tornavis/source/blender/python
Daniel Dunbar fb651ddb4a - change mesh_calc_normals to set vertices with len(no)==0
to normalised coordinate (convention in blender, helps with
   halo)
 - removed vertexnormals(), vertexnormals_mesh()
 - removed CTX_NO_NOR_RECALC (always assume already calculated)
 - change NMesh.c to call mesh_calc_normals
 - chance load_editMesh to call mesh_calc_normals after done
   converting instead of using editmesh normals
 - update recalc_editnormals to also calc vertex normals (whats
   4 more adds and a sqrt among friends)

Its hard to believe, but it just might be the case that there
are only two places mesh normals are calculated now (renderer
and kernel)
2005-07-23 19:03:43 +00:00
..
api2_2x - change mesh_calc_normals to set vertices with len(no)==0 2005-07-23 19:03:43 +00:00
BPY_extern.h BPython: 2005-05-08 21:20:34 +00:00
BPY_interface.c Header file clean up and warning fixes 2005-07-18 03:50:37 +00:00
BPY_menus.c Header file clean up and warning fixes 2005-07-18 03:50:37 +00:00
BPY_menus.h Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor. 2005-04-16 05:25:42 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript Added point.c to the SConscript file 2005-07-23 14:15:13 +00:00