tornavis/source/blender/shader_fx/intern/FX_shader_shadow.cc

179 lines
5.3 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup shader_fx
*/
#include <cstdio>
#include "DNA_gpencil_legacy_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "BKE_context.hh"
#include "BKE_lib_query.hh"
#include "BKE_modifier.hh"
#include "BKE_screen.hh"
#include "BKE_shader_fx.h"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "FX_shader_types.h"
#include "FX_ui_common.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
static void init_data(ShaderFxData *md)
{
ShadowShaderFxData *gpfx = (ShadowShaderFxData *)md;
gpfx->rotation = 0.0f;
ARRAY_SET_ITEMS(gpfx->offset, 15, 20);
ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f);
ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.0f, 0.0f, 0.0f, 0.8f);
gpfx->amplitude = 10.0f;
gpfx->period = 20.0f;
gpfx->phase = 0.0f;
gpfx->orientation = 1;
ARRAY_SET_ITEMS(gpfx->blur, 5, 5);
gpfx->samples = 2;
gpfx->object = nullptr;
}
static void copy_data(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copydata_generic(md, target);
}
static void update_depsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
if (fxd->object != nullptr) {
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
static bool is_disabled(ShaderFxData *fx, bool /*use_render_params*/)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT);
}
static void foreach_ID_link(ShaderFxData *fx, Object *ob, IDWalkFunc walk, void *user_data)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
walk(user_data, ob, (ID **)&fxd->object, IDWALK_CB_NOP);
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *row, *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "shadow_color", UI_ITEM_NONE, nullptr, ICON_NONE);
/* Add the X, Y labels manually because size is a #PROP_PIXEL. */
col = uiLayoutColumn(layout, true);
PropertyRNA *prop = RNA_struct_find_property(ptr, "offset");
uiItemFullR(col, ptr, prop, 0, 0, UI_ITEM_NONE, IFACE_("Offset X"), ICON_NONE);
uiItemFullR(col, ptr, prop, 1, 0, UI_ITEM_NONE, IFACE_("Y"), ICON_NONE);
uiItemR(layout, ptr, "scale", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "rotation", UI_ITEM_NONE, nullptr, ICON_NONE);
row = uiLayoutRowWithHeading(layout, true, IFACE_("Object Pivot"));
uiItemR(row, ptr, "use_object", UI_ITEM_NONE, "", ICON_NONE);
uiItemR(row, ptr, "object", UI_ITEM_NONE, "", ICON_NONE);
shaderfx_panel_end(layout, ptr);
}
static void blur_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
/* Add the X, Y labels manually because size is a #PROP_PIXEL. */
col = uiLayoutColumn(layout, true);
PropertyRNA *prop = RNA_struct_find_property(ptr, "blur");
uiItemFullR(col, ptr, prop, 0, 0, UI_ITEM_NONE, IFACE_("Blur X"), ICON_NONE);
uiItemFullR(col, ptr, prop, 1, 0, UI_ITEM_NONE, IFACE_("Y"), ICON_NONE);
uiItemR(layout, ptr, "samples", UI_ITEM_NONE, nullptr, ICON_NONE);
}
static void wave_header_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, nullptr);
uiItemR(layout, ptr, "use_wave", UI_ITEM_NONE, IFACE_("Wave Effect"), ICON_NONE);
}
static void wave_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
uiLayoutSetActive(layout, RNA_boolean_get(ptr, "use_wave"));
uiItemR(layout, ptr, "orientation", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiItemR(layout, ptr, "amplitude", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "period", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "phase", UI_ITEM_NONE, nullptr, ICON_NONE);
}
static void panel_register(ARegionType *region_type)
{
PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Shadow, panel_draw);
shaderfx_subpanel_register(region_type, "blur", "Blur", nullptr, blur_panel_draw, panel_type);
shaderfx_subpanel_register(
region_type, "wave", "", wave_header_draw, wave_panel_draw, panel_type);
}
ShaderFxTypeInfo shaderfx_Type_Shadow = {
/*name*/ N_("Shadow"),
/*struct_name*/ "ShadowShaderFxData",
/*struct_size*/ sizeof(ShadowShaderFxData),
/*type*/ eShaderFxType_GpencilType,
/*flags*/ ShaderFxTypeFlag(0),
/*copy_data*/ copy_data,
/*init_data*/ init_data,
/*free_data*/ nullptr,
/*is_disabled*/ is_disabled,
/*update_depsgraph*/ update_depsgraph,
/*depends_on_time*/ nullptr,
/*foreach_ID_link*/ foreach_ID_link,
/*panel_register*/ panel_register,
};