tornavis/source/blender/editors/space_buttons/buttons_texture.cc

702 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spbuttons
*/
#include <cstdlib>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "DNA_ID.h"
#include "DNA_brush_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_node_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_context.hh"
#include "BKE_gpencil_modifier_legacy.h"
#include "BKE_layer.hh"
#include "BKE_linestyle.h"
#include "BKE_modifier.hh"
#include "BKE_node_runtime.hh"
#include "BKE_paint.hh"
#include "BKE_particle.h"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "ED_node.hh"
#include "ED_screen.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "../interface/interface_intern.hh"
#include "buttons_intern.hh" /* own include */
static ScrArea *find_area_properties(const bContext *C);
static SpaceProperties *find_space_properties(const bContext *C);
/************************* Texture User **************************/
static void buttons_texture_user_socket_property_add(ListBase *users,
ID *id,
PointerRNA ptr,
PropertyRNA *prop,
bNodeTree *ntree,
bNode *node,
bNodeSocket *socket,
const char *category,
int icon,
const char *name)
{
ButsTextureUser *user = MEM_cnew<ButsTextureUser>("ButsTextureUser");
user->id = id;
user->ptr = ptr;
user->prop = prop;
user->ntree = ntree;
user->node = node;
user->socket = socket;
user->category = category;
user->icon = icon;
user->name = name;
user->index = BLI_listbase_count(users);
BLI_addtail(users, user);
}
static void buttons_texture_user_property_add(ListBase *users,
ID *id,
PointerRNA ptr,
PropertyRNA *prop,
const char *category,
int icon,
const char *name)
{
ButsTextureUser *user = MEM_cnew<ButsTextureUser>("ButsTextureUser");
user->id = id;
user->ptr = ptr;
user->prop = prop;
user->category = category;
user->icon = icon;
user->name = name;
user->index = BLI_listbase_count(users);
BLI_addtail(users, user);
}
static void buttons_texture_user_node_add(ListBase *users,
ID *id,
bNodeTree *ntree,
bNode *node,
const char *category,
int icon,
const char *name)
{
ButsTextureUser *user = MEM_cnew<ButsTextureUser>("ButsTextureUser");
user->id = id;
user->ntree = ntree;
user->node = node;
user->category = category;
user->icon = icon;
user->name = name;
user->index = BLI_listbase_count(users);
BLI_addtail(users, user);
}
static void buttons_texture_users_find_nodetree(ListBase *users,
ID *id,
bNodeTree *ntree,
const char *category)
{
if (ntree) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) {
PointerRNA ptr = RNA_pointer_create(&ntree->id, &RNA_Node, node);
// PropertyRNA *prop; /* UNUSED */
// prop = RNA_struct_find_property(&ptr, "texture"); /* UNUSED */
buttons_texture_user_node_add(
users, id, ntree, node, category, RNA_struct_ui_icon(ptr.type), node->name);
}
else if (node->type == NODE_GROUP && node->id) {
buttons_texture_users_find_nodetree(users, id, (bNodeTree *)node->id, category);
}
}
}
}
static void buttons_texture_modifier_geonodes_users_add(
Object *ob,
NodesModifierData *nmd,
bNodeTree *node_tree,
ListBase *users,
blender::Set<const bNodeTree *> &handled_groups)
{
PropertyRNA *prop;
for (bNode *node : node_tree->all_nodes()) {
if (node->type == NODE_GROUP && node->id) {
if (handled_groups.add(reinterpret_cast<bNodeTree *>(node->id))) {
/* Recurse into the node group */
buttons_texture_modifier_geonodes_users_add(
ob, nmd, (bNodeTree *)node->id, users, handled_groups);
}
}
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
if (socket->flag & SOCK_UNAVAIL) {
continue;
}
if (socket->type != SOCK_TEXTURE) {
continue;
}
PointerRNA ptr = RNA_pointer_create(&node_tree->id, &RNA_NodeSocket, socket);
prop = RNA_struct_find_property(&ptr, "default_value");
PointerRNA texptr = RNA_property_pointer_get(&ptr, prop);
Tex *tex = RNA_struct_is_a(texptr.type, &RNA_Texture) ? (Tex *)texptr.data : nullptr;
if (tex != nullptr) {
buttons_texture_user_socket_property_add(users,
&ob->id,
ptr,
prop,
node_tree,
node,
socket,
N_("Geometry Nodes"),
RNA_struct_ui_icon(ptr.type),
nmd->modifier.name);
}
}
}
}
static void buttons_texture_modifier_foreach(void *user_data,
Object *ob,
ModifierData *md,
const char *propname)
{
ListBase *users = static_cast<ListBase *>(user_data);
if (md->type == eModifierType_Nodes) {
NodesModifierData *nmd = (NodesModifierData *)md;
if (nmd->node_group != nullptr) {
blender::Set<const bNodeTree *> handled_groups;
buttons_texture_modifier_geonodes_users_add(ob, nmd, nmd->node_group, users, handled_groups);
}
}
else {
PropertyRNA *prop;
PointerRNA ptr = RNA_pointer_create(&ob->id, &RNA_Modifier, md);
prop = RNA_struct_find_property(&ptr, propname);
buttons_texture_user_property_add(
users, &ob->id, ptr, prop, N_("Modifiers"), RNA_struct_ui_icon(ptr.type), md->name);
}
}
static void buttons_texture_modifier_gpencil_foreach(void *user_data,
Object *ob,
GpencilModifierData *md,
const char *propname)
{
PropertyRNA *prop;
ListBase *users = static_cast<ListBase *>(user_data);
PointerRNA ptr = RNA_pointer_create(&ob->id, &RNA_GpencilModifier, md);
prop = RNA_struct_find_property(&ptr, propname);
buttons_texture_user_property_add(users,
&ob->id,
ptr,
prop,
N_("Grease Pencil Modifiers"),
RNA_struct_ui_icon(ptr.type),
md->name);
}
static void buttons_texture_users_from_context(ListBase *users,
const bContext *C,
SpaceProperties *sbuts)
{
Scene *scene = nullptr;
Object *ob = nullptr;
FreestyleLineStyle *linestyle = nullptr;
Brush *brush = nullptr;
ID *pinid = sbuts->pinid;
bool limited_mode = (sbuts->flag & SB_TEX_USER_LIMITED) != 0;
/* get data from context */
if (pinid) {
if (GS(pinid->name) == ID_SCE) {
scene = (Scene *)pinid;
}
else if (GS(pinid->name) == ID_OB) {
ob = (Object *)pinid;
}
else if (GS(pinid->name) == ID_BR) {
brush = (Brush *)pinid;
}
else if (GS(pinid->name) == ID_LS) {
linestyle = (FreestyleLineStyle *)pinid;
}
}
if (!scene) {
scene = CTX_data_scene(C);
}
const ID_Type id_type = ID_Type(pinid != nullptr ? GS(pinid->name) : -1);
if (!pinid || id_type == ID_SCE) {
wmWindow *win = CTX_wm_window(C);
ViewLayer *view_layer = (win->scene == scene) ? WM_window_get_active_view_layer(win) :
BKE_view_layer_default_view(scene);
brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
linestyle = BKE_linestyle_active_from_view_layer(view_layer);
BKE_view_layer_synced_ensure(scene, view_layer);
ob = BKE_view_layer_active_object_get(view_layer);
}
/* fill users */
BLI_listbase_clear(users);
if (linestyle && !limited_mode) {
buttons_texture_users_find_nodetree(
users, &linestyle->id, linestyle->nodetree, N_("Line Style"));
}
if (ob) {
ParticleSystem *psys = psys_get_current(ob);
MTex *mtex;
int a;
/* modifiers */
BKE_modifiers_foreach_tex_link(ob, buttons_texture_modifier_foreach, users);
/* grease pencil modifiers */
BKE_gpencil_modifiers_foreach_tex_link(ob, buttons_texture_modifier_gpencil_foreach, users);
/* particle systems */
if (psys && !limited_mode) {
for (a = 0; a < MAX_MTEX; a++) {
mtex = psys->part->mtex[a];
if (mtex) {
PropertyRNA *prop;
PointerRNA ptr = RNA_pointer_create(
&psys->part->id, &RNA_ParticleSettingsTextureSlot, mtex);
prop = RNA_struct_find_property(&ptr, "texture");
buttons_texture_user_property_add(users,
&psys->part->id,
ptr,
prop,
N_("Particles"),
RNA_struct_ui_icon(&RNA_ParticleSettings),
psys->name);
}
}
}
/* field */
if (ob->pd && ob->pd->forcefield == PFIELD_TEXTURE) {
PropertyRNA *prop;
PointerRNA ptr = RNA_pointer_create(&ob->id, &RNA_FieldSettings, ob->pd);
prop = RNA_struct_find_property(&ptr, "texture");
buttons_texture_user_property_add(
users, &ob->id, ptr, prop, N_("Fields"), ICON_FORCE_TEXTURE, IFACE_("Texture Field"));
}
}
/* brush */
if (brush) {
PropertyRNA *prop;
/* texture */
PointerRNA ptr = RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mtex);
prop = RNA_struct_find_property(&ptr, "texture");
buttons_texture_user_property_add(
users, &brush->id, ptr, prop, N_("Brush"), ICON_BRUSH_DATA, IFACE_("Brush"));
/* mask texture */
ptr = RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mask_mtex);
prop = RNA_struct_find_property(&ptr, "texture");
buttons_texture_user_property_add(
users, &brush->id, ptr, prop, N_("Brush"), ICON_BRUSH_DATA, IFACE_("Brush Mask"));
}
}
void buttons_texture_context_compute(const bContext *C, SpaceProperties *sbuts)
{
/* gather available texture users in context. runs on every draw of
* properties editor, before the buttons are created. */
ButsContextTexture *ct = static_cast<ButsContextTexture *>(sbuts->texuser);
ID *pinid = sbuts->pinid;
if (!ct) {
ct = MEM_cnew<ButsContextTexture>("ButsContextTexture");
sbuts->texuser = ct;
}
else {
BLI_freelistN(&ct->users);
}
buttons_texture_users_from_context(&ct->users, C, sbuts);
if (pinid && GS(pinid->name) == ID_TE) {
ct->user = nullptr;
ct->texture = (Tex *)pinid;
}
else {
/* set one user as active based on active index */
if (ct->index >= BLI_listbase_count_at_most(&ct->users, ct->index + 1)) {
ct->index = 0;
}
ct->user = static_cast<ButsTextureUser *>(BLI_findlink(&ct->users, ct->index));
ct->texture = nullptr;
if (ct->user) {
if (ct->user->node != nullptr) {
/* Detect change of active texture node in same node tree, in that
* case we also automatically switch to the other node. */
if ((ct->user->node->flag & NODE_ACTIVE_TEXTURE) == 0) {
LISTBASE_FOREACH (ButsTextureUser *, user, &ct->users) {
if (user->ntree == ct->user->ntree && user->node != ct->user->node) {
if (user->node->flag & NODE_ACTIVE_TEXTURE) {
ct->user = user;
ct->index = BLI_findindex(&ct->users, user);
break;
}
}
}
}
}
if (ct->user->ptr.data) {
PointerRNA texptr;
Tex *tex;
/* Get texture datablock pointer if it's a property. */
texptr = RNA_property_pointer_get(&ct->user->ptr, ct->user->prop);
tex = RNA_struct_is_a(texptr.type, &RNA_Texture) ? static_cast<Tex *>(texptr.data) :
nullptr;
ct->texture = tex;
}
}
}
}
static void template_texture_select(bContext *C, void *user_p, void * /*arg*/)
{
/* callback when selecting a texture user in the menu */
SpaceProperties *sbuts = find_space_properties(C);
ButsContextTexture *ct = (sbuts) ? static_cast<ButsContextTexture *>(sbuts->texuser) : nullptr;
ButsTextureUser *user = (ButsTextureUser *)user_p;
PointerRNA texptr;
Tex *tex;
if (!ct) {
return;
}
/* set user as active */
if (user->node) {
ED_node_set_active(CTX_data_main(C), nullptr, user->ntree, user->node, nullptr);
ct->texture = nullptr;
/* Not totally sure if we should also change selection? */
for (bNode *node : user->ntree->all_nodes()) {
nodeSetSelected(node, false);
}
nodeSetSelected(user->node, true);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
}
if (user->ptr.data) {
texptr = RNA_property_pointer_get(&user->ptr, user->prop);
tex = RNA_struct_is_a(texptr.type, &RNA_Texture) ? static_cast<Tex *>(texptr.data) : nullptr;
ct->texture = tex;
if (user->ptr.type == &RNA_ParticleSettingsTextureSlot) {
/* stupid exception for particle systems which still uses influence
* from the old texture system, set the active texture slots as well */
ParticleSettings *part = (ParticleSettings *)user->ptr.owner_id;
int a;
for (a = 0; a < MAX_MTEX; a++) {
if (user->ptr.data == part->mtex[a]) {
part->texact = a;
}
}
}
if (sbuts && tex) {
sbuts->preview = 1;
}
}
ct->user = user;
ct->index = user->index;
}
static void template_texture_user_menu(bContext *C, uiLayout *layout, void * /*arg*/)
{
/* callback when opening texture user selection menu, to create buttons. */
SpaceProperties *sbuts = CTX_wm_space_properties(C);
ButsContextTexture *ct = static_cast<ButsContextTexture *>(sbuts->texuser);
uiBlock *block = uiLayoutGetBlock(layout);
const char *last_category = nullptr;
LISTBASE_FOREACH (ButsTextureUser *, user, &ct->users) {
uiBut *but;
char name[UI_MAX_NAME_STR];
/* add label per category */
if (!last_category || !STREQ(last_category, user->category)) {
uiItemL(layout, IFACE_(user->category), ICON_NONE);
but = static_cast<uiBut *>(block->buttons.last);
but->drawflag = UI_BUT_TEXT_LEFT;
}
/* create button */
if (user->prop) {
PointerRNA texptr = RNA_property_pointer_get(&user->ptr, user->prop);
Tex *tex = static_cast<Tex *>(texptr.data);
if (tex) {
SNPRINTF(name, " %s - %s", user->name, tex->id.name + 2);
}
else {
SNPRINTF(name, " %s", user->name);
}
}
else {
SNPRINTF(name, " %s", user->name);
}
but = uiDefIconTextBut(block,
UI_BTYPE_BUT,
0,
user->icon,
name,
0,
0,
UI_UNIT_X * 4,
UI_UNIT_Y,
nullptr,
0.0,
0.0,
"");
UI_but_funcN_set(but, template_texture_select, MEM_dupallocN(user), nullptr);
last_category = user->category;
}
}
void uiTemplateTextureUser(uiLayout *layout, bContext *C)
{
/* Texture user selection drop-down menu. the available users have been
* gathered before drawing in #ButsContextTexture, we merely need to
* display the current item. */
SpaceProperties *sbuts = CTX_wm_space_properties(C);
ButsContextTexture *ct = (sbuts) ? static_cast<ButsContextTexture *>(sbuts->texuser) : nullptr;
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but;
ButsTextureUser *user;
char name[UI_MAX_NAME_STR];
if (!ct) {
return;
}
/* get current user */
user = ct->user;
if (!user) {
uiItemL(layout, TIP_("No textures in context"), ICON_NONE);
return;
}
/* create button */
STRNCPY(name, user->name);
if (user->icon) {
but = uiDefIconTextMenuBut(block,
template_texture_user_menu,
nullptr,
user->icon,
name,
0,
0,
UI_UNIT_X * 4,
UI_UNIT_Y,
"");
}
else {
but = uiDefMenuBut(
block, template_texture_user_menu, nullptr, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
}
/* some cosmetic tweaks */
UI_but_type_set_menu_from_pulldown(but);
but->flag &= ~UI_BUT_ICON_SUBMENU;
}
/************************* Texture Show **************************/
static ScrArea *find_area_properties(const bContext *C)
{
bScreen *screen = CTX_wm_screen(C);
Object *ob = CTX_data_active_object(C);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area->spacetype == SPACE_PROPERTIES) {
/* Only if unpinned, or if pinned object matches. */
SpaceProperties *sbuts = static_cast<SpaceProperties *>(area->spacedata.first);
ID *pinid = sbuts->pinid;
if (pinid == nullptr || ((GS(pinid->name) == ID_OB) && (Object *)pinid == ob)) {
return area;
}
}
}
return nullptr;
}
static SpaceProperties *find_space_properties(const bContext *C)
{
ScrArea *area = find_area_properties(C);
if (area != nullptr) {
return static_cast<SpaceProperties *>(area->spacedata.first);
}
return nullptr;
}
static void template_texture_show(bContext *C, void *data_p, void *prop_p)
{
if (data_p == nullptr || prop_p == nullptr) {
return;
}
ScrArea *area = find_area_properties(C);
if (area == nullptr) {
return;
}
SpaceProperties *sbuts = (SpaceProperties *)area->spacedata.first;
ButsContextTexture *ct = (sbuts) ? static_cast<ButsContextTexture *>(sbuts->texuser) : nullptr;
if (!ct) {
return;
}
ButsTextureUser *user;
for (user = static_cast<ButsTextureUser *>(ct->users.first); user; user = user->next) {
if (user->ptr.data == data_p && user->prop == prop_p) {
break;
}
}
if (user) {
/* select texture */
template_texture_select(C, user, nullptr);
/* change context */
sbuts->mainb = BCONTEXT_TEXTURE;
sbuts->mainbuser = sbuts->mainb;
sbuts->preview = 1;
/* redraw editor */
ED_area_tag_redraw(area);
}
}
void uiTemplateTextureShow(uiLayout *layout, const bContext *C, PointerRNA *ptr, PropertyRNA *prop)
{
/* Only show the button if there is actually a texture assigned. */
Tex *texture = static_cast<Tex *>(RNA_property_pointer_get(ptr, prop).data);
if (texture == nullptr) {
return;
}
/* Only show the button if we are not in the Properties Editor's texture tab. */
SpaceProperties *sbuts_context = CTX_wm_space_properties(C);
if (sbuts_context != nullptr && sbuts_context->mainb == BCONTEXT_TEXTURE) {
return;
}
SpaceProperties *sbuts = find_space_properties(C);
ButsContextTexture *ct = (sbuts) ? static_cast<ButsContextTexture *>(sbuts->texuser) : nullptr;
/* find corresponding texture user */
ButsTextureUser *user;
bool user_found = false;
if (ct != nullptr) {
for (user = static_cast<ButsTextureUser *>(ct->users.first); user; user = user->next) {
if (user->ptr.data == ptr->data && user->prop == prop) {
user_found = true;
break;
}
}
}
/* Draw button (disabled if we cannot find a Properties Editor to display this in). */
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but;
but = uiDefIconBut(block,
UI_BTYPE_BUT,
0,
ICON_PROPERTIES,
0,
0,
UI_UNIT_X,
UI_UNIT_Y,
nullptr,
0.0,
0.0,
TIP_("Show texture in texture tab"));
UI_but_func_set(but,
template_texture_show,
user_found ? user->ptr.data : nullptr,
user_found ? user->prop : nullptr);
if (ct == nullptr) {
UI_but_disable(but, "No (unpinned) Properties Editor found to display texture in");
}
else if (!user_found) {
UI_but_disable(but, "No texture user found");
}
}