tornavis/source/blender/editors/sculpt_paint/sculpt_boundary.cc

1043 lines
38 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edsculpt
*/
#include "MEM_guardedalloc.h"
#include "BLI_task.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
#include "BKE_brush.hh"
#include "BKE_ccg.h"
#include "BKE_colortools.hh"
#include "BKE_paint.hh"
#include "BKE_pbvh_api.hh"
#include "paint_intern.hh"
#include "sculpt_intern.hh"
#include "GPU_immediate.hh"
#include "GPU_state.hh"
#include <cmath>
#include <cstdlib>
#define BOUNDARY_VERTEX_NONE -1
#define BOUNDARY_STEPS_NONE -1
namespace blender::ed::sculpt_paint::boundary {
struct BoundaryInitialVertexFloodFillData {
PBVHVertRef initial_vertex;
int initial_vertex_i;
int boundary_initial_vertex_steps;
PBVHVertRef boundary_initial_vertex;
int boundary_initial_vertex_i;
int *floodfill_steps;
float radius_sq;
};
static bool boundary_initial_vertex_floodfill_cb(
SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
BoundaryInitialVertexFloodFillData *data = static_cast<BoundaryInitialVertexFloodFillData *>(
userdata);
int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
if (!hide::vert_visible_get(ss, to_v)) {
return false;
}
if (!is_duplicate) {
data->floodfill_steps[to_v_i] = data->floodfill_steps[from_v_i] + 1;
}
else {
data->floodfill_steps[to_v_i] = data->floodfill_steps[from_v_i];
}
if (SCULPT_vertex_is_boundary(ss, to_v)) {
if (data->floodfill_steps[to_v_i] < data->boundary_initial_vertex_steps) {
data->boundary_initial_vertex_steps = data->floodfill_steps[to_v_i];
data->boundary_initial_vertex_i = to_v_i;
data->boundary_initial_vertex = to_v;
}
}
const float len_sq = len_squared_v3v3(SCULPT_vertex_co_get(ss, data->initial_vertex),
SCULPT_vertex_co_get(ss, to_v));
return len_sq < data->radius_sq;
}
/* From a vertex index anywhere in the mesh, returns the closest vertex in a mesh boundary inside
* the given radius, if it exists. */
static PBVHVertRef sculpt_boundary_get_closest_boundary_vertex(SculptSession *ss,
const PBVHVertRef initial_vertex,
const float radius)
{
if (SCULPT_vertex_is_boundary(ss, initial_vertex)) {
return initial_vertex;
}
SculptFloodFill flood;
flood_fill::init_fill(ss, &flood);
flood_fill::add_initial(&flood, initial_vertex);
BoundaryInitialVertexFloodFillData fdata{};
fdata.initial_vertex = initial_vertex;
fdata.boundary_initial_vertex = {BOUNDARY_VERTEX_NONE};
fdata.boundary_initial_vertex_steps = INT_MAX;
fdata.radius_sq = radius * radius;
fdata.floodfill_steps = MEM_cnew_array<int>(SCULPT_vertex_count_get(ss), __func__);
flood_fill::execute(ss, &flood, boundary_initial_vertex_floodfill_cb, &fdata);
MEM_freeN(fdata.floodfill_steps);
return fdata.boundary_initial_vertex;
}
/* Used to allocate the memory of the boundary index arrays. This was decided considered the most
* common use cases for the brush deformers, taking into account how many vertices those
* deformations usually need in the boundary. */
static int BOUNDARY_INDICES_BLOCK_SIZE = 300;
static void sculpt_boundary_index_add(SculptBoundary *boundary,
const PBVHVertRef new_vertex,
const int new_index,
const float distance,
GSet *included_verts)
{
boundary->verts[boundary->verts_num] = new_vertex;
if (boundary->distance) {
boundary->distance[new_index] = distance;
}
if (included_verts) {
BLI_gset_add(included_verts, POINTER_FROM_INT(new_index));
}
boundary->verts_num++;
if (boundary->verts_num >= boundary->verts_capacity) {
boundary->verts_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
boundary->verts = static_cast<PBVHVertRef *>(MEM_reallocN_id(
boundary->verts, boundary->verts_capacity * sizeof(PBVHVertRef), "boundary indices"));
}
};
static void sculpt_boundary_preview_edge_add(SculptBoundary *boundary,
const PBVHVertRef v1,
const PBVHVertRef v2)
{
boundary->edges[boundary->edges_num].v1 = v1;
boundary->edges[boundary->edges_num].v2 = v2;
boundary->edges_num++;
if (boundary->edges_num >= boundary->edges_capacity) {
boundary->edges_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
boundary->edges = static_cast<SculptBoundaryPreviewEdge *>(
MEM_reallocN_id(boundary->edges,
boundary->edges_capacity * sizeof(SculptBoundaryPreviewEdge),
"boundary edges"));
}
};
/**
* This function is used to check where the propagation should stop when calculating the boundary,
* as well as to check if the initial vertex is valid.
*/
static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
const PBVHVertRef initial_vertex)
{
if (!hide::vert_visible_get(ss, initial_vertex)) {
return false;
}
int neighbor_count = 0;
int boundary_vertex_count = 0;
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, initial_vertex, ni) {
if (hide::vert_visible_get(ss, ni.vertex)) {
neighbor_count++;
if (SCULPT_vertex_is_boundary(ss, ni.vertex)) {
boundary_vertex_count++;
}
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
/* Corners are ambiguous as it can't be decide which boundary should be active. The flood fill
* should also stop at corners. */
if (neighbor_count <= 2) {
return false;
}
/* Non manifold geometry in the mesh boundary.
* The deformation result will be unpredictable and not very useful. */
if (boundary_vertex_count > 2) {
return false;
}
return true;
}
/* Flood fill that adds to the boundary data all the vertices from a boundary and its duplicates.
*/
struct BoundaryFloodFillData {
SculptBoundary *boundary;
GSet *included_verts;
PBVHVertRef last_visited_vertex;
};
static bool boundary_floodfill_cb(
SculptSession *ss, PBVHVertRef from_v, PBVHVertRef to_v, bool is_duplicate, void *userdata)
{
int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
int to_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, to_v);
BoundaryFloodFillData *data = static_cast<BoundaryFloodFillData *>(userdata);
SculptBoundary *boundary = data->boundary;
if (!SCULPT_vertex_is_boundary(ss, to_v)) {
return false;
}
const float edge_len = len_v3v3(SCULPT_vertex_co_get(ss, from_v),
SCULPT_vertex_co_get(ss, to_v));
const float distance_boundary_to_dst = boundary->distance ?
boundary->distance[from_v_i] + edge_len :
0.0f;
sculpt_boundary_index_add(
boundary, to_v, to_v_i, distance_boundary_to_dst, data->included_verts);
if (!is_duplicate) {
sculpt_boundary_preview_edge_add(boundary, from_v, to_v);
}
return sculpt_boundary_is_vertex_in_editable_boundary(ss, to_v);
}
static void sculpt_boundary_indices_init(SculptSession *ss,
SculptBoundary *boundary,
const bool init_boundary_distances,
const PBVHVertRef initial_boundary_vertex)
{
const int totvert = SCULPT_vertex_count_get(ss);
boundary->verts = static_cast<PBVHVertRef *>(
MEM_malloc_arrayN(BOUNDARY_INDICES_BLOCK_SIZE, sizeof(PBVHVertRef), __func__));
if (init_boundary_distances) {
boundary->distance = static_cast<float *>(MEM_calloc_arrayN(totvert, sizeof(float), __func__));
}
boundary->edges = static_cast<SculptBoundaryPreviewEdge *>(
MEM_malloc_arrayN(BOUNDARY_INDICES_BLOCK_SIZE, sizeof(SculptBoundaryPreviewEdge), __func__));
GSet *included_verts = BLI_gset_int_new_ex("included verts", BOUNDARY_INDICES_BLOCK_SIZE);
SculptFloodFill flood;
flood_fill::init_fill(ss, &flood);
int initial_boundary_index = BKE_pbvh_vertex_to_index(ss->pbvh, initial_boundary_vertex);
boundary->initial_vertex = initial_boundary_vertex;
boundary->initial_vertex_i = initial_boundary_index;
copy_v3_v3(boundary->initial_vertex_position,
SCULPT_vertex_co_get(ss, boundary->initial_vertex));
sculpt_boundary_index_add(
boundary, initial_boundary_vertex, initial_boundary_index, 0.0f, included_verts);
flood_fill::add_initial(&flood, boundary->initial_vertex);
BoundaryFloodFillData fdata{};
fdata.boundary = boundary;
fdata.included_verts = included_verts;
fdata.last_visited_vertex = {BOUNDARY_VERTEX_NONE};
flood_fill::execute(ss, &flood, boundary_floodfill_cb, &fdata);
/* Check if the boundary loops into itself and add the extra preview edge to close the loop. */
if (fdata.last_visited_vertex.i != BOUNDARY_VERTEX_NONE &&
sculpt_boundary_is_vertex_in_editable_boundary(ss, fdata.last_visited_vertex))
{
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, fdata.last_visited_vertex, ni) {
if (BLI_gset_haskey(included_verts, POINTER_FROM_INT(ni.index)) &&
sculpt_boundary_is_vertex_in_editable_boundary(ss, ni.vertex))
{
sculpt_boundary_preview_edge_add(boundary, fdata.last_visited_vertex, ni.vertex);
boundary->forms_loop = true;
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
}
BLI_gset_free(included_verts, nullptr);
}
/**
* This functions initializes all data needed to calculate falloffs and deformation from the
* boundary into the mesh into a #SculptBoundaryEditInfo array. This includes how many steps are
* needed to go from a boundary vertex to an interior vertex and which vertex of the boundary is
* the closest one.
*/
static void sculpt_boundary_edit_data_init(SculptSession *ss,
SculptBoundary *boundary,
const PBVHVertRef initial_vertex,
const float radius)
{
const int totvert = SCULPT_vertex_count_get(ss);
const bool has_duplicates = BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS;
boundary->edit_info = static_cast<SculptBoundaryEditInfo *>(
MEM_malloc_arrayN(totvert, sizeof(SculptBoundaryEditInfo), __func__));
for (int i = 0; i < totvert; i++) {
boundary->edit_info[i].original_vertex_i = BOUNDARY_VERTEX_NONE;
boundary->edit_info[i].propagation_steps_num = BOUNDARY_STEPS_NONE;
}
std::queue<PBVHVertRef> current_iteration;
std::queue<PBVHVertRef> next_iteration;
for (int i = 0; i < boundary->verts_num; i++) {
int index = BKE_pbvh_vertex_to_index(ss->pbvh, boundary->verts[i]);
boundary->edit_info[index].original_vertex_i = BKE_pbvh_vertex_to_index(ss->pbvh,
boundary->verts[i]);
boundary->edit_info[index].propagation_steps_num = 0;
/* This ensures that all duplicate vertices in the boundary have the same original_vertex
* index, so the deformation for them will be the same. */
if (has_duplicates) {
SculptVertexNeighborIter ni_duplis;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, boundary->verts[i], ni_duplis) {
if (ni_duplis.is_duplicate) {
boundary->edit_info[ni_duplis.index].original_vertex_i = BKE_pbvh_vertex_to_index(
ss->pbvh, boundary->verts[i]);
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis);
}
current_iteration.push(boundary->verts[i]);
}
int propagation_steps_num = 0;
float accum_distance = 0.0f;
while (true) {
/* Stop adding steps to edit info. This happens when a steps is further away from the boundary
* than the brush radius or when the entire mesh was already processed. */
if (accum_distance > radius || current_iteration.empty()) {
boundary->max_propagation_steps = propagation_steps_num;
break;
}
while (!current_iteration.empty()) {
PBVHVertRef from_v = current_iteration.front();
current_iteration.pop();
int from_v_i = BKE_pbvh_vertex_to_index(ss->pbvh, from_v);
SculptVertexNeighborIter ni;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
const bool is_visible = hide::vert_visible_get(ss, ni.vertex);
if (!is_visible ||
boundary->edit_info[ni.index].propagation_steps_num != BOUNDARY_STEPS_NONE)
{
continue;
}
boundary->edit_info[ni.index].original_vertex_i =
boundary->edit_info[from_v_i].original_vertex_i;
if (ni.is_duplicate) {
/* Grids duplicates handling. */
boundary->edit_info[ni.index].propagation_steps_num =
boundary->edit_info[from_v_i].propagation_steps_num;
}
else {
boundary->edit_info[ni.index].propagation_steps_num =
boundary->edit_info[from_v_i].propagation_steps_num + 1;
next_iteration.push(ni.vertex);
/* When copying the data to the neighbor for the next iteration, it has to be copied to
* all its duplicates too. This is because it is not possible to know if the updated
* neighbor or one if its uninitialized duplicates is going to come first in order to
* copy the data in the from_v neighbor iterator. */
if (has_duplicates) {
SculptVertexNeighborIter ni_duplis;
SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, ni.vertex, ni_duplis) {
if (ni_duplis.is_duplicate) {
boundary->edit_info[ni_duplis.index].original_vertex_i =
boundary->edit_info[from_v_i].original_vertex_i;
boundary->edit_info[ni_duplis.index].propagation_steps_num =
boundary->edit_info[from_v_i].propagation_steps_num + 1;
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis);
}
/* Check the distance using the vertex that was propagated from the initial vertex that
* was used to initialize the boundary. */
if (boundary->edit_info[from_v_i].original_vertex_i ==
BKE_pbvh_vertex_to_index(ss->pbvh, initial_vertex))
{
boundary->pivot_vertex = ni.vertex;
copy_v3_v3(boundary->initial_pivot_position, SCULPT_vertex_co_get(ss, ni.vertex));
accum_distance += len_v3v3(SCULPT_vertex_co_get(ss, from_v),
SCULPT_vertex_co_get(ss, ni.vertex));
}
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
}
/* Copy the new vertices to the queue to be processed in the next iteration. */
while (!next_iteration.empty()) {
PBVHVertRef next_v = next_iteration.front();
next_iteration.pop();
current_iteration.push(next_v);
}
propagation_steps_num++;
}
}
/* This functions assigns a falloff factor to each one of the SculptBoundaryEditInfo structs based
* on the brush curve and its propagation steps. The falloff goes from the boundary into the mesh.
*/
static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
SculptBoundary *boundary,
Brush *brush,
const float radius)
{
const int totvert = SCULPT_vertex_count_get(ss);
BKE_curvemapping_init(brush->curve);
for (int i = 0; i < totvert; i++) {
if (boundary->edit_info[i].propagation_steps_num != -1) {
boundary->edit_info[i].strength_factor = BKE_brush_curve_strength(
brush, boundary->edit_info[i].propagation_steps_num, boundary->max_propagation_steps);
}
if (boundary->edit_info[i].original_vertex_i ==
BKE_pbvh_vertex_to_index(ss->pbvh, boundary->initial_vertex))
{
/* All vertices that are propagated from the original vertex won't be affected by the
* boundary falloff, so there is no need to calculate anything else. */
continue;
}
if (!boundary->distance) {
/* There are falloff modes that do not require to modify the previously calculated falloff
* based on boundary distances. */
continue;
}
const float boundary_distance = boundary->distance[boundary->edit_info[i].original_vertex_i];
float falloff_distance = 0.0f;
float direction = 1.0f;
switch (brush->boundary_falloff_type) {
case BRUSH_BOUNDARY_FALLOFF_RADIUS:
falloff_distance = boundary_distance;
break;
case BRUSH_BOUNDARY_FALLOFF_LOOP: {
const int div = boundary_distance / radius;
const float mod = fmodf(boundary_distance, radius);
falloff_distance = div % 2 == 0 ? mod : radius - mod;
break;
}
case BRUSH_BOUNDARY_FALLOFF_LOOP_INVERT: {
const int div = boundary_distance / radius;
const float mod = fmodf(boundary_distance, radius);
falloff_distance = div % 2 == 0 ? mod : radius - mod;
/* Inverts the falloff in the intervals 1 2 5 6 9 10 ... etc. */
if (((div - 1) & 2) == 0) {
direction = -1.0f;
}
break;
}
case BRUSH_BOUNDARY_FALLOFF_CONSTANT:
/* For constant falloff distances are not allocated, so this should never happen. */
BLI_assert(false);
}
boundary->edit_info[i].strength_factor *= direction * BKE_brush_curve_strength(
brush, falloff_distance, radius);
}
}
SculptBoundary *data_init(Object *object,
Brush *brush,
const PBVHVertRef initial_vertex,
const float radius)
{
SculptSession *ss = object->sculpt;
if (initial_vertex.i == PBVH_REF_NONE) {
return nullptr;
}
SCULPT_vertex_random_access_ensure(ss);
SCULPT_boundary_info_ensure(object);
const PBVHVertRef boundary_initial_vertex = sculpt_boundary_get_closest_boundary_vertex(
ss, initial_vertex, radius);
if (boundary_initial_vertex.i == BOUNDARY_VERTEX_NONE) {
return nullptr;
}
/* Starting from a vertex that is the limit of a boundary is ambiguous, so return nullptr instead
* of forcing a random active boundary from a corner. */
if (!sculpt_boundary_is_vertex_in_editable_boundary(ss, initial_vertex)) {
return nullptr;
}
SculptBoundary *boundary = MEM_cnew<SculptBoundary>(__func__);
const bool init_boundary_distances = brush ? brush->boundary_falloff_type !=
BRUSH_BOUNDARY_FALLOFF_CONSTANT :
false;
sculpt_boundary_indices_init(ss, boundary, init_boundary_distances, boundary_initial_vertex);
const float boundary_radius = brush ? radius * (1.0f + brush->boundary_offset) : radius;
sculpt_boundary_edit_data_init(ss, boundary, boundary_initial_vertex, boundary_radius);
return boundary;
}
void data_free(SculptBoundary *boundary)
{
MEM_SAFE_FREE(boundary->verts);
MEM_SAFE_FREE(boundary->edges);
MEM_SAFE_FREE(boundary->distance);
MEM_SAFE_FREE(boundary->edit_info);
MEM_SAFE_FREE(boundary->bend.pivot_positions);
MEM_SAFE_FREE(boundary->bend.pivot_rotation_axis);
MEM_SAFE_FREE(boundary->slide.directions);
MEM_SAFE_FREE(boundary);
}
/* These functions initialize the required vectors for the desired deformation using the
* SculptBoundaryEditInfo. They calculate the data using the vertices that have the
* max_propagation_steps value and them this data is copied to the rest of the vertices using the
* original vertex index. */
static void sculpt_boundary_bend_data_init(SculptSession *ss, SculptBoundary *boundary)
{
const int totvert = SCULPT_vertex_count_get(ss);
boundary->bend.pivot_rotation_axis = static_cast<float(*)[3]>(
MEM_calloc_arrayN(totvert, sizeof(float[3]), __func__));
boundary->bend.pivot_positions = static_cast<float(*)[3]>(
MEM_calloc_arrayN(totvert, sizeof(float[3]), __func__));
for (int i = 0; i < totvert; i++) {
if (boundary->edit_info[i].propagation_steps_num != boundary->max_propagation_steps) {
continue;
}
PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
float dir[3];
float normal[3];
SCULPT_vertex_normal_get(ss, vertex, normal);
sub_v3_v3v3(
dir,
SCULPT_vertex_co_get(
ss, BKE_pbvh_index_to_vertex(ss->pbvh, boundary->edit_info[i].original_vertex_i)),
SCULPT_vertex_co_get(ss, vertex));
cross_v3_v3v3(
boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex_i], dir, normal);
normalize_v3(boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex_i]);
copy_v3_v3(boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex_i],
SCULPT_vertex_co_get(ss, vertex));
}
for (int i = 0; i < totvert; i++) {
if (boundary->edit_info[i].propagation_steps_num == BOUNDARY_STEPS_NONE) {
continue;
}
copy_v3_v3(boundary->bend.pivot_positions[i],
boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex_i]);
copy_v3_v3(boundary->bend.pivot_rotation_axis[i],
boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex_i]);
}
}
static void sculpt_boundary_slide_data_init(SculptSession *ss, SculptBoundary *boundary)
{
const int totvert = SCULPT_vertex_count_get(ss);
boundary->slide.directions = static_cast<float(*)[3]>(
MEM_calloc_arrayN(totvert, sizeof(float[3]), "slide directions"));
for (int i = 0; i < totvert; i++) {
if (boundary->edit_info[i].propagation_steps_num != boundary->max_propagation_steps) {
continue;
}
sub_v3_v3v3(
boundary->slide.directions[boundary->edit_info[i].original_vertex_i],
SCULPT_vertex_co_get(
ss, BKE_pbvh_index_to_vertex(ss->pbvh, boundary->edit_info[i].original_vertex_i)),
SCULPT_vertex_co_get(ss, BKE_pbvh_index_to_vertex(ss->pbvh, i)));
normalize_v3(boundary->slide.directions[boundary->edit_info[i].original_vertex_i]);
}
for (int i = 0; i < totvert; i++) {
if (boundary->edit_info[i].propagation_steps_num == BOUNDARY_STEPS_NONE) {
continue;
}
copy_v3_v3(boundary->slide.directions[i],
boundary->slide.directions[boundary->edit_info[i].original_vertex_i]);
}
}
static void sculpt_boundary_twist_data_init(SculptSession *ss, SculptBoundary *boundary)
{
zero_v3(boundary->twist.pivot_position);
float(*face_verts)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(boundary->verts_num, sizeof(float[3]), "face verts"));
for (int i = 0; i < boundary->verts_num; i++) {
add_v3_v3(boundary->twist.pivot_position, SCULPT_vertex_co_get(ss, boundary->verts[i]));
copy_v3_v3(face_verts[i], SCULPT_vertex_co_get(ss, boundary->verts[i]));
}
mul_v3_fl(boundary->twist.pivot_position, 1.0f / boundary->verts_num);
if (boundary->forms_loop) {
normal_poly_v3(boundary->twist.rotation_axis, face_verts, boundary->verts_num);
}
else {
sub_v3_v3v3(boundary->twist.rotation_axis,
SCULPT_vertex_co_get(ss, boundary->pivot_vertex),
SCULPT_vertex_co_get(ss, boundary->initial_vertex));
normalize_v3(boundary->twist.rotation_axis);
}
MEM_freeN(face_verts);
}
static float sculpt_boundary_displacement_from_grab_delta_get(SculptSession *ss,
SculptBoundary *boundary)
{
float plane[4];
float pos[3];
float normal[3];
sub_v3_v3v3(normal, ss->cache->initial_location, boundary->initial_pivot_position);
normalize_v3(normal);
plane_from_point_normal_v3(plane, ss->cache->initial_location, normal);
add_v3_v3v3(pos, ss->cache->initial_location, ss->cache->grab_delta_symmetry);
return dist_signed_to_plane_v3(pos, plane);
}
static void do_boundary_brush_bend_task(Object *ob, const Brush *brush, PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(ob);
const float strength = ss->cache->bstrength;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
const float disp = strength * sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
float angle_factor = disp / ss->cache->radius;
/* Angle Snapping when inverting the brush. */
if (ss->cache->invert) {
angle_factor = floorf(angle_factor * 10) / 10.0f;
}
const float angle = angle_factor * M_PI;
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (boundary->edit_info[vd.index].propagation_steps_num == -1) {
continue;
}
auto_mask::node_update(automask_data, vd);
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!SCULPT_check_vertex_pivot_symmetry(orig_data.co, boundary->initial_vertex_position, symm))
{
continue;
}
const float mask = 1.0f - vd.mask;
const float automask = auto_mask::factor_get(
ss->cache->automasking.get(), ss, vd.vertex, &automask_data);
float t_orig_co[3];
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
sub_v3_v3v3(t_orig_co, orig_data.co, boundary->bend.pivot_positions[vd.index]);
rotate_v3_v3v3fl(target_co,
t_orig_co,
boundary->bend.pivot_rotation_axis[vd.index],
angle * boundary->edit_info[vd.index].strength_factor * mask * automask);
add_v3_v3(target_co, boundary->bend.pivot_positions[vd.index]);
}
BKE_pbvh_vertex_iter_end;
}
static void do_boundary_brush_slide_task(Object *ob, const Brush *brush, PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(ob);
const float strength = ss->cache->bstrength;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
const float disp = sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (boundary->edit_info[vd.index].propagation_steps_num == -1) {
continue;
}
auto_mask::node_update(automask_data, vd);
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!SCULPT_check_vertex_pivot_symmetry(orig_data.co, boundary->initial_vertex_position, symm))
{
continue;
}
const float mask = 1.0f - vd.mask;
const float automask = auto_mask::factor_get(
ss->cache->automasking.get(), ss, vd.vertex, &automask_data);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(target_co,
orig_data.co,
boundary->slide.directions[vd.index],
boundary->edit_info[vd.index].strength_factor * disp * mask * automask *
strength);
}
BKE_pbvh_vertex_iter_end;
}
static void do_boundary_brush_inflate_task(Object *ob, const Brush *brush, PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(ob);
const float strength = ss->cache->bstrength;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
const float disp = sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (boundary->edit_info[vd.index].propagation_steps_num == -1) {
continue;
}
auto_mask::node_update(automask_data, vd);
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!SCULPT_check_vertex_pivot_symmetry(orig_data.co, boundary->initial_vertex_position, symm))
{
continue;
}
const float mask = 1.0f - vd.mask;
const float automask = auto_mask::factor_get(
ss->cache->automasking.get(), ss, vd.vertex, &automask_data);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(target_co,
orig_data.co,
orig_data.no,
boundary->edit_info[vd.index].strength_factor * disp * mask * automask *
strength);
}
BKE_pbvh_vertex_iter_end;
}
static void do_boundary_brush_grab_task(Object *ob, const Brush *brush, PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(ob);
const float strength = ss->cache->bstrength;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (boundary->edit_info[vd.index].propagation_steps_num == -1) {
continue;
}
auto_mask::node_update(automask_data, vd);
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!SCULPT_check_vertex_pivot_symmetry(orig_data.co, boundary->initial_vertex_position, symm))
{
continue;
}
const float mask = 1.0f - vd.mask;
const float automask = auto_mask::factor_get(
ss->cache->automasking.get(), ss, vd.vertex, &automask_data);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(target_co,
orig_data.co,
ss->cache->grab_delta_symmetry,
boundary->edit_info[vd.index].strength_factor * mask * automask * strength);
}
BKE_pbvh_vertex_iter_end;
}
static void do_boundary_brush_twist_task(Object *ob, const Brush *brush, PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
const int symm_area = ss->cache->mirror_symmetry_pass;
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(ob);
const float strength = ss->cache->bstrength;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
const float disp = strength * sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
float angle_factor = disp / ss->cache->radius;
/* Angle Snapping when inverting the brush. */
if (ss->cache->invert) {
angle_factor = floorf(angle_factor * 10) / 10.0f;
}
const float angle = angle_factor * M_PI;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (boundary->edit_info[vd.index].propagation_steps_num == -1) {
continue;
}
auto_mask::node_update(automask_data, vd);
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!SCULPT_check_vertex_pivot_symmetry(orig_data.co, boundary->initial_vertex_position, symm))
{
continue;
}
const float mask = 1.0f - vd.mask;
const float automask = auto_mask::factor_get(
ss->cache->automasking.get(), ss, vd.vertex, &automask_data);
float t_orig_co[3];
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
sub_v3_v3v3(t_orig_co, orig_data.co, boundary->twist.pivot_position);
rotate_v3_v3v3fl(target_co,
t_orig_co,
boundary->twist.rotation_axis,
angle * mask * automask * boundary->edit_info[vd.index].strength_factor);
add_v3_v3(target_co, boundary->twist.pivot_position);
}
BKE_pbvh_vertex_iter_end;
}
static void do_boundary_brush_smooth_task(Object *ob, const Brush *brush, PBVHNode *node)
{
SculptSession *ss = ob->sculpt;
const int symmetry_pass = ss->cache->mirror_symmetry_pass;
const SculptBoundary *boundary = ss->cache->boundaries[symmetry_pass];
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(ob);
const float strength = ss->cache->bstrength;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (boundary->edit_info[vd.index].propagation_steps_num == -1) {
continue;
}
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!SCULPT_check_vertex_pivot_symmetry(orig_data.co, boundary->initial_vertex_position, symm))
{
continue;
}
float coord_accum[3] = {0.0f, 0.0f, 0.0f};
int total_neighbors = 0;
const int current_propagation_steps = boundary->edit_info[vd.index].propagation_steps_num;
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
if (current_propagation_steps == boundary->edit_info[ni.index].propagation_steps_num) {
add_v3_v3(coord_accum, SCULPT_vertex_co_get(ss, ni.vertex));
total_neighbors++;
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (total_neighbors == 0) {
continue;
}
float disp[3];
float avg[3];
const float mask = 1.0f - vd.mask;
mul_v3_v3fl(avg, coord_accum, 1.0f / total_neighbors);
sub_v3_v3v3(disp, avg, vd.co);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(
target_co, vd.co, disp, boundary->edit_info[vd.index].strength_factor * mask * strength);
}
BKE_pbvh_vertex_iter_end;
}
void do_boundary_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
const ePaintSymmetryFlags symm_area = ss->cache->mirror_symmetry_pass;
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
PBVHVertRef initial_vertex;
if (ss->cache->mirror_symmetry_pass == 0) {
initial_vertex = SCULPT_active_vertex_get(ss);
}
else {
float location[3];
flip_v3_v3(location, SCULPT_active_vertex_co_get(ss), symm_area);
initial_vertex = SCULPT_nearest_vertex_get(ob, location, ss->cache->radius_squared, false);
}
ss->cache->boundaries[symm_area] = data_init(
ob, brush, initial_vertex, ss->cache->initial_radius);
if (ss->cache->boundaries[symm_area]) {
switch (brush->boundary_deform_type) {
case BRUSH_BOUNDARY_DEFORM_BEND:
sculpt_boundary_bend_data_init(ss, ss->cache->boundaries[symm_area]);
break;
case BRUSH_BOUNDARY_DEFORM_EXPAND:
sculpt_boundary_slide_data_init(ss, ss->cache->boundaries[symm_area]);
break;
case BRUSH_BOUNDARY_DEFORM_TWIST:
sculpt_boundary_twist_data_init(ss, ss->cache->boundaries[symm_area]);
break;
case BRUSH_BOUNDARY_DEFORM_INFLATE:
case BRUSH_BOUNDARY_DEFORM_GRAB:
/* Do nothing. These deform modes don't need any extra data to be precomputed. */
break;
}
sculpt_boundary_falloff_factor_init(
ss, ss->cache->boundaries[symm_area], brush, ss->cache->initial_radius);
}
}
/* No active boundary under the cursor. */
if (!ss->cache->boundaries[symm_area]) {
return;
}
switch (brush->boundary_deform_type) {
case BRUSH_BOUNDARY_DEFORM_BEND:
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_boundary_brush_bend_task(ob, brush, nodes[i]);
}
});
break;
case BRUSH_BOUNDARY_DEFORM_EXPAND:
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_boundary_brush_slide_task(ob, brush, nodes[i]);
}
});
break;
case BRUSH_BOUNDARY_DEFORM_INFLATE:
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_boundary_brush_inflate_task(ob, brush, nodes[i]);
}
});
break;
case BRUSH_BOUNDARY_DEFORM_GRAB:
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_boundary_brush_grab_task(ob, brush, nodes[i]);
}
});
break;
case BRUSH_BOUNDARY_DEFORM_TWIST:
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_boundary_brush_twist_task(ob, brush, nodes[i]);
}
});
break;
case BRUSH_BOUNDARY_DEFORM_SMOOTH:
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_boundary_brush_smooth_task(ob, brush, nodes[i]);
}
});
break;
}
}
void edges_preview_draw(const uint gpuattr,
SculptSession *ss,
const float outline_col[3],
const float outline_alpha)
{
if (!ss->boundary_preview) {
return;
}
immUniformColor3fvAlpha(outline_col, outline_alpha);
GPU_line_width(2.0f);
immBegin(GPU_PRIM_LINES, ss->boundary_preview->edges_num * 2);
for (int i = 0; i < ss->boundary_preview->edges_num; i++) {
immVertex3fv(gpuattr, SCULPT_vertex_co_get(ss, ss->boundary_preview->edges[i].v1));
immVertex3fv(gpuattr, SCULPT_vertex_co_get(ss, ss->boundary_preview->edges[i].v2));
}
immEnd();
}
void pivot_line_preview_draw(const uint gpuattr, SculptSession *ss)
{
if (!ss->boundary_preview) {
return;
}
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f);
GPU_line_width(2.0f);
immBegin(GPU_PRIM_LINES, 2);
immVertex3fv(gpuattr, SCULPT_vertex_co_get(ss, ss->boundary_preview->pivot_vertex));
immVertex3fv(gpuattr, SCULPT_vertex_co_get(ss, ss->boundary_preview->initial_vertex));
immEnd();
}
} // namespace blender::ed::sculpt_paint::boundary