tornavis/intern/ghost/GHOST_ISystem.hh

567 lines
20 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
* %Main interface file for C++ Api with declaration of GHOST_ISystem interface
* class.
* Contains the DOXYGEN documentation main page.
*/
#pragma once
#include <stdlib.h>
#include "GHOST_IContext.hh"
#include "GHOST_ITimerTask.hh"
#include "GHOST_IWindow.hh"
#include "GHOST_Types.h"
class GHOST_IEventConsumer;
/**
* \page GHOSTPage GHOST
*
* \section intro Introduction
*
* GHOST is yet another acronym. It stands for "Generic Handy Operating System
* Toolkit". It has been created to replace the OpenGL utility tool kit
* <a href="http://www.opengl.org/resources/libraries/glut/">GLUT</a>.
* GLUT was used in <a href="http://www.blender3d.com">Blender</a> until the
* point that Blender needed to be ported to Apple's Mac OSX. Blender needed a
* number of modifications in GLUT to work but the GLUT sources for OSX were
* unavailable at the time. The decision was made to build our own replacement
* for GLUT. In those days, NaN Technologies BV was the company that developed
* Blender.
* <br><br>
* Enough history. What does GHOST have to offer?<br>
* In short: everything that Blender needed from GLUT to run on all its supported
* operating systems and some extra's.
* This includes :
*
* - Time(r) management.
* - Display/window management (windows are only created on the main display).
* - Event management.
* - Cursor shape management (no custom cursors for now).
* - Access to the state of the mouse buttons and the keyboard.
* - Menus for windows with events generated when they are accessed (this is
* work in progress).
* - Video mode switching.
* - Copy/Paste buffers.
* - System paths.
*
* Font management has been moved to a separate library.
*
* \section platforms Platforms
*
* GHOST supports the following platforms:
*
* - OSX Cocoa.
* - Windows.
* - X11.
* - SDL2 (experimental).
* - null (headless mode).
*
* \section Building GHOST
*
* GHOST is not build standalone however there are tests in intern/ghost/test
*
* \section interface Interface
* GHOST has two programming interfaces:
*
* - The C-API. For programs written in C.
* - The C++-API. For programs written in C++.
*
* GHOST itself is written in C++ and the C-API is a wrapper around the C++
* API.
*
* \subsection cplusplus_api The C++ API consists of the following files:
*
* - GHOST_IEvent.hh
* - GHOST_IEventConsumer.hh
* - GHOST_ISystem.hh
* - GHOST_ITimerTask.hh
* - GHOST_IWindow.hh
* - GHOST_Rect.hh
* - GHOST_Types.h
*
* For an example of using the C++-API, have a look at the GHOST_C-Test.cpp
* program in the ?/ghost/test/gears/ directory.
*
* \subsection c_api The C-API
* To use GHOST in programs written in C, include the file GHOST_C-API.h in
* your program. This file includes the GHOST_Types.h file for all GHOST types
* and defines functions that give you access to the same functionality present
* in the C++ API.<br>
* For an example of using the C-API, have a look at the GHOST_C-Test.c program
* in the ?/ghost/test/gears/ directory.
*
* \section work Work in progress
* \todo write WIP section
*/
/** \interface GHOST_ISystem
* Interface for classes that provide access to the operating system.
* There should be only one system class in an application.
* Therefore, the routines to create and dispose the system are static.
* Provides:
* -# Time(r) management.
* -# Display/window management (windows are only created on the main display).
* -# Event management.
* -# Cursor shape management (no custom cursors for now).
* -# Access to the state of the mouse buttons and the keyboard.
* -# Menus for windows with events generated when they are accessed (this is
* work in progress).
*/
class GHOST_ISystem {
public:
/**
* Creates the one and only system.
* \param verbose: report back-ends that were attempted no back-end could be loaded.
* \param background: loading the system for background rendering (no visible windows).
* \return An indication of success.
*/
static GHOST_TSuccess createSystem(bool verbose, bool background);
static GHOST_TSuccess createSystemBackground();
/**
* Disposes the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess disposeSystem();
/**
* Returns a pointer to the one and only system (nil if it hasn't been created).
* \return A pointer to the system.
*/
static GHOST_ISystem *getSystem();
/**
* Return an identifier for the one and only system.
* \warning while it may be tempting this should never be used to check for supported features,
* in that case, the GHOST API should be extended to query capabilities.
* This is needed for X11/WAYLAND on Unix, without this - there is no convenient way for users to
* check if WAYLAND or XWAYLAND are in use since they are dynamically selected at startup.
* When dynamically switching between X11/WAYLAND is removed, this function can go too.
*/
static const char *getSystemBackend();
static GHOST_TBacktraceFn getBacktraceFn();
static void setBacktraceFn(GHOST_TBacktraceFn backtrace_fn);
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_ISystem() {}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_ISystem() {}
public:
/***************************************************************************************
* Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
* Returns the number of milliseconds since the start of the system.
* \note The exact method used is platform dependent however monotonic methods should be used
* instead of wall-clock time.
*
* \return The number of milliseconds.
*/
virtual uint64_t getMilliSeconds() const = 0;
/**
* Installs a timer.
* Note that, on most operating systems, messages need to be processed in order
* for the timer callbacks to be invoked.
* \param delay: The time to wait for the first call to the timerProc (in milliseconds).
* \param interval: The interval between calls to the timerProc (in milliseconds).
* \param timerProc: The callback invoked when the interval expires.
* \param userData: Placeholder for user data.
* \return A timer task (0 if timer task installation failed).
*/
virtual GHOST_ITimerTask *installTimer(uint64_t delay,
uint64_t interval,
GHOST_TimerProcPtr timerProc,
GHOST_TUserDataPtr userData = nullptr) = 0;
/**
* Removes a timer.
* \param timerTask: Timer task to be removed.
* \return Indication of success.
*/
virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask) = 0;
/***************************************************************************************
* Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
* \return The number of displays.
*/
virtual uint8_t getNumDisplays() const = 0;
/**
* Returns the dimensions of the main display on this system.
* \return The dimension of the main display.
*/
virtual void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const = 0;
/**
* Returns the combine dimensions of all monitors.
* \return The dimension of the workspace.
*/
virtual void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const = 0;
/**
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use disposeWindow() instead.
* \param title: The name of the window
* (displayed in the title bar of the window if the OS supports it).
* \param left: The coordinate of the left edge of the window.
* \param top: The coordinate of the top edge of the window.
* \param width: The width the window.
* \param height: The height the window.
* \param state: The state of the window when opened.
* \param gpuSettings: Misc GPU settings.
* \param exclusive: Use to show the window on top and ignore others (used full-screen).
* \param is_dialog: Stay on top of parent window, no icon in taskbar, can't be minimized.
* \param parentWindow: Parent (embedder) window
* \return The new window (or 0 if creation failed).
*/
virtual GHOST_IWindow *createWindow(const char *title,
int32_t left,
int32_t top,
uint32_t width,
uint32_t height,
GHOST_TWindowState state,
GHOST_GPUSettings gpuSettings,
const bool exclusive = false,
const bool is_dialog = false,
const GHOST_IWindow *parentWindow = nullptr) = 0;
/**
* Dispose a window.
* \param window: Pointer to the window to be disposed.
* \return Indication of success.
*/
virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window) = 0;
/**
* Create a new off-screen context.
* Never explicitly delete the context, use #disposeContext() instead.
* \return The new context (or 0 if creation failed).
*/
virtual GHOST_IContext *createOffscreenContext(GHOST_GPUSettings gpuSettings) = 0;
/**
* Dispose of a context.
* \param context: Pointer to the context to be disposed.
* \return Indication of success.
*/
virtual GHOST_TSuccess disposeContext(GHOST_IContext *context) = 0;
/**
* Returns whether a window is valid.
* \param window: Pointer to the window to be checked.
* \return Indication of validity.
*/
virtual bool validWindow(GHOST_IWindow *window) = 0;
/**
* Begins full screen mode.
* \param setting: The new setting of the display.
* \param window: Window displayed in full screen.
* This window is invalid after full screen has been ended.
* \return Indication of success.
*/
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
const bool stereoVisual) = 0;
/**
* Updates the resolution while in full-screen mode.
* \param setting: The new setting of the display.
* \param window: Window displayed in full screen.
*
* \return Indication of success.
*/
virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window) = 0;
/**
* Ends full screen mode.
* \return Indication of success.
*/
virtual GHOST_TSuccess endFullScreen() = 0;
/**
* Returns current full screen mode status.
* \return The current status.
*/
virtual bool getFullScreen() = 0;
/**
* Native pixel size support (MacBook 'retina').
*/
virtual bool useNativePixel() = 0;
/**
* Return features supported by the system back-end.
*
* The resulting value doesn't change at run-time.
*/
virtual GHOST_TCapabilityFlag getCapabilities() const = 0;
/**
* Focus window after opening, or put them in the background.
*/
virtual void useWindowFocus(const bool use_focus) = 0;
/**
* Focus and raise windows on mouse hover.
*/
virtual void setAutoFocus(const bool auto_focus) = 0;
/**
* Get the Window under the cursor. Although coordinates of the mouse are supplied, platform-
* specific implementations are free to ignore these and query the mouse location themselves, due
* to them possibly being incorrect under certain conditions, for example when using multiple
* monitors that vary in scale and/or DPI.
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return The window under the cursor or nullptr if none.
*/
virtual GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y) = 0;
/***************************************************************************************
* Event management functionality
***************************************************************************************/
/**
* Retrieves events from the system and stores them in the queue.
* \param waitForEvent: Flag to wait for an event (or return immediately).
* \return Indication of the presence of events.
*/
virtual bool processEvents(bool waitForEvent) = 0;
/**
* Retrieves events from the queue and send them to the event consumers.
*/
virtual void dispatchEvents() = 0;
/**
* Adds the given event consumer to our list.
* \param consumer: The event consumer to add.
* \return Indication of success.
*/
virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer) = 0;
/**
* Removes the given event consumer to our list.
* \param consumer: The event consumer to remove.
* \return Indication of success.
*/
virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer) = 0;
/***************************************************************************************
* Cursor management functionality
***************************************************************************************/
/**
* Returns the current location of the cursor (location in window coordinates)
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess getCursorPositionClientRelative(const GHOST_IWindow *window,
int32_t &x,
int32_t &y) const = 0;
/**
* Updates the location of the cursor (location in window coordinates).
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorPositionClientRelative(GHOST_IWindow *window,
int32_t x,
int32_t y) = 0;
/**
* Returns the current location of the cursor (location in screen coordinates)
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const = 0;
/**
* Updates the location of the cursor (location in screen coordinates).
* Not all operating systems allow the cursor to be moved (without the input device being moved).
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorPosition(int32_t x, int32_t y) = 0;
/***************************************************************************************
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (outside the message queue).
* \param mask: The modifier key state to retrieve.
* \param isDown: The state of a modifier key (true == pressed).
* \return Indication of success.
*/
virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKey mask, bool &isDown) const = 0;
/**
* Returns the state of a mouse button (outside the message queue).
* \param mask: The button state to retrieve.
* \param isDown: Button state.
* \return Indication of success.
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButton mask, bool &isDown) const = 0;
/**
* Enable multi-touch gestures if supported.
* \param use: Enable or disable.
*/
virtual void setMultitouchGestures(const bool use) = 0;
/**
* Set which tablet API to use. Only affects Windows, other platforms have a single API.
* \param api: Enum indicating which API to use.
*/
virtual void setTabletAPI(GHOST_TTabletAPI api) = 0;
/**
* Get the color of the pixel at the current mouse cursor location
* \param r_color: returned sRGB float colors
* \return Success value (true == successful and supported by platform)
*/
virtual GHOST_TSuccess getPixelAtCursor(float r_color[3]) const = 0;
#ifdef WITH_INPUT_NDOF
/**
* Sets 3D mouse deadzone
* \param deadzone: Dead-zone of the 3D mouse (both for rotation and pan) relative to full range
*/
virtual void setNDOFDeadZone(float deadzone) = 0;
#endif
/**
* Set the Console State
* \param action: console state
* \return current status (true: visible, 0: hidden)
*/
virtual bool setConsoleWindowState(GHOST_TConsoleWindowState action) = 0;
/***************************************************************************************
* Access to clipboard.
***************************************************************************************/
/**
* Returns the selection buffer
* \return "unsigned char" from X11 XA_CUT_BUFFER0 buffer
*/
virtual char *getClipboard(bool selection) const = 0;
/**
* Put data to the Clipboard
*/
virtual void putClipboard(const char *buffer, bool selection) const = 0;
/**
* Returns GHOST_kSuccess if the clipboard contains an image.
*/
virtual GHOST_TSuccess hasClipboardImage(void) const = 0;
/**
* Get image data from the Clipboard
* \param r_width: the returned image width in pixels.
* \param r_height: the returned image height in pixels.
* \return pointer uint array in RGBA byte order. Caller must free.
*/
virtual uint *getClipboardImage(int *r_width, int *r_height) const = 0;
/**
* Put image data to the Clipboard
* \param rgba: uint array in RGBA byte order.
* \param width: the image width in pixels.
* \param height: the image height in pixels.
*/
virtual GHOST_TSuccess putClipboardImage(uint *rgba, int width, int height) const = 0;
/***************************************************************************************
* System Message Box.
***************************************************************************************/
/**
* Show a system message box
*
* \param title: The title of the message box.
* \param message: The message to display.
* \param help_label: Help button label.
* \param continue_label: Continue button label.
* \param link: An optional hyperlink.
* \param dialog_options: Options how to display the message.
*/
virtual GHOST_TSuccess showMessageBox(const char * /*title*/,
const char * /*message*/,
const char * /*help_label*/,
const char * /*continue_label*/,
const char * /*link*/,
GHOST_DialogOptions /*dialog_options*/) const = 0;
/***************************************************************************************
* Debugging
***************************************************************************************/
/**
* Specify whether debug messages are to be shown.
* \param debug: Flag for systems to debug.
*/
virtual void initDebug(GHOST_Debug debug) = 0;
/**
* Check whether debug messages are to be shown.
*/
virtual bool isDebugEnabled() = 0;
protected:
/**
* Initialize the system.
* \return Indication of success.
*/
virtual GHOST_TSuccess init() = 0;
/**
* Shut the system down.
* \return Indication of success.
*/
virtual GHOST_TSuccess exit() = 0;
/** The one and only system */
static GHOST_ISystem *m_system;
static const char *m_system_backend_id;
/** Function to call that sets the back-trace. */
static GHOST_TBacktraceFn m_backtrace_fn;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystem")
#endif
};