
BLI_bitmap *looptri_active;
looptri_src = BKE_mesh_runtime_looptri_ensure(me_src);
num_looptri_src = me_src->runtime.looptris.len;
looptri_active = BLI_BITMAP_NEW((size_t)num_looptri_src, __func__);
for (tindex = 0; tindex < num_trees; tindex++) {
int num_looptri_active = 0;
BLI_bitmap_set_all(looptri_active, false, (size_t)num_looptri_src);
for (i = 0; i < num_looptri_src; i++) {
mp_src = &polys_src[looptri_src[i].poly];
if (island_store.items_to_islands[mp_src->loopstart] == tindex) {
BLI_BITMAP_ENABLE(looptri_active, i);
num_looptri_active++;
}
}
bvhtree_from_mesh_looptri_ex(&treedata[tindex],
verts_src,
false,
loops_src,
false,
looptri_src,
num_looptri_src,
false,
looptri_active,
num_looptri_active,
0.0,
2,
6,
0,
NULL);
}
MEM_freeN(looptri_active);
}
else {
BLI_assert(num_trees == 1);
BKE_bvhtree_from_mesh_get(&treedata[0], me_src, BVHTREE_FROM_LOOPTRI, 2);
}
}
/* And check each dest poly! */
islands_res = MEM_mallocN(sizeof(*islands_res) * (size_t)num_trees, __func__);
for (tindex = 0; tindex < num_trees; tindex++) {
islands_res[tindex] = MEM_mallocN(sizeof(**islands_res) * islands_res_buff_size, __func__);
}
for (pidx_dst = 0, mp_dst = polys_dst; pidx_dst < numpolys_dst; pidx_dst++, mp_dst++) {
float pnor_dst[3];
/* Only in use_from_vert case, we may need polys' centers as fallback
* in case we cannot decide which corner to use from normals only. */
float pcent_dst[3];
bool pcent_dst_valid = false;
if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) {
copy_v3_v3(pnor_dst, poly_nors_dst[pidx_dst]);
if (space_transform) {
BLI_space_transform_apply_normal(space_transform, pnor_dst);
}
}
if ((size_t)mp_dst->totloop > islands_res_buff_size) {
islands_res_buff_size = (size_t)mp_dst->totloop + MREMAP_DEFAULT_BUFSIZE;
for (tindex = 0; tindex < num_trees; tindex++) {
islands_res[tindex] = MEM_reallocN(islands_res[tindex],
sizeof(**islands_res) * islands_res_buff_size);
}
}
for (tindex = 0; tindex < num_trees; tindex++) {
BVHTreeFromMesh *tdata = &treedata[tindex];
ml_dst = &loops_dst[mp_dst->loopstart];
for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++, ml_dst++) {
if (use_from_vert) {
MeshElemMap *vert_to_refelem_map_src = NULL;
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
nearest.index = -1;
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
tdata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
float(*nor_dst)[3];
float(*nors_src)[3];
float best_nor_dot = -2.0f;
float best_sqdist_fallback = FLT_MAX;
int best_index_src = -1;
if (mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) {
copy_v3_v3(tmp_no, loop_nors_dst[plidx_dst + mp_dst->loopstart]);
if (space_transform) {
BLI_space_transform_apply_normal(space_transform, tmp_no);
}
nor_dst = &tmp_no;
nors_src = loop_nors_src;
vert_to_refelem_map_src = vert_to_loop_map_src;
}
else { /* if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) { */
nor_dst = &pnor_dst;
nors_src = poly_nors_src;
vert_to_refelem_map_src = vert_to_poly_map_src;
}
for (i = vert_to_refelem_map_src[nearest.index].count; i--;) {
const int index_src = vert_to_refelem_map_src[nearest.index].indices[i];
BLI_assert(index_src != -1);
const float dot = dot_v3v3(nors_src[index_src], *nor_dst);
pidx_src = ((mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) ?
loop_to_poly_map_src[index_src] :
index_src);
/* WARNING! This is not the *real* lidx_src in case of POLYNOR, we only use it
* to check we stay on current island (all loops from a given poly are
* on same island!). */
lidx_src = ((mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) ?
index_src :
polys_src[pidx_src].loopstart);
/* A same vert may be at the boundary of several islands! Hence, we have to ensure
* poly/loop we are currently considering *belongs* to current island! */
if (use_islands && island_store.items_to_islands[lidx_src] != tindex) {
continue;
}
if (dot > best_nor_dot - 1e-6f) {
/* We need something as fallback decision in case dest normal matches several
* source normals (see T44522), using distance between polys' centers here. */
float *pcent_src;
float sqdist;
mp_src = &polys_src[pidx_src];
ml_src = &loops_src[mp_src->loopstart];
if (!pcent_dst_valid) {
BKE_mesh_calc_poly_center(
mp_dst, &loops_dst[mp_dst->loopstart], verts_dst, pcent_dst);
pcent_dst_valid = true;
}
pcent_src = poly_cents_src[pidx_src];
sqdist = len_squared_v3v3(pcent_dst, pcent_src);
if ((dot > best_nor_dot + 1e-6f) || (sqdist < best_sqdist_fallback)) {
best_nor_dot = dot;
best_sqdist_fallback = sqdist;
best_index_src = index_src;
}
}
}
if (best_index_src == -1) {
/* We found no item to map back from closest vertex... */
best_nor_dot = -1.0f;
hit_dist = FLT_MAX;
}
else if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) {
/* Our best_index_src is a poly one for now!
* Have to find its loop matching our closest vertex. */
mp_src = &polys_src[best_index_src];
ml_src = &loops_src[mp_src->loopstart];
for (plidx_src = 0; plidx_src < mp_src->totloop; plidx_src++, ml_src++) {
if ((int)ml_src->v == nearest.index) {
best_index_src = plidx_src + mp_src->loopstart;
break;
}
}
}
best_nor_dot = (best_nor_dot + 1.0f) * 0.5f;
islands_res[tindex][plidx_dst].factor = hit_dist ? (best_nor_dot / hit_dist) : 1e18f;
islands_res[tindex][plidx_dst].hit_dist = hit_dist;
islands_res[tindex][plidx_dst].index_src = best_index_src;
}
else {
/* No source for this dest loop! */
islands_res[tindex][plidx_dst].factor = 0.0f;
islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
islands_res[tindex][plidx_dst].index_src = -1;
}
}
else if (mode & MREMAP_USE_NORPROJ) {
int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
float w = 1.0f;
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
copy_v3_v3(tmp_no, loop_nors_dst[plidx_dst + mp_dst->loopstart]);
/* We do our transform here, since we may do several raycast/nearest queries. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
BLI_space_transform_apply_normal(space_transform, tmp_no);
}
while (n--) {
if (mesh_remap_bvhtree_query_raycast(
tdata, &rayhit, tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist)) {
islands_res[tindex][plidx_dst].factor = (hit_dist ? (1.0f / hit_dist) : 1e18f) * w;
islands_res[tindex][plidx_dst].hit_dist = hit_dist;
islands_res[tindex][plidx_dst].index_src = (int)tdata->looptri[rayhit.index].poly;
copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, rayhit.co);
break;
}
/* Next iteration will get bigger radius but smaller weight! */
w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
}
if (n == -1) {
/* Fallback to 'nearest' hit here, loops usually comes in 'face group', not good to
* have only part of one dest face's loops to map to source.
* Note that since we give this a null weight, if whole weight for a given face
* is null, it means none of its loop mapped to this source island,
* hence we can skip it later.
*/
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
nearest.index = -1;
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
/* In any case, this fallback nearest hit should have no weight at all
* in 'best island' decision! */
islands_res[tindex][plidx_dst].factor = 0.0f;
if (mesh_remap_bvhtree_query_nearest(
tdata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
islands_res[tindex][plidx_dst].hit_dist = hit_dist;
islands_res[tindex][plidx_dst].index_src = (int)tdata->looptri[nearest.index].poly;
copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, nearest.co);
}
else {
/* No source for this dest loop! */
islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
islands_res[tindex][plidx_dst].index_src = -1;
}
}
}
else { /* Nearest poly either to use all its loops/verts or just closest one. */
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
nearest.index = -1;
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
tdata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
islands_res[tindex][plidx_dst].factor = hit_dist ? (1.0f / hit_dist) : 1e18f;
islands_res[tindex][plidx_dst].hit_dist = hit_dist;
islands_res[tindex][plidx_dst].index_src = (int)tdata->looptri[nearest.index].poly;
copy_v3_v3(islands_res[tindex][plidx_dst].hit_point, nearest.co);
}
else {
/* No source for this dest loop! */
islands_res[tindex][plidx_dst].factor = 0.0f;
islands_res[tindex][plidx_dst].hit_dist = FLT_MAX;
islands_res[tindex][plidx_dst].index_src = -1;
}
}
}
}
/* And now, find best island to use! */
/* We have to first select the 'best source island' for given dst poly and its loops.
* Then, we have to check that poly does not 'spread' across some island's limits
* (like inner seams for UVs, etc.).
* Note we only still partially support that kind of situation here, i.e.
* Polys spreading over actual cracks
* (like a narrow space without faces on src, splitting a 'tube-like' geometry).
* That kind of situation should be relatively rare, though.
*/
/* XXX This block in itself is big and complex enough to be a separate function but...
* it uses a bunch of locale vars.
* Not worth sending all that through parameters (for now at least). */
{
BLI_AStarGraph *as_graph = NULL;
int *poly_island_index_map = NULL;
int pidx_src_prev = -1;
MeshElemMap *best_island = NULL;
float best_island_fac = 0.0f;
int best_island_index = -1;
for (tindex = 0; tindex < num_trees; tindex++) {
float island_fac = 0.0f;
for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++) {
island_fac += islands_res[tindex][plidx_dst].factor;
}
island_fac /= (float)mp_dst->totloop;
if (island_fac > best_island_fac) {
best_island_fac = island_fac;
best_island_index = tindex;
}
}
if (best_island_index != -1 && isld_steps_src) {
best_island = use_islands ? island_store.islands[best_island_index] : NULL;
as_graph = &as_graphdata[best_island_index];
poly_island_index_map = (int *)as_graph->custom_data;
BLI_astar_solution_init(as_graph, &as_solution, NULL);
}
for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++) {
IslandResult *isld_res;
lidx_dst = plidx_dst + mp_dst->loopstart;
if (best_island_index == -1) {
/* No source for any loops of our dest poly in any source islands. */
BKE_mesh_remap_item_define_invalid(r_map, lidx_dst);
continue;
}
as_solution.custom_data = POINTER_FROM_INT(false);
isld_res = &islands_res[best_island_index][plidx_dst];
if (use_from_vert) {
/* Indices stored in islands_res are those of loops, one per dest loop. */
lidx_src = isld_res->index_src;
if (lidx_src >= 0) {
pidx_src = loop_to_poly_map_src[lidx_src];
/* If prev and curr poly are the same, no need to do anything more!!! */
if (!ELEM(pidx_src_prev, -1, pidx_src) && isld_steps_src) {
int pidx_isld_src, pidx_isld_src_prev;
if (poly_island_index_map) {
pidx_isld_src = poly_island_index_map[pidx_src];
pidx_isld_src_prev = poly_island_index_map[pidx_src_prev];
}
else {
pidx_isld_src = pidx_src;
pidx_isld_src_prev = pidx_src_prev;
}
BLI_astar_graph_solve(as_graph,
pidx_isld_src_prev,
pidx_isld_src,
mesh_remap_calc_loops_astar_f_cost,
&as_solution,
isld_steps_src);
if (POINTER_AS_INT(as_solution.custom_data) && (as_solution.steps > 0)) {
/* Find first 'cutting edge' on path, and bring back lidx_src on poly just
* before that edge.
* Note we could try to be much smarter, g.g. Storing a whole poly's indices,
* and making decision (on which side of cutting edge(s!) to be) on the end,
* but this is one more level of complexity, better to first see if
* simple solution works!
*/
int last_valid_pidx_isld_src = -1;
/* Note we go backward here, from dest to src poly. */
for (i = as_solution.steps - 1; i--;) {
BLI_AStarGNLink *as_link = as_solution.prev_links[pidx_isld_src];
const int eidx = POINTER_AS_INT(as_link->custom_data);
pidx_isld_src = as_solution.prev_nodes[pidx_isld_src];
BLI_assert(pidx_isld_src != -1);
if (eidx != -1) {
/* we are 'crossing' a cutting edge. */
last_valid_pidx_isld_src = pidx_isld_src;
}
}
if (last_valid_pidx_isld_src != -1) {
/* Find a new valid loop in that new poly (nearest one for now).
* Note we could be much more subtle here, again that's for later... */
int j;
float best_dist_sq = FLT_MAX;
ml_dst = &loops_dst[lidx_dst];
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
/* We do our transform here,
* since we may do several raycast/nearest queries. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
pidx_src = (use_islands ? best_island->indices[last_valid_pidx_isld_src] :
last_valid_pidx_isld_src);
mp_src = &polys_src[pidx_src];
ml_src = &loops_src[mp_src->loopstart];
for (j = 0; j < mp_src->totloop; j++, ml_src++) {
const float dist_sq = len_squared_v3v3(verts_src[ml_src->v].co, tmp_co);
if (dist_sq < best_dist_sq) {
best_dist_sq = dist_sq;
lidx_src = mp_src->loopstart + j;
}
}
}
}
}
mesh_remap_item_define(r_map,
lidx_dst,
isld_res->hit_dist,
best_island_index,
1,
&lidx_src,
&full_weight);
pidx_src_prev = pidx_src;
}
else {
/* No source for this loop in this island. */
/* TODO: would probably be better to get a source
* at all cost in best island anyway? */
mesh_remap_item_define(r_map, lidx_dst, FLT_MAX, best_island_index, 0, NULL, NULL);
}
}
else {
/* Else, we use source poly, indices stored in islands_res are those of polygons. */
pidx_src = isld_res->index_src;
if (pidx_src >= 0) {
float *hit_co = isld_res->hit_point;
int best_loop_index_src;
mp_src = &polys_src[pidx_src];
/* If prev and curr poly are the same, no need to do anything more!!! */
if (!ELEM(pidx_src_prev, -1, pidx_src) && isld_steps_src) {
int pidx_isld_src, pidx_isld_src_prev;
if (poly_island_index_map) {
pidx_isld_src = poly_island_index_map[pidx_src];
pidx_isld_src_prev = poly_island_index_map[pidx_src_prev];
}
else {
pidx_isld_src = pidx_src;
pidx_isld_src_prev = pidx_src_prev;
}
BLI_astar_graph_solve(as_graph,
pidx_isld_src_prev,
pidx_isld_src,
mesh_remap_calc_loops_astar_f_cost,
&as_solution,
isld_steps_src);
if (POINTER_AS_INT(as_solution.custom_data) && (as_solution.steps > 0)) {
/* Find first 'cutting edge' on path, and bring back lidx_src on poly just
* before that edge.
* Note we could try to be much smarter: e.g. Storing a whole poly's indices,
* and making decision (one which side of cutting edge(s)!) to be on the end,
* but this is one more level of complexity, better to first see if
* simple solution works!
*/
int last_valid_pidx_isld_src = -1;
/* Note we go backward here, from dest to src poly. */
for (i = as_solution.steps - 1; i--;) {
BLI_AStarGNLink *as_link = as_solution.prev_links[pidx_isld_src];
int eidx = POINTER_AS_INT(as_link->custom_data);
pidx_isld_src = as_solution.prev_nodes[pidx_isld_src];
BLI_assert(pidx_isld_src != -1);
if (eidx != -1) {
/* we are 'crossing' a cutting edge. */
last_valid_pidx_isld_src = pidx_isld_src;
}
}
if (last_valid_pidx_isld_src != -1) {
/* Find a new valid loop in that new poly (nearest point on poly for now).
* Note we could be much more subtle here, again that's for later... */
float best_dist_sq = FLT_MAX;
int j;
ml_dst = &loops_dst[lidx_dst];
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
/* We do our transform here,
* since we may do several raycast/nearest queries. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
pidx_src = (use_islands ? best_island->indices[last_valid_pidx_isld_src] :
last_valid_pidx_isld_src);
mp_src = &polys_src[pidx_src];
/* Create that one on demand. */
if (poly_to_looptri_map_src == NULL) {
BKE_mesh_origindex_map_create_looptri(&poly_to_looptri_map_src,
&poly_to_looptri_map_src_buff,
polys_src,
num_polys_src,
looptri_src,
num_looptri_src);
}
for (j = poly_to_looptri_map_src[pidx_src].count; j--;) {
float h[3];
const MLoopTri *lt =
&looptri_src[poly_to_looptri_map_src[pidx_src].indices[j]];
float dist_sq;
closest_on_tri_to_point_v3(h,
tmp_co,
vcos_src[loops_src[lt->tri[0]].v],
vcos_src[loops_src[lt->tri[1]].v],
vcos_src[loops_src[lt->tri[2]].v]);
dist_sq = len_squared_v3v3(tmp_co, h);
if (dist_sq < best_dist_sq) {
copy_v3_v3(hit_co, h);
best_dist_sq = dist_sq;
}
}
}
}
}
if (mode == MREMAP_MODE_LOOP_POLY_NEAREST) {
mesh_remap_interp_poly_data_get(mp_src,
loops_src,
(const float(*)[3])vcos_src,
hit_co,
&buff_size_interp,
&vcos_interp,
true,
&indices_interp,
&weights_interp,
false,
&best_loop_index_src);
mesh_remap_item_define(r_map,
lidx_dst,
isld_res->hit_dist,
best_island_index,
1,
&best_loop_index_src,
&full_weight);
}
else {
const int sources_num = mesh_remap_interp_poly_data_get(
mp_src,
loops_src,
(const float(*)[3])vcos_src,
hit_co,
&buff_size_interp,
&vcos_interp,
true,
&indices_interp,
&weights_interp,
true,
NULL);
mesh_remap_item_define(r_map,
lidx_dst,
isld_res->hit_dist,
best_island_index,
sources_num,
indices_interp,
weights_interp);
}
pidx_src_prev = pidx_src;
}
else {
/* No source for this loop in this island. */
/* TODO: would probably be better to get a source
* at all cost in best island anyway? */
mesh_remap_item_define(r_map, lidx_dst, FLT_MAX, best_island_index, 0, NULL, NULL);
}
}
}
BLI_astar_solution_clear(&as_solution);
}
}
for (tindex = 0; tindex < num_trees; tindex++) {
MEM_freeN(islands_res[tindex]);
free_bvhtree_from_mesh(&treedata[tindex]);
if (isld_steps_src) {
BLI_astar_graph_free(&as_graphdata[tindex]);
}
}
MEM_freeN(islands_res);
BKE_mesh_loop_islands_free(&island_store);
MEM_freeN(treedata);
if (isld_steps_src) {
MEM_freeN(as_graphdata);
BLI_astar_solution_free(&as_solution);
}
if (vcos_src) {
MEM_freeN(vcos_src);
}
if (vert_to_loop_map_src) {
MEM_freeN(vert_to_loop_map_src);
}
if (vert_to_loop_map_src_buff) {
MEM_freeN(vert_to_loop_map_src_buff);
}
if (vert_to_poly_map_src) {
MEM_freeN(vert_to_poly_map_src);
}
if (vert_to_poly_map_src_buff) {
MEM_freeN(vert_to_poly_map_src_buff);
}
if (edge_to_poly_map_src) {
MEM_freeN(edge_to_poly_map_src);
}
if (edge_to_poly_map_src_buff) {
MEM_freeN(edge_to_poly_map_src_buff);
}
if (poly_to_looptri_map_src) {
MEM_freeN(poly_to_looptri_map_src);
}
if (poly_to_looptri_map_src_buff) {
MEM_freeN(poly_to_looptri_map_src_buff);
}
if (loop_to_poly_map_src) {
MEM_freeN(loop_to_poly_map_src);
}
if (poly_cents_src) {
MEM_freeN(poly_cents_src);
}
if (vcos_interp) {
MEM_freeN(vcos_interp);
}
if (indices_interp) {
MEM_freeN(indices_interp);
}
if (weights_interp) {
MEM_freeN(weights_interp);
}
}
}
void BKE_mesh_remap_calc_polys_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
MVert *verts_dst,
const int numverts_dst,
MLoop *loops_dst,
const int numloops_dst,
MPoly *polys_dst,
const int numpolys_dst,
CustomData *pdata_dst,
const bool dirty_nors_dst,
Mesh *me_src,
MeshPairRemap *r_map)
{
const float full_weight = 1.0f;
const float max_dist_sq = max_dist * max_dist;
float(*poly_nors_dst)[3] = NULL;
float tmp_co[3], tmp_no[3];
int i;
BLI_assert(mode & MREMAP_MODE_POLY);
if (mode & (MREMAP_USE_NORMAL | MREMAP_USE_NORPROJ)) {
/* Cache poly nors into a temp CDLayer. */
poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
if (!poly_nors_dst) {
poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
}
if (dirty_nors_dst) {
BKE_mesh_calc_normals_poly(verts_dst,
NULL,
numverts_dst,
loops_dst,
polys_dst,
numloops_dst,
numpolys_dst,
poly_nors_dst,
true);
}
}
BKE_mesh_remap_init(r_map, numpolys_dst);
if (mode == MREMAP_MODE_TOPOLOGY) {
BLI_assert(numpolys_dst == me_src->totpoly);
for (i = 0; i < numpolys_dst; i++) {
mesh_remap_item_define(r_map, i, FLT_MAX, 0, 1, &i, &full_weight);
}
}
else {
BVHTreeFromMesh treedata = {NULL};
BVHTreeNearest nearest = {0};
BVHTreeRayHit rayhit = {0};
float hit_dist;
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_LOOPTRI, 2);
if (mode == MREMAP_MODE_POLY_NEAREST) {
nearest.index = -1;
for (i = 0; i < numpolys_dst; i++) {
MPoly *mp = &polys_dst[i];
BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[nearest.index];
const int poly_index = (int)lt->poly;
mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &poly_index, &full_weight);
}
else {
/* No source for this dest poly! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
}
else if (mode == MREMAP_MODE_POLY_NOR) {
BLI_assert(poly_nors_dst);
for (i = 0; i < numpolys_dst; i++) {
MPoly *mp = &polys_dst[i];
BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
copy_v3_v3(tmp_no, poly_nors_dst[i]);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
BLI_space_transform_apply_normal(space_transform, tmp_no);
}
if (mesh_remap_bvhtree_query_raycast(
&treedata, &rayhit, tmp_co, tmp_no, ray_radius, max_dist, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[rayhit.index];
const int poly_index = (int)lt->poly;
mesh_remap_item_define(r_map, i, hit_dist, 0, 1, &poly_index, &full_weight);
}
else {
/* No source for this dest poly! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
}
else if (mode == MREMAP_MODE_POLY_POLYINTERP_PNORPROJ) {
/* We cast our rays randomly, with a pseudo-even distribution
* (since we spread across tessellated tris,
* with additional weighting based on each tri's relative area).
*/
RNG *rng = BLI_rng_new(0);
const size_t numpolys_src = (size_t)me_src->totpoly;
/* Here it's simpler to just allocate for all polys :/ */
int *indices = MEM_mallocN(sizeof(*indices) * numpolys_src, __func__);
float *weights = MEM_mallocN(sizeof(*weights) * numpolys_src, __func__);
size_t tmp_poly_size = MREMAP_DEFAULT_BUFSIZE;
float(*poly_vcos_2d)[2] = MEM_mallocN(sizeof(*poly_vcos_2d) * tmp_poly_size, __func__);
/* Tessellated 2D poly, always (num_loops - 2) triangles. */
int(*tri_vidx_2d)[3] = MEM_mallocN(sizeof(*tri_vidx_2d) * (tmp_poly_size - 2), __func__);
for (i = 0; i < numpolys_dst; i++) {
/* For each dst poly, we sample some rays from it (2D grid in pnor space)
* and use their hits to interpolate from source polys. */
/* Note: dst poly is early-converted into src space! */
MPoly *mp = &polys_dst[i];
int tot_rays, done_rays = 0;
float poly_area_2d_inv, done_area = 0.0f;
float pcent_dst[3];
float to_pnor_2d_mat[3][3], from_pnor_2d_mat[3][3];
float poly_dst_2d_min[2], poly_dst_2d_max[2], poly_dst_2d_z;
float poly_dst_2d_size[2];
float totweights = 0.0f;
float hit_dist_accum = 0.0f;
int sources_num = 0;
const int tris_num = mp->totloop - 2;
int j;
BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, pcent_dst);
copy_v3_v3(tmp_no, poly_nors_dst[i]);
/* We do our transform here, else it'd be redone by raycast helper for each ray, ugh! */
if (space_transform) {
BLI_space_transform_apply(space_transform, pcent_dst);
BLI_space_transform_apply_normal(space_transform, tmp_no);
}
copy_vn_fl(weights, (int)numpolys_src, 0.0f);
if (UNLIKELY((size_t)mp->totloop > tmp_poly_size)) {
tmp_poly_size = (size_t)mp->totloop;
poly_vcos_2d = MEM_reallocN(poly_vcos_2d, sizeof(*poly_vcos_2d) * tmp_poly_size);
tri_vidx_2d = MEM_reallocN(tri_vidx_2d, sizeof(*tri_vidx_2d) * (tmp_poly_size - 2));
}
axis_dominant_v3_to_m3(to_pnor_2d_mat, tmp_no);
invert_m3_m3(from_pnor_2d_mat, to_pnor_2d_mat);
mul_m3_v3(to_pnor_2d_mat, pcent_dst);
poly_dst_2d_z = pcent_dst[2];
/* Get (2D) bounding square of our poly. */
INIT_MINMAX2(poly_dst_2d_min, poly_dst_2d_max);
for (j = 0; j < mp->totloop; j++) {
MLoop *ml = &loops_dst[j + mp->loopstart];
copy_v3_v3(tmp_co, verts_dst[ml->v].co);
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
}
mul_v2_m3v3(poly_vcos_2d[j], to_pnor_2d_mat, tmp_co);
minmax_v2v2_v2(poly_dst_2d_min, poly_dst_2d_max, poly_vcos_2d[j]);
}
/* We adjust our ray-casting grid to ray_radius (the smaller, the more rays are cast),
* with lower/upper bounds. */
sub_v2_v2v2(poly_dst_2d_size, poly_dst_2d_max, poly_dst_2d_min);
if (ray_radius) {
tot_rays = (int)((max_ff(poly_dst_2d_size[0], poly_dst_2d_size[1]) / ray_radius) + 0.5f);
CLAMP(tot_rays, MREMAP_RAYCAST_TRI_SAMPLES_MIN, MREMAP_RAYCAST_TRI_SAMPLES_MAX);
}
else {
/* If no radius (pure rays), give max number of rays! */
tot_rays = MREMAP_RAYCAST_TRI_SAMPLES_MIN;
}
tot_rays *= tot_rays;
poly_area_2d_inv = area_poly_v2((const float(*)[2])poly_vcos_2d,
(unsigned int)mp->totloop);
/* In case we have a null-area degenerated poly... */
poly_area_2d_inv = 1.0f / max_ff(poly_area_2d_inv, 1e-9f);
/* Tessellate our poly. */
if (mp->totloop == 3) {
tri_vidx_2d[0][0] = 0;
tri_vidx_2d[0][1] = 1;
tri_vidx_2d[0][2] = 2;
}
if (mp->totloop == 4) {
tri_vidx_2d[0][0] = 0;
tri_vidx_2d[0][1] = 1;
tri_vidx_2d[0][2] = 2;
tri_vidx_2d[1][0] = 0;
tri_vidx_2d[1][1] = 2;
tri_vidx_2d[1][2] = 3;
}
else {
BLI_polyfill_calc(
poly_vcos_2d, (unsigned int)mp->totloop, -1, (unsigned int(*)[3])tri_vidx_2d);
}
for (j = 0; j < tris_num; j++) {
float *v1 = poly_vcos_2d[tri_vidx_2d[j][0]];
float *v2 = poly_vcos_2d[tri_vidx_2d[j][1]];
float *v3 = poly_vcos_2d[tri_vidx_2d[j][2]];
int rays_num;
/* All this allows us to get 'absolute' number of rays for each tri,
* avoiding accumulating errors over iterations, and helping better even distribution. */
done_area += area_tri_v2(v1, v2, v3);
rays_num = max_ii(
(int)((float)tot_rays * done_area * poly_area_2d_inv + 0.5f) - done_rays, 0);
done_rays += rays_num;
while (rays_num--) {
int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
float w = 1.0f;
BLI_rng_get_tri_sample_float_v2(rng, v1, v2, v3, tmp_co);
tmp_co[2] = poly_dst_2d_z;
mul_m3_v3(from_pnor_2d_mat, tmp_co);
/* At this point, tmp_co is a point on our poly surface, in mesh_src space! */
while (n--) {
if (mesh_remap_bvhtree_query_raycast(
&treedata, &rayhit, tmp_co, tmp_no, ray_radius / w, max_dist, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[rayhit.index];
weights[lt->poly] += w;
totweights += w;
hit_dist_accum += hit_dist;
break;
}
/* Next iteration will get bigger radius but smaller weight! */
w /= MREMAP_RAYCAST_APPROXIMATE_FAC;
}
}
}
if (totweights > 0.0f) {
for (j = 0; j < (int)numpolys_src; j++) {
if (!weights[j]) {
continue;
}
/* Note: sources_num is always <= j! */
weights[sources_num] = weights[j] / totweights;
indices[sources_num] = j;
sources_num++;
}
mesh_remap_item_define(
r_map, i, hit_dist_accum / totweights, 0, sources_num, indices, weights);
}
else {
/* No source for this dest poly! */
BKE_mesh_remap_item_define_invalid(r_map, i);
}
}
MEM_freeN(tri_vidx_2d);
MEM_freeN(poly_vcos_2d);
MEM_freeN(indices);
MEM_freeN(weights);
BLI_rng_free(rng);
}
else {
CLOG_WARN(&LOG, "Unsupported mesh-to-mesh poly mapping mode (%d)!", mode);
memset(r_map->items, 0, sizeof(*r_map->items) * (size_t)numpolys_dst);
}
free_bvhtree_from_mesh(&treedata);
}
}
#undef MREMAP_RAYCAST_APPROXIMATE_NR
#undef MREMAP_RAYCAST_APPROXIMATE_FAC
#undef MREMAP_RAYCAST_TRI_SAMPLES_MIN
#undef MREMAP_RAYCAST_TRI_SAMPLES_MAX
#undef MREMAP_DEFAULT_BUFSIZE
/** \} */