..
infos
Compositor: Set W to 1 in Float to Vector conversion
2024-04-02 18:10:13 +02:00
library
Fix #119264 : Crashe when Hue Correct and Curves used together
2024-03-11 10:48:57 +02:00
compositor_alpha_crop.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_bilateral_blur.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_bokeh_blur.glsl
Cleanup: Correctly name bokeh blur shaders
2024-02-02 13:15:59 +02:00
compositor_bokeh_blur_variable_size.glsl
Cleanup: Correctly name bokeh blur shaders
2024-02-02 13:15:59 +02:00
compositor_bokeh_image.glsl
Compositor: Unify Bokeh Image node between CPU and GPU
2024-03-28 13:23:58 +02:00
compositor_box_mask.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_compute_preview.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_convert.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_cryptomatte_image.glsl
Realtime Compositor: Implement Cryptomatte node
2023-12-14 08:49:41 +01:00
compositor_cryptomatte_matte.glsl
Realtime Compositor: Implement Cryptomatte node
2023-12-14 08:49:41 +01:00
compositor_cryptomatte_pick.glsl
Realtime Compositor: Implement Cryptomatte node
2023-12-14 08:49:41 +01:00
compositor_defocus_blur.glsl
Fix #117317 : Empty Defocus output when Z is less than 0
2024-01-19 13:19:22 +02:00
compositor_defocus_radius_from_depth.glsl
Cleanup: spelling in comments
2024-01-08 11:24:37 +11:00
compositor_defocus_radius_from_scale.glsl
Fix #117317 : Empty Defocus output when Z is less than 0
2024-01-19 13:19:22 +02:00
compositor_despeckle.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_directional_blur.glsl
Fix: GPU Directional Blur distorts input
2024-01-18 16:19:44 +02:00
compositor_displace.glsl
Cleanup: spelling in code
2023-11-27 10:55:39 +11:00
compositor_double_edge_mask_compute_boundary.glsl
Compositor: Rewrite and optimize Double Edge Mask node
2024-01-30 19:49:32 +01:00
compositor_double_edge_mask_compute_gradient.glsl
Realtime Compositor: Use Int2 images in JFA algorithm
2023-09-27 18:34:14 +02:00
compositor_edge_filter.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_ellipse_mask.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_filter.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_flip.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_glare_bloom_downsample.glsl
Compositor: Add Bloom option to Glare node
2024-03-11 08:43:52 +01:00
compositor_glare_bloom_upsample.glsl
Compositor: Add Bloom option to Glare node
2024-03-11 08:43:52 +01:00
compositor_glare_ghost_accumulate.glsl
Cleanup: spelling in comments
2023-09-03 16:15:01 +10:00
compositor_glare_ghost_base.glsl
Cleanup: spelling in comments
2023-08-25 09:40:42 +10:00
compositor_glare_highlights.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_glare_mix.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_glare_simple_star_anti_diagonal_pass.glsl
Cleanup: spelling in code
2023-11-27 10:55:39 +11:00
compositor_glare_simple_star_diagonal_pass.glsl
Cleanup: spelling in code
2023-11-27 10:55:39 +11:00
compositor_glare_simple_star_horizontal_pass.glsl
Cleanup: spelling in code
2023-11-27 10:55:39 +11:00
compositor_glare_simple_star_vertical_pass.glsl
Cleanup: spelling in code
2023-11-27 10:55:39 +11:00
compositor_glare_streaks_accumulate.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_glare_streaks_filter.glsl
Cleanup: spelling in code
2023-11-27 10:55:39 +11:00
compositor_id_mask.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_image_crop.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_inpaint_compute_boundary.glsl
Cleanup: spelling in code
2023-11-27 10:55:39 +11:00
compositor_inpaint_compute_region.glsl
Realtime Compositor: Rewrite inpaint node
2023-11-22 13:23:02 +01:00
compositor_inpaint_fill_region.glsl
Cleanup: spelling in comments, variables
2023-11-27 09:54:36 +11:00
compositor_jump_flooding.glsl
Cleanup: Make format
2023-10-03 07:23:46 +02:00
compositor_keying_compute_image.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_keying_compute_matte.glsl
Fix keying matte operation in GPU compositor
2024-01-24 09:55:48 +01:00
compositor_keying_extract_chroma.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_keying_replace_chroma.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_keying_screen.glsl
Cleanup: comment block formatting
2024-01-08 11:31:43 +11:00
compositor_keying_tweak_matte.glsl
Cleanup: spelling in code
2023-11-27 10:55:39 +11:00
compositor_kuwahara_anisotropic.glsl
Compositor: Allow variable size Kuwahara
2023-10-10 10:10:18 +02:00
compositor_kuwahara_anisotropic_compute_structure_tensor.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_kuwahara_classic.glsl
Compositor: Allow variable size Kuwahara
2023-10-10 10:10:18 +02:00
compositor_map_uv_anisotropic.glsl
Compositor: Add a Nearest sampling to Map UV node
2024-01-19 13:24:22 +01:00
compositor_map_uv_nearest_neighbour.glsl
Compositor: Add a Nearest sampling to Map UV node
2024-01-19 13:24:22 +01:00
compositor_morphological_blur.glsl
Realtime Compositor: Implement Defocus node
2023-12-21 12:20:38 +01:00
compositor_morphological_distance.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_morphological_distance_feather.glsl
Fix: GPU morphological feather erosion differ from CPU
2024-01-05 14:21:31 +02:00
compositor_morphological_distance_threshold.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_morphological_step.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_motion_blur.glsl
Realtime Compositor: Implement Vector Blur node
2024-01-12 12:12:01 +01:00
compositor_motion_blur_max_velocity_dilate.glsl
Realtime Compositor: Implement Vector Blur node
2024-01-12 12:12:01 +01:00
compositor_movie_distortion.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_normalize.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_parallel_reduction.glsl
Fix: Tonemap node has a wrong luminance scale
2024-01-22 22:03:05 +02:00
compositor_pixelate.glsl
Realtime Compositor: Rewrite Pixelate node
2024-01-18 11:52:20 +01:00
compositor_plane_deform.glsl
Compositor: Unify plane anti-aliasing between CPU and GPU
2024-02-29 12:30:16 +01:00
compositor_plane_deform_mask.glsl
Compositor: Unify plane anti-aliasing between CPU and GPU
2024-02-29 12:30:16 +01:00
compositor_plane_deform_motion_blur.glsl
Compositor: Unify plane anti-aliasing between CPU and GPU
2024-02-29 12:30:16 +01:00
compositor_plane_deform_motion_blur_mask.glsl
Compositor: Unify plane anti-aliasing between CPU and GPU
2024-02-29 12:30:16 +01:00
compositor_premultiply_alpha.glsl
Realtime Compositor: Add static cached images
2023-12-13 09:50:42 +01:00
compositor_projector_lens_distortion.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_read_input.glsl
Cleanup: Generalise input reading in compositor
2023-10-30 17:27:07 +02:00
compositor_realize_on_domain.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_screen_lens_distortion.glsl
Fix: Lens Distortion node is off by half a pixel
2024-03-27 09:04:34 +02:00
compositor_smaa_blending_weight_calculation.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_smaa_edge_detection.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_smaa_neighborhood_blending.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_split.glsl
Fix #115779 : Compositor Split node factor 0 still shows the other image
2023-12-07 18:10:42 +01:00
compositor_summed_area_table_compute_complete_blocks.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_summed_area_table_compute_complete_x_prologues.glsl
Cleanup: typos, duplicate words
2023-10-13 10:21:06 +11:00
compositor_summed_area_table_compute_complete_y_prologues.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_summed_area_table_compute_incomplete_prologues.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_sun_beams.glsl
Compositor: Redesign Sun Beams node
2024-01-10 14:30:58 +01:00
compositor_symmetric_blur.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_symmetric_blur_variable_size.glsl
Fix: Shader compile error on Metal
2024-02-27 11:48:29 +02:00
compositor_symmetric_separable_blur.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_symmetric_separable_blur_variable_size.glsl
Realtime Compositor: Rewrite inpaint node
2023-11-22 13:23:02 +01:00
compositor_tone_map_photoreceptor.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_tone_map_simple.glsl
License headers: add SPDX licenses for '*.glsl' files
2023-08-24 10:57:03 +10:00
compositor_write_output.glsl
Fix #111345 : Compositor uses entire viewport in camera view
2024-02-15 15:46:34 +01:00
compositor_z_combine_compute_mask.glsl
Compositor: Unify behavior of Z Combine node across CPU and GPU
2024-01-30 18:48:58 +02:00
compositor_z_combine_from_mask.glsl
Compositor: Unify behavior of Z Combine node across CPU and GPU
2024-01-30 18:48:58 +02:00
compositor_z_combine_simple.glsl
Compositor: Unify behavior of Z Combine node across CPU and GPU
2024-01-30 18:48:58 +02:00