tornavis/source/blender/editors/sculpt_paint/paint_image_ops_paint.cc

529 lines
16 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edsculpt
* \brief Painting operator to paint in 2D and 3D.
*/
#include "DNA_brush_types.h"
#include "DNA_color_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "BLI_math_color.h"
#include "BKE_brush.hh"
#include "BKE_context.hh"
#include "BKE_layer.hh"
#include "BKE_paint.hh"
#include "BKE_undo_system.hh"
#include "ED_paint.hh"
#include "ED_view3d.hh"
#include "GPU_immediate.hh"
#include "GPU_state.hh"
#include "MEM_guardedalloc.h"
#include "RNA_access.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "ED_image.hh"
#include "paint_intern.hh"
namespace blender::ed::sculpt_paint::image::ops::paint {
/**
* Interface to use the same painting operator for 3D and 2D painting. Interface removes the
* differences between the actual calls that are being performed.
*/
class AbstractPaintMode {
public:
virtual ~AbstractPaintMode() = default;
virtual void *paint_new_stroke(
bContext *C, wmOperator *op, Object *ob, const float mouse[2], int mode) = 0;
virtual void paint_stroke(bContext *C,
void *stroke_handle,
float prev_mouse[2],
float mouse[2],
int eraser,
float pressure,
float distance,
float size) = 0;
virtual void paint_stroke_redraw(const bContext *C, void *stroke_handle, bool final) = 0;
virtual void paint_stroke_done(void *stroke_handle) = 0;
virtual void paint_gradient_fill(const bContext *C,
const Scene *scene,
Brush *brush,
PaintStroke *stroke,
void *stroke_handle,
float mouse_start[2],
float mouse_end[2]) = 0;
virtual void paint_bucket_fill(const bContext *C,
const Scene *scene,
Brush *brush,
PaintStroke *stroke,
void *stroke_handle,
float mouse_start[2],
float mouse_end[2]) = 0;
};
class ImagePaintMode : public AbstractPaintMode {
public:
void *paint_new_stroke(
bContext *C, wmOperator *op, Object * /*ob*/, const float /*mouse*/[2], int mode) override
{
return paint_2d_new_stroke(C, op, mode);
}
void paint_stroke(bContext * /*C*/,
void *stroke_handle,
float prev_mouse[2],
float mouse[2],
int eraser,
float pressure,
float distance,
float size) override
{
paint_2d_stroke(stroke_handle, prev_mouse, mouse, eraser, pressure, distance, size);
}
void paint_stroke_redraw(const bContext *C, void *stroke_handle, bool final) override
{
paint_2d_redraw(C, stroke_handle, final);
}
void paint_stroke_done(void *stroke_handle) override
{
paint_2d_stroke_done(stroke_handle);
}
void paint_gradient_fill(const bContext *C,
const Scene * /*scene*/,
Brush *brush,
PaintStroke * /*stroke*/,
void *stroke_handle,
float mouse_start[2],
float mouse_end[2]) override
{
paint_2d_gradient_fill(C, brush, mouse_start, mouse_end, stroke_handle);
}
void paint_bucket_fill(const bContext *C,
const Scene *scene,
Brush *brush,
PaintStroke *stroke,
void *stroke_handle,
float mouse_start[2],
float mouse_end[2]) override
{
float color[3];
if (paint_stroke_inverted(stroke)) {
srgb_to_linearrgb_v3_v3(color, BKE_brush_secondary_color_get(scene, brush));
}
else {
srgb_to_linearrgb_v3_v3(color, BKE_brush_color_get(scene, brush));
}
paint_2d_bucket_fill(C, color, brush, mouse_start, mouse_end, stroke_handle);
}
};
class ProjectionPaintMode : public AbstractPaintMode {
public:
void *paint_new_stroke(
bContext *C, wmOperator * /*op*/, Object *ob, const float mouse[2], int mode) override
{
return paint_proj_new_stroke(C, ob, mouse, mode);
}
void paint_stroke(bContext *C,
void *stroke_handle,
float prev_mouse[2],
float mouse[2],
int eraser,
float pressure,
float distance,
float size) override
{
paint_proj_stroke(C, stroke_handle, prev_mouse, mouse, eraser, pressure, distance, size);
};
void paint_stroke_redraw(const bContext *C, void *stroke_handle, bool final) override
{
paint_proj_redraw(C, stroke_handle, final);
}
void paint_stroke_done(void *stroke_handle) override
{
paint_proj_stroke_done(stroke_handle);
}
void paint_gradient_fill(const bContext *C,
const Scene *scene,
Brush *brush,
PaintStroke *stroke,
void *stroke_handle,
float mouse_start[2],
float mouse_end[2]) override
{
paint_fill(C, scene, brush, stroke, stroke_handle, mouse_start, mouse_end);
}
void paint_bucket_fill(const bContext *C,
const Scene *scene,
Brush *brush,
PaintStroke *stroke,
void *stroke_handle,
float mouse_start[2],
float mouse_end[2]) override
{
paint_fill(C, scene, brush, stroke, stroke_handle, mouse_start, mouse_end);
}
private:
void paint_fill(const bContext *C,
const Scene *scene,
Brush *brush,
PaintStroke *stroke,
void *stroke_handle,
float mouse_start[2],
float mouse_end[2])
{
paint_proj_stroke(C,
stroke_handle,
mouse_start,
mouse_end,
paint_stroke_flipped(stroke),
1.0,
0.0,
BKE_brush_size_get(scene, brush));
/* two redraws, one for GPU update, one for notification */
paint_proj_redraw(C, stroke_handle, false);
paint_proj_redraw(C, stroke_handle, true);
}
};
struct PaintOperation {
AbstractPaintMode *mode = nullptr;
void *stroke_handle = nullptr;
float prevmouse[2] = {0.0f, 0.0f};
float startmouse[2] = {0.0f, 0.0f};
double starttime = 0.0;
wmPaintCursor *cursor = nullptr;
ViewContext vc = {nullptr};
PaintOperation() = default;
~PaintOperation()
{
MEM_delete(mode);
mode = nullptr;
if (cursor) {
WM_paint_cursor_end(cursor);
cursor = nullptr;
}
}
};
static void gradient_draw_line(bContext * /*C*/, int x, int y, void *customdata)
{
PaintOperation *pop = (PaintOperation *)customdata;
if (pop) {
GPU_line_smooth(true);
GPU_blend(GPU_BLEND_ALPHA);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
ARegion *region = pop->vc.region;
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
GPU_line_width(4.0);
immUniformColor4ub(0, 0, 0, 255);
immBegin(GPU_PRIM_LINES, 2);
immVertex2i(pos, x, y);
immVertex2i(
pos, pop->startmouse[0] + region->winrct.xmin, pop->startmouse[1] + region->winrct.ymin);
immEnd();
GPU_line_width(2.0);
immUniformColor4ub(255, 255, 255, 255);
immBegin(GPU_PRIM_LINES, 2);
immVertex2i(pos, x, y);
immVertex2i(
pos, pop->startmouse[0] + region->winrct.xmin, pop->startmouse[1] + region->winrct.ymin);
immEnd();
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
GPU_line_smooth(false);
}
}
static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const float mouse[2])
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *settings = scene->toolsettings;
PaintOperation *pop = MEM_new<PaintOperation>("PaintOperation"); /* caller frees */
Brush *brush = BKE_paint_brush(&settings->imapaint.paint);
int mode = RNA_enum_get(op->ptr, "mode");
pop->vc = ED_view3d_viewcontext_init(C, depsgraph);
copy_v2_v2(pop->prevmouse, mouse);
copy_v2_v2(pop->startmouse, mouse);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
/* initialize from context */
if (CTX_wm_region_view3d(C)) {
bool uvs, mat, tex, stencil;
if (!ED_paint_proj_mesh_data_check(scene, ob, &uvs, &mat, &tex, &stencil)) {
ED_paint_data_warning(op->reports, uvs, mat, tex, stencil);
MEM_delete(pop);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
return nullptr;
}
pop->mode = MEM_new<ProjectionPaintMode>("ProjectionPaintMode");
}
else {
pop->mode = MEM_new<ImagePaintMode>("ImagePaintMode");
}
pop->stroke_handle = pop->mode->paint_new_stroke(C, op, ob, mouse, mode);
if (!pop->stroke_handle) {
MEM_delete(pop);
return nullptr;
}
if ((brush->imagepaint_tool == PAINT_TOOL_FILL) && (brush->flag & BRUSH_USE_GRADIENT)) {
pop->cursor = WM_paint_cursor_activate(
SPACE_TYPE_ANY, RGN_TYPE_ANY, ED_image_tools_paint_poll, gradient_draw_line, pop);
}
settings->imapaint.flag |= IMAGEPAINT_DRAWING;
ED_image_undo_push_begin(op->type->name, PaintMode::Texture2D);
return pop;
}
static void paint_stroke_update_step(bContext *C,
wmOperator * /*op*/,
PaintStroke *stroke,
PointerRNA *itemptr)
{
PaintOperation *pop = static_cast<PaintOperation *>(paint_stroke_mode_data(stroke));
Scene *scene = CTX_data_scene(C);
ToolSettings *toolsettings = CTX_data_tool_settings(C);
UnifiedPaintSettings *ups = &toolsettings->unified_paint_settings;
Brush *brush = BKE_paint_brush(&toolsettings->imapaint.paint);
float alphafac = (brush->flag & BRUSH_ACCUMULATE) ? ups->overlap_factor : 1.0f;
/* initial brush values. Maybe it should be considered moving these to stroke system */
float startalpha = BKE_brush_alpha_get(scene, brush);
float mouse[2];
float pressure;
float size;
float distance = paint_stroke_distance_get(stroke);
int eraser;
RNA_float_get_array(itemptr, "mouse", mouse);
pressure = RNA_float_get(itemptr, "pressure");
eraser = RNA_boolean_get(itemptr, "pen_flip");
size = RNA_float_get(itemptr, "size");
/* stroking with fill tool only acts on stroke end */
if (brush->imagepaint_tool == PAINT_TOOL_FILL) {
copy_v2_v2(pop->prevmouse, mouse);
return;
}
if (BKE_brush_use_alpha_pressure(brush)) {
BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * pressure * alphafac));
}
else {
BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * alphafac));
}
if ((brush->flag & BRUSH_DRAG_DOT) || (brush->flag & BRUSH_ANCHORED)) {
UndoStack *ustack = CTX_wm_manager(C)->undo_stack;
ED_image_undo_restore(ustack->step_init);
}
pop->mode->paint_stroke(
C, pop->stroke_handle, pop->prevmouse, mouse, eraser, pressure, distance, size);
copy_v2_v2(pop->prevmouse, mouse);
/* restore brush values */
BKE_brush_alpha_set(scene, brush, startalpha);
}
static void paint_stroke_redraw(const bContext *C, PaintStroke *stroke, bool final)
{
PaintOperation *pop = static_cast<PaintOperation *>(paint_stroke_mode_data(stroke));
pop->mode->paint_stroke_redraw(C, pop->stroke_handle, final);
}
static void paint_stroke_done(const bContext *C, PaintStroke *stroke)
{
Scene *scene = CTX_data_scene(C);
ToolSettings *toolsettings = scene->toolsettings;
PaintOperation *pop = static_cast<PaintOperation *>(paint_stroke_mode_data(stroke));
Brush *brush = BKE_paint_brush(&toolsettings->imapaint.paint);
toolsettings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
if (brush->imagepaint_tool == PAINT_TOOL_FILL) {
if (brush->flag & BRUSH_USE_GRADIENT) {
pop->mode->paint_gradient_fill(
C, scene, brush, stroke, pop->stroke_handle, pop->startmouse, pop->prevmouse);
}
else {
pop->mode->paint_bucket_fill(
C, scene, brush, stroke, pop->stroke_handle, pop->startmouse, pop->prevmouse);
}
}
pop->mode->paint_stroke_done(pop->stroke_handle);
pop->stroke_handle = nullptr;
ED_image_undo_push_end();
/* duplicate warning, see texpaint_init */
#if 0
if (pop->s.warnmultifile) {
BKE_reportf(op->reports,
RPT_WARNING,
"Image requires 4 color channels to paint: %s",
pop->s.warnmultifile);
}
if (pop->s.warnpackedfile) {
BKE_reportf(op->reports,
RPT_WARNING,
"Packed MultiLayer files cannot be painted: %s",
pop->s.warnpackedfile);
}
#endif
MEM_delete(pop);
}
static bool paint_stroke_test_start(bContext *C, wmOperator *op, const float mouse[2])
{
PaintOperation *pop;
/* TODO: Should avoid putting this here. Instead, last position should be requested
* from stroke system. */
if (!(pop = texture_paint_init(C, op, mouse))) {
return false;
}
paint_stroke_set_mode_data(static_cast<PaintStroke *>(op->customdata), pop);
return true;
}
static int paint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
int retval;
op->customdata = paint_stroke_new(C,
op,
nullptr,
paint_stroke_test_start,
paint_stroke_update_step,
paint_stroke_redraw,
paint_stroke_done,
event->type);
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
paint_stroke_free(C, op, static_cast<PaintStroke *>(op->customdata));
return OPERATOR_FINISHED;
}
/* add modal handler */
WM_event_add_modal_handler(C, op);
OPERATOR_RETVAL_CHECK(retval);
BLI_assert(retval == OPERATOR_RUNNING_MODAL);
return OPERATOR_RUNNING_MODAL;
}
static int paint_exec(bContext *C, wmOperator *op)
{
PropertyRNA *strokeprop;
PointerRNA firstpoint;
float mouse[2];
strokeprop = RNA_struct_find_property(op->ptr, "stroke");
if (!RNA_property_collection_lookup_int(op->ptr, strokeprop, 0, &firstpoint)) {
return OPERATOR_CANCELLED;
}
RNA_float_get_array(&firstpoint, "mouse", mouse);
op->customdata = paint_stroke_new(C,
op,
nullptr,
paint_stroke_test_start,
paint_stroke_update_step,
paint_stroke_redraw,
paint_stroke_done,
0);
/* frees op->customdata */
return paint_stroke_exec(C, op, static_cast<PaintStroke *>(op->customdata));
}
static int paint_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
return paint_stroke_modal(C, op, event, reinterpret_cast<PaintStroke **>(&op->customdata));
}
static void paint_cancel(bContext *C, wmOperator *op)
{
paint_stroke_cancel(C, op, static_cast<PaintStroke *>(op->customdata));
}
} // namespace blender::ed::sculpt_paint::image::ops::paint
void PAINT_OT_image_paint(wmOperatorType *ot)
{
using namespace blender::ed::sculpt_paint::image::ops::paint;
/* identifiers */
ot->name = "Image Paint";
ot->idname = "PAINT_OT_image_paint";
ot->description = "Paint a stroke into the image";
/* api callbacks */
ot->invoke = paint_invoke;
ot->modal = paint_modal;
ot->exec = paint_exec;
ot->poll = ED_image_tools_paint_poll;
ot->cancel = paint_cancel;
/* flags */
ot->flag = OPTYPE_BLOCKING;
paint_stroke_operator_properties(ot);
}