tornavis/source/blender/sequencer/SEQ_transform.hh

132 lines
5.7 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
struct ListBase;
struct Scene;
struct Sequence;
bool SEQ_transform_sequence_can_be_translated(Sequence *seq);
/**
* Used so we can do a quick check for single image seq
* since they work a bit differently to normal image seq's (during transform).
*/
bool SEQ_transform_single_image_check(Sequence *seq);
bool SEQ_transform_test_overlap(const Scene *scene, ListBase *seqbasep, Sequence *test);
bool SEQ_transform_test_overlap_seq_seq(const Scene *scene, Sequence *seq1, Sequence *seq2);
void SEQ_transform_translate_sequence(Scene *evil_scene, Sequence *seq, int delta);
/**
* \return 0 if there weren't enough space.
*/
bool SEQ_transform_seqbase_shuffle_ex(ListBase *seqbasep,
Sequence *test,
Scene *evil_scene,
int channel_delta);
bool SEQ_transform_seqbase_shuffle(ListBase *seqbasep, Sequence *test, Scene *evil_scene);
bool SEQ_transform_seqbase_shuffle_time(blender::Span<Sequence *> strips_to_shuffle,
blender::Span<Sequence *> time_dependent_strips,
ListBase *seqbasep,
Scene *evil_scene,
ListBase *markers,
bool use_sync_markers);
bool SEQ_transform_seqbase_shuffle_time(blender::Span<Sequence *> strips_to_shuffle,
ListBase *seqbasep,
Scene *evil_scene,
ListBase *markers,
bool use_sync_markers);
void SEQ_transform_handle_overlap(Scene *scene,
ListBase *seqbasep,
blender::Span<Sequence *> transformed_strips,
blender::Span<Sequence *> time_dependent_strips,
bool use_sync_markers);
void SEQ_transform_handle_overlap(Scene *scene,
ListBase *seqbasep,
blender::Span<Sequence *> transformed_strips,
bool use_sync_markers);
/**
* Check if the selected seq's reference unselected seq's.
*/
bool SEQ_transform_seqbase_isolated_sel_check(ListBase *seqbase);
/**
* Move strips and markers (if not locked) that start after timeline_frame by delta frames
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param delta: offset in frames to be applied
* \param timeline_frame: frame on timeline from where strips are moved
*/
void SEQ_transform_offset_after_frame(Scene *scene,
ListBase *seqbase,
int delta,
int timeline_frame);
/**
* Check if `seq` can be moved.
* This function also checks `SeqTimelineChannel` flag.
*/
bool SEQ_transform_is_locked(ListBase *channels, Sequence *seq);
/* Image transformation. */
void SEQ_image_transform_mirror_factor_get(const Sequence *seq, float r_mirror[2]);
/**
* Get strip transform origin offset from image center
* NOTE: This function does not apply axis mirror.
*
* \param scene: Scene in which strips are located
* \param seq: Sequence to calculate image transform origin
* \param r_origin: return value
*/
void SEQ_image_transform_origin_offset_pixelspace_get(const Scene *scene,
const Sequence *seq,
float r_origin[2]);
/**
* Get 4 corner points of strip image, optionally without rotation component applied.
* Corner vectors are in viewport space.
*
* \param scene: Scene in which strips are located
* \param seq: Sequence to calculate transformed image quad
* \param apply_rotation: Apply sequence rotation transform to the quad
* \param r_quad: array of 4 2D vectors
*/
void SEQ_image_transform_quad_get(const Scene *scene,
const Sequence *seq,
bool apply_rotation,
float r_quad[4][2]);
/**
* Get 4 corner points of strip image. Corner vectors are in viewport space.
*
* \param scene: Scene in which strips are located
* \param seq: Sequence to calculate transformed image quad
* \param r_quad: array of 4 2D vectors
*/
void SEQ_image_transform_final_quad_get(const Scene *scene,
const Sequence *seq,
float r_quad[4][2]);
void SEQ_image_preview_unit_to_px(const Scene *scene, const float co_src[2], float co_dst[2]);
void SEQ_image_preview_unit_from_px(const Scene *scene, const float co_src[2], float co_dst[2]);
/**
* Get viewport axis aligned bounding box from a collection of sequences.
* The collection must have one or more strips
*
* \param scene: Scene in which strips are located
* \param strips: Collection of strips to get the bounding box from
* \param apply_rotation: Include sequence rotation transform in the bounding box calculation
* \param r_min: Minimum x and y values
* \param r_max: Maximum x and y values
*/
void SEQ_image_transform_bounding_box_from_collection(Scene *scene,
blender::Span<Sequence *> strips,
bool apply_rotation,
float r_min[2],
float r_max[2]);