tornavis/source/blender/editors/armature/armature_add.cc

1824 lines
56 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edarmature
* Operators and API's for creating bones.
*/
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_string_utils.hh"
#include "BLT_translation.hh"
#include "BKE_action.h"
#include "BKE_armature.hh"
#include "BKE_constraint.h"
#include "BKE_context.hh"
#include "BKE_fcurve.hh"
#include "BKE_idprop.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_object_types.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_armature.hh"
#include "ED_outliner.hh"
#include "ED_screen.hh"
#include "ED_view3d.hh"
#include "ANIM_bone_collections.hh"
#include "DEG_depsgraph.hh"
#include "armature_intern.hh"
using blender::Vector;
/* *************** Adding stuff in editmode *************** */
EditBone *ED_armature_ebone_add(bArmature *arm, const char *name)
{
EditBone *bone = static_cast<EditBone *>(MEM_callocN(sizeof(EditBone), "eBone"));
STRNCPY(bone->name, name);
ED_armature_ebone_unique_name(arm->edbo, bone->name, nullptr);
BLI_addtail(arm->edbo, bone);
bone->flag |= BONE_TIPSEL;
bone->weight = 1.0f;
bone->dist = 0.25f;
bone->xwidth = 0.1f;
bone->zwidth = 0.1f;
bone->rad_head = 0.10f;
bone->rad_tail = 0.05f;
bone->segments = 1;
/* Bendy-Bone parameters */
bone->roll1 = 0.0f;
bone->roll2 = 0.0f;
bone->curve_in_x = 0.0f;
bone->curve_in_z = 0.0f;
bone->curve_out_x = 0.0f;
bone->curve_out_z = 0.0f;
bone->ease1 = 1.0f;
bone->ease2 = 1.0f;
/* Prevent custom bone colors from having alpha zero.
* Part of the fix for issue #115434. */
bone->color.custom.solid[3] = 255;
bone->color.custom.select[3] = 255;
bone->color.custom.active[3] = 255;
copy_v3_fl(bone->scale_in, 1.0f);
copy_v3_fl(bone->scale_out, 1.0f);
return bone;
}
EditBone *ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool view_aligned)
{
bArmature *arm = static_cast<bArmature *>(obedit_arm->data);
EditBone *bone;
ED_armature_edit_deselect_all(obedit_arm);
/* Create a bone */
bone = ED_armature_ebone_add(arm, DATA_("Bone"));
arm->act_edbone = bone;
zero_v3(bone->head);
zero_v3(bone->tail);
bone->tail[view_aligned ? 1 : 2] = length;
if (arm->runtime.active_collection) {
ANIM_armature_bonecoll_assign_editbone(arm->runtime.active_collection, bone);
}
return bone;
}
/**
* Note this is already ported to multi-objects as it is.
* Since only the active bone is extruded even for single objects,
* it makes sense to stick to the active object here.
*
* If we want the support to be expanded we should something like the
* offset we do for mesh click extrude.
*/
static int armature_click_extrude_exec(bContext *C, wmOperator * /*op*/)
{
bArmature *arm;
EditBone *ebone, *newbone, *flipbone;
float mat[3][3], imat[3][3];
int a, to_root = 0;
Object *obedit;
Scene *scene;
scene = CTX_data_scene(C);
obedit = CTX_data_edit_object(C);
arm = static_cast<bArmature *>(obedit->data);
/* find the active or selected bone */
for (ebone = static_cast<EditBone *>(arm->edbo->first); ebone; ebone = ebone->next) {
if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & BONE_TIPSEL || arm->act_edbone == ebone) {
break;
}
}
}
if (ebone == nullptr) {
for (ebone = static_cast<EditBone *>(arm->edbo->first); ebone; ebone = ebone->next) {
if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & BONE_ROOTSEL || arm->act_edbone == ebone) {
break;
}
}
}
if (ebone == nullptr) {
return OPERATOR_CANCELLED;
}
to_root = 1;
}
ED_armature_edit_deselect_all(obedit);
/* we re-use code for mirror editing... */
flipbone = nullptr;
if (arm->flag & ARM_MIRROR_EDIT) {
flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
}
for (a = 0; a < 2; a++) {
if (a == 1) {
if (flipbone == nullptr) {
break;
}
std::swap(flipbone, ebone);
}
newbone = ED_armature_ebone_add(arm, ebone->name);
arm->act_edbone = newbone;
if (to_root) {
copy_v3_v3(newbone->head, ebone->head);
newbone->rad_head = ebone->rad_tail;
newbone->parent = ebone->parent;
}
else {
copy_v3_v3(newbone->head, ebone->tail);
newbone->rad_head = ebone->rad_tail;
newbone->parent = ebone;
newbone->flag |= BONE_CONNECTED;
}
const View3DCursor *curs = &scene->cursor;
copy_v3_v3(newbone->tail, curs->location);
sub_v3_v3v3(newbone->tail, newbone->tail, obedit->object_to_world().location());
if (a == 1) {
newbone->tail[0] = -newbone->tail[0];
}
copy_m3_m4(mat, obedit->object_to_world().ptr());
invert_m3_m3(imat, mat);
mul_m3_v3(imat, newbone->tail);
newbone->length = len_v3v3(newbone->head, newbone->tail);
newbone->rad_tail = newbone->length * 0.05f;
newbone->dist = newbone->length * 0.25f;
}
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
DEG_id_tag_update(&obedit->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_edit_bone_tag(C);
return OPERATOR_FINISHED;
}
static int armature_click_extrude_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* TODO: most of this code is copied from set3dcursor_invoke,
* it would be better to reuse code in set3dcursor_invoke */
/* temporarily change 3d cursor position */
Scene *scene;
ARegion *region;
View3D *v3d;
float tvec[3], oldcurs[3], mval_f[2];
scene = CTX_data_scene(C);
region = CTX_wm_region(C);
v3d = CTX_wm_view3d(C);
View3DCursor *cursor = &scene->cursor;
copy_v3_v3(oldcurs, cursor->location);
copy_v2fl_v2i(mval_f, event->mval);
ED_view3d_win_to_3d(v3d, region, cursor->location, mval_f, tvec);
copy_v3_v3(cursor->location, tvec);
/* extrude to the where new cursor is and store the operation result */
int retval = armature_click_extrude_exec(C, op);
/* restore previous 3d cursor position */
copy_v3_v3(cursor->location, oldcurs);
/* Support dragging to move after extrude, see: #114282. */
if (retval & OPERATOR_FINISHED) {
retval |= OPERATOR_PASS_THROUGH;
}
return WM_operator_flag_only_pass_through_on_press(retval, event);
}
void ARMATURE_OT_click_extrude(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude to Cursor";
ot->idname = "ARMATURE_OT_click_extrude";
ot->description = "Create a new bone going from the last selected joint to the mouse position";
/* api callbacks */
ot->invoke = armature_click_extrude_invoke;
ot->exec = armature_click_extrude_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
/* props */
}
EditBone *add_points_bone(Object *obedit, float head[3], float tail[3])
{
EditBone *ebo;
ebo = ED_armature_ebone_add(static_cast<bArmature *>(obedit->data), DATA_("Bone"));
copy_v3_v3(ebo->head, head);
copy_v3_v3(ebo->tail, tail);
return ebo;
}
static EditBone *get_named_editbone(ListBase *edbo, const char *name)
{
if (name) {
LISTBASE_FOREACH (EditBone *, eBone, edbo) {
if (STREQ(name, eBone->name)) {
return eBone;
}
}
}
return nullptr;
}
void preEditBoneDuplicate(ListBase *editbones)
{
/* clear temp */
ED_armature_ebone_listbase_temp_clear(editbones);
}
/**
* Helper function for #postEditBoneDuplicate,
* return the destination pchan from the original.
*/
static bPoseChannel *pchan_duplicate_map(const bPose *pose,
GHash *name_map,
bPoseChannel *pchan_src)
{
bPoseChannel *pchan_dst = nullptr;
const char *name_src = pchan_src->name;
const char *name_dst = static_cast<const char *>(BLI_ghash_lookup(name_map, name_src));
if (name_dst) {
pchan_dst = BKE_pose_channel_find_name(pose, name_dst);
}
if (pchan_dst == nullptr) {
pchan_dst = pchan_src;
}
return pchan_dst;
}
void postEditBoneDuplicate(ListBase *editbones, Object *ob)
{
if (ob->pose == nullptr) {
return;
}
BKE_pose_channels_hash_free(ob->pose);
BKE_pose_channels_hash_ensure(ob->pose);
GHash *name_map = BLI_ghash_str_new(__func__);
LISTBASE_FOREACH (EditBone *, ebone_src, editbones) {
EditBone *ebone_dst = ebone_src->temp.ebone;
if (!ebone_dst) {
ebone_dst = ED_armature_ebone_get_mirrored(editbones, ebone_src);
}
if (ebone_dst) {
BLI_ghash_insert(name_map, ebone_src->name, ebone_dst->name);
}
}
LISTBASE_FOREACH (EditBone *, ebone_src, editbones) {
EditBone *ebone_dst = ebone_src->temp.ebone;
if (!ebone_dst) {
continue;
}
bPoseChannel *pchan_src = BKE_pose_channel_find_name(ob->pose, ebone_src->name);
if (!pchan_src) {
continue;
}
bPoseChannel *pchan_dst = BKE_pose_channel_find_name(ob->pose, ebone_dst->name);
if (!pchan_dst) {
continue;
}
if (pchan_src->custom_tx) {
pchan_dst->custom_tx = pchan_duplicate_map(ob->pose, name_map, pchan_src->custom_tx);
}
if (pchan_src->bbone_prev) {
pchan_dst->bbone_prev = pchan_duplicate_map(ob->pose, name_map, pchan_src->bbone_prev);
}
if (pchan_src->bbone_next) {
pchan_dst->bbone_next = pchan_duplicate_map(ob->pose, name_map, pchan_src->bbone_next);
}
}
BLI_ghash_free(name_map, nullptr, nullptr);
}
static void updateDuplicateSubtarget(EditBone *dup_bone,
ListBase *editbones,
Object *ob,
bool lookup_mirror_subtarget)
{
/* If an edit bone has been duplicated, lets update its constraints if the
* subtarget they point to has also been duplicated.
*/
EditBone *oldtarget, *newtarget;
bPoseChannel *pchan;
if ((pchan = BKE_pose_channel_ensure(ob->pose, dup_bone->name))) {
ListBase *conlist = &pchan->constraints;
LISTBASE_FOREACH (bConstraint *, curcon, conlist) {
/* does this constraint have a subtarget in
* this armature?
*/
ListBase targets = {nullptr, nullptr};
if (BKE_constraint_targets_get(curcon, &targets)) {
LISTBASE_FOREACH (bConstraintTarget *, ct, &targets) {
if ((ct->tar == ob) && (ct->subtarget[0])) {
oldtarget = get_named_editbone(editbones, ct->subtarget);
if (oldtarget) {
/* was the subtarget bone duplicated too? If
* so, update the constraint to point at the
* duplicate of the old subtarget.
*/
if (oldtarget->temp.ebone) {
newtarget = oldtarget->temp.ebone;
STRNCPY(ct->subtarget, newtarget->name);
}
else if (lookup_mirror_subtarget) {
/* The subtarget was not selected for duplication, try to see if a mirror bone of
* the current target exists */
char name_flip[MAXBONENAME];
BLI_string_flip_side_name(name_flip, oldtarget->name, false, sizeof(name_flip));
newtarget = get_named_editbone(editbones, name_flip);
if (newtarget) {
STRNCPY(ct->subtarget, newtarget->name);
}
}
}
}
}
BKE_constraint_targets_flush(curcon, &targets, false);
}
}
}
}
static void updateDuplicateActionConstraintSettings(
EditBone *dup_bone, EditBone *orig_bone, Object *ob, bPoseChannel *pchan, bConstraint *curcon)
{
bActionConstraint *act_con = (bActionConstraint *)curcon->data;
bAction *act = (bAction *)act_con->act;
float mat[4][4];
bConstraintOb cob{};
cob.depsgraph = nullptr;
cob.scene = nullptr;
cob.ob = ob;
cob.pchan = pchan;
BKE_constraint_custom_object_space_init(&cob, curcon);
unit_m4(mat);
bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, act_con->subtarget);
BKE_constraint_mat_convertspace(
ob, target_pchan, &cob, mat, curcon->tarspace, CONSTRAINT_SPACE_LOCAL, false);
float max_axis_val = 0;
int max_axis = 0;
/* Which axis represents X now. IE, which axis defines the mirror plane. */
for (int i = 0; i < 3; i++) {
float cur_val = fabsf(mat[0][i]);
if (cur_val > max_axis_val) {
max_axis = i;
max_axis_val = cur_val;
}
}
/* data->type is mapped as follows for backwards compatibility:
* 00,01,02 - rotation (it used to be like this)
* 10,11,12 - scaling
* 20,21,22 - location
*/
/* Mirror the target range */
if (act_con->type < 10 && act_con->type != max_axis) {
/* Y or Z rotation */
act_con->min = -act_con->min;
act_con->max = -act_con->max;
}
else if (act_con->type == max_axis + 10) {
/* X scaling */
}
else if (act_con->type == max_axis + 20) {
/* X location */
float imat[4][4];
invert_m4_m4(imat, mat);
float min_vec[3], max_vec[3];
zero_v3(min_vec);
zero_v3(max_vec);
min_vec[0] = act_con->min;
max_vec[0] = act_con->max;
/* convert values into local object space */
mul_m4_v3(mat, min_vec);
mul_m4_v3(mat, max_vec);
min_vec[0] *= -1;
max_vec[0] *= -1;
/* convert back to the settings space */
mul_m4_v3(imat, min_vec);
mul_m4_v3(imat, max_vec);
act_con->min = min_vec[0];
act_con->max = max_vec[0];
}
/* See if there is any channels that uses this bone */
ListBase ani_curves;
BLI_listbase_clear(&ani_curves);
if ((act != nullptr) &&
BKE_fcurves_filter(&ani_curves, &act->curves, "pose.bones[", orig_bone->name))
{
/* Create a copy and mirror the animation */
LISTBASE_FOREACH (LinkData *, ld, &ani_curves) {
FCurve *old_curve = static_cast<FCurve *>(ld->data);
FCurve *new_curve = BKE_fcurve_copy(old_curve);
bActionGroup *agrp;
char *old_path = new_curve->rna_path;
new_curve->rna_path = BLI_string_replaceN(old_path, orig_bone->name, dup_bone->name);
MEM_freeN(old_path);
/* Flip the animation */
int i;
BezTriple *bezt;
for (i = 0, bezt = new_curve->bezt; i < new_curve->totvert; i++, bezt++) {
const size_t slength = strlen(new_curve->rna_path);
bool flip = false;
if (BLI_strn_endswith(new_curve->rna_path, "location", slength) &&
new_curve->array_index == 0)
{
flip = true;
}
else if (BLI_strn_endswith(new_curve->rna_path, "rotation_quaternion", slength) &&
ELEM(new_curve->array_index, 2, 3))
{
flip = true;
}
else if (BLI_strn_endswith(new_curve->rna_path, "rotation_euler", slength) &&
ELEM(new_curve->array_index, 1, 2))
{
flip = true;
}
else if (BLI_strn_endswith(new_curve->rna_path, "rotation_axis_angle", slength) &&
ELEM(new_curve->array_index, 2, 3))
{
flip = true;
}
if (flip) {
bezt->vec[0][1] *= -1;
bezt->vec[1][1] *= -1;
bezt->vec[2][1] *= -1;
}
}
/* Make sure that a action group name for the new bone exists */
agrp = BKE_action_group_find_name(act, dup_bone->name);
if (agrp == nullptr) {
agrp = action_groups_add_new(act, dup_bone->name);
}
BLI_assert(agrp != nullptr);
action_groups_add_channel(act, agrp, new_curve);
}
}
BLI_freelistN(&ani_curves);
/* Make depsgraph aware of our changes. */
DEG_id_tag_update(&act->id, ID_RECALC_ANIMATION_NO_FLUSH);
}
static void updateDuplicateKinematicConstraintSettings(bConstraint *curcon)
{
/* IK constraint */
bKinematicConstraint *ik = (bKinematicConstraint *)curcon->data;
ik->poleangle = -M_PI - ik->poleangle;
/* Wrap the angle to the +/-180.0f range (default soft limit of the input boxes). */
ik->poleangle = angle_wrap_rad(ik->poleangle);
}
static void updateDuplicateLocRotConstraintSettings(Object *ob,
bPoseChannel *pchan,
bConstraint *curcon)
{
/* This code assumes that bRotLimitConstraint and bLocLimitConstraint have the same fields in
* the same memory locations. */
bRotLimitConstraint *limit = (bRotLimitConstraint *)curcon->data;
float local_mat[4][4], imat[4][4];
float min_vec[3], max_vec[3];
min_vec[0] = limit->xmin;
min_vec[1] = limit->ymin;
min_vec[2] = limit->zmin;
max_vec[0] = limit->xmax;
max_vec[1] = limit->ymax;
max_vec[2] = limit->zmax;
unit_m4(local_mat);
bConstraintOb cob{};
cob.depsgraph = nullptr;
cob.scene = nullptr;
cob.ob = ob;
cob.pchan = pchan;
BKE_constraint_custom_object_space_init(&cob, curcon);
BKE_constraint_mat_convertspace(
ob, pchan, &cob, local_mat, curcon->ownspace, CONSTRAINT_SPACE_LOCAL, false);
if (curcon->type == CONSTRAINT_TYPE_ROTLIMIT) {
/* Zero out any location translation */
local_mat[3][0] = local_mat[3][1] = local_mat[3][2] = 0;
}
invert_m4_m4(imat, local_mat);
/* convert values into local object space */
mul_m4_v3(local_mat, min_vec);
mul_m4_v3(local_mat, max_vec);
if (curcon->type == CONSTRAINT_TYPE_ROTLIMIT) {
float min_copy[3];
copy_v3_v3(min_copy, min_vec);
min_vec[1] = max_vec[1] * -1;
min_vec[2] = max_vec[2] * -1;
max_vec[1] = min_copy[1] * -1;
max_vec[2] = min_copy[2] * -1;
}
else {
float min_x_copy = min_vec[0];
min_vec[0] = max_vec[0] * -1;
max_vec[0] = min_x_copy * -1;
}
/* convert back to the settings space */
mul_m4_v3(imat, min_vec);
mul_m4_v3(imat, max_vec);
limit->xmin = min_vec[0];
limit->ymin = min_vec[1];
limit->zmin = min_vec[2];
limit->xmax = max_vec[0];
limit->ymax = max_vec[1];
limit->zmax = max_vec[2];
}
static void updateDuplicateTransformConstraintSettings(Object *ob,
bPoseChannel *pchan,
bConstraint *curcon)
{
bTransformConstraint *trans = (bTransformConstraint *)curcon->data;
float target_mat[4][4], own_mat[4][4], imat[4][4];
bConstraintOb cob{};
cob.depsgraph = nullptr;
cob.scene = nullptr;
cob.ob = ob;
cob.pchan = pchan;
BKE_constraint_custom_object_space_init(&cob, curcon);
unit_m4(own_mat);
BKE_constraint_mat_convertspace(
ob, pchan, &cob, own_mat, curcon->ownspace, CONSTRAINT_SPACE_LOCAL, false);
/* ###Source map mirroring### */
float old_min, old_max;
/* Source location */
invert_m4_m4(imat, own_mat);
/* convert values into local object space */
mul_m4_v3(own_mat, trans->from_min);
mul_m4_v3(own_mat, trans->from_max);
old_min = trans->from_min[0];
old_max = trans->from_max[0];
trans->from_min[0] = -old_max;
trans->from_max[0] = -old_min;
/* convert back to the settings space */
mul_m4_v3(imat, trans->from_min);
mul_m4_v3(imat, trans->from_max);
/* Source rotation */
/* Zero out any location translation */
own_mat[3][0] = own_mat[3][1] = own_mat[3][2] = 0;
invert_m4_m4(imat, own_mat);
/* convert values into local object space */
mul_m4_v3(own_mat, trans->from_min_rot);
mul_m4_v3(own_mat, trans->from_max_rot);
old_min = trans->from_min_rot[1];
old_max = trans->from_max_rot[1];
trans->from_min_rot[1] = old_max * -1;
trans->from_max_rot[1] = old_min * -1;
old_min = trans->from_min_rot[2];
old_max = trans->from_max_rot[2];
trans->from_min_rot[2] = old_max * -1;
trans->from_max_rot[2] = old_min * -1;
/* convert back to the settings space */
mul_m4_v3(imat, trans->from_min_rot);
mul_m4_v3(imat, trans->from_max_rot);
/* Source scale does not require any mirroring */
/* ###Destination map mirroring### */
float temp_vec[3];
float imat_rot[4][4];
bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, trans->subtarget);
unit_m4(target_mat);
BKE_constraint_mat_convertspace(
ob, target_pchan, &cob, target_mat, curcon->tarspace, CONSTRAINT_SPACE_LOCAL, false);
invert_m4_m4(imat, target_mat);
/* convert values into local object space */
mul_m4_v3(target_mat, trans->to_min);
mul_m4_v3(target_mat, trans->to_max);
mul_m4_v3(target_mat, trans->to_min_scale);
mul_m4_v3(target_mat, trans->to_max_scale);
/* Zero out any location translation */
target_mat[3][0] = target_mat[3][1] = target_mat[3][2] = 0;
invert_m4_m4(imat_rot, target_mat);
mul_m4_v3(target_mat, trans->to_min_rot);
mul_m4_v3(target_mat, trans->to_max_rot);
/* TODO(sebpa): This does not support euler order, but doing so will make this way more complex.
* For now we have decided to not support all corner cases and advanced setups. */
/* Helper variables to denote the axis in trans->map */
const char X = 0;
const char Y = 1;
const char Z = 2;
switch (trans->to) {
case TRANS_SCALE:
copy_v3_v3(temp_vec, trans->to_max_scale);
for (int i = 0; i < 3; i++) {
if ((trans->from == TRANS_LOCATION && trans->map[i] == X) ||
(trans->from == TRANS_ROTATION && trans->map[i] != X))
{
/* X Loc to X/Y/Z Scale: Min/Max Flipped */
/* Y Rot to X/Y/Z Scale: Min/Max Flipped */
/* Z Rot to X/Y/Z Scale: Min/Max Flipped */
trans->to_max_scale[i] = trans->to_min_scale[i];
trans->to_min_scale[i] = temp_vec[i];
}
}
break;
case TRANS_LOCATION:
/* Invert the X location */
trans->to_min[0] *= -1;
trans->to_max[0] *= -1;
copy_v3_v3(temp_vec, trans->to_max);
for (int i = 0; i < 3; i++) {
if ((trans->from == TRANS_LOCATION && trans->map[i] == X) ||
(trans->from == TRANS_ROTATION && trans->map[i] != X))
{
/* X Loc to X/Y/Z Loc: Min/Max Flipped (and Inverted)
* Y Rot to X/Y/Z Loc: Min/Max Flipped
* Z Rot to X/Y/Z Loc: Min/Max Flipped */
trans->to_max[i] = trans->to_min[i];
trans->to_min[i] = temp_vec[i];
}
}
break;
case TRANS_ROTATION:
/* Invert the Z rotation */
trans->to_min_rot[2] *= -1;
trans->to_max_rot[2] *= -1;
if ((trans->from == TRANS_LOCATION && trans->map[1] != X) ||
(trans->from == TRANS_ROTATION && trans->map[1] != Y) || trans->from == TRANS_SCALE)
{
/* Invert the Y rotation */
trans->to_min_rot[1] *= -1;
trans->to_max_rot[1] *= -1;
}
copy_v3_v3(temp_vec, trans->to_max_rot);
for (int i = 0; i < 3; i++) {
if ((trans->from == TRANS_LOCATION && trans->map[i] == X && i != 1) ||
(trans->from == TRANS_ROTATION && trans->map[i] == Y && i != 1) ||
(trans->from == TRANS_ROTATION && trans->map[i] == Z))
{
/* X Loc to X/Z Rot: Flipped
* Y Rot to X/Z Rot: Flipped
* Z Rot to X/Y/Z rot: Flipped */
trans->to_max_rot[i] = trans->to_min_rot[i];
trans->to_min_rot[i] = temp_vec[i];
}
}
if (trans->from == TRANS_ROTATION && trans->map[1] == Y) {
/* Y Rot to Y Rot: Flip and invert */
trans->to_max_rot[1] = -trans->to_min_rot[1];
trans->to_min_rot[1] = -temp_vec[1];
}
break;
}
/* convert back to the settings space */
mul_m4_v3(imat, trans->to_min);
mul_m4_v3(imat, trans->to_max);
mul_m4_v3(imat_rot, trans->to_min_rot);
mul_m4_v3(imat_rot, trans->to_max_rot);
mul_m4_v3(imat, trans->to_min_scale);
mul_m4_v3(imat, trans->to_max_scale);
}
static void updateDuplicateConstraintSettings(EditBone *dup_bone, EditBone *orig_bone, Object *ob)
{
/* If an edit bone has been duplicated, lets update its constraints if the
* subtarget they point to has also been duplicated.
*/
bPoseChannel *pchan;
ListBase *conlist;
if ((pchan = BKE_pose_channel_ensure(ob->pose, dup_bone->name)) == nullptr ||
(conlist = &pchan->constraints) == nullptr)
{
return;
}
LISTBASE_FOREACH (bConstraint *, curcon, conlist) {
switch (curcon->type) {
case CONSTRAINT_TYPE_ACTION:
updateDuplicateActionConstraintSettings(dup_bone, orig_bone, ob, pchan, curcon);
break;
case CONSTRAINT_TYPE_KINEMATIC:
updateDuplicateKinematicConstraintSettings(curcon);
break;
case CONSTRAINT_TYPE_LOCLIMIT:
case CONSTRAINT_TYPE_ROTLIMIT:
updateDuplicateLocRotConstraintSettings(ob, pchan, curcon);
break;
case CONSTRAINT_TYPE_TRANSFORM:
updateDuplicateTransformConstraintSettings(ob, pchan, curcon);
break;
}
}
}
static void updateDuplicateCustomBoneShapes(bContext *C, EditBone *dup_bone, Object *ob)
{
if (ob->pose == nullptr) {
return;
}
bPoseChannel *pchan;
pchan = BKE_pose_channel_ensure(ob->pose, dup_bone->name);
if (pchan->custom != nullptr) {
Main *bmain = CTX_data_main(C);
char name_flip[MAX_ID_NAME - 2];
/* Invert the X location */
pchan->custom_translation[0] *= -1;
/* Invert the Y rotation */
pchan->custom_rotation_euler[1] *= -1;
/* Invert the Z rotation */
pchan->custom_rotation_euler[2] *= -1;
/* Skip the first two chars in the object name as those are used to store object type */
BLI_string_flip_side_name(name_flip, pchan->custom->id.name + 2, false, sizeof(name_flip));
Object *shape_ob = (Object *)BKE_libblock_find_name(bmain, ID_OB, name_flip);
/* If name_flip doesn't exist, BKE_libblock_find_name() returns pchan->custom (best match) */
shape_ob = shape_ob == pchan->custom ? nullptr : shape_ob;
if (shape_ob != nullptr) {
/* A flipped shape object exists, use it! */
pchan->custom = shape_ob;
}
else {
/* Flip shape */
pchan->custom_scale_xyz[0] *= -1;
}
}
}
static void copy_pchan(EditBone *src_bone, EditBone *dst_bone, Object *src_ob, Object *dst_ob)
{
/* copy the ID property */
if (src_bone->prop) {
dst_bone->prop = IDP_CopyProperty(src_bone->prop);
}
/* Lets duplicate the list of constraints that the
* current bone has.
*/
if (src_ob->pose) {
bPoseChannel *chanold, *channew;
chanold = BKE_pose_channel_ensure(src_ob->pose, src_bone->name);
if (chanold) {
/* WARNING: this creates a new posechannel, but there will not be an attached bone
* yet as the new bones created here are still 'EditBones' not 'Bones'.
*/
channew = BKE_pose_channel_ensure(dst_ob->pose, dst_bone->name);
if (channew) {
BKE_pose_channel_copy_data(channew, chanold);
}
}
}
}
void ED_armature_ebone_copy(EditBone *dest, const EditBone *source)
{
memcpy(dest, source, sizeof(*dest));
BLI_duplicatelist(&dest->bone_collections, &dest->bone_collections);
}
EditBone *duplicateEditBoneObjects(
EditBone *cur_bone, const char *name, ListBase *editbones, Object *src_ob, Object *dst_ob)
{
EditBone *e_bone = static_cast<EditBone *>(MEM_mallocN(sizeof(EditBone), "addup_editbone"));
/* Copy data from old bone to new bone */
ED_armature_ebone_copy(e_bone, cur_bone);
cur_bone->temp.ebone = e_bone;
e_bone->temp.ebone = cur_bone;
if (name != nullptr) {
STRNCPY(e_bone->name, name);
}
ED_armature_ebone_unique_name(editbones, e_bone->name, nullptr);
BLI_addtail(editbones, e_bone);
copy_pchan(cur_bone, e_bone, src_ob, dst_ob);
return e_bone;
}
EditBone *duplicateEditBone(EditBone *cur_bone, const char *name, ListBase *editbones, Object *ob)
{
return duplicateEditBoneObjects(cur_bone, name, editbones, ob, ob);
}
static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool do_flip_names = RNA_boolean_get(op->ptr, "do_flip_names");
/* cancel if nothing selected */
if (CTX_DATA_COUNT(C, selected_bones) == 0) {
return OPERATOR_CANCELLED;
}
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *ob : objects) {
EditBone *ebone_iter;
/* The beginning of the duplicated bones in the edbo list */
EditBone *ebone_first_dupe = nullptr;
bArmature *arm = static_cast<bArmature *>(ob->data);
ED_armature_edit_sync_selection(arm->edbo); /* XXX why is this needed? */
preEditBoneDuplicate(arm->edbo);
/* Select mirrored bones */
if (arm->flag & ARM_MIRROR_EDIT) {
LISTBASE_FOREACH (EditBone *, ebone_iter, arm->edbo) {
if (EBONE_VISIBLE(arm, ebone_iter) && (ebone_iter->flag & BONE_SELECTED)) {
EditBone *ebone;
ebone = ED_armature_ebone_get_mirrored(arm->edbo, ebone_iter);
if (ebone) {
ebone->flag |= BONE_SELECTED;
}
}
}
}
/* Find the selected bones and duplicate them as needed */
for (ebone_iter = static_cast<EditBone *>(arm->edbo->first);
ebone_iter && ebone_iter != ebone_first_dupe;
ebone_iter = ebone_iter->next)
{
if (EBONE_VISIBLE(arm, ebone_iter) && (ebone_iter->flag & BONE_SELECTED)) {
EditBone *ebone;
char new_bone_name_buff[MAXBONENAME];
char *new_bone_name = ebone_iter->name;
if (do_flip_names) {
BLI_string_flip_side_name(
new_bone_name_buff, ebone_iter->name, false, sizeof(new_bone_name_buff));
/* Only use flipped name if not yet in use. Otherwise we'd get again inconsistent
* namings (different numbers), better keep default behavior in this case. */
if (ED_armature_ebone_find_name(arm->edbo, new_bone_name_buff) == nullptr) {
new_bone_name = new_bone_name_buff;
}
}
ebone = duplicateEditBone(ebone_iter, new_bone_name, arm->edbo, ob);
if (!ebone_first_dupe) {
ebone_first_dupe = ebone;
}
}
}
/* Run though the list and fix the pointers */
for (ebone_iter = static_cast<EditBone *>(arm->edbo->first);
ebone_iter && ebone_iter != ebone_first_dupe;
ebone_iter = ebone_iter->next)
{
if (EBONE_VISIBLE(arm, ebone_iter) && (ebone_iter->flag & BONE_SELECTED)) {
EditBone *ebone = ebone_iter->temp.ebone;
if (!ebone_iter->parent) {
/* If this bone has no parent,
* Set the duplicate->parent to nullptr
*/
ebone->parent = nullptr;
}
else if (ebone_iter->parent->temp.ebone) {
/* If this bone has a parent that was duplicated,
* Set the duplicate->parent to the cur_bone->parent->temp
*/
ebone->parent = ebone_iter->parent->temp.ebone;
}
else {
/* If this bone has a parent that IS not selected,
* Set the duplicate->parent to the cur_bone->parent
*/
ebone->parent = (EditBone *)ebone_iter->parent;
ebone->flag &= ~BONE_CONNECTED;
}
/* Update custom handle links. */
if (ebone_iter->bbone_prev && ebone_iter->bbone_prev->temp.ebone) {
ebone->bbone_prev = ebone_iter->bbone_prev->temp.ebone;
}
if (ebone_iter->bbone_next && ebone_iter->bbone_next->temp.ebone) {
ebone->bbone_next = ebone_iter->bbone_next->temp.ebone;
}
/* Lets try to fix any constraint sub-targets that might have been duplicated. */
updateDuplicateSubtarget(ebone, arm->edbo, ob, false);
}
}
/* correct the active bone */
if (arm->act_edbone && arm->act_edbone->temp.ebone) {
arm->act_edbone = arm->act_edbone->temp.ebone;
}
/* Deselect the old bones and select the new ones */
for (ebone_iter = static_cast<EditBone *>(arm->edbo->first);
ebone_iter && ebone_iter != ebone_first_dupe;
ebone_iter = ebone_iter->next)
{
if (EBONE_VISIBLE(arm, ebone_iter)) {
ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
}
postEditBoneDuplicate(arm->edbo, ob);
ED_armature_edit_validate_active(arm);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
DEG_id_tag_update(&ob->id, ID_RECALC_SELECT);
}
ED_outliner_select_sync_from_edit_bone_tag(C);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_duplicate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Duplicate Selected Bone(s)";
ot->idname = "ARMATURE_OT_duplicate";
ot->description = "Make copies of the selected bones within the same armature";
/* api callbacks */
ot->exec = armature_duplicate_selected_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(
ot->srna,
"do_flip_names",
false,
"Flip Names",
"Try to flip names of the bones, if possible, instead of adding a number extension");
}
/* Get the duplicated or existing mirrored copy of the bone. */
static EditBone *get_symmetrized_bone(bArmature *arm, EditBone *bone)
{
if (bone == nullptr) {
return nullptr;
}
if (bone->temp.ebone != nullptr) {
return bone->temp.ebone;
}
EditBone *mirror = ED_armature_ebone_get_mirrored(arm->edbo, bone);
return (mirror != nullptr) ? mirror : bone;
}
/**
* near duplicate of #armature_duplicate_selected_exec,
* except for parenting part (keep in sync)
*/
static int armature_symmetrize_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const int direction = RNA_enum_get(op->ptr, "direction");
const int axis = 0;
/* cancel if nothing selected */
if (CTX_DATA_COUNT(C, selected_bones) == 0) {
return OPERATOR_CANCELLED;
}
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
for (Object *obedit : objects) {
EditBone *ebone_iter;
/* The beginning of the duplicated mirrored bones in the edbo list */
EditBone *ebone_first_dupe = nullptr;
bArmature *arm = static_cast<bArmature *>(obedit->data);
ED_armature_edit_sync_selection(arm->edbo); /* XXX why is this needed? */
preEditBoneDuplicate(arm->edbo);
/* Deselect ebones depending on input axis and direction.
* A symmetrizable selection contains selected ebones of the input direction
* and unique selected bones with an unique flippable name.
*
* Storing temp pointers to mirrored unselected ebones. */
LISTBASE_FOREACH (EditBone *, ebone_iter, arm->edbo) {
if (!(EBONE_VISIBLE(arm, ebone_iter) && (ebone_iter->flag & BONE_SELECTED))) {
/* Skipping invisible selected bones. */
continue;
}
char name_flip[MAXBONENAME];
if (ebone_iter == nullptr) {
continue;
}
BLI_string_flip_side_name(name_flip, ebone_iter->name, false, sizeof(name_flip));
if (STREQ(name_flip, ebone_iter->name)) {
/* Skipping ebones without flippable as they don't have the potential to be mirrored. */
ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
continue;
}
EditBone *ebone = ED_armature_ebone_find_name(arm->edbo, name_flip);
if (!ebone) {
/* The ebone_iter is unique and mirror-able. */
continue;
}
if (ebone->flag & BONE_SELECTED) {
/* The mirrored ebone and the ebone_iter are selected.
* Deselect based on the input direction and axis. */
float axis_delta;
axis_delta = ebone->head[axis] - ebone_iter->head[axis];
if (axis_delta == 0.0f) {
/* The ebone heads are overlapping. */
axis_delta = ebone->tail[axis] - ebone_iter->tail[axis];
if (axis_delta == 0.0f) {
/* Both mirrored bones point to each other and overlap exactly.
* In this case there's no well defined solution, so de-select both and skip. */
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
continue;
}
}
/* Deselect depending on direction. */
if (((axis_delta < 0.0f) ? -1 : 1) == direction) {
/* Don't store temp ptr if the iter_bone gets deselected.
* In this case, the ebone.temp should point to the ebone_iter. */
ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
continue;
}
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
/* Set temp pointer to mirrored ebones */
ebone_iter->temp.ebone = ebone;
}
/* Find the selected bones and duplicate them as needed, with mirrored name. */
for (ebone_iter = static_cast<EditBone *>(arm->edbo->first);
ebone_iter && ebone_iter != ebone_first_dupe;
ebone_iter = ebone_iter->next)
{
if (EBONE_VISIBLE(arm, ebone_iter) && (ebone_iter->flag & BONE_SELECTED)) {
if (ebone_iter->temp.ebone != nullptr) {
/* This will be set if the mirror bone already exists (no need to make a new one)
* but we do need to make sure that the 'pchan' settings (constraints etc)
* is synchronized. */
bPoseChannel *pchan;
/* Make sure we clean up the old data before overwriting it */
pchan = BKE_pose_channel_ensure(obedit->pose, ebone_iter->temp.ebone->name);
BKE_pose_channel_free(pchan);
/* Sync pchan data */
copy_pchan(ebone_iter, ebone_iter->temp.ebone, obedit, obedit);
/* Sync scale mode */
ebone_iter->temp.ebone->inherit_scale_mode = ebone_iter->inherit_scale_mode;
continue;
}
char name_flip[MAXBONENAME];
BLI_string_flip_side_name(name_flip, ebone_iter->name, false, sizeof(name_flip));
/* mirrored bones must have a side-suffix */
if (!STREQ(name_flip, ebone_iter->name)) {
EditBone *ebone;
ebone = duplicateEditBone(ebone_iter, name_flip, arm->edbo, obedit);
if (!ebone_first_dupe) {
ebone_first_dupe = ebone;
}
}
}
}
/* Run through the list and fix the pointers. */
for (ebone_iter = static_cast<EditBone *>(arm->edbo->first);
ebone_iter && ebone_iter != ebone_first_dupe;
ebone_iter = ebone_iter->next)
{
if (ebone_iter->temp.ebone) {
/* copy all flags except for ... */
const int flag_copy = int(~0) & ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
EditBone *ebone = ebone_iter->temp.ebone;
/* Copy flags in case bone is pre-existing data. */
ebone->flag = (ebone->flag & ~flag_copy) | (ebone_iter->flag & flag_copy);
if (ebone_iter->parent == nullptr) {
/* If this bone has no parent,
* Set the duplicate->parent to nullptr
*/
ebone->parent = nullptr;
ebone->flag &= ~BONE_CONNECTED;
}
else {
/* the parent may have been duplicated, if not lookup the mirror parent */
EditBone *ebone_parent = get_symmetrized_bone(arm, ebone_iter->parent);
if (ebone_parent == ebone_iter->parent) {
/* If the mirror lookup failed, (but the current bone has a parent)
* then we can assume the parent has no L/R but is a center bone.
* So just use the same parent for both.
*/
if (ebone->head[axis] != 0.0f) {
/* The mirrored bone doesn't start on the mirror axis, so assume that this one
* should not be connected to the old parent */
ebone->flag &= ~BONE_CONNECTED;
}
}
ebone->parent = ebone_parent;
}
/* Update custom handle links. */
ebone->bbone_prev = get_symmetrized_bone(arm, ebone_iter->bbone_prev);
ebone->bbone_next = get_symmetrized_bone(arm, ebone_iter->bbone_next);
/* Sync bbone handle types */
ebone->bbone_prev_type = ebone_iter->bbone_prev_type;
ebone->bbone_next_type = ebone_iter->bbone_next_type;
ebone->bbone_mapping_mode = ebone_iter->bbone_mapping_mode;
ebone->bbone_flag = ebone_iter->bbone_flag;
ebone->bbone_prev_flag = ebone_iter->bbone_prev_flag;
ebone->bbone_next_flag = ebone_iter->bbone_next_flag;
/* Lets try to fix any constraint sub-targets that might have been duplicated. */
updateDuplicateSubtarget(ebone, arm->edbo, obedit, true);
/* Try to update constraint options so that they are mirrored as well
* (need to supply bone_iter as well in case we are working with existing bones) */
updateDuplicateConstraintSettings(ebone, ebone_iter, obedit);
/* Mirror bone shapes if possible */
updateDuplicateCustomBoneShapes(C, ebone, obedit);
}
}
ED_armature_edit_transform_mirror_update(obedit);
/* Selected bones now have their 'temp' pointer set,
* so we don't need this anymore */
/* Deselect the old bones and select the new ones */
for (ebone_iter = static_cast<EditBone *>(arm->edbo->first);
ebone_iter && ebone_iter != ebone_first_dupe;
ebone_iter = ebone_iter->next)
{
if (EBONE_VISIBLE(arm, ebone_iter)) {
ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
}
/* New bones will be selected, but some of the bones may already exist */
for (ebone_iter = static_cast<EditBone *>(arm->edbo->first);
ebone_iter && ebone_iter != ebone_first_dupe;
ebone_iter = ebone_iter->next)
{
EditBone *ebone = ebone_iter->temp.ebone;
if (ebone && EBONE_SELECTABLE(arm, ebone)) {
ED_armature_ebone_select_set(ebone, true);
}
}
/* correct the active bone */
if (arm->act_edbone && arm->act_edbone->temp.ebone) {
arm->act_edbone = arm->act_edbone->temp.ebone;
}
postEditBoneDuplicate(arm->edbo, obedit);
ED_armature_edit_validate_active(arm);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
DEG_id_tag_update(&obedit->id, ID_RECALC_SELECT);
}
return OPERATOR_FINISHED;
}
void ARMATURE_OT_symmetrize(wmOperatorType *ot)
{
/* NOTE: following conventions from #MESH_OT_symmetrize */
/* subset of 'rna_enum_symmetrize_direction_items' */
static const EnumPropertyItem arm_symmetrize_direction_items[] = {
{-1, "NEGATIVE_X", 0, "-X to +X", ""},
{+1, "POSITIVE_X", 0, "+X to -X", ""},
{0, nullptr, 0, nullptr, nullptr},
};
/* identifiers */
ot->name = "Symmetrize";
ot->idname = "ARMATURE_OT_symmetrize";
ot->description = "Enforce symmetry, make copies of the selection or use existing";
/* api callbacks */
ot->exec = armature_symmetrize_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ot->prop = RNA_def_enum(ot->srna,
"direction",
arm_symmetrize_direction_items,
-1,
"Direction",
"Which sides to copy from and to (when both are selected)");
}
/* ------------------------------------------ */
/* previously extrude_armature */
/* context; editmode armature */
/* if forked && mirror-edit: makes two bones with flipped names */
static int armature_extrude_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool forked = RNA_boolean_get(op->ptr, "forked");
bool changed_multi = false;
Vector<Object *> objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
scene, view_layer, CTX_wm_view3d(C));
enum ExtrudePoint {
SKIP_EXTRUDE,
TIP_EXTRUDE,
ROOT_EXTRUDE,
};
for (Object *ob : objects) {
bArmature *arm = static_cast<bArmature *>(ob->data);
bool forked_iter = forked;
EditBone *newbone = nullptr, *ebone, *flipbone, *first = nullptr;
int a, totbone = 0;
ExtrudePoint do_extrude;
/* since we allow root extrude too, we have to make sure selection is OK */
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
if (EBONE_VISIBLE(arm, ebone)) {
if (ebone->flag & BONE_ROOTSEL) {
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
if (ebone->parent->flag & BONE_TIPSEL) {
ebone->flag &= ~BONE_ROOTSEL;
}
}
}
}
}
/* Duplicate the necessary bones */
for (ebone = static_cast<EditBone *>(arm->edbo->first); ((ebone) && (ebone != first));
ebone = ebone->next)
{
if (EBONE_VISIBLE(arm, ebone)) {
/* we extrude per definition the tip */
do_extrude = SKIP_EXTRUDE;
if (ebone->flag & (BONE_TIPSEL | BONE_SELECTED)) {
do_extrude = TIP_EXTRUDE;
}
else if (ebone->flag & BONE_ROOTSEL) {
/* but, a bone with parent deselected we do the root... */
if (ebone->parent && (ebone->parent->flag & BONE_TIPSEL)) {
/* pass */
}
else {
do_extrude = ROOT_EXTRUDE;
}
}
if (do_extrude) {
/* we re-use code for mirror editing... */
flipbone = nullptr;
if (arm->flag & ARM_MIRROR_EDIT) {
flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
if (flipbone) {
forked_iter = false; /* we extrude 2 different bones */
if (flipbone->flag & (BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED)) {
/* don't want this bone to be selected... */
flipbone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
}
}
if ((flipbone == nullptr) && (forked_iter)) {
flipbone = ebone;
}
}
for (a = 0; a < 2; a++) {
if (a == 1) {
if (flipbone == nullptr) {
break;
}
std::swap(flipbone, ebone);
}
totbone++;
newbone = static_cast<EditBone *>(MEM_callocN(sizeof(EditBone), "extrudebone"));
if (do_extrude == TIP_EXTRUDE) {
copy_v3_v3(newbone->head, ebone->tail);
copy_v3_v3(newbone->tail, newbone->head);
newbone->parent = ebone;
/* copies it, in case mirrored bone */
newbone->flag = ebone->flag & (BONE_TIPSEL | BONE_RELATIVE_PARENTING);
if (newbone->parent) {
newbone->flag |= BONE_CONNECTED;
}
}
else if (do_extrude == ROOT_EXTRUDE) {
copy_v3_v3(newbone->head, ebone->head);
copy_v3_v3(newbone->tail, ebone->head);
newbone->parent = ebone->parent;
newbone->flag = BONE_TIPSEL;
if (newbone->parent && (ebone->flag & BONE_CONNECTED)) {
newbone->flag |= BONE_CONNECTED;
}
}
newbone->color = ebone->color;
newbone->weight = ebone->weight;
newbone->dist = ebone->dist;
newbone->xwidth = ebone->xwidth;
newbone->zwidth = ebone->zwidth;
newbone->rad_head = ebone->rad_tail; /* don't copy entire bone. */
newbone->rad_tail = ebone->rad_tail;
newbone->segments = 1;
newbone->layer = ebone->layer;
/* Bendy-Bone parameters */
newbone->roll1 = ebone->roll1;
newbone->roll2 = ebone->roll2;
newbone->curve_in_x = ebone->curve_in_x;
newbone->curve_in_z = ebone->curve_in_z;
newbone->curve_out_x = ebone->curve_out_x;
newbone->curve_out_z = ebone->curve_out_z;
newbone->ease1 = ebone->ease1;
newbone->ease2 = ebone->ease2;
copy_v3_v3(newbone->scale_in, ebone->scale_in);
copy_v3_v3(newbone->scale_out, ebone->scale_out);
STRNCPY(newbone->name, ebone->name);
if (flipbone && forked_iter) { /* only set if mirror edit */
if (strlen(newbone->name) < (MAXBONENAME - 2)) {
BLI_strncat(newbone->name, (a == 0) ? "_L" : "_R", sizeof(newbone->name));
}
}
ED_armature_ebone_unique_name(arm->edbo, newbone->name, nullptr);
/* Copy bone collection membership. */
BLI_duplicatelist(&newbone->bone_collections, &ebone->bone_collections);
/* Add the new bone to the list */
BLI_addtail(arm->edbo, newbone);
if (!first) {
first = newbone;
}
/* restore ebone if we were flipping */
if (a == 1 && flipbone) {
std::swap(flipbone, ebone);
}
}
}
/* Deselect the old bone */
ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
}
}
/* if only one bone, make this one active */
if (totbone == 1 && first) {
arm->act_edbone = first;
}
else {
arm->act_edbone = newbone;
}
if (totbone == 0) {
continue;
}
changed_multi = true;
/* Transform the endpoints */
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
DEG_id_tag_update(&ob->id, ID_RECALC_SELECT);
}
if (!changed_multi) {
return OPERATOR_CANCELLED;
}
ED_outliner_select_sync_from_edit_bone_tag(C);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_extrude(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude";
ot->idname = "ARMATURE_OT_extrude";
ot->description = "Create new bones from the selected joints";
/* api callbacks */
ot->exec = armature_extrude_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_boolean(ot->srna, "forked", false, "Forked", "");
}
/* ********************** Bone Add *************************************/
/* Op makes a new bone and returns it with its tip selected. */
static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Object *obedit = CTX_data_edit_object(C);
EditBone *bone;
float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3];
char name[MAXBONENAME];
RNA_string_get(op->ptr, "name", name);
copy_v3_v3(curs, CTX_data_scene(C)->cursor.location);
/* Get inverse point for head and orientation for tail */
invert_m4_m4(obedit->runtime->world_to_object.ptr(), obedit->object_to_world().ptr());
mul_m4_v3(obedit->world_to_object().ptr(), curs);
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) {
copy_m3_m4(obmat, rv3d->viewmat);
}
else {
unit_m3(obmat);
}
copy_m3_m4(viewmat, obedit->object_to_world().ptr());
mul_m3_m3m3(totmat, obmat, viewmat);
invert_m3_m3(imat, totmat);
ED_armature_edit_deselect_all(obedit);
/* Create a bone. */
bone = ED_armature_ebone_add(static_cast<bArmature *>(obedit->data), name);
ANIM_armature_bonecoll_assign_active(static_cast<bArmature *>(obedit->data), bone);
bArmature *arm = static_cast<bArmature *>(obedit->data);
if (!ANIM_bonecoll_is_visible_editbone(arm, bone)) {
const BoneCollectionReference *bcoll_ref = static_cast<const BoneCollectionReference *>(
bone->bone_collections.first);
BLI_assert_msg(bcoll_ref,
"Bone that is not visible due to its bone collections MUST be assigned to at "
"least one of them.");
WM_reportf(RPT_WARNING, "Bone was added to a hidden collection '%s'", bcoll_ref->bcoll->name);
}
copy_v3_v3(bone->head, curs);
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) {
add_v3_v3v3(bone->tail, bone->head, imat[1]); /* bone with unit length 1 */
}
else {
add_v3_v3v3(bone->tail, bone->head, imat[2]); /* bone with unit length 1, pointing up Z */
}
/* NOTE: notifier might evolve. */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
DEG_id_tag_update(&obedit->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_edit_bone_tag(C);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_bone_primitive_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Bone";
ot->idname = "ARMATURE_OT_bone_primitive_add";
ot->description = "Add a new bone located at the 3D cursor";
/* api callbacks */
ot->exec = armature_bone_primitive_add_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_string(ot->srna, "name", nullptr, MAXBONENAME, "Name", "Name of the newly created bone");
}
/* ********************** Subdivide *******************************/
/* Subdivide Operators:
* This group of operators all use the same 'exec' callback, but they are called
* through several different operators - a combined menu (which just calls the exec in the
* appropriate ways), and two separate ones.
*/
static int armature_subdivide_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
EditBone *newbone;
int cuts, i;
/* there may not be a number_cuts property defined (for 'simple' subdivide) */
cuts = RNA_int_get(op->ptr, "number_cuts");
/* loop over all editable bones */
CTX_DATA_BEGIN_WITH_ID (C, EditBone *, ebone, selected_editable_bones, bArmature *, arm) {
/* Keep track of the last bone in the editbone list. The newly created ones
* will be appended after this one. */
EditBone *last_bone_before_cutting = static_cast<EditBone *>(arm->edbo->last);
BLI_assert_msg(last_bone_before_cutting,
"If there is no bone before subdividing, which bone is being subdivided here?");
for (i = cuts + 1; i > 1; i--) {
/* compute cut ratio first */
float cutratio = 1.0f / float(i);
float cutratioI = 1.0f - cutratio;
float val1[3];
float val2[3];
float val3[3];
newbone = static_cast<EditBone *>(MEM_mallocN(sizeof(EditBone), "ebone subdiv"));
*newbone = *ebone;
BLI_addtail(arm->edbo, newbone);
/* calculate location of newbone->head */
copy_v3_v3(val1, ebone->head);
copy_v3_v3(val2, ebone->tail);
copy_v3_v3(val3, newbone->head);
val3[0] = val1[0] * cutratio + val2[0] * cutratioI;
val3[1] = val1[1] * cutratio + val2[1] * cutratioI;
val3[2] = val1[2] * cutratio + val2[2] * cutratioI;
copy_v3_v3(newbone->head, val3);
copy_v3_v3(newbone->tail, ebone->tail);
copy_v3_v3(ebone->tail, newbone->head);
newbone->rad_head = ((ebone->rad_head * cutratio) + (ebone->rad_tail * cutratioI));
ebone->rad_tail = newbone->rad_head;
newbone->flag |= BONE_CONNECTED;
newbone->prop = nullptr;
/* correct parent bones */
LISTBASE_FOREACH (EditBone *, tbone, arm->edbo) {
if (tbone->parent == ebone) {
tbone->parent = newbone;
}
}
newbone->parent = ebone;
/* Copy bone collection membership. */
BLI_duplicatelist(&newbone->bone_collections, &ebone->bone_collections);
}
/* Ensure the bones are uniquely named, in the right order to ensure "Bone" is subdivided into
* "Bone", "Bone.001", "Bone.002", etc. This has to be in the opposite order as the cuts in the
* code above.
*
* The code above cuts into fractions (for cuts=3 it cuts into 1/4, then 1/3, then 1/2), which
* means that it MUST be run in that order. Since the loop below also must run in the order it
* is now in, and that's the opposite order of the loop above, they cannot be combined.
*
* If the code above were refactored, it could just calculate the final bone length and create
* (N-1) bones of that length, which can then be done in any order. Then the code below can be
* integrated into the code above.
*/
ListBase new_bones;
new_bones.first = last_bone_before_cutting->next;
new_bones.last = static_cast<EditBone *>(arm->edbo->last);
LISTBASE_FOREACH_BACKWARD (EditBone *, newbone, &new_bones) {
ED_armature_ebone_unique_name(arm->edbo, newbone->name, newbone);
}
}
CTX_DATA_END;
/* NOTE: notifier might evolve. */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
DEG_id_tag_update(&obedit->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_edit_bone_tag(C);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_subdivide(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Subdivide";
ot->idname = "ARMATURE_OT_subdivide";
ot->description = "Break selected bones into chains of smaller bones";
/* api callbacks */
ot->exec = armature_subdivide_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties */
prop = RNA_def_int(ot->srna, "number_cuts", 1, 1, 1000, "Number of Cuts", "", 1, 10);
/* Avoid re-using last var because it can cause
* _very_ high poly meshes and annoy users (or worse crash) */
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}