tornavis/build_files/cmake/Modules/Findsse2neon.cmake

51 lines
1.3 KiB
CMake

# SPDX-FileCopyrightText: 2020 Blender Authors
#
# SPDX-License-Identifier: BSD-3-Clause
# - Find sse2neon library
# Find the native sse2neon includes and library
# This module defines
# SSE2NEON_INCLUDE_DIRS, where to find sse2neon.h, Set when
# SSE2NEON_INCLUDE_DIR is found.
# SSE2NEON_ROOT_DIR, The base directory to search for sse2neon.
# This can also be an environment variable.
# SSE2NEON_FOUND, If false, do not try to use sse2neon.
# If `SSE2NEON_ROOT_DIR` was defined in the environment, use it.
if(DEFINED SSE2NEON_ROOT_DIR)
# Pass.
elseif(DEFINED ENV{SSE2NEON_ROOT_DIR})
set(SSE2NEON_ROOT_DIR $ENV{SSE2NEON_ROOT_DIR})
else()
set(SSE2NEON_ROOT_DIR "")
endif()
set(_sse2neon_SEARCH_DIRS
${SSE2NEON_ROOT_DIR}
)
find_path(SSE2NEON_INCLUDE_DIR
NAMES
sse2neon.h
HINTS
${_sse2neon_SEARCH_DIRS}
PATH_SUFFIXES
include
)
# handle the QUIETLY and REQUIRED arguments and set SSE2NEON_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(sse2neon DEFAULT_MSG
SSE2NEON_INCLUDE_DIR)
if(SSE2NEON_FOUND)
set(SSE2NEON_INCLUDE_DIRS ${SSE2NEON_INCLUDE_DIR})
endif()
mark_as_advanced(
SSE2NEON_INCLUDE_DIR
)
unset(_sse2neon_SEARCH_DIRS)