tornavis/intern/cycles/blender/geometry.cpp

253 lines
7.2 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "scene/curves.h"
#include "scene/hair.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/pointcloud.h"
#include "scene/volume.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "util/foreach.h"
#include "util/task.h"
CCL_NAMESPACE_BEGIN
static Geometry::Type determine_geom_type(BObjectInfo &b_ob_info, bool use_particle_hair)
{
if (b_ob_info.object_data.is_a(&RNA_Curves) || use_particle_hair) {
return Geometry::HAIR;
}
if (b_ob_info.object_data.is_a(&RNA_PointCloud)) {
return Geometry::POINTCLOUD;
}
if (b_ob_info.object_data.is_a(&RNA_Volume) ||
(b_ob_info.object_data == b_ob_info.real_object.data() &&
object_fluid_gas_domain_find(b_ob_info.real_object)))
{
return Geometry::VOLUME;
}
return Geometry::MESH;
}
array<Node *> BlenderSync::find_used_shaders(BL::Object &b_ob)
{
BL::Material material_override = view_layer.material_override;
Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume :
scene->default_surface;
array<Node *> used_shaders;
for (BL::MaterialSlot &b_slot : b_ob.material_slots) {
if (material_override) {
find_shader(material_override, used_shaders, default_shader);
}
else {
BL::ID b_material(b_slot.material());
find_shader(b_material, used_shaders, default_shader);
}
}
if (used_shaders.size() == 0) {
if (material_override) {
find_shader(material_override, used_shaders, default_shader);
}
else {
used_shaders.push_back_slow(default_shader);
}
}
return used_shaders;
}
Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BObjectInfo &b_ob_info,
bool object_updated,
bool use_particle_hair,
TaskPool *task_pool)
{
/* Test if we can instance or if the object is modified. */
Geometry::Type geom_type = determine_geom_type(b_ob_info, use_particle_hair);
BL::ID b_key_id = (b_ob_info.is_real_object_data() &&
BKE_object_is_modified(b_ob_info.real_object)) ?
b_ob_info.real_object :
b_ob_info.object_data;
GeometryKey key(b_key_id.ptr.data, geom_type);
/* Find shader indices. */
array<Node *> used_shaders = find_used_shaders(b_ob_info.iter_object);
/* Ensure we only sync instanced geometry once. */
Geometry *geom = geometry_map.find(key);
if (geom) {
if (geometry_synced.find(geom) != geometry_synced.end()) {
return geom;
}
}
/* Test if we need to sync. */
bool sync = true;
if (geom == NULL) {
/* Add new geometry if it did not exist yet. */
if (geom_type == Geometry::HAIR) {
geom = scene->create_node<Hair>();
}
else if (geom_type == Geometry::VOLUME) {
geom = scene->create_node<Volume>();
}
else if (geom_type == Geometry::POINTCLOUD) {
geom = scene->create_node<PointCloud>();
}
else {
geom = scene->create_node<Mesh>();
}
geometry_map.add(key, geom);
}
else {
/* Test if we need to update existing geometry. */
sync = geometry_map.update(geom, b_key_id);
}
if (!sync) {
/* If transform was applied to geometry, need full update. */
if (object_updated && geom->transform_applied) {
;
}
/* Test if shaders changed, these can be object level so geometry
* does not get tagged for recalc. */
else if (geom->get_used_shaders() != used_shaders) {
;
}
else {
/* Even if not tagged for recalc, we may need to sync anyway
* because the shader needs different geometry attributes. */
bool attribute_recalc = false;
foreach (Node *node, geom->get_used_shaders()) {
Shader *shader = static_cast<Shader *>(node);
if (shader->need_update_geometry()) {
attribute_recalc = true;
}
}
if (!attribute_recalc) {
return geom;
}
}
}
geometry_synced.insert(geom);
geom->name = ustring(b_ob_info.object_data.name().c_str());
/* Store the shaders immediately for the object attribute code. */
geom->set_used_shaders(used_shaders);
auto sync_func = [=]() mutable {
if (progress.get_cancel()) {
return;
}
progress.set_sync_status("Synchronizing object", b_ob_info.real_object.name());
if (geom_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
sync_hair(b_depsgraph, b_ob_info, hair);
}
else if (geom_type == Geometry::VOLUME) {
Volume *volume = static_cast<Volume *>(geom);
sync_volume(b_ob_info, volume);
}
else if (geom_type == Geometry::POINTCLOUD) {
PointCloud *pointcloud = static_cast<PointCloud *>(geom);
sync_pointcloud(pointcloud, b_ob_info);
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
sync_mesh(b_depsgraph, b_ob_info, mesh);
}
};
/* Defer the actual geometry sync to the task_pool for multithreading */
if (task_pool) {
task_pool->push(sync_func);
}
else {
sync_func();
}
return geom;
}
void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BObjectInfo &b_ob_info,
Object *object,
float motion_time,
bool use_particle_hair,
TaskPool *task_pool)
{
/* Ensure we only sync instanced geometry once. */
Geometry *geom = object->get_geometry();
if (geometry_motion_synced.find(geom) != geometry_motion_synced.end() ||
geometry_motion_attribute_synced.find(geom) != geometry_motion_attribute_synced.end())
{
return;
}
geometry_motion_synced.insert(geom);
/* Ensure we only motion sync geometry that also had geometry synced, to avoid
* unnecessary work and to ensure that its attributes were clear. */
if (geometry_synced.find(geom) == geometry_synced.end()) {
return;
}
/* Find time matching motion step required by geometry. */
int motion_step = geom->motion_step(motion_time);
if (motion_step < 0) {
return;
}
auto sync_func = [=]() mutable {
if (progress.get_cancel()) {
return;
}
if (b_ob_info.object_data.is_a(&RNA_Curves) || use_particle_hair) {
Hair *hair = static_cast<Hair *>(geom);
sync_hair_motion(b_depsgraph, b_ob_info, hair, motion_step);
}
else if (b_ob_info.object_data.is_a(&RNA_Volume) ||
object_fluid_gas_domain_find(b_ob_info.real_object))
{
/* No volume motion blur support yet. */
}
else if (b_ob_info.object_data.is_a(&RNA_PointCloud)) {
PointCloud *pointcloud = static_cast<PointCloud *>(geom);
sync_pointcloud_motion(pointcloud, b_ob_info, motion_step);
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
sync_mesh_motion(b_depsgraph, b_ob_info, mesh, motion_step);
}
};
/* Defer the actual geometry sync to the task_pool for multithreading */
if (task_pool) {
task_pool->push(sync_func);
}
else {
sync_func();
}
}
CCL_NAMESPACE_END