tornavis/source/blender/blenkernel/intern/appdir.c

1045 lines
29 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*
* Access to application level directories.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "BLI_fileops.h"
#include "BLI_fileops_types.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_utildefines.h"
#include "BKE_appdir.h" /* own include */
#include "BKE_blender_version.h"
#include "GHOST_Path-api.h"
#include "MEM_guardedalloc.h"
#include "CLG_log.h"
#ifdef WIN32
# include "utf_winfunc.h"
# include "utfconv.h"
# include <io.h>
# ifdef _WIN32_IE
# undef _WIN32_IE
# endif
# define _WIN32_IE 0x0501
# include "BLI_winstuff.h"
# include <shlobj.h>
# include <windows.h>
#else /* non windows */
# ifdef WITH_BINRELOC
# include "binreloc.h"
# endif
/* mkdtemp on OSX (and probably all *BSD?), not worth making specific check for this OS. */
# include <unistd.h>
#endif /* WIN32 */
/* local */
static CLG_LogRef LOG = {"bke.appdir"};
static char bprogname[FILE_MAX]; /* full path to program executable */
static char bprogdir[FILE_MAX]; /* full path to directory in which executable is located */
static char btempdir_base[FILE_MAX]; /* persistent temporary directory */
static char btempdir_session[FILE_MAX] = ""; /* volatile temporary directory */
/* This is now only used to really get the user's default document folder */
/* On Windows I chose the 'Users/<MyUserName>/Documents' since it's used
* as default location to save documents */
const char *BKE_appdir_folder_default(void)
{
#ifndef WIN32
const char *const xdg_documents_dir = BLI_getenv("XDG_DOCUMENTS_DIR");
if (xdg_documents_dir) {
return xdg_documents_dir;
}
return BLI_getenv("HOME");
#else /* Windows */
static char documentfolder[MAXPATHLEN];
HRESULT hResult;
/* Check for %HOME% env var */
if (uput_getenv("HOME", documentfolder, MAXPATHLEN)) {
if (BLI_is_dir(documentfolder)) {
return documentfolder;
}
}
/* add user profile support for WIN 2K / NT.
* This is %APPDATA%, which translates to either
* %USERPROFILE%\Application Data or since Vista
* to %USERPROFILE%\AppData\Roaming
*/
hResult = SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, documentfolder);
if (hResult == S_OK) {
if (BLI_is_dir(documentfolder)) {
return documentfolder;
}
}
return NULL;
#endif /* WIN32 */
}
// #define PATH_DEBUG
/* returns a formatted representation of the specified version number. Non-re-entrant! */
static char *blender_version_decimal(const int ver)
{
static char version_str[5];
BLI_assert(ver < 1000);
BLI_snprintf(version_str, sizeof(version_str), "%d.%02d", ver / 100, ver % 100);
return version_str;
}
/**
* Concatenates path_base, (optional) path_sep and (optional) folder_name into targetpath,
* returning true if result points to a directory.
*/
static bool test_path(char *targetpath,
size_t targetpath_len,
const char *path_base,
const char *path_sep,
const char *folder_name)
{
char tmppath[FILE_MAX];
if (path_sep) {
BLI_join_dirfile(tmppath, sizeof(tmppath), path_base, path_sep);
}
else {
BLI_strncpy(tmppath, path_base, sizeof(tmppath));
}
/* rare cases folder_name is omitted (when looking for ~/.config/blender/2.xx dir only) */
if (folder_name) {
BLI_join_dirfile(targetpath, targetpath_len, tmppath, folder_name);
}
else {
BLI_strncpy(targetpath, tmppath, targetpath_len);
}
/* FIXME: why is "//" on front of tmppath expanded to "/" (by BLI_join_dirfile)
* if folder_name is specified but not otherwise? */
if (BLI_is_dir(targetpath)) {
#ifdef PATH_DEBUG
printf("\t%s found: %s\n", __func__, targetpath);
#endif
return true;
}
else {
#ifdef PATH_DEBUG
printf("\t%s missing: %s\n", __func__, targetpath);
#endif
// targetpath[0] = '\0';
return false;
}
}
/**
* Puts the value of the specified environment variable into *path if it exists
* and points at a directory. Returns true if this was done.
*/
static bool test_env_path(char *path, const char *envvar)
{
const char *env = envvar ? BLI_getenv(envvar) : NULL;
if (!env) {
return false;
}
if (BLI_is_dir(env)) {
BLI_strncpy(path, env, FILE_MAX);
#ifdef PATH_DEBUG
printf("\t%s env %s found: %s\n", __func__, envvar, env);
#endif
return true;
}
else {
path[0] = '\0';
#ifdef PATH_DEBUG
printf("\t%s env %s missing: %s\n", __func__, envvar, env);
#endif
return false;
}
}
/**
* Constructs in \a targetpath the name of a directory relative to a version-specific
* subdirectory in the parent directory of the Blender executable.
*
* \param targetpath: String to return path
* \param folder_name: Optional folder name within version-specific directory
* \param subfolder_name: Optional subfolder name within folder_name
* \param ver: To construct name of version-specific directory within bprogdir
* \return true if such a directory exists.
*/
static bool get_path_local(char *targetpath,
size_t targetpath_len,
const char *folder_name,
const char *subfolder_name,
const int ver)
{
char relfolder[FILE_MAX];
#ifdef PATH_DEBUG
printf("%s...\n", __func__);
#endif
if (folder_name) {
if (subfolder_name) {
BLI_join_dirfile(relfolder, sizeof(relfolder), folder_name, subfolder_name);
}
else {
BLI_strncpy(relfolder, folder_name, sizeof(relfolder));
}
}
else {
relfolder[0] = '\0';
}
/* Try EXECUTABLE_DIR/2.5x/folder_name -
* new default directory for local blender installed files. */
#ifdef __APPLE__
/* Due new codesign situation in OSX > 10.9.5
* we must move the blender_version dir with contents to Resources. */
char osx_resourses[FILE_MAX];
BLI_snprintf(osx_resourses, sizeof(osx_resourses), "%s../Resources", bprogdir);
/* Remove the '/../' added above. */
BLI_path_normalize(NULL, osx_resourses);
return test_path(
targetpath, targetpath_len, osx_resourses, blender_version_decimal(ver), relfolder);
#else
return test_path(targetpath, targetpath_len, bprogdir, blender_version_decimal(ver), relfolder);
#endif
}
/**
* Is this an install with user files kept together with the Blender executable and its
* installation files.
*/
bool BKE_appdir_app_is_portable_install(void)
{
/* detect portable install by the existence of config folder */
const int ver = BLENDER_VERSION;
char path[FILE_MAX];
return get_path_local(path, sizeof(path), "config", NULL, ver);
}
/**
* Returns the path of a folder from environment variables
*
* \param targetpath: String to return path.
* \param subfolder_name: optional name of subfolder within folder.
* \param envvar: name of environment variable to check folder_name.
* \return true if it was able to construct such a path and the path exists.
*/
static bool get_path_environment(char *targetpath,
size_t targetpath_len,
const char *subfolder_name,
const char *envvar)
{
char user_path[FILE_MAX];
if (test_env_path(user_path, envvar)) {
if (subfolder_name) {
return test_path(targetpath, targetpath_len, user_path, NULL, subfolder_name);
}
else {
BLI_strncpy(targetpath, user_path, FILE_MAX);
return true;
}
}
return false;
}
/**
* Returns the path of a folder from environment variables
*
* \param targetpath: String to return path.
* \param subfolder_name: optional name of subfolder within folder.
* \param envvar: name of environment variable to check folder_name.
* \return true if it was able to construct such a path.
*/
static bool get_path_environment_notest(char *targetpath,
size_t targetpath_len,
const char *subfolder_name,
const char *envvar)
{
char user_path[FILE_MAX];
if (test_env_path(user_path, envvar)) {
if (subfolder_name) {
BLI_join_dirfile(targetpath, targetpath_len, user_path, subfolder_name);
return true;
}
else {
BLI_strncpy(targetpath, user_path, FILE_MAX);
return true;
}
}
return false;
}
/**
* Returns the path of a folder within the user-files area.
* \param targetpath: String to return path
* \param folder_name: default name of folder within user area
* \param subfolder_name: optional name of subfolder within folder
* \param ver: Blender version, used to construct a subdirectory name
* \return true if it was able to construct such a path.
*/
static bool get_path_user(char *targetpath,
size_t targetpath_len,
const char *folder_name,
const char *subfolder_name,
const int ver)
{
char user_path[FILE_MAX];
const char *user_base_path;
/* for portable install, user path is always local */
if (BKE_appdir_app_is_portable_install()) {
return get_path_local(targetpath, targetpath_len, folder_name, subfolder_name, ver);
}
user_path[0] = '\0';
user_base_path = (const char *)GHOST_getUserDir(ver, blender_version_decimal(ver));
if (user_base_path) {
BLI_strncpy(user_path, user_base_path, FILE_MAX);
}
if (!user_path[0]) {
return false;
}
#ifdef PATH_DEBUG
printf("%s: %s\n", __func__, user_path);
#endif
if (subfolder_name) {
return test_path(targetpath, targetpath_len, user_path, folder_name, subfolder_name);
}
else {
return test_path(targetpath, targetpath_len, user_path, NULL, folder_name);
}
}
/**
* Returns the path of a folder within the Blender installation directory.
*
* \param targetpath: String to return path
* \param folder_name: default name of folder within installation area
* \param subfolder_name: optional name of subfolder within folder
* \param ver: Blender version, used to construct a subdirectory name
* \return true if it was able to construct such a path.
*/
static bool get_path_system(char *targetpath,
size_t targetpath_len,
const char *folder_name,
const char *subfolder_name,
const int ver)
{
char system_path[FILE_MAX];
const char *system_base_path;
char relfolder[FILE_MAX];
if (folder_name) {
if (subfolder_name) {
BLI_join_dirfile(relfolder, sizeof(relfolder), folder_name, subfolder_name);
}
else {
BLI_strncpy(relfolder, folder_name, sizeof(relfolder));
}
}
else {
relfolder[0] = '\0';
}
system_path[0] = '\0';
system_base_path = (const char *)GHOST_getSystemDir(ver, blender_version_decimal(ver));
if (system_base_path) {
BLI_strncpy(system_path, system_base_path, FILE_MAX);
}
if (!system_path[0]) {
return false;
}
#ifdef PATH_DEBUG
printf("%s: %s\n", __func__, system_path);
#endif
if (subfolder_name) {
/* try $BLENDERPATH/folder_name/subfolder_name */
return test_path(targetpath, targetpath_len, system_path, folder_name, subfolder_name);
}
else {
/* try $BLENDERPATH/folder_name */
return test_path(targetpath, targetpath_len, system_path, NULL, folder_name);
}
}
/**
* Get a folder out of the 'folder_id' presets for paths.
* returns the path if found, NULL string if not
*
* \param subfolder: The name of a directory to check for,
* this may contain path separators but must resolve to a directory, checked with #BLI_is_dir.
*/
const char *BKE_appdir_folder_id_ex(const int folder_id,
const char *subfolder,
char *path,
size_t path_len)
{
const int ver = BLENDER_VERSION;
switch (folder_id) {
case BLENDER_DATAFILES: /* general case */
if (get_path_environment(path, path_len, subfolder, "BLENDER_USER_DATAFILES")) {
break;
}
if (get_path_user(path, path_len, "datafiles", subfolder, ver)) {
break;
}
if (get_path_environment(path, path_len, subfolder, "BLENDER_SYSTEM_DATAFILES")) {
break;
}
if (get_path_local(path, path_len, "datafiles", subfolder, ver)) {
break;
}
if (get_path_system(path, path_len, "datafiles", subfolder, ver)) {
break;
}
return NULL;
case BLENDER_USER_DATAFILES:
if (get_path_environment(path, path_len, subfolder, "BLENDER_USER_DATAFILES")) {
break;
}
if (get_path_user(path, path_len, "datafiles", subfolder, ver)) {
break;
}
return NULL;
case BLENDER_SYSTEM_DATAFILES:
if (get_path_environment(path, path_len, subfolder, "BLENDER_SYSTEM_DATAFILES")) {
break;
}
if (get_path_system(path, path_len, "datafiles", subfolder, ver)) {
break;
}
if (get_path_local(path, path_len, "datafiles", subfolder, ver)) {
break;
}
return NULL;
case BLENDER_USER_AUTOSAVE:
if (get_path_environment(path, path_len, subfolder, "BLENDER_USER_DATAFILES")) {
break;
}
if (get_path_user(path, path_len, "autosave", subfolder, ver)) {
break;
}
return NULL;
case BLENDER_USER_CONFIG:
if (get_path_environment(path, path_len, subfolder, "BLENDER_USER_CONFIG")) {
break;
}
if (get_path_user(path, path_len, "config", subfolder, ver)) {
break;
}
return NULL;
case BLENDER_USER_SCRIPTS:
if (get_path_environment(path, path_len, subfolder, "BLENDER_USER_SCRIPTS")) {
break;
}
if (get_path_user(path, path_len, "scripts", subfolder, ver)) {
break;
}
return NULL;
case BLENDER_SYSTEM_SCRIPTS:
if (get_path_environment(path, path_len, subfolder, "BLENDER_SYSTEM_SCRIPTS")) {
break;
}
if (get_path_system(path, path_len, "scripts", subfolder, ver)) {
break;
}
if (get_path_local(path, path_len, "scripts", subfolder, ver)) {
break;
}
return NULL;
case BLENDER_SYSTEM_PYTHON:
if (get_path_environment(path, path_len, subfolder, "BLENDER_SYSTEM_PYTHON")) {
break;
}
if (get_path_system(path, path_len, "python", subfolder, ver)) {
break;
}
if (get_path_local(path, path_len, "python", subfolder, ver)) {
break;
}
return NULL;
default:
BLI_assert(0);
break;
}
return path;
}
const char *BKE_appdir_folder_id(const int folder_id, const char *subfolder)
{
static char path[FILE_MAX] = "";
return BKE_appdir_folder_id_ex(folder_id, subfolder, path, sizeof(path));
}
/**
* Returns the path to a folder in the user area without checking that it actually exists first.
*/
const char *BKE_appdir_folder_id_user_notest(const int folder_id, const char *subfolder)
{
const int ver = BLENDER_VERSION;
static char path[FILE_MAX] = "";
switch (folder_id) {
case BLENDER_USER_DATAFILES:
if (get_path_environment_notest(path, sizeof(path), subfolder, "BLENDER_USER_DATAFILES")) {
break;
}
get_path_user(path, sizeof(path), "datafiles", subfolder, ver);
break;
case BLENDER_USER_CONFIG:
if (get_path_environment_notest(path, sizeof(path), subfolder, "BLENDER_USER_CONFIG")) {
break;
}
get_path_user(path, sizeof(path), "config", subfolder, ver);
break;
case BLENDER_USER_AUTOSAVE:
if (get_path_environment_notest(path, sizeof(path), subfolder, "BLENDER_USER_AUTOSAVE")) {
break;
}
get_path_user(path, sizeof(path), "autosave", subfolder, ver);
break;
case BLENDER_USER_SCRIPTS:
if (get_path_environment_notest(path, sizeof(path), subfolder, "BLENDER_USER_SCRIPTS")) {
break;
}
get_path_user(path, sizeof(path), "scripts", subfolder, ver);
break;
default:
BLI_assert(0);
break;
}
if ('\0' == path[0]) {
return NULL;
}
return path;
}
/**
* Returns the path to a folder in the user area, creating it if it doesn't exist.
*/
const char *BKE_appdir_folder_id_create(const int folder_id, const char *subfolder)
{
const char *path;
/* only for user folders */
if (!ELEM(folder_id,
BLENDER_USER_DATAFILES,
BLENDER_USER_CONFIG,
BLENDER_USER_SCRIPTS,
BLENDER_USER_AUTOSAVE)) {
return NULL;
}
path = BKE_appdir_folder_id(folder_id, subfolder);
if (!path) {
path = BKE_appdir_folder_id_user_notest(folder_id, subfolder);
if (path) {
BLI_dir_create_recursive(path);
}
}
return path;
}
/**
* Returns the path of the top-level version-specific local, user or system directory.
* If do_check, then the result will be NULL if the directory doesn't exist.
*/
const char *BKE_appdir_folder_id_version(const int folder_id, const int ver, const bool do_check)
{
static char path[FILE_MAX] = "";
bool ok;
switch (folder_id) {
case BLENDER_RESOURCE_PATH_USER:
ok = get_path_user(path, sizeof(path), NULL, NULL, ver);
break;
case BLENDER_RESOURCE_PATH_LOCAL:
ok = get_path_local(path, sizeof(path), NULL, NULL, ver);
break;
case BLENDER_RESOURCE_PATH_SYSTEM:
ok = get_path_system(path, sizeof(path), NULL, NULL, ver);
break;
default:
path[0] = '\0'; /* in case do_check is false */
ok = false;
BLI_assert(!"incorrect ID");
break;
}
if (!ok && do_check) {
return NULL;
}
return path;
}
#ifdef PATH_DEBUG
# undef PATH_DEBUG
#endif
/* -------------------------------------------------------------------- */
/* Preset paths */
/**
* Checks if name is a fully qualified filename to an executable.
* If not it searches $PATH for the file. On Windows it also
* adds the correct extension (.com .exe etc) from
* $PATHEXT if necessary. Also on Windows it translates
* the name to its 8.3 version to prevent problems with
* spaces and stuff. Final result is returned in fullname.
*
* \param fullname: The full path and full name of the executable
* (must be FILE_MAX minimum)
* \param name: The name of the executable (usually argv[0]) to be checked
*/
static void where_am_i(char *fullname, const size_t maxlen, const char *name)
{
#ifdef WITH_BINRELOC
/* linux uses binreloc since argv[0] is not reliable, call br_init( NULL ) first */
{
const char *path = NULL;
path = br_find_exe(NULL);
if (path) {
BLI_strncpy(fullname, path, maxlen);
free((void *)path);
return;
}
}
#endif
#ifdef _WIN32
{
wchar_t *fullname_16 = MEM_mallocN(maxlen * sizeof(wchar_t), "ProgramPath");
if (GetModuleFileNameW(0, fullname_16, maxlen)) {
conv_utf_16_to_8(fullname_16, fullname, maxlen);
if (!BLI_exists(fullname)) {
CLOG_ERROR(&LOG, "path can't be found: \"%.*s\"", (int)maxlen, fullname);
MessageBox(
NULL, "path contains invalid characters or is too long (see console)", "Error", MB_OK);
}
MEM_freeN(fullname_16);
return;
}
MEM_freeN(fullname_16);
}
#endif
/* unix and non linux */
if (name && name[0]) {
BLI_strncpy(fullname, name, maxlen);
if (name[0] == '.') {
BLI_path_abs_from_cwd(fullname, maxlen);
#ifdef _WIN32
BLI_path_program_extensions_add_win32(fullname, maxlen);
#endif
}
else if (BLI_path_slash_rfind(name)) {
// full path
BLI_strncpy(fullname, name, maxlen);
#ifdef _WIN32
BLI_path_program_extensions_add_win32(fullname, maxlen);
#endif
}
else {
BLI_path_program_search(fullname, maxlen, name);
}
/* Remove "/./" and "/../" so string comparisons can be used on the path. */
BLI_path_normalize(NULL, fullname);
#if defined(DEBUG)
if (!STREQ(name, fullname)) {
CLOG_INFO(&LOG, 2, "guessing '%s' == '%s'", name, fullname);
}
#endif
}
}
void BKE_appdir_program_path_init(const char *argv0)
{
where_am_i(bprogname, sizeof(bprogname), argv0);
BLI_split_dir_part(bprogname, bprogdir, sizeof(bprogdir));
}
/**
* Path to executable
*/
const char *BKE_appdir_program_path(void)
{
return bprogname;
}
/**
* Path to directory of executable
*/
const char *BKE_appdir_program_dir(void)
{
return bprogdir;
}
bool BKE_appdir_program_python_search(char *fullpath,
const size_t fullpath_len,
const int version_major,
const int version_minor)
{
#ifdef PYTHON_EXECUTABLE_NAME
/* passed in from the build-systems 'PYTHON_EXECUTABLE' */
const char *python_build_def = STRINGIFY(PYTHON_EXECUTABLE_NAME);
#endif
const char *basename = "python";
char python_ver[16];
/* check both possible names */
const char *python_names[] = {
#ifdef PYTHON_EXECUTABLE_NAME
python_build_def,
#endif
python_ver,
basename,
};
int i;
bool is_found = false;
BLI_snprintf(python_ver, sizeof(python_ver), "%s%d.%d", basename, version_major, version_minor);
{
const char *python_bin_dir = BKE_appdir_folder_id(BLENDER_SYSTEM_PYTHON, "bin");
if (python_bin_dir) {
for (i = 0; i < ARRAY_SIZE(python_names); i++) {
BLI_join_dirfile(fullpath, fullpath_len, python_bin_dir, python_names[i]);
if (
#ifdef _WIN32
BLI_path_program_extensions_add_win32(fullpath, fullpath_len)
#else
BLI_exists(fullpath)
#endif
) {
is_found = true;
break;
}
}
}
}
if (is_found == false) {
for (i = 0; i < ARRAY_SIZE(python_names); i++) {
if (BLI_path_program_search(fullpath, fullpath_len, python_names[i])) {
is_found = true;
break;
}
}
}
if (is_found == false) {
*fullpath = '\0';
}
return is_found;
}
/** Keep in sync with `bpy.utils.app_template_paths()` */
static const char *app_template_directory_search[2] = {
"startup" SEP_STR "bl_app_templates_user",
"startup" SEP_STR "bl_app_templates_system",
};
static const int app_template_directory_id[2] = {
/* Only 'USER' */
BLENDER_USER_SCRIPTS,
/* Covers 'LOCAL' & 'SYSTEM'. */
BLENDER_SYSTEM_SCRIPTS,
};
/**
* Return true if templates exist
*/
bool BKE_appdir_app_template_any(void)
{
char temp_dir[FILE_MAX];
for (int i = 0; i < 2; i++) {
if (BKE_appdir_folder_id_ex(app_template_directory_id[i],
app_template_directory_search[i],
temp_dir,
sizeof(temp_dir))) {
return true;
}
}
return false;
}
bool BKE_appdir_app_template_id_search(const char *app_template, char *path, size_t path_len)
{
for (int i = 0; i < 2; i++) {
char subdir[FILE_MAX];
BLI_join_dirfile(subdir, sizeof(subdir), app_template_directory_search[i], app_template);
if (BKE_appdir_folder_id_ex(app_template_directory_id[i], subdir, path, path_len)) {
return true;
}
}
return false;
}
bool BKE_appdir_app_template_has_userpref(const char *app_template)
{
/* Test if app template provides a userpref.blend.
* If not, we will share user preferences with the rest of Blender. */
if (!app_template && app_template[0]) {
return false;
}
char app_template_path[FILE_MAX];
if (!BKE_appdir_app_template_id_search(
app_template, app_template_path, sizeof(app_template_path))) {
return false;
}
char userpref_path[FILE_MAX];
BLI_path_join(
userpref_path, sizeof(userpref_path), app_template_path, BLENDER_USERPREF_FILE, NULL);
return BLI_exists(userpref_path);
}
void BKE_appdir_app_templates(ListBase *templates)
{
BLI_listbase_clear(templates);
for (int i = 0; i < 2; i++) {
char subdir[FILE_MAX];
if (!BKE_appdir_folder_id_ex(app_template_directory_id[i],
app_template_directory_search[i],
subdir,
sizeof(subdir))) {
continue;
}
struct direntry *dir;
uint totfile = BLI_filelist_dir_contents(subdir, &dir);
for (int f = 0; f < totfile; f++) {
if (!FILENAME_IS_CURRPAR(dir[f].relname) && S_ISDIR(dir[f].type)) {
char *template = BLI_strdup(dir[f].relname);
BLI_addtail(templates, BLI_genericNodeN(template));
}
}
BLI_filelist_free(dir, totfile);
}
}
/**
* Gets the temp directory when blender first runs.
* If the default path is not found, use try $TEMP
*
* Also make sure the temp dir has a trailing slash
*
* \param fullname: The full path to the temporary temp directory
* \param basename: The full path to the persistent temp directory (may be NULL)
* \param maxlen: The size of the fullname buffer
* \param userdir: Directory specified in user preferences
*/
static void where_is_temp(char *fullname, char *basename, const size_t maxlen, char *userdir)
{
/* Clear existing temp dir, if needed. */
BKE_tempdir_session_purge();
fullname[0] = '\0';
if (basename) {
basename[0] = '\0';
}
if (userdir && BLI_is_dir(userdir)) {
BLI_strncpy(fullname, userdir, maxlen);
}
#ifdef WIN32
if (fullname[0] == '\0') {
const char *tmp = BLI_getenv("TEMP"); /* Windows */
if (tmp && BLI_is_dir(tmp)) {
BLI_strncpy(fullname, tmp, maxlen);
}
}
#else
/* Other OS's - Try TMP and TMPDIR */
if (fullname[0] == '\0') {
const char *tmp = BLI_getenv("TMP");
if (tmp && BLI_is_dir(tmp)) {
BLI_strncpy(fullname, tmp, maxlen);
}
}
if (fullname[0] == '\0') {
const char *tmp = BLI_getenv("TMPDIR");
if (tmp && BLI_is_dir(tmp)) {
BLI_strncpy(fullname, tmp, maxlen);
}
}
#endif
if (fullname[0] == '\0') {
BLI_strncpy(fullname, "/tmp/", maxlen);
}
else {
/* add a trailing slash if needed */
BLI_path_slash_ensure(fullname);
#ifdef WIN32
if (userdir && userdir != fullname) {
/* also set user pref to show %TEMP%. /tmp/ is just plain confusing for Windows users. */
BLI_strncpy(userdir, fullname, maxlen);
}
#endif
}
/* Now that we have a valid temp dir, add system-generated unique sub-dir. */
if (basename) {
/* 'XXXXXX' is kind of tag to be replaced by mktemp-familly by an uuid. */
char *tmp_name = BLI_strdupcat(fullname, "blender_XXXXXX");
const size_t ln = strlen(tmp_name) + 1;
if (ln <= maxlen) {
#ifdef WIN32
if (_mktemp_s(tmp_name, ln) == 0) {
BLI_dir_create_recursive(tmp_name);
}
#else
if (mkdtemp(tmp_name) == NULL) {
BLI_dir_create_recursive(tmp_name);
}
#endif
}
if (BLI_is_dir(tmp_name)) {
BLI_strncpy(basename, fullname, maxlen);
BLI_strncpy(fullname, tmp_name, maxlen);
BLI_path_slash_ensure(fullname);
}
else {
CLOG_WARN(&LOG,
"Could not generate a temp file name for '%s', falling back to '%s'",
tmp_name,
fullname);
}
MEM_freeN(tmp_name);
}
}
/**
* Sets btempdir_base to userdir if specified and is a valid directory, otherwise
* chooses a suitable OS-specific temporary directory.
* Sets btempdir_session to a mkdtemp-generated sub-dir of btempdir_base.
*
* \note On Window userdir will be set to the temporary directory!
*/
void BKE_tempdir_init(char *userdir)
{
where_is_temp(btempdir_session, btempdir_base, FILE_MAX, userdir);
}
/**
* Path to temporary directory (with trailing slash)
*/
const char *BKE_tempdir_session(void)
{
return btempdir_session[0] ? btempdir_session : BKE_tempdir_base();
}
/**
* Path to persistent temporary directory (with trailing slash)
*/
const char *BKE_tempdir_base(void)
{
return btempdir_base;
}
/**
* Path to the system temporary directory (with trailing slash)
*/
void BKE_tempdir_system_init(char *dir)
{
where_is_temp(dir, NULL, FILE_MAX, NULL);
}
/**
* Delete content of this instance's temp dir.
*/
void BKE_tempdir_session_purge(void)
{
if (btempdir_session[0] && BLI_is_dir(btempdir_session)) {
BLI_delete(btempdir_session, true, true);
}
}
/* Gets a good default directory for fonts */
bool BKE_appdir_font_folder_default(char *dir)
{
bool success = false;
#ifdef WIN32
wchar_t wpath[FILE_MAXDIR];
success = SHGetSpecialFolderPathW(0, wpath, CSIDL_FONTS, 0);
if (success) {
wcscat(wpath, L"\\");
BLI_strncpy_wchar_as_utf8(dir, wpath, FILE_MAXDIR);
}
#endif
/* TODO: Values for other platforms. */
UNUSED_VARS(dir);
return success;
}