tornavis/source/blender/draw/engines
Pablo Vazquez e4871b2835 EEVEE/Viewport: Make info text when compiling shaders more clear
The N in `Compiling Shaders N` in Text Info, is the number of how many
shaders are left in the queue. It's a countdown, but this wasn't mentioned
and led to confusion.

Ideally this text would be like Cycles' "Samples 50/100", but in EEVEE it's
not easy to guess how many shaders are left (this number could even go
up mid-compilation).

In the past there used to be a progress bar but it's also confusing because
it could be 90/100 shaders done, but the remaining 10 are slow to compile.

Change the text to "Compiling Shaders (N remaining)" so it's easier to
understand what is going on. Similar to how some game engines do.
2022-11-16 14:28:21 +01:00
..
basic Fix T101925: sculpt color painting not updating with Cycles viewport render 2022-10-26 19:59:55 +02:00
compositor Cleanup: replace UNUSED macro with commented args in C++ code 2022-10-03 17:38:16 -05:00
eevee EEVEE/Viewport: Make info text when compiling shaders more clear 2022-11-16 14:28:21 +01:00
eevee_next EEVEE/Viewport: Make info text when compiling shaders more clear 2022-11-16 14:28:21 +01:00
external Fix T81002: Images drawn with the Python gpu module no longer draw on top in the Image Editor 2022-09-05 12:35:42 -03:00
gpencil Fix T101533: Wrong DoF when a non-camera object is the active camera 2022-11-07 15:30:15 +01:00
image ImageEngine: Clamp image data to fit half float range. 2022-10-12 08:56:14 +02:00
overlay Fix T100926: Show UV outline in texture paint mode 2022-11-16 11:18:55 +13:00
select Refactor: Rename Object->obmat to Object->object_to_world 2022-11-01 10:48:18 +01:00
workbench Merge branch 'blender-v3.4-release' 2022-11-07 15:30:49 +01:00