tornavis/source/blender/editors/armature/pose_edit.cc

846 lines
24 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edarmature
* Pose Mode API's and Operators for Pose Mode armatures.
*/
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math_vector.h"
#include "BLT_translation.hh"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_anim_visualization.h"
#include "BKE_armature.hh"
#include "BKE_context.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_object.hh"
#include "BKE_report.hh"
#include "DEG_depsgraph.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "RNA_prototypes.h"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_anim_api.hh"
#include "ED_armature.hh"
#include "ED_keyframing.hh"
#include "ED_object.hh"
#include "ED_screen.hh"
#include "ANIM_bone_collections.hh"
#include "ANIM_keyframing.hh"
#include "armature_intern.hh"
#undef DEBUG_TIME
#ifdef DEBUG_TIME
# include "BLI_time_utildefines.h"
#endif
using blender::Vector;
Object *ED_pose_object_from_context(bContext *C)
{
/* NOTE: matches logic with #ED_operator_posemode_context(). */
ScrArea *area = CTX_wm_area(C);
Object *ob;
/* Since this call may also be used from the buttons window,
* we need to check for where to get the object. */
if (area && area->spacetype == SPACE_PROPERTIES) {
ob = blender::ed::object::context_active_object(C);
}
else {
ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
}
return ob;
}
bool ED_object_posemode_enter_ex(Main *bmain, Object *ob)
{
BLI_assert(BKE_id_is_editable(bmain, &ob->id));
bool ok = false;
switch (ob->type) {
case OB_ARMATURE:
ob->restore_mode = ob->mode;
ob->mode |= OB_MODE_POSE;
/* Inform all evaluated versions that we changed the mode. */
DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_SYNC_TO_EVAL);
ok = true;
break;
default:
break;
}
return ok;
}
bool ED_object_posemode_enter(bContext *C, Object *ob)
{
ReportList *reports = CTX_wm_reports(C);
Main *bmain = CTX_data_main(C);
if (!BKE_id_is_editable(bmain, &ob->id)) {
BKE_report(reports, RPT_WARNING, "Cannot pose libdata");
return false;
}
bool ok = ED_object_posemode_enter_ex(bmain, ob);
if (ok) {
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, nullptr);
}
return ok;
}
bool ED_object_posemode_exit_ex(Main *bmain, Object *ob)
{
bool ok = false;
if (ob) {
ob->restore_mode = ob->mode;
ob->mode &= ~OB_MODE_POSE;
/* Inform all evaluated versions that we changed the mode. */
DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_SYNC_TO_EVAL);
ok = true;
}
return ok;
}
bool ED_object_posemode_exit(bContext *C, Object *ob)
{
Main *bmain = CTX_data_main(C);
bool ok = ED_object_posemode_exit_ex(bmain, ob);
if (ok) {
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, nullptr);
}
return ok;
}
/* ********************************************** */
/* Motion Paths */
static eAnimvizCalcRange pose_path_convert_range(ePosePathCalcRange range)
{
switch (range) {
case POSE_PATH_CALC_RANGE_CURRENT_FRAME:
return ANIMVIZ_CALC_RANGE_CURRENT_FRAME;
case POSE_PATH_CALC_RANGE_CHANGED:
return ANIMVIZ_CALC_RANGE_CHANGED;
case POSE_PATH_CALC_RANGE_FULL:
return ANIMVIZ_CALC_RANGE_FULL;
}
return ANIMVIZ_CALC_RANGE_FULL;
}
void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob, ePosePathCalcRange range)
{
/* Transform doesn't always have context available to do update. */
if (C == nullptr) {
return;
}
Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Depsgraph *depsgraph;
bool free_depsgraph = false;
ListBase targets = {nullptr, nullptr};
/* set flag to force recalc, then grab the relevant bones to target */
ob->pose->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
/* recalculate paths, then free */
#ifdef DEBUG_TIME
TIMEIT_START(pose_path_calc);
#endif
/* For a single frame update it's faster to re-use existing dependency graph and avoid overhead
* of building all the relations and so on for a temporary one. */
if (range == POSE_PATH_CALC_RANGE_CURRENT_FRAME) {
/* NOTE: Dependency graph will be evaluated at all the frames, but we first need to access some
* nested pointers, like animation data. */
depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
free_depsgraph = false;
}
else {
depsgraph = animviz_depsgraph_build(bmain, scene, view_layer, &targets);
free_depsgraph = true;
}
animviz_calc_motionpaths(
depsgraph, bmain, scene, &targets, pose_path_convert_range(range), !free_depsgraph);
#ifdef DEBUG_TIME
TIMEIT_END(pose_path_calc);
#endif
BLI_freelistN(&targets);
if (range != POSE_PATH_CALC_RANGE_CURRENT_FRAME) {
/* Tag armature object for copy-on-eval - so paths will draw/redraw.
* For currently frame only we update evaluated object directly. */
DEG_id_tag_update(&ob->id, ID_RECALC_SYNC_TO_EVAL);
}
/* Free temporary depsgraph. */
if (free_depsgraph) {
DEG_graph_free(depsgraph);
}
}
/* show popup to determine settings */
static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
if (ELEM(nullptr, ob, ob->pose)) {
return OPERATOR_CANCELLED;
}
/* set default settings from existing/stored settings */
{
bAnimVizSettings *avs = &ob->pose->avs;
PointerRNA avs_ptr = RNA_pointer_create(nullptr, &RNA_AnimVizMotionPaths, avs);
RNA_enum_set(op->ptr, "display_type", RNA_enum_get(&avs_ptr, "type"));
RNA_enum_set(op->ptr, "range", RNA_enum_get(&avs_ptr, "range"));
RNA_enum_set(op->ptr, "bake_location", RNA_enum_get(&avs_ptr, "bake_location"));
}
/* show popup dialog to allow editing of range... */
/* FIXME: hard-coded dimensions here are just arbitrary. */
return WM_operator_props_dialog_popup(
C, op, 270, IFACE_("Calculate Paths for the Selected Bones"), IFACE_("Calculate"));
}
/**
* For the object with pose/action: create path curves for selected bones
* This recalculates the WHOLE path within the `pchan->pathsf` and `pchan->pathef` range.
*/
static int pose_calculate_paths_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
Scene *scene = CTX_data_scene(C);
if (ELEM(nullptr, ob, ob->pose)) {
return OPERATOR_CANCELLED;
}
/* grab baking settings from operator settings */
{
bAnimVizSettings *avs = &ob->pose->avs;
avs->path_type = RNA_enum_get(op->ptr, "display_type");
avs->path_range = RNA_enum_get(op->ptr, "range");
animviz_motionpath_compute_range(ob, scene);
PointerRNA avs_ptr = RNA_pointer_create(nullptr, &RNA_AnimVizMotionPaths, avs);
RNA_enum_set(&avs_ptr, "bake_location", RNA_enum_get(op->ptr, "bake_location"));
}
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones_from_active_object) {
/* verify makes sure that the selected bone has a bone with the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, pchan);
}
CTX_DATA_END;
#ifdef DEBUG_TIME
TIMEIT_START(recalc_pose_paths);
#endif
/* Calculate the bones that now have motion-paths. */
/* TODO: only make for the selected bones? */
ED_pose_recalculate_paths(C, scene, ob, POSE_PATH_CALC_RANGE_FULL);
#ifdef DEBUG_TIME
TIMEIT_END(recalc_pose_paths);
#endif
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_calculate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Calculate Bone Paths";
ot->idname = "POSE_OT_paths_calculate";
ot->description = "Calculate paths for the selected bones";
/* api callbacks */
ot->invoke = pose_calculate_paths_invoke;
ot->exec = pose_calculate_paths_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_enum(ot->srna,
"display_type",
rna_enum_motionpath_display_type_items,
MOTIONPATH_TYPE_RANGE,
"Display type",
"");
RNA_def_enum(ot->srna,
"range",
rna_enum_motionpath_range_items,
MOTIONPATH_RANGE_SCENE,
"Computation Range",
"");
RNA_def_enum(ot->srna,
"bake_location",
rna_enum_motionpath_bake_location_items,
MOTIONPATH_BAKE_HEADS,
"Bake Location",
"Which point on the bones is used when calculating paths");
}
/* --------- */
static bool pose_update_paths_poll(bContext *C)
{
if (ED_operator_posemode_exclusive(C)) {
Object *ob = CTX_data_active_object(C);
return (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
return false;
}
static int pose_update_paths_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
Scene *scene = CTX_data_scene(C);
if (ELEM(nullptr, ob, scene)) {
return OPERATOR_CANCELLED;
}
animviz_motionpath_compute_range(ob, scene);
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones_from_active_object) {
animviz_verify_motionpaths(op->reports, scene, ob, pchan);
}
CTX_DATA_END;
/* Calculate the bones that now have motion-paths. */
/* TODO: only make for the selected bones? */
ED_pose_recalculate_paths(C, scene, ob, POSE_PATH_CALC_RANGE_FULL);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Bone Paths";
ot->idname = "POSE_OT_paths_update";
ot->description = "Recalculate paths for bones that already have them";
/* api callbacks */
ot->exec = pose_update_paths_exec;
ot->poll = pose_update_paths_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* --------- */
/* for the object with pose/action: clear path curves for selected bones only */
static void ED_pose_clear_paths(Object *ob, bool only_selected)
{
bool skipped = false;
if (ELEM(nullptr, ob, ob->pose)) {
return;
}
/* free the motionpath blocks for all bones - This is easier for users to quickly clear all */
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
if (pchan->mpath) {
if ((only_selected == false) || ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))) {
animviz_free_motionpath(pchan->mpath);
pchan->mpath = nullptr;
}
else {
skipped = true;
}
}
}
/* if nothing was skipped, there should be no paths left! */
if (skipped == false) {
ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
}
/* tag armature object for copy-on-eval - so removed paths don't still show */
DEG_id_tag_update(&ob->id, ID_RECALC_SYNC_TO_EVAL);
}
/* Operator callback - wrapper for the back-end function. */
static int pose_clear_paths_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
/* only continue if there's an object */
if (ELEM(nullptr, ob, ob->pose)) {
return OPERATOR_CANCELLED;
}
/* use the backend function for this */
ED_pose_clear_paths(ob, only_selected);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
static std::string pose_clear_paths_description(bContext * /*C*/,
wmOperatorType * /*ot*/,
PointerRNA *ptr)
{
const bool only_selected = RNA_boolean_get(ptr, "only_selected");
if (only_selected) {
return TIP_("Clear motion paths of selected bones");
}
return TIP_("Clear motion paths of all bones");
}
void POSE_OT_paths_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Bone Paths";
ot->idname = "POSE_OT_paths_clear";
/* api callbacks */
ot->exec = pose_clear_paths_exec;
ot->poll = ED_operator_posemode_exclusive;
ot->get_description = pose_clear_paths_description;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna,
"only_selected",
false,
"Only Selected",
"Only clear motion paths of selected bones");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
}
/* --------- */
static int pose_update_paths_range_exec(bContext *C, wmOperator * /*op*/)
{
Scene *scene = CTX_data_scene(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
if (ELEM(nullptr, scene, ob, ob->pose)) {
return OPERATOR_CANCELLED;
}
/* use Preview Range or Full Frame Range - whichever is in use */
ob->pose->avs.path_sf = PSFRA;
ob->pose->avs.path_ef = PEFRA;
/* tag for updates */
DEG_id_tag_update(&ob->id, ID_RECALC_SYNC_TO_EVAL);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_range_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Range from Scene";
ot->idname = "POSE_OT_paths_range_update";
ot->description = "Update frame range for motion paths from the Scene's current frame range";
/* callbacks */
ot->exec = pose_update_paths_range_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
static int pose_flip_names_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers");
FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob) {
bArmature *arm = static_cast<bArmature *>(ob->data);
ListBase bones_names = {nullptr};
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob, pchan) {
BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
}
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
ED_armature_bones_flip_names(bmain, arm, &bones_names, do_strip_numbers);
BLI_freelistN(&bones_names);
/* since we renamed stuff... */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
/* NOTE: notifier might evolve. */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
}
FOREACH_OBJECT_IN_MODE_END;
return OPERATOR_FINISHED;
}
void POSE_OT_flip_names(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Names";
ot->idname = "POSE_OT_flip_names";
ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones";
/* api callbacks */
ot->exec = pose_flip_names_exec;
ot->poll = ED_operator_posemode_local;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna,
"do_strip_numbers",
false,
"Strip Numbers",
"Try to remove right-most dot-number from flipped names.\n"
"Warning: May result in incoherent naming in some cases");
}
/* ------------------ */
static int pose_autoside_names_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
char newname[MAXBONENAME];
short axis = RNA_enum_get(op->ptr, "axis");
Object *ob_prev = nullptr;
/* loop through selected bones, auto-naming them */
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
bArmature *arm = static_cast<bArmature *>(ob->data);
STRNCPY(newname, pchan->name);
if (bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis])) {
ED_armature_bone_rename(bmain, arm, pchan->name, newname);
}
if (ob_prev != ob) {
/* since we renamed stuff... */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
/* NOTE: notifier might evolve. */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
ob_prev = ob;
}
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void POSE_OT_autoside_names(wmOperatorType *ot)
{
static const EnumPropertyItem axis_items[] = {
{0, "XAXIS", 0, "X-Axis", "Left/Right"},
{1, "YAXIS", 0, "Y-Axis", "Front/Back"},
{2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"},
{0, nullptr, 0, nullptr, nullptr},
};
/* identifiers */
ot->name = "Auto-Name by Axis";
ot->idname = "POSE_OT_autoside_names";
ot->description =
"Automatically renames the selected bones according to which side of the target axis they "
"fall on";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = pose_autoside_names_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* settings */
ot->prop = RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Axis to tag names with");
}
/* ********************************************** */
static int pose_bone_rotmode_exec(bContext *C, wmOperator *op)
{
const int mode = RNA_enum_get(op->ptr, "type");
Object *prev_ob = nullptr;
/* Set rotation mode of selected bones. */
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, selected_pose_bones, Object *, ob) {
/* use API Method for conversions... */
BKE_rotMode_change_values(
pchan->quat, pchan->eul, pchan->rotAxis, &pchan->rotAngle, pchan->rotmode, short(mode));
/* finally, set the new rotation type */
pchan->rotmode = mode;
if (prev_ob != ob) {
/* Notifiers and updates. */
DEG_id_tag_update((ID *)ob, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
prev_ob = ob;
}
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void POSE_OT_rotation_mode_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Rotation Mode";
ot->idname = "POSE_OT_rotation_mode_set";
ot->description = "Set the rotation representation used by selected bones";
/* callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = pose_bone_rotmode_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(
ot->srna, "type", rna_enum_object_rotation_mode_items, 0, "Rotation Mode", "");
}
/* ********************************************** */
/* Show/Hide Bones */
static int hide_pose_bone_fn(Object *ob, Bone *bone, void *ptr)
{
bArmature *arm = static_cast<bArmature *>(ob->data);
const bool hide_select = bool(POINTER_AS_INT(ptr));
int count = 0;
if (ANIM_bone_in_visible_collection(arm, bone)) {
if (((bone->flag & BONE_SELECTED) != 0) == hide_select) {
bone->flag |= BONE_HIDDEN_P;
/* only needed when 'hide_select' is true, but harmless. */
bone->flag &= ~BONE_SELECTED;
if (arm->act_bone == bone) {
arm->act_bone = nullptr;
}
count += 1;
}
}
return count;
}
/* active object is armature in posemode, poll checked */
static int pose_hide_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Object *> objects = BKE_object_pose_array_get_unique(scene, view_layer, CTX_wm_view3d(C));
bool changed_multi = false;
const int hide_select = !RNA_boolean_get(op->ptr, "unselected");
void *hide_select_p = POINTER_FROM_INT(hide_select);
for (Object *ob_iter : objects) {
bArmature *arm = static_cast<bArmature *>(ob_iter->data);
bool changed = bone_looper(ob_iter,
static_cast<Bone *>(arm->bonebase.first),
hide_select_p,
hide_pose_bone_fn) != 0;
if (changed) {
changed_multi = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
DEG_id_tag_update(&arm->id, ID_RECALC_SYNC_TO_EVAL);
}
}
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void POSE_OT_hide(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Selected";
ot->idname = "POSE_OT_hide";
ot->description = "Tag selected bones to not be visible in Pose Mode";
/* api callbacks */
ot->exec = pose_hide_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_boolean(ot->srna, "unselected", false, "Unselected", "");
}
static int show_pose_bone_cb(Object *ob, Bone *bone, void *data)
{
const bool select = POINTER_AS_INT(data);
bArmature *arm = static_cast<bArmature *>(ob->data);
int count = 0;
if (ANIM_bone_in_visible_collection(arm, bone)) {
if (bone->flag & BONE_HIDDEN_P) {
if (!(bone->flag & BONE_UNSELECTABLE)) {
SET_FLAG_FROM_TEST(bone->flag, select, BONE_SELECTED);
}
bone->flag &= ~BONE_HIDDEN_P;
count += 1;
}
}
return count;
}
/* active object is armature in posemode, poll checked */
static int pose_reveal_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Vector<Object *> objects = BKE_object_pose_array_get_unique(scene, view_layer, CTX_wm_view3d(C));
bool changed_multi = false;
const bool select = RNA_boolean_get(op->ptr, "select");
void *select_p = POINTER_FROM_INT(select);
for (Object *ob_iter : objects) {
bArmature *arm = static_cast<bArmature *>(ob_iter->data);
bool changed = bone_looper(
ob_iter, static_cast<Bone *>(arm->bonebase.first), select_p, show_pose_bone_cb);
if (changed) {
changed_multi = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob_iter);
DEG_id_tag_update(&arm->id, ID_RECALC_SYNC_TO_EVAL);
}
}
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void POSE_OT_reveal(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Reveal Selected";
ot->idname = "POSE_OT_reveal";
ot->description = "Reveal all bones hidden in Pose Mode";
/* api callbacks */
ot->exec = pose_reveal_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "select", true, "Select", "");
}
/* ********************************************** */
/* Flip Quats */
static int pose_flip_quats_exec(bContext *C, wmOperator * /*op*/)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *ks = ANIM_builtin_keyingset_get_named(ANIM_KS_LOC_ROT_SCALE_ID);
bool changed_multi = false;
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
bool changed = false;
/* loop through all selected pchans, flipping and keying (as needed) */
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan) {
/* only if bone is using quaternion rotation */
if (pchan->rotmode == ROT_MODE_QUAT) {
changed = true;
/* quaternions have 720 degree range */
negate_v4(pchan->quat);
blender::animrig::autokeyframe_pchan(C, scene, ob_iter, pchan, ks);
}
}
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
if (changed) {
changed_multi = true;
/* notifiers and updates */
DEG_id_tag_update(&ob_iter->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob_iter);
}
}
FOREACH_OBJECT_IN_MODE_END;
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void POSE_OT_quaternions_flip(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Quats";
ot->idname = "POSE_OT_quaternions_flip";
ot->description =
"Flip quaternion values to achieve desired rotations, while maintaining the same "
"orientations";
/* callbacks */
ot->exec = pose_flip_quats_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}