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intern
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Eevee: Add tonemapping using ocio.
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2017-05-11 16:29:35 +02:00 |
shaders
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Eevee: Add tonemapping using ocio.
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2017-05-11 16:29:35 +02:00 |
CMakeLists.txt
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Eevee: Add tonemapping using ocio.
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2017-05-11 16:29:35 +02:00 |
GPU_basic_shader.h
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OpenGL: remove non-GLSL option from basic shader
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2017-03-15 11:53:48 -04:00 |
GPU_batch.h
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Use regular header guards in GPU
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2017-04-13 19:11:55 +10:00 |
GPU_buffers.h
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Merge branch 'master' into blender2.8
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2017-05-11 22:16:23 +10:00 |
GPU_compositing.h
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GPU compositing:
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2016-03-21 22:43:03 +01:00 |
GPU_debug.h
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OpenGL: remove GPU_state_print function
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2017-02-28 03:19:53 -05:00 |
GPU_draw.h
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glPushAttrib/Pop change implementation to use a stack
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2017-05-09 15:23:33 +02:00 |
GPU_extensions.h
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OpenGL: drop support for EXT_geometry_shader4
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2017-04-08 02:21:13 -04:00 |
GPU_framebuffer.h
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Draw Manager: OpenGL render support
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2017-05-03 02:52:39 +10:00 |
GPU_glew.h
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New build option WITH_LEGACY_OPENGL
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2017-04-06 18:46:33 +02:00 |
GPU_immediate.h
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Use regular header guards in GPU
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2017-04-13 19:11:55 +10:00 |
GPU_immediate_util.h
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Cleanup/followup to previous commit: get rid of dashed-specific helpers.
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2017-05-01 16:32:55 +02:00 |
GPU_init_exit.h
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Ghost Context Refactor
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2014-10-07 15:47:32 -05:00 |
GPU_lamp.h
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Eevee: First Shadows implementation
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2017-04-10 12:36:32 +02:00 |
GPU_legacy_stubs.h
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OpenGL: Update GPU_legacy_stubs.c
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2017-04-18 16:02:17 +02:00 |
GPU_material.h
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GPUMaterial: Making material node tree compatible with new drawmanager.
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2017-05-01 18:11:21 +02:00 |
GPU_matrix.h
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Get rid of glMatrixMode calls
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2017-04-19 15:22:58 +02:00 |
GPU_select.h
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3D View: new nethod of opengl selection
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2017-03-09 06:22:02 +11:00 |
GPU_shader.h
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Eevee: Add tonemapping using ocio.
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2017-05-11 16:29:35 +02:00 |
GPU_texture.h
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GPUTexture: Add support for 32bit textures.
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2017-05-09 23:55:19 +02:00 |
GPU_uniformbuffer.h
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Cleanup: GPU header guards
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2017-04-15 17:51:08 +10:00 |
GPU_viewport.h
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Draw Manager: Implement render info for external engines
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2017-05-04 16:59:58 +02:00 |