tornavis/source/blender/editors/armature/editarmature_undo.cc

330 lines
10 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edarmature
*/
#include "MEM_guardedalloc.h"
#include "CLG_log.h"
#include "DNA_armature_types.h"
#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_array_utils.h"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_string.h"
#include "BKE_armature.hh"
#include "BKE_context.hh"
#include "BKE_idprop.hh"
#include "BKE_layer.hh"
#include "BKE_main.hh"
#include "BKE_object.hh"
#include "BKE_undo_system.hh"
#include "DEG_depsgraph.hh"
#include "ED_armature.hh"
#include "ED_object.hh"
#include "ED_undo.hh"
#include "ED_util.hh"
#include "ANIM_bone_collections.hh"
#include "WM_api.hh"
#include "WM_types.hh"
using namespace blender::animrig;
/** We only need this locally. */
static CLG_LogRef LOG = {"ed.undo.armature"};
/* Utility functions. */
/**
* Remaps edit-bone collection membership.
*
* This is intended to be used in combination with ED_armature_ebone_listbase_copy()
* and ANIM_bonecoll_listbase_copy() to make a full duplicate of both edit
* bones and collections together.
*/
static void remap_ebone_bone_collection_references(
ListBase /* EditBone */ *edit_bones,
const blender::Map<BoneCollection *, BoneCollection *> &bcoll_map)
{
LISTBASE_FOREACH (EditBone *, ebone, edit_bones) {
LISTBASE_FOREACH (BoneCollectionReference *, bcoll_ref, &ebone->bone_collections) {
bcoll_ref->bcoll = bcoll_map.lookup(bcoll_ref->bcoll);
}
}
}
/* -------------------------------------------------------------------- */
/** \name Undo Conversion
* \{ */
struct UndoArmature {
EditBone *act_edbone;
char active_collection_name[MAX_NAME];
ListBase /* EditBone */ ebones;
BoneCollection **collection_array;
int collection_array_num;
int collection_root_count;
size_t undo_size;
};
static void undoarm_to_editarm(UndoArmature *uarm, bArmature *arm)
{
/* Copy edit bones. */
ED_armature_ebone_listbase_free(arm->edbo, true);
ED_armature_ebone_listbase_copy(arm->edbo, &uarm->ebones, true);
/* Active bone. */
if (uarm->act_edbone) {
EditBone *ebone;
ebone = uarm->act_edbone;
arm->act_edbone = ebone->temp.ebone;
}
else {
arm->act_edbone = nullptr;
}
ED_armature_ebone_listbase_temp_clear(arm->edbo);
/* Before freeing the old bone collections, copy their 'expanded' flag. This
* flag is not supposed to be restored with any undo steps. */
bonecolls_copy_expanded_flag(blender::Span(uarm->collection_array, uarm->collection_array_num),
arm->collections_span());
/* Copy bone collections. */
ANIM_bonecoll_array_free(&arm->collection_array, &arm->collection_array_num, true);
auto bcoll_map = ANIM_bonecoll_array_copy_no_membership(&arm->collection_array,
&arm->collection_array_num,
uarm->collection_array,
uarm->collection_array_num,
true);
arm->collection_root_count = uarm->collection_root_count;
/* Always do a lookup-by-name and assignment. Even when the name of the active collection is
* still the same, the order may have changed and thus the index needs to be updated. */
BoneCollection *active_bcoll = ANIM_armature_bonecoll_get_by_name(arm,
uarm->active_collection_name);
ANIM_armature_bonecoll_active_set(arm, active_bcoll);
remap_ebone_bone_collection_references(arm->edbo, bcoll_map);
ANIM_armature_runtime_refresh(arm);
}
static void *undoarm_from_editarm(UndoArmature *uarm, bArmature *arm)
{
BLI_assert(BLI_array_is_zeroed(uarm, 1));
/* Copy edit bones. */
ED_armature_ebone_listbase_copy(&uarm->ebones, arm->edbo, false);
/* Active bone. */
if (arm->act_edbone) {
EditBone *ebone = arm->act_edbone;
uarm->act_edbone = ebone->temp.ebone;
}
ED_armature_ebone_listbase_temp_clear(&uarm->ebones);
/* Copy bone collections. */
auto bcoll_map = ANIM_bonecoll_array_copy_no_membership(&uarm->collection_array,
&uarm->collection_array_num,
arm->collection_array,
arm->collection_array_num,
false);
STRNCPY(uarm->active_collection_name, arm->active_collection_name);
uarm->collection_root_count = arm->collection_root_count;
/* Point the new edit bones at the new collections. */
remap_ebone_bone_collection_references(&uarm->ebones, bcoll_map);
/* Undo size.
* TODO: include size of ID-properties. */
uarm->undo_size = 0;
LISTBASE_FOREACH (EditBone *, ebone, &uarm->ebones) {
uarm->undo_size += sizeof(EditBone);
uarm->undo_size += sizeof(BoneCollectionReference) *
BLI_listbase_count(&ebone->bone_collections);
}
/* Size of the bone collections + the size of the pointers to those
* bone collections in the bone collection array. */
uarm->undo_size += (sizeof(BoneCollection) + sizeof(BoneCollection *)) *
uarm->collection_array_num;
return uarm;
}
static void undoarm_free_data(UndoArmature *uarm)
{
ED_armature_ebone_listbase_free(&uarm->ebones, false);
ANIM_bonecoll_array_free(&uarm->collection_array, &uarm->collection_array_num, false);
}
static Object *editarm_object_from_context(bContext *C)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *obedit = BKE_view_layer_edit_object_get(view_layer);
if (obedit && obedit->type == OB_ARMATURE) {
bArmature *arm = static_cast<bArmature *>(obedit->data);
if (arm->edbo != nullptr) {
return obedit;
}
}
return nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Implements ED Undo System
*
* \note This is similar for all edit-mode types.
* \{ */
struct ArmatureUndoStep_Elem {
ArmatureUndoStep_Elem *next, *prev;
UndoRefID_Object obedit_ref;
UndoArmature data;
};
struct ArmatureUndoStep {
UndoStep step;
/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
UndoRefID_Scene scene_ref;
ArmatureUndoStep_Elem *elems;
uint elems_len;
};
static bool armature_undosys_poll(bContext *C)
{
return editarm_object_from_context(C) != nullptr;
}
static bool armature_undosys_step_encode(bContext *C, Main *bmain, UndoStep *us_p)
{
ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
/* Important not to use the 3D view when getting objects because all objects
* outside of this list will be moved out of edit-mode when reading back undo steps. */
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
blender::Vector<Object *> objects = ED_undo_editmode_objects_from_view_layer(scene, view_layer);
us->scene_ref.ptr = scene;
us->elems = static_cast<ArmatureUndoStep_Elem *>(
MEM_callocN(sizeof(*us->elems) * objects.size(), __func__));
us->elems_len = objects.size();
for (uint i = 0; i < objects.size(); i++) {
Object *ob = objects[i];
ArmatureUndoStep_Elem *elem = &us->elems[i];
elem->obedit_ref.ptr = ob;
bArmature *arm = static_cast<bArmature *>(elem->obedit_ref.ptr->data);
undoarm_from_editarm(&elem->data, arm);
arm->needs_flush_to_id = 1;
us->step.data_size += elem->data.undo_size;
}
bmain->is_memfile_undo_flush_needed = true;
return true;
}
static void armature_undosys_step_decode(
bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir /*dir*/, bool /*is_final*/)
{
ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ED_undo_object_editmode_validate_scene_from_windows(
CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
ED_undo_object_editmode_restore_helper(
scene, view_layer, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
BLI_assert(BKE_object_is_in_editmode(us->elems[0].obedit_ref.ptr));
for (uint i = 0; i < us->elems_len; i++) {
ArmatureUndoStep_Elem *elem = &us->elems[i];
Object *obedit = elem->obedit_ref.ptr;
bArmature *arm = static_cast<bArmature *>(obedit->data);
if (arm->edbo == nullptr) {
/* Should never fail, may not crash but can give odd behavior. */
CLOG_ERROR(&LOG,
"name='%s', failed to enter edit-mode for object '%s', undo state invalid",
us_p->name,
obedit->id.name);
continue;
}
undoarm_to_editarm(&elem->data, arm);
arm->needs_flush_to_id = 1;
DEG_id_tag_update(&arm->id, ID_RECALC_GEOMETRY);
}
/* The first element is always active */
ED_undo_object_set_active_or_warn(
scene, view_layer, us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
/* Check after setting active (unless undoing into another scene). */
BLI_assert(armature_undosys_poll(C) || (scene != CTX_data_scene(C)));
bmain->is_memfile_undo_flush_needed = true;
WM_event_add_notifier(C, NC_GEOM | ND_DATA, nullptr);
}
static void armature_undosys_step_free(UndoStep *us_p)
{
ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
for (uint i = 0; i < us->elems_len; i++) {
ArmatureUndoStep_Elem *elem = &us->elems[i];
undoarm_free_data(&elem->data);
}
MEM_freeN(us->elems);
}
static void armature_undosys_foreach_ID_ref(UndoStep *us_p,
UndoTypeForEachIDRefFn foreach_ID_ref_fn,
void *user_data)
{
ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->scene_ref));
for (uint i = 0; i < us->elems_len; i++) {
ArmatureUndoStep_Elem *elem = &us->elems[i];
foreach_ID_ref_fn(user_data, ((UndoRefID *)&elem->obedit_ref));
}
}
void ED_armature_undosys_type(UndoType *ut)
{
ut->name = "Edit Armature";
ut->poll = armature_undosys_poll;
ut->step_encode = armature_undosys_step_encode;
ut->step_decode = armature_undosys_step_decode;
ut->step_free = armature_undosys_step_free;
ut->step_foreach_ID_ref = armature_undosys_foreach_ID_ref;
ut->flags = UNDOTYPE_FLAG_NEED_CONTEXT_FOR_ENCODE;
ut->step_size = sizeof(ArmatureUndoStep);
}
/** \} */