tornavis/intern/cycles/scene/hair.h

155 lines
4.6 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#ifndef __HAIR_H__
#define __HAIR_H__
#include "scene/geometry.h"
CCL_NAMESPACE_BEGIN
struct KernelCurveSegment;
class Hair : public Geometry {
public:
NODE_DECLARE
/* Hair Curve */
struct Curve {
int first_key;
int num_keys;
int num_segments() const
{
return num_keys - 1;
}
void bounds_grow(const int k,
const float3 *curve_keys,
const float *curve_radius,
BoundBox &bounds) const;
void bounds_grow(const int k, const float4 *keys, BoundBox &bounds) const;
void bounds_grow(float4 keys[4], BoundBox &bounds) const;
void bounds_grow(float3 keys[4], BoundBox &bounds) const;
void bounds_grow(const int k,
const float3 *curve_keys,
const float *curve_radius,
const Transform &aligned_space,
BoundBox &bounds) const;
void motion_keys(const float3 *curve_keys,
const float *curve_radius,
const float4 *key_steps,
size_t num_curve_keys,
size_t num_steps,
float time,
size_t k0,
size_t k1,
float4 r_keys[2]) const;
void cardinal_motion_keys(const float3 *curve_keys,
const float *curve_radius,
const float4 *key_steps,
size_t num_curve_keys,
size_t num_steps,
float time,
size_t k0,
size_t k1,
size_t k2,
size_t k3,
float4 r_keys[4]) const;
void keys_for_step(const float3 *curve_keys,
const float *curve_radius,
const float4 *key_steps,
size_t num_curve_keys,
size_t num_steps,
size_t step,
size_t k0,
size_t k1,
float4 r_keys[2]) const;
void cardinal_keys_for_step(const float3 *curve_keys,
const float *curve_radius,
const float4 *key_steps,
size_t num_curve_keys,
size_t num_steps,
size_t step,
size_t k0,
size_t k1,
size_t k2,
size_t k3,
float4 r_keys[4]) const;
};
NODE_SOCKET_API_ARRAY(array<float3>, curve_keys)
NODE_SOCKET_API_ARRAY(array<float>, curve_radius)
NODE_SOCKET_API_ARRAY(array<int>, curve_first_key)
NODE_SOCKET_API_ARRAY(array<int>, curve_shader)
/* BVH */
size_t curve_key_offset;
size_t curve_segment_offset;
CurveShapeType curve_shape;
/* Constructor/Destructor */
Hair();
~Hair();
/* Geometry */
void clear(bool preserve_shaders = false) override;
void resize_curves(int numcurves, int numkeys);
void reserve_curves(int numcurves, int numkeys);
void add_curve_key(float3 loc, float radius);
void add_curve(int first_key, int shader);
void copy_center_to_motion_step(const int motion_step);
void compute_bounds() override;
void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
/* Curves */
Curve get_curve(size_t i) const
{
int first = curve_first_key[i];
int next_first = (i + 1 < curve_first_key.size()) ? curve_first_key[i + 1] : curve_keys.size();
Curve curve = {first, next_first - first};
return curve;
}
size_t num_keys() const
{
return curve_keys.size();
}
size_t num_curves() const
{
return curve_first_key.size();
}
size_t num_segments() const
{
return curve_keys.size() - curve_first_key.size();
}
/* UDIM */
void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
/* BVH */
void pack_curves(Scene *scene,
float4 *curve_key_co,
KernelCurve *curve,
KernelCurveSegment *curve_segments);
PrimitiveType primitive_type() const override;
/* Attributes */
bool need_shadow_transparency();
bool update_shadow_transparency(Device *device, Scene *scene, Progress &progress);
};
CCL_NAMESPACE_END
#endif /* __HAIR_H__ */