tornavis/source/blender/editors/armature/armature_ops.cc

177 lines
6.6 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edarmature
*/
#include "RNA_access.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_armature.hh"
#include "ED_screen.hh"
#include "armature_intern.hh"
/* ************************** registration **********************************/
void ED_operatortypes_armature()
{
/* Both operators `ARMATURE_OT_*` and `POSE_OT_*` are registered here. */
/* EDIT ARMATURE */
WM_operatortype_append(ARMATURE_OT_bone_primitive_add);
WM_operatortype_append(ARMATURE_OT_align);
WM_operatortype_append(ARMATURE_OT_calculate_roll);
WM_operatortype_append(ARMATURE_OT_roll_clear);
WM_operatortype_append(ARMATURE_OT_switch_direction);
WM_operatortype_append(ARMATURE_OT_subdivide);
WM_operatortype_append(ARMATURE_OT_parent_set);
WM_operatortype_append(ARMATURE_OT_parent_clear);
WM_operatortype_append(ARMATURE_OT_select_all);
WM_operatortype_append(ARMATURE_OT_select_mirror);
WM_operatortype_append(ARMATURE_OT_select_more);
WM_operatortype_append(ARMATURE_OT_select_less);
WM_operatortype_append(ARMATURE_OT_select_hierarchy);
WM_operatortype_append(ARMATURE_OT_select_linked);
WM_operatortype_append(ARMATURE_OT_select_linked_pick);
WM_operatortype_append(ARMATURE_OT_select_similar);
WM_operatortype_append(ARMATURE_OT_shortest_path_pick);
WM_operatortype_append(ARMATURE_OT_delete);
WM_operatortype_append(ARMATURE_OT_dissolve);
WM_operatortype_append(ARMATURE_OT_duplicate);
WM_operatortype_append(ARMATURE_OT_symmetrize);
WM_operatortype_append(ARMATURE_OT_extrude);
WM_operatortype_append(ARMATURE_OT_hide);
WM_operatortype_append(ARMATURE_OT_reveal);
WM_operatortype_append(ARMATURE_OT_click_extrude);
WM_operatortype_append(ARMATURE_OT_fill);
WM_operatortype_append(ARMATURE_OT_separate);
WM_operatortype_append(ARMATURE_OT_split);
WM_operatortype_append(ARMATURE_OT_autoside_names);
WM_operatortype_append(ARMATURE_OT_flip_names);
WM_operatortype_append(ARMATURE_OT_collection_add);
WM_operatortype_append(ARMATURE_OT_collection_remove);
WM_operatortype_append(ARMATURE_OT_collection_move);
WM_operatortype_append(ARMATURE_OT_collection_assign);
WM_operatortype_append(ARMATURE_OT_collection_create_and_assign);
WM_operatortype_append(ARMATURE_OT_collection_unassign);
WM_operatortype_append(ARMATURE_OT_collection_unassign_named);
WM_operatortype_append(ARMATURE_OT_collection_select);
WM_operatortype_append(ARMATURE_OT_collection_deselect);
WM_operatortype_append(ARMATURE_OT_move_to_collection);
WM_operatortype_append(ARMATURE_OT_assign_to_collection);
/* POSE */
WM_operatortype_append(POSE_OT_hide);
WM_operatortype_append(POSE_OT_reveal);
WM_operatortype_append(POSE_OT_armature_apply);
WM_operatortype_append(POSE_OT_visual_transform_apply);
WM_operatortype_append(POSE_OT_rot_clear);
WM_operatortype_append(POSE_OT_loc_clear);
WM_operatortype_append(POSE_OT_scale_clear);
WM_operatortype_append(POSE_OT_transforms_clear);
WM_operatortype_append(POSE_OT_user_transforms_clear);
WM_operatortype_append(POSE_OT_copy);
WM_operatortype_append(POSE_OT_paste);
WM_operatortype_append(POSE_OT_select_all);
WM_operatortype_append(POSE_OT_select_parent);
WM_operatortype_append(POSE_OT_select_hierarchy);
WM_operatortype_append(POSE_OT_select_linked);
WM_operatortype_append(POSE_OT_select_linked_pick);
WM_operatortype_append(POSE_OT_select_constraint_target);
WM_operatortype_append(POSE_OT_select_grouped);
WM_operatortype_append(POSE_OT_select_mirror);
WM_operatortype_append(POSE_OT_paths_calculate);
WM_operatortype_append(POSE_OT_paths_update);
WM_operatortype_append(POSE_OT_paths_clear);
WM_operatortype_append(POSE_OT_paths_range_update);
WM_operatortype_append(POSE_OT_autoside_names);
WM_operatortype_append(POSE_OT_flip_names);
WM_operatortype_append(POSE_OT_rotation_mode_set);
WM_operatortype_append(POSE_OT_quaternions_flip);
WM_operatortype_append(POSE_OT_propagate);
/* POSELIB */
WM_operatortype_append(POSELIB_OT_apply_pose_asset);
WM_operatortype_append(POSELIB_OT_blend_pose_asset);
/* POSE SLIDING */
WM_operatortype_append(POSE_OT_push);
WM_operatortype_append(POSE_OT_relax);
WM_operatortype_append(POSE_OT_blend_with_rest);
WM_operatortype_append(POSE_OT_breakdown);
WM_operatortype_append(POSE_OT_blend_to_neighbors);
}
void ED_operatormacros_armature()
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot = WM_operatortype_append_macro(
"ARMATURE_OT_duplicate_move",
"Duplicate",
"Make copies of the selected bones within the same armature and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "ARMATURE_OT_duplicate");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
ot = WM_operatortype_append_macro("ARMATURE_OT_extrude_move",
"Extrude",
"Create new bones from the selected joints and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "ARMATURE_OT_extrude");
RNA_boolean_set(otmacro->ptr, "forked", false);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
/* XXX would it be nicer to just be able to have standard extrude_move,
* but set the forked property separate?
* that would require fixing a properties bug #19733. */
ot = WM_operatortype_append_macro("ARMATURE_OT_extrude_forked",
"Extrude Forked",
"Create new bones from the selected joints and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "ARMATURE_OT_extrude");
RNA_boolean_set(otmacro->ptr, "forked", true);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
}
void ED_keymap_armature(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
/* Armature ------------------------ */
/* only set in editmode armature, by space_view3d listener */
keymap = WM_keymap_ensure(keyconf, "Armature", SPACE_EMPTY, RGN_TYPE_WINDOW);
keymap->poll = ED_operator_editarmature;
/* Pose ------------------------ */
/* only set in posemode, by space_view3d listener */
keymap = WM_keymap_ensure(keyconf, "Pose", SPACE_EMPTY, RGN_TYPE_WINDOW);
keymap->poll = ED_operator_posemode;
}