tornavis/source/blender/editors/sculpt_paint/curves_sculpt_smooth.cc

261 lines
9.9 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_brush.hh"
#include "BKE_context.hh"
#include "BKE_crazyspace.hh"
#include "ED_screen.hh"
#include "ED_view3d.hh"
#include "DEG_depsgraph.hh"
#include "DNA_brush_types.h"
#include "WM_api.hh"
#include "BLI_enumerable_thread_specific.hh"
#include "BLI_task.hh"
#include "curves_sculpt_intern.hh"
namespace blender::ed::sculpt_paint {
class SmoothOperation : public CurvesSculptStrokeOperation {
private:
/** Only used when a 3D brush is used. */
CurvesBrush3D brush_3d_;
friend struct SmoothOperationExecutor;
public:
void on_stroke_extended(const bContext &C, const StrokeExtension &stroke_extension) override;
};
/**
* Utility class that actually executes the update when the stroke is updated. That's useful
* because it avoids passing a very large number of parameters between functions.
*/
struct SmoothOperationExecutor {
SmoothOperation *self_ = nullptr;
CurvesSculptCommonContext ctx_;
Object *object_ = nullptr;
Curves *curves_id_ = nullptr;
CurvesGeometry *curves_ = nullptr;
VArray<float> point_factors_;
IndexMaskMemory selected_curve_memory_;
IndexMask curve_selection_;
const CurvesSculpt *curves_sculpt_ = nullptr;
const Brush *brush_ = nullptr;
float brush_radius_base_re_;
float brush_radius_factor_;
float brush_strength_;
float2 brush_pos_re_;
CurvesSurfaceTransforms transforms_;
SmoothOperationExecutor(const bContext &C) : ctx_(C) {}
void execute(SmoothOperation &self, const bContext &C, const StrokeExtension &stroke_extension)
{
UNUSED_VARS(C, stroke_extension);
self_ = &self;
object_ = CTX_data_active_object(&C);
curves_id_ = static_cast<Curves *>(object_->data);
curves_ = &curves_id_->geometry.wrap();
if (curves_->curves_num() == 0) {
return;
}
curves_sculpt_ = ctx_.scene->toolsettings->curves_sculpt;
brush_ = BKE_paint_brush_for_read(&curves_sculpt_->paint);
brush_radius_base_re_ = BKE_brush_size_get(ctx_.scene, brush_);
brush_radius_factor_ = brush_radius_factor(*brush_, stroke_extension);
brush_strength_ = brush_strength_get(*ctx_.scene, *brush_, stroke_extension);
brush_pos_re_ = stroke_extension.mouse_position;
point_factors_ = *curves_->attributes().lookup_or_default<float>(
".selection", bke::AttrDomain::Point, 1.0f);
curve_selection_ = curves::retrieve_selected_curves(*curves_id_, selected_curve_memory_);
transforms_ = CurvesSurfaceTransforms(*object_, curves_id_->surface);
const eBrushFalloffShape falloff_shape = eBrushFalloffShape(brush_->falloff_shape);
if (stroke_extension.is_first) {
if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
self.brush_3d_ = *sample_curves_3d_brush(*ctx_.depsgraph,
*ctx_.region,
*ctx_.v3d,
*ctx_.rv3d,
*object_,
brush_pos_re_,
brush_radius_base_re_);
}
}
Array<float> point_smooth_factors(curves_->points_num(), 0.0f);
if (falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
this->find_projected_smooth_factors_with_symmetry(point_smooth_factors);
}
else if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
this->find_spherical_smooth_factors_with_symmetry(point_smooth_factors);
}
else {
BLI_assert_unreachable();
}
this->smooth(point_smooth_factors);
curves_->tag_positions_changed();
DEG_id_tag_update(&curves_id_->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, &curves_id_->id);
ED_region_tag_redraw(ctx_.region);
}
void find_projected_smooth_factors_with_symmetry(MutableSpan<float> r_point_smooth_factors)
{
const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms(
eCurvesSymmetryType(curves_id_->symmetry));
for (const float4x4 &brush_transform : symmetry_brush_transforms) {
this->find_projected_smooth_factors(brush_transform, r_point_smooth_factors);
}
}
void find_projected_smooth_factors(const float4x4 &brush_transform,
MutableSpan<float> r_point_smooth_factors)
{
const float4x4 brush_transform_inv = math::invert(brush_transform);
const float brush_radius_re = brush_radius_base_re_ * brush_radius_factor_;
const float brush_radius_sq_re = pow2f(brush_radius_re);
const float4x4 projection = ED_view3d_ob_project_mat_get(ctx_.rv3d, object_);
const bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_curves_deformation(*ctx_.depsgraph, *object_);
const OffsetIndices points_by_curve = curves_->points_by_curve();
curve_selection_.foreach_index(GrainSize(256), [&](const int curve_i) {
const IndexRange points = points_by_curve[curve_i];
for (const int point_i : points) {
const float3 &pos_cu = math::transform_point(brush_transform_inv,
deformation.positions[point_i]);
const float2 pos_re = ED_view3d_project_float_v2_m4(ctx_.region, pos_cu, projection);
const float dist_to_brush_sq_re = math::distance_squared(pos_re, brush_pos_re_);
if (dist_to_brush_sq_re > brush_radius_sq_re) {
continue;
}
const float dist_to_brush_re = std::sqrt(dist_to_brush_sq_re);
const float radius_falloff = BKE_brush_curve_strength(
brush_, dist_to_brush_re, brush_radius_re);
/* Used to make the brush easier to use. Otherwise a strength of 1 would be way too
* large. */
const float weight_factor = 0.1f;
const float weight = weight_factor * brush_strength_ * radius_falloff *
point_factors_[point_i];
math::max_inplace(r_point_smooth_factors[point_i], weight);
}
});
}
void find_spherical_smooth_factors_with_symmetry(MutableSpan<float> r_point_smooth_factors)
{
float3 brush_pos_wo;
ED_view3d_win_to_3d(
ctx_.v3d,
ctx_.region,
math::transform_point(transforms_.curves_to_world, self_->brush_3d_.position_cu),
brush_pos_re_,
brush_pos_wo);
const float3 brush_pos_cu = math::transform_point(transforms_.world_to_curves, brush_pos_wo);
const float brush_radius_cu = self_->brush_3d_.radius_cu * brush_radius_factor_;
const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms(
eCurvesSymmetryType(curves_id_->symmetry));
for (const float4x4 &brush_transform : symmetry_brush_transforms) {
this->find_spherical_smooth_factors(math::transform_point(brush_transform, brush_pos_cu),
brush_radius_cu,
r_point_smooth_factors);
}
}
void find_spherical_smooth_factors(const float3 &brush_pos_cu,
const float brush_radius_cu,
MutableSpan<float> r_point_smooth_factors)
{
const float brush_radius_sq_cu = pow2f(brush_radius_cu);
const bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_curves_deformation(*ctx_.depsgraph, *object_);
const OffsetIndices points_by_curve = curves_->points_by_curve();
curve_selection_.foreach_index(GrainSize(256), [&](const int curve_i) {
const IndexRange points = points_by_curve[curve_i];
for (const int point_i : points) {
const float3 &pos_cu = deformation.positions[point_i];
const float dist_to_brush_sq_cu = math::distance_squared(pos_cu, brush_pos_cu);
if (dist_to_brush_sq_cu > brush_radius_sq_cu) {
continue;
}
const float dist_to_brush_cu = std::sqrt(dist_to_brush_sq_cu);
const float radius_falloff = BKE_brush_curve_strength(
brush_, dist_to_brush_cu, brush_radius_cu);
/* Used to make the brush easier to use. Otherwise a strength of 1 would be way too
* large. */
const float weight_factor = 0.1f;
const float weight = weight_factor * brush_strength_ * radius_falloff *
point_factors_[point_i];
math::max_inplace(r_point_smooth_factors[point_i], weight);
}
});
}
void smooth(const Span<float> point_smooth_factors)
{
const OffsetIndices points_by_curve = curves_->points_by_curve();
MutableSpan<float3> positions = curves_->positions_for_write();
curve_selection_.foreach_segment(GrainSize(256), [&](const IndexMaskSegment segment) {
Vector<float3> old_positions;
for (const int curve_i : segment) {
const IndexRange points = points_by_curve[curve_i];
old_positions.clear();
old_positions.extend(positions.slice(points));
for (const int i : IndexRange(points.size()).drop_front(1).drop_back(1)) {
const int point_i = points[i];
const float smooth_factor = point_smooth_factors[point_i];
if (smooth_factor == 0.0f) {
continue;
}
/* Move towards the middle of the neighboring points. */
const float3 old_pos = old_positions[i];
const float3 &prev_pos = old_positions[i - 1];
const float3 &next_pos = old_positions[i + 1];
const float3 goal_pos = math::midpoint(prev_pos, next_pos);
const float3 new_pos = math::interpolate(old_pos, goal_pos, smooth_factor);
positions[point_i] = new_pos;
}
}
});
}
};
void SmoothOperation::on_stroke_extended(const bContext &C,
const StrokeExtension &stroke_extension)
{
SmoothOperationExecutor executor{C};
executor.execute(*this, C, stroke_extension);
}
std::unique_ptr<CurvesSculptStrokeOperation> new_smooth_operation()
{
return std::make_unique<SmoothOperation>();
}
} // namespace blender::ed::sculpt_paint