tornavis/source/blender/editors/sculpt_paint/sculpt_brush_types.cc

2646 lines
90 KiB
C++

/* SPDX-FileCopyrightText: 2006 by Nicholas Bishop. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edsculpt
* Implements the Sculpt Mode tools.
*/
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLI_span.hh"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "DNA_brush_types.h"
#include "DNA_customdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_brush.hh"
#include "BKE_ccg.h"
#include "BKE_colortools.hh"
#include "BKE_kelvinlet.h"
#include "BKE_paint.hh"
#include "BKE_pbvh_api.hh"
#include "ED_view3d.hh"
#include "paint_intern.hh"
#include "sculpt_intern.hh"
#include "bmesh.hh"
#include <cmath>
#include <cstdlib>
#include <cstring>
using blender::float3;
using blender::MutableSpan;
using blender::Span;
/* -------------------------------------------------------------------- */
/** \name SculptProjectVector
*
* Fast-path for #project_plane_v3_v3v3
* \{ */
struct SculptProjectVector {
float plane[3];
float len_sq;
float len_sq_inv_neg;
bool is_valid;
};
static bool plane_point_side_flip(const float co[3], const float plane[4], const bool flip)
{
float d = plane_point_side_v3(plane, co);
if (flip) {
d = -d;
}
return d <= 0.0f;
}
/**
* \param plane: Direction, can be any length.
*/
static void sculpt_project_v3_cache_init(SculptProjectVector *spvc, const float plane[3])
{
copy_v3_v3(spvc->plane, plane);
spvc->len_sq = len_squared_v3(spvc->plane);
spvc->is_valid = (spvc->len_sq > FLT_EPSILON);
spvc->len_sq_inv_neg = (spvc->is_valid) ? -1.0f / spvc->len_sq : 0.0f;
}
/**
* Calculate the projection.
*/
static void sculpt_project_v3(const SculptProjectVector *spvc, const float vec[3], float r_vec[3])
{
#if 0
project_plane_v3_v3v3(r_vec, vec, spvc->plane);
#else
/* inline the projection, cache `-1.0 / dot_v3_v3(v_proj, v_proj)` */
madd_v3_v3fl(r_vec, spvc->plane, dot_v3v3(vec, spvc->plane) * spvc->len_sq_inv_neg);
#endif
}
static void calc_sculpt_plane(
Sculpt *sd, Object *ob, Span<PBVHNode *> nodes, float r_area_no[3], float r_area_co[3])
{
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
if (SCULPT_stroke_is_main_symmetry_pass(ss->cache) &&
(SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) ||
!(brush->flag & BRUSH_ORIGINAL_PLANE) || !(brush->flag & BRUSH_ORIGINAL_NORMAL)))
{
switch (brush->sculpt_plane) {
case SCULPT_DISP_DIR_VIEW:
copy_v3_v3(r_area_no, ss->cache->true_view_normal);
break;
case SCULPT_DISP_DIR_X:
ARRAY_SET_ITEMS(r_area_no, 1.0f, 0.0f, 0.0f);
break;
case SCULPT_DISP_DIR_Y:
ARRAY_SET_ITEMS(r_area_no, 0.0f, 1.0f, 0.0f);
break;
case SCULPT_DISP_DIR_Z:
ARRAY_SET_ITEMS(r_area_no, 0.0f, 0.0f, 1.0f);
break;
case SCULPT_DISP_DIR_AREA:
SCULPT_calc_area_normal_and_center(sd, ob, nodes, r_area_no, r_area_co);
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
project_plane_v3_v3v3(r_area_no, r_area_no, ss->cache->view_normal);
normalize_v3(r_area_no);
}
break;
default:
break;
}
/* For flatten center. */
/* Flatten center has not been calculated yet if we are not using the area normal. */
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA) {
SCULPT_calc_area_center(sd, ob, nodes, r_area_co);
}
/* For area normal. */
if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) &&
(brush->flag & BRUSH_ORIGINAL_NORMAL))
{
copy_v3_v3(r_area_no, ss->cache->sculpt_normal);
}
else {
copy_v3_v3(ss->cache->sculpt_normal, r_area_no);
}
/* For flatten center. */
if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache) &&
(brush->flag & BRUSH_ORIGINAL_PLANE))
{
copy_v3_v3(r_area_co, ss->cache->last_center);
}
else {
copy_v3_v3(ss->cache->last_center, r_area_co);
}
}
else {
/* For area normal. */
copy_v3_v3(r_area_no, ss->cache->sculpt_normal);
/* For flatten center. */
copy_v3_v3(r_area_co, ss->cache->last_center);
/* For area normal. */
flip_v3(r_area_no, ss->cache->mirror_symmetry_pass);
/* For flatten center. */
flip_v3(r_area_co, ss->cache->mirror_symmetry_pass);
/* For area normal. */
mul_m4_v3(ss->cache->symm_rot_mat.ptr(), r_area_no);
/* For flatten center. */
mul_m4_v3(ss->cache->symm_rot_mat.ptr(), r_area_co);
/* Shift the plane for the current tile. */
add_v3_v3(r_area_co, ss->cache->plane_offset);
}
}
static void sculpt_rake_rotate(const SculptSession *ss,
const float sculpt_co[3],
const float v_co[3],
float factor,
float r_delta[3])
{
float vec_rot[3];
#if 0
/* lerp */
sub_v3_v3v3(vec_rot, v_co, sculpt_co);
mul_qt_v3(ss->cache->rake_rotation_symmetry, vec_rot);
add_v3_v3(vec_rot, sculpt_co);
sub_v3_v3v3(r_delta, vec_rot, v_co);
mul_v3_fl(r_delta, factor);
#else
/* slerp */
float q_interp[4];
sub_v3_v3v3(vec_rot, v_co, sculpt_co);
copy_qt_qt(q_interp, ss->cache->rake_rotation_symmetry);
pow_qt_fl_normalized(q_interp, factor);
mul_qt_v3(q_interp, vec_rot);
add_v3_v3(vec_rot, sculpt_co);
sub_v3_v3v3(r_delta, vec_rot, v_co);
#endif
}
/**
* Align the grab delta to the brush normal.
*
* \param grab_delta: Typically from `ss->cache->grab_delta_symmetry`.
*/
static void sculpt_project_v3_normal_align(SculptSession *ss,
const float normal_weight,
float grab_delta[3])
{
/* Signed to support grabbing in (to make a hole) as well as out. */
const float len_signed = dot_v3v3(ss->cache->sculpt_normal_symm, grab_delta);
/* This scale effectively projects the offset so dragging follows the cursor,
* as the normal points towards the view, the scale increases. */
float len_view_scale;
{
float view_aligned_normal[3];
project_plane_v3_v3v3(
view_aligned_normal, ss->cache->sculpt_normal_symm, ss->cache->view_normal);
len_view_scale = fabsf(dot_v3v3(view_aligned_normal, ss->cache->sculpt_normal_symm));
len_view_scale = (len_view_scale > FLT_EPSILON) ? 1.0f / len_view_scale : 1.0f;
}
mul_v3_fl(grab_delta, 1.0f - normal_weight);
madd_v3_v3fl(
grab_delta, ss->cache->sculpt_normal_symm, (len_signed * normal_weight) * len_view_scale);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Draw Brush
* \{ */
static void do_draw_brush_task(Object *ob, const Brush *brush, const float *offset, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
/* Offset vertex. */
if (ss->cache->brush->flag2 & BRUSH_USE_COLOR_AS_DISPLACEMENT &&
(brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA))
{
float r_rgba[4];
SCULPT_brush_strength_color(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data,
r_rgba);
SCULPT_calc_vertex_displacement(ss, brush, r_rgba, proxy[vd.i]);
}
else {
float fade = SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], offset, fade);
}
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_draw_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float offset[3];
const float bstrength = ss->cache->bstrength;
/* Offset with as much as possible factored in already. */
float effective_normal[3];
SCULPT_tilt_effective_normal_get(ss, brush, effective_normal);
mul_v3_v3fl(offset, effective_normal, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
/* XXX: this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
* initialize before threads so they can do curve mapping. */
BKE_curvemapping_init(brush->curve);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_draw_brush_task(ob, brush, offset, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Fill Brush
* \{ */
static void do_fill_brush_task(
Object *ob, const Brush *brush, const float *area_no, const float *area_co, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
plane_from_point_normal_v3(test.plane_tool, area_co, area_no);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
if (!SCULPT_plane_point_side(vd.co, test.plane_tool)) {
continue;
}
float intr[3];
float val[3];
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
sub_v3_v3v3(val, intr, vd.co);
if (!SCULPT_plane_trim(ss->cache, brush, val)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], val, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_fill_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
const float radius = ss->cache->radius;
float area_no[3];
float area_co[3];
float offset = SCULPT_brush_plane_offset_get(sd, ss);
float displace;
float temp[3];
SCULPT_calc_brush_plane(sd, ob, nodes, area_no, area_co);
SCULPT_tilt_apply_to_normal(area_no, ss->cache, brush->tilt_strength_factor);
displace = radius * offset;
mul_v3_v3v3(temp, area_no, ss->cache->scale);
mul_v3_fl(temp, displace);
add_v3_v3(area_co, temp);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_fill_brush_task(ob, brush, area_no, area_co, nodes[i]);
}
});
}
static void do_scrape_brush_task(
Object *ob, const Brush *brush, const float *area_no, const float *area_co, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
plane_from_point_normal_v3(test.plane_tool, area_co, area_no);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
if (SCULPT_plane_point_side(vd.co, test.plane_tool)) {
continue;
}
float intr[3];
float val[3];
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
sub_v3_v3v3(val, intr, vd.co);
if (!SCULPT_plane_trim(ss->cache, brush, val)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], val, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_scrape_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
const float radius = ss->cache->radius;
float area_no[3];
float area_co[3];
float offset = SCULPT_brush_plane_offset_get(sd, ss);
float displace;
float temp[3];
SCULPT_calc_brush_plane(sd, ob, nodes, area_no, area_co);
SCULPT_tilt_apply_to_normal(area_no, ss->cache, brush->tilt_strength_factor);
displace = -radius * offset;
mul_v3_v3v3(temp, area_no, ss->cache->scale);
mul_v3_fl(temp, displace);
add_v3_v3(area_co, temp);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_scrape_brush_task(ob, brush, area_no, area_co, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Clay Thumb Brush
* \{ */
static void do_clay_thumb_brush_task(Object *ob,
const Brush *brush,
float (*mat)[4],
const float *area_no_sp,
const float *area_co,
const float bstrength,
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
float plane_tilt[4];
float normal_tilt[3];
float imat[4][4];
invert_m4_m4(imat, mat);
rotate_v3_v3v3fl(normal_tilt, area_no_sp, imat[0], DEG2RADF(-ss->cache->clay_thumb_front_angle));
/* Plane aligned to the geometry normal (back part of the brush). */
plane_from_point_normal_v3(test.plane_tool, area_co, area_no_sp);
/* Tilted plane (front part of the brush). */
plane_from_point_normal_v3(plane_tilt, area_co, normal_tilt);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
float local_co[3];
mul_v3_m4v3(local_co, mat, vd.co);
float intr[3], intr_tilt[3];
float val[3];
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
closest_to_plane_normalized_v3(intr_tilt, plane_tilt, vd.co);
/* Mix the deformation of the aligned and the tilted plane based on the brush space vertex
* coordinates. */
/* We can also control the mix with a curve if it produces noticeable artifacts in the center
* of the brush. */
const float tilt_mix = local_co[1] > 0.0f ? 0.0f : 1.0f;
interp_v3_v3v3(intr, intr, intr_tilt, tilt_mix);
sub_v3_v3v3(val, intr_tilt, vd.co);
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], val, fade);
}
BKE_pbvh_vertex_iter_end;
}
float SCULPT_clay_thumb_get_stabilized_pressure(blender::ed::sculpt_paint::StrokeCache *cache)
{
float final_pressure = 0.0f;
for (int i = 0; i < SCULPT_CLAY_STABILIZER_LEN; i++) {
final_pressure += cache->clay_pressure_stabilizer[i];
}
return final_pressure / SCULPT_CLAY_STABILIZER_LEN;
}
void SCULPT_do_clay_thumb_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
/* Sampled geometry normal and area center. */
float3 area_no_sp;
float3 area_no;
float3 area_co_tmp;
float mat[4][4];
float scale[4][4];
float tmat[4][4];
SCULPT_calc_brush_plane(sd, ob, nodes, area_no_sp, area_co_tmp);
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL)) {
area_no = SCULPT_calc_area_normal(sd, ob, nodes).value_or(float3(0));
}
else {
area_no = area_no_sp;
}
/* Delay the first daub because grab delta is not setup. */
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
ss->cache->clay_thumb_front_angle = 0.0f;
return;
}
/* Simulate the clay accumulation by increasing the plane angle as more samples are added to the
* stroke. */
if (SCULPT_stroke_is_main_symmetry_pass(ss->cache)) {
ss->cache->clay_thumb_front_angle += 0.8f;
ss->cache->clay_thumb_front_angle = clamp_f(ss->cache->clay_thumb_front_angle, 0.0f, 60.0f);
}
if (is_zero_v3(ss->cache->grab_delta_symmetry)) {
return;
}
/* Initialize brush local-space matrix. */
cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
mat[0][3] = 0.0f;
cross_v3_v3v3(mat[1], area_no, mat[0]);
mat[1][3] = 0.0f;
copy_v3_v3(mat[2], area_no);
mat[2][3] = 0.0f;
copy_v3_v3(mat[3], ss->cache->location);
mat[3][3] = 1.0f;
normalize_m4(mat);
/* Scale brush local space matrix. */
scale_m4_fl(scale, ss->cache->radius);
mul_m4_m4m4(tmat, mat, scale);
invert_m4_m4(mat, tmat);
float clay_strength = ss->cache->bstrength *
SCULPT_clay_thumb_get_stabilized_pressure(ss->cache);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_clay_thumb_brush_task(
ob, brush, mat, area_no_sp, ss->cache->location, clay_strength, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Flatten Brush
* \{ */
static void do_flatten_brush_task(
Object *ob, const Brush *brush, const float *area_no, const float *area_co, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
plane_from_point_normal_v3(test.plane_tool, area_co, area_no);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
float intr[3];
float val[3];
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
sub_v3_v3v3(val, intr, vd.co);
if (SCULPT_plane_trim(ss->cache, brush, val)) {
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], val, fade);
}
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_flatten_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
const float radius = ss->cache->radius;
float area_no[3];
float area_co[3];
float offset = SCULPT_brush_plane_offset_get(sd, ss);
float displace;
float temp[3];
SCULPT_calc_brush_plane(sd, ob, nodes, area_no, area_co);
SCULPT_tilt_apply_to_normal(area_no, ss->cache, brush->tilt_strength_factor);
displace = radius * offset;
mul_v3_v3v3(temp, area_no, ss->cache->scale);
mul_v3_fl(temp, displace);
add_v3_v3(area_co, temp);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_flatten_brush_task(ob, brush, area_no, area_co, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Clay Brush
* \{ */
struct ClaySampleData {
blender::float2 plane_dist;
};
static void calc_clay_surface_task_cb(Object *ob,
const Brush *brush,
const float *area_no,
const float *area_co,
PBVHNode *node,
ClaySampleData *csd)
{
SculptSession *ss = ob->sculpt;
float plane[4];
PBVHVertexIter vd;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
/* Apply the brush normal radius to the test before sampling. */
float test_radius = sqrtf(test.radius_squared);
test_radius *= brush->normal_radius_factor;
test.radius_squared = test_radius * test_radius;
plane_from_point_normal_v3(plane, area_co, area_no);
if (is_zero_v4(plane)) {
return;
}
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
float plane_dist = dist_signed_to_plane_v3(vd.co, plane);
float plane_dist_abs = fabsf(plane_dist);
if (plane_dist > 0.0f) {
csd->plane_dist[0] = std::min(csd->plane_dist[0], plane_dist_abs);
}
else {
csd->plane_dist[1] = std::min(csd->plane_dist[1], plane_dist_abs);
}
BKE_pbvh_vertex_iter_end;
}
}
static void do_clay_brush_task(
Object *ob, const Brush *brush, const float *area_no, const float *area_co, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = fabsf(ss->cache->bstrength);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
plane_from_point_normal_v3(test.plane_tool, area_co, area_no);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
float intr[3];
float val[3];
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
sub_v3_v3v3(val, intr, vd.co);
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], val, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_clay_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
const float radius = fabsf(ss->cache->radius);
const float initial_radius = fabsf(ss->cache->initial_radius);
bool flip = ss->cache->bstrength < 0.0f;
float offset = SCULPT_brush_plane_offset_get(sd, ss);
float displace;
float area_no[3];
float area_co[3];
float temp[3];
SCULPT_calc_brush_plane(sd, ob, nodes, area_no, area_co);
ClaySampleData csd = threading::parallel_reduce(
nodes.index_range(),
1,
ClaySampleData{},
[&](const IndexRange range, ClaySampleData csd) {
for (const int i : range) {
calc_clay_surface_task_cb(ob, brush, area_no, area_co, nodes[i], &csd);
}
return csd;
},
[](const ClaySampleData &a, const ClaySampleData &b) {
return ClaySampleData{math::min(a.plane_dist, b.plane_dist)};
});
float d_offset = (csd.plane_dist[0] + csd.plane_dist[1]);
d_offset = min_ff(radius, d_offset);
d_offset = d_offset / radius;
d_offset = 1.0f - d_offset;
displace = fabsf(initial_radius * (0.25f + offset + (d_offset * 0.15f)));
if (flip) {
displace = -displace;
}
mul_v3_v3v3(temp, area_no, ss->cache->scale);
mul_v3_fl(temp, displace);
copy_v3_v3(area_co, ss->cache->location);
add_v3_v3(area_co, temp);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_clay_brush_task(ob, brush, area_no, area_co, nodes[i]);
}
});
}
static void do_clay_strips_brush_task(Object *ob,
const Brush *brush,
const float (*mat)[4],
const float *area_no_sp,
const float *area_co,
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
SculptBrushTest test;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const bool flip = (ss->cache->bstrength < 0.0f);
const float bstrength = flip ? -ss->cache->bstrength : ss->cache->bstrength;
SCULPT_brush_test_init(ss, &test);
plane_from_point_normal_v3(test.plane_tool, area_co, area_no_sp);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!SCULPT_brush_test_cube(&test, vd.co, mat, brush->tip_roundness, brush->tip_scale_x)) {
continue;
}
if (!plane_point_side_flip(vd.co, test.plane_tool, flip)) {
continue;
}
float intr[3];
float val[3];
closest_to_plane_normalized_v3(intr, test.plane_tool, vd.co);
sub_v3_v3v3(val, intr, vd.co);
if (!SCULPT_plane_trim(ss->cache, brush, val)) {
continue;
}
auto_mask::node_update(automask_data, vd);
/* The normal from the vertices is ignored, it causes glitch with planes, see: #44390. */
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
ss->cache->radius * test.dist,
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], val, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_clay_strips_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
const bool flip = (ss->cache->bstrength < 0.0f);
const float radius = flip ? -ss->cache->radius : ss->cache->radius;
const float offset = SCULPT_brush_plane_offset_get(sd, ss);
const float displace = radius * (0.18f + offset);
/* The sculpt-plane normal (whatever its set to). */
float3 area_no_sp;
/* Geometry normal */
float3 area_no;
float3 area_co;
float temp[3];
float mat[4][4];
float scale[4][4];
float tmat[4][4];
SCULPT_calc_brush_plane(sd, ob, nodes, area_no_sp, area_co);
SCULPT_tilt_apply_to_normal(area_no_sp, ss->cache, brush->tilt_strength_factor);
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL)) {
area_no = SCULPT_calc_area_normal(sd, ob, nodes).value_or(float3(0));
}
else {
area_no = area_no_sp;
}
if (is_zero_v3(ss->cache->grab_delta_symmetry)) {
return;
}
mul_v3_v3v3(temp, area_no_sp, ss->cache->scale);
mul_v3_fl(temp, displace);
add_v3_v3(area_co, temp);
/* Clay Strips uses a cube test with falloff in the XY axis (not in Z) and a plane to deform the
* vertices. When in Add mode, vertices that are below the plane and inside the cube are moved
* towards the plane. In this situation, there may be cases where a vertex is outside the cube
* but below the plane, so won't be deformed, causing artifacts. In order to prevent these
* artifacts, this displaces the test cube space in relation to the plane in order to
* deform more vertices that may be below it. */
/* The 0.7 and 1.25 factors are arbitrary and don't have any relation between them, they were set
* by doing multiple tests using the default "Clay Strips" brush preset. */
float area_co_displaced[3];
madd_v3_v3v3fl(area_co_displaced, area_co, area_no, -radius * 0.7f);
cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
mat[0][3] = 0.0f;
cross_v3_v3v3(mat[1], area_no, mat[0]);
mat[1][3] = 0.0f;
copy_v3_v3(mat[2], area_no);
mat[2][3] = 0.0f;
copy_v3_v3(mat[3], area_co_displaced);
mat[3][3] = 1.0f;
normalize_m4(mat);
/* Scale brush local space matrix. */
scale_m4_fl(scale, ss->cache->radius);
mul_m4_m4m4(tmat, mat, scale);
mul_v3_fl(tmat[1], brush->tip_scale_x);
/* Deform the local space in Z to scale the test cube. As the test cube does not have falloff in
* Z this does not produce artifacts in the falloff cube and allows to deform extra vertices
* during big deformation while keeping the surface as uniform as possible. */
mul_v3_fl(tmat[2], 1.25f);
invert_m4_m4(mat, tmat);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_clay_strips_brush_task(ob, brush, mat, area_no_sp, area_co, nodes[i]);
}
});
}
static void do_snake_hook_brush_task(Object *ob,
const Brush *brush,
SculptProjectVector *spvc,
const float *grab_delta,
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
const bool do_rake_rotation = ss->cache->is_rake_rotation_valid;
const bool do_pinch = (brush->crease_pinch_factor != 0.5f);
const float pinch = do_pinch ? (2.0f * (0.5f - brush->crease_pinch_factor) *
(len_v3(grab_delta) / ss->cache->radius)) :
0.0f;
const bool do_elastic = brush->snake_hook_deform_type == BRUSH_SNAKE_HOOK_DEFORM_ELASTIC;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
KelvinletParams params;
BKE_kelvinlet_init_params(&params, ss->cache->radius, bstrength, 1.0f, 0.4f);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!do_elastic && !sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
float fade;
if (do_elastic) {
fade = 1.0f;
}
else {
auto_mask::node_update(automask_data, vd);
fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
}
mul_v3_v3fl(proxy[vd.i], grab_delta, fade);
/* Negative pinch will inflate, helps maintain volume. */
if (do_pinch) {
float delta_pinch_init[3], delta_pinch[3];
sub_v3_v3v3(delta_pinch, vd.co, test.location);
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
project_plane_v3_v3v3(delta_pinch, delta_pinch, ss->cache->true_view_normal);
}
/* Important to calculate based on the grabbed location
* (intentionally ignore fade here). */
add_v3_v3(delta_pinch, grab_delta);
sculpt_project_v3(spvc, delta_pinch, delta_pinch);
copy_v3_v3(delta_pinch_init, delta_pinch);
float pinch_fade = pinch * fade;
/* When reducing, scale reduction back by how close to the center we are,
* so we don't pinch into nothingness. */
if (pinch > 0.0f) {
/* Square to have even less impact for close vertices. */
pinch_fade *= pow2f(min_ff(1.0f, len_v3(delta_pinch) / ss->cache->radius));
}
mul_v3_fl(delta_pinch, 1.0f + pinch_fade);
sub_v3_v3v3(delta_pinch, delta_pinch_init, delta_pinch);
add_v3_v3(proxy[vd.i], delta_pinch);
}
if (do_rake_rotation) {
float delta_rotate[3];
sculpt_rake_rotate(ss, test.location, vd.co, fade, delta_rotate);
add_v3_v3(proxy[vd.i], delta_rotate);
}
if (do_elastic) {
float disp[3];
BKE_kelvinlet_grab_triscale(disp, &params, vd.co, ss->cache->location, proxy[vd.i]);
mul_v3_fl(disp, bstrength * 20.0f);
mul_v3_fl(disp, 1.0f - vd.mask);
mul_v3_fl(
disp,
auto_mask::factor_get(ss->cache->automasking.get(), ss, vd.vertex, &automask_data));
copy_v3_v3(proxy[vd.i], disp);
}
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_snake_hook_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
const float bstrength = ss->cache->bstrength;
float grab_delta[3];
SculptProjectVector spvc;
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
if (bstrength < 0.0f) {
negate_v3(grab_delta);
}
if (ss->cache->normal_weight > 0.0f) {
sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta);
}
/* Optionally pinch while painting. */
if (brush->crease_pinch_factor != 0.5f) {
sculpt_project_v3_cache_init(&spvc, grab_delta);
}
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_snake_hook_brush_task(ob, brush, &spvc, grab_delta, nodes[i]);
}
});
}
static void do_thumb_brush_task(Object *ob, const Brush *brush, const float *cono, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!sculpt_brush_test_sq_fn(&test, orig_data.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
orig_data.co,
sqrtf(test.dist),
orig_data.no,
nullptr,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], cono, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_thumb_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float grab_delta[3];
float tmp[3], cono[3];
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
cross_v3_v3v3(tmp, ss->cache->sculpt_normal_symm, grab_delta);
cross_v3_v3v3(cono, tmp, ss->cache->sculpt_normal_symm);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_thumb_brush_task(ob, brush, cono, nodes[i]);
}
});
}
static void do_rotate_brush_task(Object *ob, const Brush *brush, const float angle, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!sculpt_brush_test_sq_fn(&test, orig_data.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
float vec[3], rot[3][3];
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
orig_data.co,
sqrtf(test.dist),
orig_data.no,
nullptr,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
sub_v3_v3v3(vec, orig_data.co, ss->cache->location);
axis_angle_normalized_to_mat3(rot, ss->cache->sculpt_normal_symm, angle * fade);
mul_v3_m3v3(proxy[vd.i], rot, vec);
add_v3_v3(proxy[vd.i], ss->cache->location);
sub_v3_v3(proxy[vd.i], orig_data.co);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_rotate_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
static const int flip[8] = {1, -1, -1, 1, -1, 1, 1, -1};
const float angle = ss->cache->vertex_rotation * flip[ss->cache->mirror_symmetry_pass];
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_rotate_brush_task(ob, brush, angle, nodes[i]);
}
});
}
static void do_layer_brush_task(Object *ob, Sculpt *sd, const Brush *brush, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
const bool use_persistent_base = !ss->bm && ss->attrs.persistent_co &&
brush->flag & BRUSH_PERSISTENT;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
const float bstrength = ss->cache->bstrength;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!sculpt_brush_test_sq_fn(&test, orig_data.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
const int vi = vd.index;
float *disp_factor;
if (use_persistent_base) {
disp_factor = (float *)SCULPT_vertex_attr_get(vd.vertex, ss->attrs.persistent_disp);
}
else {
disp_factor = &ss->cache->layer_displacement_factor[vi];
}
/* When using persistent base, the layer brush (holding Control) invert mode resets the
* height of the layer to 0. This makes possible to clean edges of previously added layers
* on top of the base. */
/* The main direction of the layers is inverted using the regular brush strength with the
* brush direction property. */
if (use_persistent_base && ss->cache->invert) {
(*disp_factor) += fabsf(fade * bstrength * (*disp_factor)) *
((*disp_factor) > 0.0f ? -1.0f : 1.0f);
}
else {
(*disp_factor) += fade * bstrength * (1.05f - fabsf(*disp_factor));
}
const float clamp_mask = 1.0f - vd.mask;
*disp_factor = clamp_f(*disp_factor, -clamp_mask, clamp_mask);
float final_co[3];
float normal[3];
if (use_persistent_base) {
SCULPT_vertex_persistent_normal_get(ss, vd.vertex, normal);
mul_v3_fl(normal, brush->height);
madd_v3_v3v3fl(
final_co, SCULPT_vertex_persistent_co_get(ss, vd.vertex), normal, *disp_factor);
}
else {
copy_v3_v3(normal, orig_data.no);
mul_v3_fl(normal, brush->height);
madd_v3_v3v3fl(final_co, orig_data.co, normal, *disp_factor);
}
float vdisp[3];
sub_v3_v3v3(vdisp, final_co, vd.co);
mul_v3_fl(vdisp, fabsf(fade));
add_v3_v3v3(final_co, vd.co, vdisp);
SCULPT_clip(sd, ss, vd.co, final_co);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_layer_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
if (ss->cache->layer_displacement_factor == nullptr) {
ss->cache->layer_displacement_factor = MEM_cnew_array<float>(SCULPT_vertex_count_get(ss),
__func__);
}
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_layer_brush_task(ob, sd, brush, nodes[i]);
}
});
}
static void do_inflate_brush_task(Object *ob, const Brush *brush, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
float val[3];
if (vd.fno) {
copy_v3_v3(val, vd.fno);
}
else {
copy_v3_v3(val, vd.no);
}
mul_v3_fl(val, fade * ss->cache->radius);
mul_v3_v3v3(proxy[vd.i], val, ss->cache->scale);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_inflate_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
Brush *brush = BKE_paint_brush(&sd->paint);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_inflate_brush_task(ob, brush, nodes[i]);
}
});
}
static void do_nudge_brush_task(Object *ob, const Brush *brush, const float *cono, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], cono, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_nudge_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float grab_delta[3];
float tmp[3], cono[3];
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
cross_v3_v3v3(tmp, ss->cache->sculpt_normal_symm, grab_delta);
cross_v3_v3v3(cono, tmp, ss->cache->sculpt_normal_symm);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_nudge_brush_task(ob, brush, cono, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Crease & Blob Brush
* \{ */
/**
* Used for 'SCULPT_TOOL_CREASE' and 'SCULPT_TOOL_BLOB'
*/
static void do_crease_brush_task(Object *ob,
const Brush *brush,
SculptProjectVector *spvc,
const float flippedbstrength,
const float *offset,
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
/* Offset vertex. */
auto_mask::node_update(automask_data, vd);
const float fade = SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
float val1[3];
float val2[3];
/* First we pinch. */
sub_v3_v3v3(val1, test.location, vd.co);
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
project_plane_v3_v3v3(val1, val1, ss->cache->view_normal);
}
mul_v3_fl(val1, fade * flippedbstrength);
sculpt_project_v3(spvc, val1, val1);
/* Then we draw. */
mul_v3_v3fl(val2, offset, fade);
add_v3_v3v3(proxy[vd.i], val1, val2);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_crease_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
const Scene *scene = ss->cache->vc->scene;
Brush *brush = BKE_paint_brush(&sd->paint);
float offset[3];
float bstrength = ss->cache->bstrength;
float flippedbstrength, crease_correction;
float brush_alpha;
SculptProjectVector spvc;
/* Offset with as much as possible factored in already. */
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
/* We divide out the squared alpha and multiply by the squared crease
* to give us the pinch strength. */
crease_correction = brush->crease_pinch_factor * brush->crease_pinch_factor;
brush_alpha = BKE_brush_alpha_get(scene, brush);
if (brush_alpha > 0.0f) {
crease_correction /= brush_alpha * brush_alpha;
}
/* We always want crease to pinch or blob to relax even when draw is negative. */
flippedbstrength = (bstrength < 0.0f) ? -crease_correction * bstrength :
crease_correction * bstrength;
if (brush->sculpt_tool == SCULPT_TOOL_BLOB) {
flippedbstrength *= -1.0f;
}
/* Use surface normal for 'spvc', so the vertices are pinched towards a line instead of a single
* point. Without this we get a 'flat' surface surrounding the pinch. */
sculpt_project_v3_cache_init(&spvc, ss->cache->sculpt_normal_symm);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_crease_brush_task(ob, brush, &spvc, flippedbstrength, offset, nodes[i]);
}
});
}
static void do_pinch_brush_task(Object *ob,
const Brush *brush,
const float (*stroke_xz)[3],
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
float x_object_space[3];
float z_object_space[3];
copy_v3_v3(x_object_space, stroke_xz[0]);
copy_v3_v3(z_object_space, stroke_xz[1]);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
float disp_center[3];
float x_disp[3];
float z_disp[3];
/* Calculate displacement from the vertex to the brush center. */
sub_v3_v3v3(disp_center, test.location, vd.co);
/* Project the displacement into the X vector (aligned to the stroke). */
mul_v3_v3fl(x_disp, x_object_space, dot_v3v3(disp_center, x_object_space));
/* Project the displacement into the Z vector (aligned to the surface normal). */
mul_v3_v3fl(z_disp, z_object_space, dot_v3v3(disp_center, z_object_space));
/* Add the two projected vectors to calculate the final displacement.
* The Y component is removed. */
add_v3_v3v3(disp_center, x_disp, z_disp);
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
project_plane_v3_v3v3(disp_center, disp_center, ss->cache->view_normal);
}
mul_v3_v3fl(proxy[vd.i], disp_center, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_pinch_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float area_no[3];
float area_co[3];
float mat[4][4];
calc_sculpt_plane(sd, ob, nodes, area_no, area_co);
/* delay the first daub because grab delta is not setup */
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
return;
}
if (is_zero_v3(ss->cache->grab_delta_symmetry)) {
return;
}
/* Initialize `mat`. */
cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
mat[0][3] = 0.0f;
cross_v3_v3v3(mat[1], area_no, mat[0]);
mat[1][3] = 0.0f;
copy_v3_v3(mat[2], area_no);
mat[2][3] = 0.0f;
copy_v3_v3(mat[3], ss->cache->location);
mat[3][3] = 1.0f;
normalize_m4(mat);
float stroke_xz[2][3];
normalize_v3_v3(stroke_xz[0], mat[0]);
normalize_v3_v3(stroke_xz[1], mat[2]);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_pinch_brush_task(ob, brush, stroke_xz, nodes[i]);
}
});
}
static void do_grab_brush_task(Object *ob,
const Brush *brush,
const float *grab_delta,
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
const bool grab_silhouette = brush->flag2 & BRUSH_GRAB_SILHOUETTE;
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!sculpt_brush_test_sq_fn(&test, orig_data.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
orig_data.co,
sqrtf(test.dist),
orig_data.no,
nullptr,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
if (grab_silhouette) {
float silhouette_test_dir[3];
normalize_v3_v3(silhouette_test_dir, grab_delta);
if (dot_v3v3(ss->cache->initial_normal, ss->cache->grab_delta_symmetry) < 0.0f) {
mul_v3_fl(silhouette_test_dir, -1.0f);
}
float vno[3];
copy_v3_v3(vno, orig_data.no);
fade *= max_ff(dot_v3v3(vno, silhouette_test_dir), 0.0f);
}
mul_v3_v3fl(proxy[vd.i], grab_delta, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_grab_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float grab_delta[3];
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
if (ss->cache->normal_weight > 0.0f) {
sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta);
}
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_grab_brush_task(ob, brush, grab_delta, nodes[i]);
}
});
}
static void do_elastic_deform_brush_task(Object *ob,
const Brush *brush,
const float *grab_delta,
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
const float *location = ss->cache->location;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
const float bstrength = ss->cache->bstrength;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
float dir;
if (ss->cache->mouse[0] > ss->cache->initial_mouse[0]) {
dir = 1.0f;
}
else {
dir = -1.0f;
}
if (brush->elastic_deform_type == BRUSH_ELASTIC_DEFORM_TWIST) {
int symm = ss->cache->mirror_symmetry_pass;
if (ELEM(symm, 1, 2, 4, 7)) {
dir = -dir;
}
}
KelvinletParams params;
float force = len_v3(grab_delta) * dir * bstrength;
BKE_kelvinlet_init_params(
&params, ss->cache->radius, force, 1.0f, brush->elastic_deform_volume_preservation);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
auto_mask::node_update(automask_data, vd);
float final_disp[3];
switch (brush->elastic_deform_type) {
case BRUSH_ELASTIC_DEFORM_GRAB:
BKE_kelvinlet_grab(final_disp, &params, orig_data.co, location, grab_delta);
mul_v3_fl(final_disp, bstrength * 20.0f);
break;
case BRUSH_ELASTIC_DEFORM_GRAB_BISCALE: {
BKE_kelvinlet_grab_biscale(final_disp, &params, orig_data.co, location, grab_delta);
mul_v3_fl(final_disp, bstrength * 20.0f);
break;
}
case BRUSH_ELASTIC_DEFORM_GRAB_TRISCALE: {
BKE_kelvinlet_grab_triscale(final_disp, &params, orig_data.co, location, grab_delta);
mul_v3_fl(final_disp, bstrength * 20.0f);
break;
}
case BRUSH_ELASTIC_DEFORM_SCALE:
BKE_kelvinlet_scale(
final_disp, &params, orig_data.co, location, ss->cache->sculpt_normal_symm);
break;
case BRUSH_ELASTIC_DEFORM_TWIST:
BKE_kelvinlet_twist(
final_disp, &params, orig_data.co, location, ss->cache->sculpt_normal_symm);
break;
}
mul_v3_fl(final_disp, 1.0f - vd.mask);
mul_v3_fl(final_disp,
auto_mask::factor_get(ss->cache->automasking.get(), ss, vd.vertex, &automask_data));
copy_v3_v3(proxy[vd.i], final_disp);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_elastic_deform_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float grab_delta[3];
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
if (ss->cache->normal_weight > 0.0f) {
sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta);
}
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_elastic_deform_brush_task(ob, brush, grab_delta, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Draw Sharp Brush
* \{ */
static void do_draw_sharp_brush_task(Object *ob,
const Brush *brush,
const float *offset,
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!sculpt_brush_test_sq_fn(&test, orig_data.co)) {
continue;
}
/* Offset vertex. */
auto_mask::node_update(automask_data, vd);
const float fade = SCULPT_brush_strength_factor(ss,
brush,
orig_data.co,
sqrtf(test.dist),
orig_data.no,
nullptr,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
mul_v3_v3fl(proxy[vd.i], offset, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_draw_sharp_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float offset[3];
const float bstrength = ss->cache->bstrength;
/* Offset with as much as possible factored in already. */
float effective_normal[3];
SCULPT_tilt_effective_normal_get(ss, brush, effective_normal);
mul_v3_v3fl(offset, effective_normal, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
/* XXX: this shouldn't be necessary, but sculpting crashes in blender2.8 otherwise
* initialize before threads so they can do curve mapping. */
BKE_curvemapping_init(brush->curve);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_draw_sharp_brush_task(ob, brush, offset, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Topology Brush
* \{ */
static void do_topology_slide_task(Object *ob, const Brush *brush, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!sculpt_brush_test_sq_fn(&test, orig_data.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = SCULPT_brush_strength_factor(ss,
brush,
orig_data.co,
sqrtf(test.dist),
orig_data.no,
nullptr,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
float current_disp[3];
float current_disp_norm[3];
float final_disp[3] = {0.0f, 0.0f, 0.0f};
switch (brush->slide_deform_type) {
case BRUSH_SLIDE_DEFORM_DRAG:
sub_v3_v3v3(current_disp, ss->cache->location, ss->cache->last_location);
break;
case BRUSH_SLIDE_DEFORM_PINCH:
sub_v3_v3v3(current_disp, ss->cache->location, vd.co);
break;
case BRUSH_SLIDE_DEFORM_EXPAND:
sub_v3_v3v3(current_disp, vd.co, ss->cache->location);
break;
}
normalize_v3_v3(current_disp_norm, current_disp);
mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
float vertex_disp[3];
float vertex_disp_norm[3];
sub_v3_v3v3(vertex_disp, SCULPT_vertex_co_get(ss, ni.vertex), vd.co);
normalize_v3_v3(vertex_disp_norm, vertex_disp);
if (dot_v3v3(current_disp_norm, vertex_disp_norm) > 0.0f) {
madd_v3_v3fl(final_disp, vertex_disp_norm, dot_v3v3(current_disp, vertex_disp));
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
mul_v3_v3fl(proxy[vd.i], final_disp, fade);
}
BKE_pbvh_vertex_iter_end;
}
namespace blender::ed::sculpt_paint::smooth {
void relax_vertex(SculptSession *ss,
PBVHVertexIter *vd,
float factor,
bool filter_boundary_face_sets,
float *r_final_pos)
{
float smooth_pos[3];
float final_disp[3];
float boundary_normal[3];
int avg_count = 0;
int neighbor_count = 0;
zero_v3(smooth_pos);
zero_v3(boundary_normal);
const bool is_boundary = SCULPT_vertex_is_boundary(ss, vd->vertex);
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd->vertex, ni) {
neighbor_count++;
if (!filter_boundary_face_sets ||
(filter_boundary_face_sets && !face_set::vert_has_unique_face_set(ss, ni.vertex)))
{
/* When the vertex to relax is boundary, use only connected boundary vertices for the average
* position. */
if (is_boundary) {
if (!SCULPT_vertex_is_boundary(ss, ni.vertex)) {
continue;
}
add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.vertex));
avg_count++;
/* Calculate a normal for the constraint plane using the edges of the boundary. */
float to_neighbor[3];
sub_v3_v3v3(to_neighbor, SCULPT_vertex_co_get(ss, ni.vertex), vd->co);
normalize_v3(to_neighbor);
add_v3_v3(boundary_normal, to_neighbor);
}
else {
add_v3_v3(smooth_pos, SCULPT_vertex_co_get(ss, ni.vertex));
avg_count++;
}
}
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
/* Don't modify corner vertices. */
if (neighbor_count <= 2) {
copy_v3_v3(r_final_pos, vd->co);
return;
}
if (avg_count > 0) {
mul_v3_fl(smooth_pos, 1.0f / avg_count);
}
else {
copy_v3_v3(r_final_pos, vd->co);
return;
}
float plane[4];
float smooth_closest_plane[3];
float vno[3];
if (is_boundary && avg_count == 2) {
normalize_v3_v3(vno, boundary_normal);
}
else {
SCULPT_vertex_normal_get(ss, vd->vertex, vno);
}
if (is_zero_v3(vno)) {
copy_v3_v3(r_final_pos, vd->co);
return;
}
plane_from_point_normal_v3(plane, vd->co, vno);
closest_to_plane_v3(smooth_closest_plane, plane, smooth_pos);
sub_v3_v3v3(final_disp, smooth_closest_plane, vd->co);
mul_v3_fl(final_disp, factor);
add_v3_v3v3(r_final_pos, vd->co, final_disp);
}
} // namespace blender::ed::sculpt_paint::smooth
static void do_topology_relax_task(Object *ob, const Brush *brush, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
const float bstrength = ss->cache->bstrength;
PBVHVertexIter vd;
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
/* TODO(@sergey): This looks very suspicious: proxy is added but is never written.
* Either this needs to be documented better why it is needed, or removed. The removal is likely
* to lead to performance improvements as well. */
BKE_pbvh_node_add_proxy(*ss->pbvh, *node);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
if (!sculpt_brush_test_sq_fn(&test, orig_data.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = SCULPT_brush_strength_factor(ss,
brush,
orig_data.co,
sqrtf(test.dist),
orig_data.no,
nullptr,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
smooth::relax_vertex(ss, &vd, fade * bstrength, false, vd.co);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_slide_relax_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
return;
}
BKE_curvemapping_init(brush->curve);
if (ss->cache->alt_smooth) {
SCULPT_boundary_info_ensure(ob);
for (int i = 0; i < 4; i++) {
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_topology_relax_task(ob, brush, nodes[i]);
}
});
}
}
else {
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_topology_slide_task(ob, brush, nodes[i]);
}
});
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Multires Displacement Eraser Brush
* \{ */
static void do_displacement_eraser_brush_task(Object *ob, const Brush *brush, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
const float bstrength = clamp_f(ss->cache->bstrength, 0.0f, 1.0f);
const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
float limit_co[3];
float disp[3];
SCULPT_vertex_limit_surface_get(ss, vd.vertex, limit_co);
sub_v3_v3v3(disp, limit_co, vd.co);
mul_v3_v3fl(proxy[vd.i], disp, fade);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_displacement_eraser_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
Brush *brush = BKE_paint_brush(&sd->paint);
BKE_curvemapping_init(brush->curve);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_displacement_eraser_brush_task(ob, brush, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Multires Displacement Smear Brush
* \{ */
static void do_displacement_smear_brush_task(Object *ob, const Brush *brush, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
const float bstrength = clamp_f(ss->cache->bstrength, 0.0f, 1.0f);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength * SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data);
float current_disp[3];
float current_disp_norm[3];
float interp_limit_surface_disp[3];
copy_v3_v3(interp_limit_surface_disp, ss->cache->prev_displacement[vd.index]);
switch (brush->smear_deform_type) {
case BRUSH_SMEAR_DEFORM_DRAG:
sub_v3_v3v3(current_disp, ss->cache->location, ss->cache->last_location);
break;
case BRUSH_SMEAR_DEFORM_PINCH:
sub_v3_v3v3(current_disp, ss->cache->location, vd.co);
break;
case BRUSH_SMEAR_DEFORM_EXPAND:
sub_v3_v3v3(current_disp, vd.co, ss->cache->location);
break;
}
normalize_v3_v3(current_disp_norm, current_disp);
mul_v3_v3fl(current_disp, current_disp_norm, ss->cache->bstrength);
float weights_accum = 1.0f;
SculptVertexNeighborIter ni;
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
float vertex_disp[3];
float vertex_disp_norm[3];
float neighbor_limit_co[3];
SCULPT_vertex_limit_surface_get(ss, ni.vertex, neighbor_limit_co);
sub_v3_v3v3(vertex_disp,
ss->cache->limit_surface_co[ni.index],
ss->cache->limit_surface_co[vd.index]);
const float *neighbor_limit_surface_disp = ss->cache->prev_displacement[ni.index];
normalize_v3_v3(vertex_disp_norm, vertex_disp);
if (dot_v3v3(current_disp_norm, vertex_disp_norm) >= 0.0f) {
continue;
}
const float disp_interp = clamp_f(
-dot_v3v3(current_disp_norm, vertex_disp_norm), 0.0f, 1.0f);
madd_v3_v3fl(interp_limit_surface_disp, neighbor_limit_surface_disp, disp_interp);
weights_accum += disp_interp;
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
mul_v3_fl(interp_limit_surface_disp, 1.0f / weights_accum);
float new_co[3];
add_v3_v3v3(new_co, ss->cache->limit_surface_co[vd.index], interp_limit_surface_disp);
interp_v3_v3v3(vd.co, vd.co, new_co, fade);
}
BKE_pbvh_vertex_iter_end;
}
static void do_displacement_smear_store_prev_disp_task(SculptSession *ss, PBVHNode *node)
{
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
sub_v3_v3v3(ss->cache->prev_displacement[vd.index],
SCULPT_vertex_co_get(ss, vd.vertex),
ss->cache->limit_surface_co[vd.index]);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_displacement_smear_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
Brush *brush = BKE_paint_brush(&sd->paint);
SculptSession *ss = ob->sculpt;
BKE_curvemapping_init(brush->curve);
const int totvert = SCULPT_vertex_count_get(ss);
if (!ss->cache->prev_displacement) {
ss->cache->prev_displacement = static_cast<float(*)[3]>(
MEM_malloc_arrayN(totvert, sizeof(float[3]), __func__));
ss->cache->limit_surface_co = static_cast<float(*)[3]>(
MEM_malloc_arrayN(totvert, sizeof(float[3]), __func__));
for (int i = 0; i < totvert; i++) {
PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
SCULPT_vertex_limit_surface_get(ss, vertex, ss->cache->limit_surface_co[i]);
sub_v3_v3v3(ss->cache->prev_displacement[i],
SCULPT_vertex_co_get(ss, vertex),
ss->cache->limit_surface_co[i]);
}
}
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_displacement_smear_store_prev_disp_task(ss, nodes[i]);
}
});
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_displacement_smear_brush_task(ob, brush, nodes[i]);
}
});
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Topology Rake (Shared Utility)
* \{ */
static void do_topology_rake_bmesh_task(
Object *ob, Sculpt *sd, const Brush *brush, const float strength, PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
float direction[3];
copy_v3_v3(direction, ss->cache->grab_delta_symmetry);
float tmp[3];
mul_v3_v3fl(
tmp, ss->cache->sculpt_normal_symm, dot_v3v3(ss->cache->sculpt_normal_symm, direction));
sub_v3_v3(direction, tmp);
normalize_v3(direction);
/* Cancel if there's no grab data. */
if (is_zero_v3(direction)) {
return;
}
const float bstrength = clamp_f(strength, 0.0f, 1.0f);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = bstrength *
SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask,
vd.vertex,
thread_id,
&automask_data) *
ss->cache->pressure;
float avg[3], val[3];
smooth::bmesh_four_neighbor_average(avg, direction, vd.bm_vert);
sub_v3_v3v3(val, avg, vd.co);
madd_v3_v3v3fl(val, vd.co, val, fade);
SCULPT_clip(sd, ss, vd.co, val);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_bmesh_topology_rake(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes, float bstrength)
{
using namespace blender;
Brush *brush = BKE_paint_brush(&sd->paint);
const float strength = clamp_f(bstrength, 0.0f, 1.0f);
/* Interactions increase both strength and quality. */
const int iterations = 3;
int iteration;
const int count = iterations * strength + 1;
const float factor = iterations * strength / count;
for (iteration = 0; iteration <= count; iteration++) {
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_topology_rake_bmesh_task(ob, sd, brush, factor, nodes[i]);
}
});
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sculpt Mask Brush
* \{ */
static void do_mask_brush_draw_task(Object *ob,
const Brush *brush,
const SculptMaskWriteInfo mask_write,
PBVHNode *node)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
const float bstrength = ss->cache->bstrength;
PBVHVertexIter vd;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(nullptr);
auto_mask::NodeData automask_data = auto_mask::node_begin(
*ob, ss->cache->automasking.get(), *node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
if (!sculpt_brush_test_sq_fn(&test, vd.co)) {
continue;
}
auto_mask::node_update(automask_data, vd);
const float fade = SCULPT_brush_strength_factor(ss,
brush,
vd.co,
sqrtf(test.dist),
vd.no,
vd.fno,
0.0f,
vd.vertex,
thread_id,
&automask_data);
float mask = vd.mask;
if (bstrength > 0.0f) {
mask += fade * bstrength * (1.0f - vd.mask);
}
else {
mask += fade * bstrength * mask;
}
mask = clamp_f(mask, 0.0f, 1.0f);
SCULPT_mask_vert_set(BKE_pbvh_type(ss->pbvh), mask_write, mask, vd);
}
BKE_pbvh_vertex_iter_end;
}
void SCULPT_do_mask_brush_draw(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender;
const Brush *brush = BKE_paint_brush(&sd->paint);
const SculptMaskWriteInfo mask_write = SCULPT_mask_get_for_write(ob->sculpt);
threading::parallel_for(nodes.index_range(), 1, [&](const IndexRange range) {
for (const int i : range) {
do_mask_brush_draw_task(ob, brush, mask_write, nodes[i]);
}
});
}
void SCULPT_do_mask_brush(Sculpt *sd, Object *ob, Span<PBVHNode *> nodes)
{
using namespace blender::ed::sculpt_paint;
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
switch ((BrushMaskTool)brush->mask_tool) {
case BRUSH_MASK_DRAW:
SCULPT_do_mask_brush_draw(sd, ob, nodes);
break;
case BRUSH_MASK_SMOOTH:
smooth::do_smooth_mask_brush(sd, ob, nodes, ss->cache->bstrength);
break;
}
}
/** \} */