tornavis/source/blender/makesdna/DNA_lightprobe_types.h

361 lines
9.7 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
#include "DNA_ID.h"
#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "BLI_assert.h"
struct AnimData;
struct Object;
typedef struct LightProbe {
ID id;
/** Animation data (must be immediately after id for utilities to use it). */
struct AnimData *adt;
/** For realtime probe objects. */
char type;
/** General purpose flags for probes. */
char flag;
/** Attenuation type. */
char attenuation_type;
/** Parallax type. */
char parallax_type;
/** Grid specific flags. */
char grid_flag;
char _pad0[3];
/** Influence Radius. */
float distinf;
/** Parallax Radius. */
float distpar;
/** Influence falloff. */
float falloff;
float clipsta, clipend;
/** VSM visibility biases. */
float vis_bias, vis_bleedbias;
float vis_blur;
/** Intensity multiplier. */
float intensity;
/** Irradiance grid resolution. */
int grid_resolution_x;
int grid_resolution_y;
int grid_resolution_z;
/** Irradiance grid: number of directions to evaluate light transfer in. */
int grid_bake_samples;
/** Irradiance grid: Virtual offset parameters. */
float grid_surface_bias;
float grid_escape_bias;
/** Irradiance grid: Sampling biases. */
float grid_normal_bias;
float grid_view_bias;
float grid_facing_bias;
float grid_validity_threshold;
/** Irradiance grid: Dilation. */
float grid_dilation_threshold;
float grid_dilation_radius;
/** Light intensity clamp. */
float grid_clamp_direct;
float grid_clamp_indirect;
/** Surface element density for scene surface cache. In surfel per unit distance. */
float surfel_density;
/** Object visibility group, inclusive or exclusive. */
struct Collection *visibility_grp;
/** LIGHTPROBE_FLAG_SHOW_DATA display size. */
float data_display_size;
char _pad1[4];
} LightProbe;
/* Probe->type */
enum {
LIGHTPROBE_TYPE_SPHERE = 0,
LIGHTPROBE_TYPE_PLANE = 1,
LIGHTPROBE_TYPE_VOLUME = 2,
};
/* Probe->flag */
enum {
LIGHTPROBE_FLAG_CUSTOM_PARALLAX = (1 << 0),
LIGHTPROBE_FLAG_SHOW_INFLUENCE = (1 << 1),
LIGHTPROBE_FLAG_SHOW_PARALLAX = (1 << 2),
LIGHTPROBE_FLAG_SHOW_CLIP_DIST = (1 << 3),
LIGHTPROBE_FLAG_SHOW_DATA = (1 << 4),
LIGHTPROBE_FLAG_INVERT_GROUP = (1 << 5),
};
/* Probe->grid_flag */
enum {
LIGHTPROBE_GRID_CAPTURE_WORLD = (1 << 0),
LIGHTPROBE_GRID_CAPTURE_INDIRECT = (1 << 1),
LIGHTPROBE_GRID_CAPTURE_EMISSION = (1 << 2),
};
/* Probe->display */
enum {
LIGHTPROBE_DISP_WIRE = 0,
LIGHTPROBE_DISP_SHADED = 1,
LIGHTPROBE_DISP_DIFFUSE = 2,
LIGHTPROBE_DISP_REFLECTIVE = 3,
};
/* Probe->parallax && Probe->attenuation_type. */
enum {
LIGHTPROBE_SHAPE_ELIPSOID = 0,
LIGHTPROBE_SHAPE_BOX = 1,
};
/* ------- Eevee LightProbes ------- */
/* Needs to be there because written to file with the light-cache. */
/* IMPORTANT Padding in these structs is essential. It must match
* GLSL struct definition in lightprobe_lib.glsl. */
/* Must match CubeData. */
typedef struct LightProbeCache {
float position[3], parallax_type;
float attenuation_fac;
float attenuation_type;
float _pad3[2];
float attenuationmat[4][4];
float parallaxmat[4][4];
} LightProbeCache;
/* Must match GridData. */
typedef struct LightGridCache {
float mat[4][4];
/** Offset to the first irradiance sample in the pool. */
int resolution[3], offset;
float corner[3], attenuation_scale;
/** World space vector between 2 opposite cells. */
float increment_x[3], attenuation_bias;
float increment_y[3], level_bias;
float increment_z[3], _pad4;
float visibility_bias, visibility_bleed, visibility_range, _pad5;
} LightGridCache;
/* These are used as UBO data. They need to be aligned to size of vec4. */
BLI_STATIC_ASSERT_ALIGN(LightProbeCache, 16)
BLI_STATIC_ASSERT_ALIGN(LightGridCache, 16)
/* ------ Eevee Lightcache ------- */
typedef struct LightCacheTexture {
struct GPUTexture *tex;
/** Copy of GPU data to create GPUTextures on file read. */
char *data;
int tex_size[3];
char data_type;
char components;
char _pad[2];
} LightCacheTexture;
typedef struct LightCache {
int flag;
/** Version number to know if the cache data is compatible with this version of blender. */
int version;
/** Type of data this cache contains. */
int type;
/* only a single cache for now */
/** Number of probes to use for rendering. */
int cube_len, grid_len;
/** Number of mipmap level to use. */
int mips_len;
/** Size of a visibility/reflection sample. */
int vis_res, ref_res;
char _pad[4][2];
/* In the future, we could create a bigger texture containing
* multiple caches (for animation) and interpolate between the
* caches overtime to another texture. */
LightCacheTexture grid_tx;
/** Contains data for mipmap level 0. */
LightCacheTexture cube_tx;
/** Does not contains valid GPUTexture, only data. */
LightCacheTexture *cube_mips;
/* All lightprobes data contained in the cache. */
LightProbeCache *cube_data;
LightGridCache *grid_data;
} LightCache;
/* Bump the version number for lightcache data structure changes. */
#define LIGHTCACHE_STATIC_VERSION 2
/* LightCache->type */
enum {
LIGHTCACHE_TYPE_STATIC = 0,
};
/* LightCache->flag */
enum {
LIGHTCACHE_BAKED = (1 << 0),
LIGHTCACHE_BAKING = (1 << 1),
LIGHTCACHE_CUBE_READY = (1 << 2),
LIGHTCACHE_GRID_READY = (1 << 3),
/* Update tagging */
LIGHTCACHE_UPDATE_CUBE = (1 << 4),
LIGHTCACHE_UPDATE_GRID = (1 << 5),
LIGHTCACHE_UPDATE_WORLD = (1 << 6),
LIGHTCACHE_UPDATE_AUTO = (1 << 7),
/** Invalid means we tried to alloc it but failed. */
LIGHTCACHE_INVALID = (1 << 8),
/** The data present in the cache is valid but unusable on this GPU. */
LIGHTCACHE_NOT_USABLE = (1 << 9),
};
/* EEVEE_LightCacheTexture->data_type */
enum {
LIGHTCACHETEX_BYTE = (1 << 0),
LIGHTCACHETEX_FLOAT = (1 << 1),
LIGHTCACHETEX_UINT = (1 << 2),
};
/* -------------------------------------------------------------------- */
/** \name Irradiance grid data storage
*
* Each spherical harmonic band is stored separately. This allow loading only a specific band.
* The layout of each array is set by the #LightProbeGridType.
* Any unavailable data is be set to nullptr.
* \{ */
/**
* Irradiance data (RGB) stored along visibility (A).
* This is the format used during baking and is used for visualizing the baking process.
*/
typedef struct LightProbeBakingData {
float (*L0)[4];
float (*L1_a)[4];
float (*L1_b)[4];
float (*L1_c)[4];
float *validity;
/* Capture offset. Only for debugging. */
float (*virtual_offset)[4];
} LightProbeBakingData;
/**
* Irradiance stored as RGB triple using scene linear color space.
*/
typedef struct LightProbeIrradianceData {
float (*L0)[3];
float (*L1_a)[3];
float (*L1_b)[3];
float (*L1_c)[3];
} LightProbeIrradianceData;
/**
* Normalized visibility of distant light. Used for compositing grids together.
*/
typedef struct LightProbeVisibilityData {
float *L0;
float *L1_a;
float *L1_b;
float *L1_c;
} LightProbeVisibilityData;
/**
* Used to avoid light leaks. Validate visibility between each grid sample.
*/
typedef struct LightProbeConnectivityData {
/** Stores validity of the lighting for each grid sample. */
uint8_t *validity;
} LightProbeConnectivityData;
/**
* Defines one block of data inside the grid cache data arrays.
* The block size if the same for all the blocks.
*/
typedef struct LightProbeBlockData {
/* Offset inside the level-of-detail this block starts. */
int offset[3];
/* Level-of-detail this block is from. */
int level;
} LightProbeBlockData;
/** \} */
/* -------------------------------------------------------------------- */
/** \name LightProbeGridCacheFrame
*
* \{ */
/**
* A frame worth of baked lighting data.
*/
typedef struct LightProbeGridCacheFrame {
/** Number of samples in the highest level of detail. */
int size[3];
/** Spatial layout type of the data stored inside the data arrays. */
int data_layout;
/** Sparse or adaptive layout only: number of blocks inside data arrays. */
int block_len;
/** Sparse or adaptive layout only: size of a block in samples. All 3 dimensions are equal. */
int block_size;
/** Sparse or adaptive layout only: specify the blocks positions. */
LightProbeBlockData *block_infos;
/** In-progress baked data. Not stored in file. */
LightProbeBakingData baking;
/** Baked data. */
LightProbeIrradianceData irradiance;
LightProbeVisibilityData visibility;
LightProbeConnectivityData connectivity;
char _pad[4];
/** Number of debug surfels. */
int surfels_len;
/** Debug surfels used to visualize the baking process. Not stored in file. */
void *surfels;
} LightProbeGridCacheFrame;
/** #LightProbeGridCacheFrame.data_layout (int) */
enum {
/** Simple uniform grid. Raw output from GPU. Used during the baking process. */
LIGHTPROBE_CACHE_UNIFORM_GRID = 0,
/** Fills the space with different level of resolution. More efficient storage. */
LIGHTPROBE_CACHE_ADAPTIVE_RESOLUTION = 1,
};
/**
* Per object container of baked data.
* Should be called #LightProbeCache but name is already taken.
*/
typedef struct LightProbeObjectCache {
/** Allow correct versioning / different types of data for the same layout. */
int cache_type;
/** True if this cache references the original object's cache. */
char shared;
/** True if the cache has been tagged for automatic baking. */
char dirty;
char _pad0[2];
struct LightProbeGridCacheFrame *grid_static_cache;
} LightProbeObjectCache;
/** #LightProbeObjectCache.type (int) */
enum {
/** Light cache was just created and is not yet baked. Keep as 0 for default value. */
LIGHTPROBE_CACHE_TYPE_NONE = 0,
/** Light cache is baked for one specific frame and capture all indirect lighting. */
LIGHTPROBE_CACHE_TYPE_STATIC = 1,
};
/** \} */