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intern
Eevee: Volumetrics: Support Smoke simulation textures.
2017-10-27 22:49:15 +02:00
shaders
Eevee: Volumetrics: Support Smoke simulation textures.
2017-10-27 22:49:15 +02:00
CMakeLists.txt
Cleanup/rename etc. dashed line shaders.
2017-07-13 16:47:58 +02:00
GPU_basic_shader.h
OpenGL: remove non-GLSL option from basic shader
2017-03-15 11:53:48 -04:00
GPU_batch.h
Cleanup: style, duplicate includes
2017-10-07 15:57:14 +11:00
GPU_buffers.h
Gawain API naming refactor
2017-06-19 20:18:04 +10:00
GPU_compositing.h
GPU compositing:
2016-03-21 22:43:03 +01:00
GPU_debug.h
OpenGL: remove GPU_state_print function
2017-02-28 03:19:53 -05:00
GPU_draw.h
TexFace removal part 2
2017-05-25 01:40:15 +10:00
GPU_extensions.h
Eevee : Add a workaround for bug with AMD RX VEGA Linux + Mesa Driver
2017-10-11 02:15:42 +02:00
GPU_framebuffer.h
GPUFramebuffer: Add recursive downsampling function.
2017-06-22 03:51:06 +02:00
GPU_glew.h
New build option WITH_LEGACY_OPENGL
2017-04-06 18:46:33 +02:00
GPU_immediate.h
Cleanup: use 'gwn' prefix for gawain filenames
2017-08-16 00:25:47 +10:00
GPU_immediate_util.h
GPU_immediate_util: add cube drawing function
2017-09-26 17:51:47 +10:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_lamp.h
Merge branch 'master' into blender2.8
2017-08-12 14:01:54 +02:00
GPU_legacy_stubs.h
OpenGL: Update GPU_legacy_stubs.c
2017-04-18 16:02:17 +02:00
GPU_material.h
Eevee: Volumetrics: Support Smoke simulation textures.
2017-10-27 22:49:15 +02:00
GPU_matrix.h
Cleanup: move gawain header out of GPU_matrix
2017-08-21 01:41:20 +10:00
GPU_select.h
Manipulators: use nearest manipulator
2017-07-19 20:12:24 +10:00
GPU_shader.h
Gawain: Make common uniforms become builtins
2017-10-08 15:49:25 +02:00
GPU_texture.h
Eevee: Fix T52486
2017-08-22 10:22:11 +02:00
GPU_uniformbuffer.h
DRW: Use static list (array) of texture/ubo to track bound textures/ubos.
2017-09-11 23:15:29 +02:00
GPU_viewport.h
DRW : Add new view_update mechanism.
2017-09-25 20:14:42 +02:00