..
shaders
GPencil: Use indexed rendering instead of instances
2022-10-24 11:21:17 +02:00
eevee_camera.cc
EEVEE Next: Fix wrong DoF when a non-camera object is the active camera
2022-11-10 13:01:06 +01:00
eevee_camera.hh
Cleanup: Remove data duplication from large array in eevee_camera.hh
2022-10-09 00:34:59 -07:00
eevee_cryptomatte.cc
Cleanup: format, ensure trailing newlines
2022-09-26 21:52:40 +10:00
eevee_cryptomatte.hh
Added missing license headers.
2022-09-14 11:49:48 +02:00
eevee_defines.hh
DRW: Move CameraTexCoFactors to engine specific storage
2022-10-07 12:43:09 +02:00
eevee_depth_of_field.cc
EEVEE Next: Fix wrong DoF when a non-camera object is the active camera
2022-11-10 13:01:06 +01:00
eevee_depth_of_field.hh
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_engine.cc
Cleanup: Clang tidy
2022-10-05 13:48:01 -05:00
eevee_engine.h
EEVEE: Rewrite: Implement nodetree support with every geometry types
2022-05-02 09:35:45 +02:00
eevee_film.cc
Cleanup: replace C-style casts with functional casts for numeric types
2022-09-25 20:17:08 +10:00
eevee_film.hh
EEVEE-Next: Cryptomatte render passes.
2022-09-13 11:07:38 +02:00
eevee_hizbuffer.cc
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_hizbuffer.hh
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_instance.cc
EEVEE/Viewport: Make info text when compiling shaders more clear
2022-11-16 14:28:21 +01:00
eevee_instance.hh
Attribute Node: support accessing attributes of View Layer and Scene.
2022-10-08 16:43:18 +03:00
eevee_light.cc
Refactor: Rename Object->obmat to Object->object_to_world
2022-11-01 10:48:18 +01:00
eevee_light.hh
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_material.cc
Attribute Node: support accessing attributes of View Layer and Scene.
2022-10-08 16:43:18 +03:00
eevee_material.hh
Cleanup: replace C-style casts with functional casts for numeric types
2022-09-26 17:58:36 +10:00
eevee_motion_blur.cc
Cleanup: redundant parenthesis
2022-10-07 22:55:03 +11:00
eevee_motion_blur.hh
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_pipeline.cc
Refactor: Rename Object->obmat to Object->object_to_world
2022-11-01 10:48:18 +01:00
eevee_pipeline.hh
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_renderbuffers.cc
Cleanup: replace C-style casts with functional casts for numeric types
2022-09-25 20:17:08 +10:00
eevee_renderbuffers.hh
EEVEE-Next: Cryptomatte render passes.
2022-09-13 11:07:38 +02:00
eevee_sampling.cc
Cleanup: replace C-style casts with functional casts for numeric types
2022-09-25 20:17:08 +10:00
eevee_sampling.hh
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_shader.cc
GPU: Revert part of D16017 that was accidentally commited
2022-09-27 00:00:28 +02:00
eevee_shader.hh
EEVEE-Next: Cryptomatte render passes.
2022-09-13 11:07:38 +02:00
eevee_shader_shared.hh
Cleanup: EEVEE-Next: Add precision to comment
2022-10-12 17:39:23 +02:00
eevee_sync.cc
GPencil: Fix regression (part3) with edit mode introduced in rB0ee9282b5c51
2022-10-24 18:19:23 +02:00
eevee_sync.hh
Attribute Node: support accessing attributes of View Layer and Scene.
2022-10-08 16:43:18 +03:00
eevee_velocity.cc
Refactor: Rename Object->obmat to Object->object_to_world
2022-11-01 10:48:18 +01:00
eevee_velocity.hh
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_view.cc
Cleanup: replace C-style casts with functional casts for numeric types
2022-09-25 20:17:08 +10:00
eevee_view.hh
EEVEE-Next: Port to new Draw Manager
2022-09-02 20:56:55 +02:00
eevee_world.cc
Attribute Node: support accessing attributes of View Layer and Scene.
2022-10-08 16:43:18 +03:00
eevee_world.hh
Merge branch 'blender-v3.2-release'
2022-05-05 11:59:34 +02:00