109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup shader_fx
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*/
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#include <cstdio>
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#include "DNA_screen_types.h"
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#include "DNA_shader_fx_types.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.hh"
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#include "BKE_context.hh"
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#include "BKE_screen.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "RNA_access.hh"
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#include "FX_shader_types.h"
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#include "FX_ui_common.h"
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static void init_data(ShaderFxData *fx)
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{
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RimShaderFxData *gpfx = (RimShaderFxData *)fx;
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ARRAY_SET_ITEMS(gpfx->offset, 50, -100);
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ARRAY_SET_ITEMS(gpfx->rim_rgb, 1.0f, 1.0f, 0.5f);
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ARRAY_SET_ITEMS(gpfx->mask_rgb, 0.0f, 0.0f, 0.0f);
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gpfx->mode = eShaderFxRimMode_Overlay;
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ARRAY_SET_ITEMS(gpfx->blur, 0, 0);
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gpfx->samples = 2;
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}
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static void copy_data(const ShaderFxData *md, ShaderFxData *target)
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{
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BKE_shaderfx_copydata_generic(md, target);
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}
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static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *col;
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, nullptr);
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "rim_color", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "mask_color", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "mode", UI_ITEM_NONE, IFACE_("Blend Mode"), ICON_NONE);
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/* Add the X, Y labels manually because offset is a #PROP_PIXEL. */
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col = uiLayoutColumn(layout, true);
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PropertyRNA *prop = RNA_struct_find_property(ptr, "offset");
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uiItemFullR(col, ptr, prop, 0, 0, UI_ITEM_NONE, IFACE_("Offset X"), ICON_NONE);
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uiItemFullR(col, ptr, prop, 1, 0, UI_ITEM_NONE, IFACE_("Y"), ICON_NONE);
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shaderfx_panel_end(layout, ptr);
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}
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static void blur_panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *col;
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, nullptr);
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uiLayoutSetPropSep(layout, true);
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/* Add the X, Y labels manually because blur is a #PROP_PIXEL. */
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col = uiLayoutColumn(layout, true);
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PropertyRNA *prop = RNA_struct_find_property(ptr, "blur");
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uiItemFullR(col, ptr, prop, 0, 0, UI_ITEM_NONE, IFACE_("Blur X"), ICON_NONE);
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uiItemFullR(col, ptr, prop, 1, 0, UI_ITEM_NONE, IFACE_("Y"), ICON_NONE);
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uiItemR(layout, ptr, "samples", UI_ITEM_NONE, nullptr, ICON_NONE);
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}
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static void panel_register(ARegionType *region_type)
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{
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PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Rim, panel_draw);
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shaderfx_subpanel_register(region_type, "blur", "Blur", nullptr, blur_panel_draw, panel_type);
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}
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ShaderFxTypeInfo shaderfx_Type_Rim = {
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/*name*/ N_("Rim"),
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/*struct_name*/ "RimShaderFxData",
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/*struct_size*/ sizeof(RimShaderFxData),
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/*type*/ eShaderFxType_GpencilType,
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/*flags*/ ShaderFxTypeFlag(0),
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/*copy_data*/ copy_data,
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/*init_data*/ init_data,
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/*free_data*/ nullptr,
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/*is_disabled*/ nullptr,
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/*update_depsgraph*/ nullptr,
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/*depends_on_time*/ nullptr,
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/*foreach_ID_link*/ nullptr,
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/*panel_register*/ panel_register,
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};
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