58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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struct bNode;
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namespace blender::compositor {
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class Node;
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class NodeOperation;
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class NodeOperationInput;
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class NodeOperationOutput;
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class NodeOperationBuilder;
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/**
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* \brief Wraps a bNode in its Node instance.
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*
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* For all node-types a wrapper class is created.
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*
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* \note When adding a new node to blender, this method needs to be changed to return the correct
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* Node instance.
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*
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* \see Node
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*/
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Node *COM_convert_bnode(bNode *b_node);
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/**
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* \brief True if the node is considered 'fast'.
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*
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* Slow nodes will be skipped if fast execution is required.
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*/
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bool COM_bnode_is_fast_node(const bNode &b_node);
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/**
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* \brief This function will add a date-type conversion rule when the to-socket does not support
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* the from-socket actual data type.
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*/
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NodeOperation *COM_convert_data_type(const NodeOperationOutput &from,
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const NodeOperationInput &to);
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/**
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* \brief This function will add a resolution rule based on the settings of the NodeInput.
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*
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* \note Conversion logic is implemented in this function.
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* \see InputSocketResizeMode for the possible conversions.
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*/
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void COM_convert_canvas(NodeOperationBuilder &builder,
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NodeOperationOutput *from_socket,
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NodeOperationInput *to_socket);
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} // namespace blender::compositor
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