2022-02-10 23:07:11 +01:00
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Copyright 2016 Blender Foundation. All rights reserved.
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2016-11-16 17:01:19 +01:00
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set(INC
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.
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intern
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2017-02-07 11:20:15 +01:00
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2017-03-26 19:25:45 +02:00
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../blenfont
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2016-11-16 17:01:19 +01:00
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../blenkernel
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../blenlib
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2020-11-06 13:35:19 +01:00
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../blenloader
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2016-11-16 17:01:19 +01:00
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../blentranslation
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2017-04-21 13:14:11 +02:00
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../bmesh
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2017-02-07 11:20:15 +01:00
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../depsgraph
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../editors/include
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../editors/space_view3d
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2021-05-27 16:08:40 +02:00
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../functions
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2017-04-21 13:14:11 +02:00
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../gpu
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2022-04-14 18:47:58 +02:00
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../gpu/intern
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2017-04-21 13:14:11 +02:00
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../imbuf
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../makesdna
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../makesrna
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2020-06-02 16:58:07 +02:00
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../nodes
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2020-11-06 16:10:18 +01:00
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../render
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2020-11-06 16:36:51 +01:00
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../render/intern
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2017-04-06 16:35:57 +02:00
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../windowmanager
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2017-02-07 11:20:15 +01:00
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2019-04-24 06:39:31 +02:00
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../../../intern/atomic
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2022-03-25 02:04:14 +01:00
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../../../intern/clog
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2017-02-07 11:20:15 +01:00
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../../../intern/glew-mx
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2016-11-16 17:01:19 +01:00
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../../../intern/guardedalloc
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OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
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../../../intern/opensubdiv
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2020-11-06 13:35:19 +01:00
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# dna_type_offsets.h
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${CMAKE_CURRENT_BINARY_DIR}/../makesdna/intern
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OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
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${OPENSUBDIV_INCLUDE_DIRS}
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2016-11-16 17:01:19 +01:00
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)
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set(SRC
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2017-04-27 13:58:43 +02:00
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intern/draw_cache.c
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2021-07-08 05:20:32 +02:00
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intern/draw_cache_extract_mesh.cc
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2021-06-01 09:23:37 +02:00
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intern/draw_cache_extract_mesh_render_data.c
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2021-07-26 14:54:59 +02:00
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intern/mesh_extractors/extract_mesh.c
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2021-06-08 11:56:30 +02:00
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intern/mesh_extractors/extract_mesh_ibo_edituv.cc
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2021-06-08 11:06:30 +02:00
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intern/mesh_extractors/extract_mesh_ibo_fdots.cc
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2021-07-08 05:20:32 +02:00
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intern/mesh_extractors/extract_mesh_ibo_lines.cc
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2021-06-08 11:37:15 +02:00
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intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
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2021-06-08 11:21:38 +02:00
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intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
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2021-06-07 13:27:38 +02:00
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intern/mesh_extractors/extract_mesh_ibo_points.cc
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2021-06-07 15:59:06 +02:00
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intern/mesh_extractors/extract_mesh_ibo_tris.cc
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2021-10-26 23:16:33 +02:00
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intern/mesh_extractors/extract_mesh_vbo_attributes.cc
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2021-06-30 20:16:29 +02:00
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intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
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intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
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intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
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intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
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intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
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intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
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intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
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intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
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intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
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intern/mesh_extractors/extract_mesh_vbo_lnor.cc
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intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
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intern/mesh_extractors/extract_mesh_vbo_orco.cc
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intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
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intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
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intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
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intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
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intern/mesh_extractors/extract_mesh_vbo_tan.cc
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intern/mesh_extractors/extract_mesh_vbo_uv.cc
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intern/mesh_extractors/extract_mesh_vbo_vcol.cc
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intern/mesh_extractors/extract_mesh_vbo_weights.cc
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2021-05-21 23:28:19 +02:00
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intern/draw_cache_impl_curve.cc
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Curves: Rename "Hair" types, variables, and functions to "Curves"
Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".
This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.
The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.
Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
since that is also used by the old hair particle system.
Differential Revision: https://developer.blender.org/D14007
2022-02-07 18:55:54 +01:00
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intern/draw_cache_impl_curves.cc
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2017-04-21 13:14:11 +02:00
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intern/draw_cache_impl_displist.c
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2020-03-09 16:27:24 +01:00
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intern/draw_cache_impl_gpencil.c
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2017-04-21 13:14:11 +02:00
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intern/draw_cache_impl_lattice.c
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intern/draw_cache_impl_mesh.c
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2017-11-16 18:12:32 +01:00
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intern/draw_cache_impl_metaball.c
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2017-05-09 16:23:47 +02:00
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intern/draw_cache_impl_particles.c
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2020-03-17 16:27:08 +01:00
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intern/draw_cache_impl_pointcloud.c
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OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
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intern/draw_cache_impl_subdivision.cc
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2020-03-17 16:27:08 +01:00
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intern/draw_cache_impl_volume.c
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2021-08-31 12:20:28 +02:00
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intern/draw_color_management.cc
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2017-04-27 13:58:43 +02:00
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intern/draw_common.c
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2022-04-22 17:43:48 +02:00
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intern/draw_curves.cc
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2018-05-26 22:08:56 +02:00
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intern/draw_debug.c
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2020-07-29 23:21:33 +02:00
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intern/draw_fluid.c
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2018-05-29 12:11:03 +02:00
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intern/draw_hair.c
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2018-01-09 14:09:14 +01:00
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intern/draw_instance_data.c
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2017-04-27 13:58:43 +02:00
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intern/draw_manager.c
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2018-02-28 01:16:23 +01:00
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intern/draw_manager_data.c
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intern/draw_manager_exec.c
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2019-01-24 22:30:33 +01:00
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intern/draw_manager_profiling.c
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2018-02-28 01:16:23 +01:00
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intern/draw_manager_shader.c
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2017-04-27 20:33:58 +02:00
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intern/draw_manager_text.c
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2018-02-28 01:16:23 +01:00
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intern/draw_manager_texture.c
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2019-08-12 17:10:44 +02:00
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intern/draw_select_buffer.c
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2021-06-22 11:10:59 +02:00
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intern/draw_shader.c
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2021-10-20 00:17:46 +02:00
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intern/draw_texture_pool.cc
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2017-04-27 13:58:43 +02:00
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intern/draw_view.c
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2021-10-20 00:17:46 +02:00
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intern/draw_view_data.cc
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2022-04-19 12:01:16 +02:00
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intern/draw_volume.cc
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2021-10-20 00:17:46 +02:00
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intern/smaa_textures.c
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2017-04-27 13:58:43 +02:00
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engines/basic/basic_engine.c
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2021-11-08 15:43:21 +01:00
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engines/basic/basic_shader.c
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2021-11-02 09:16:33 +01:00
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engines/image/image_engine.cc
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engines/image/image_shader.cc
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2017-11-01 01:03:36 +01:00
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engines/eevee/eevee_bloom.c
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2020-12-04 08:28:43 +01:00
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engines/eevee/eevee_cryptomatte.c
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2017-06-03 00:53:47 +02:00
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engines/eevee/eevee_data.c
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2017-11-01 01:03:36 +01:00
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engines/eevee/eevee_depth_of_field.c
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engines/eevee/eevee_effects.c
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2017-04-27 13:58:43 +02:00
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engines/eevee/eevee_engine.c
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2018-07-10 15:02:25 +02:00
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engines/eevee/eevee_lightcache.c
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2017-06-12 12:59:54 +02:00
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engines/eevee/eevee_lightprobes.c
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2017-11-01 01:03:36 +01:00
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engines/eevee/eevee_lights.c
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2018-05-25 08:06:36 +02:00
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engines/eevee/eevee_lookdev.c
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2019-08-04 22:32:53 +02:00
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engines/eevee/eevee_lut.c
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2021-02-13 18:50:09 +01:00
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engines/eevee/eevee_lut_gen.c
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2017-06-04 12:12:58 +02:00
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engines/eevee/eevee_materials.c
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2018-02-01 18:09:06 +01:00
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engines/eevee/eevee_mist.c
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2017-11-01 01:03:36 +01:00
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engines/eevee/eevee_motion_blur.c
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engines/eevee/eevee_occlusion.c
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2018-01-29 18:16:11 +01:00
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engines/eevee/eevee_render.c
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2019-11-07 13:14:15 +01:00
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engines/eevee/eevee_renderpasses.c
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2019-08-22 16:04:25 +02:00
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engines/eevee/eevee_sampling.c
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2019-09-09 12:50:11 +02:00
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engines/eevee/eevee_screen_raytrace.c
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2018-11-16 16:46:13 +01:00
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engines/eevee/eevee_shaders.c
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2022-04-14 18:47:58 +02:00
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engines/eevee/eevee_shaders_extra.cc
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2019-08-22 16:04:25 +02:00
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engines/eevee/eevee_shadows.c
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engines/eevee/eevee_shadows_cascade.c
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2019-09-09 12:50:11 +02:00
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engines/eevee/eevee_shadows_cube.c
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2017-11-14 00:49:54 +01:00
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engines/eevee/eevee_subsurface.c
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2017-11-01 01:03:36 +01:00
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engines/eevee/eevee_temporal_sampling.c
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engines/eevee/eevee_volumes.c
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2022-03-18 19:03:48 +01:00
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engines/eevee_next/eevee_engine.cc
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2022-05-02 09:22:14 +02:00
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engines/eevee_next/eevee_instance.cc
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engines/eevee_next/eevee_material.cc
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engines/eevee_next/eevee_pipeline.cc
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engines/eevee_next/eevee_shader.cc
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engines/eevee_next/eevee_sync.cc
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engines/eevee_next/eevee_view.cc
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engines/eevee_next/eevee_world.cc
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2018-05-22 14:12:47 +02:00
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engines/workbench/workbench_data.c
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2020-03-11 17:07:43 +01:00
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engines/workbench/workbench_effect_antialiasing.c
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engines/workbench/workbench_effect_cavity.c
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2019-01-24 17:28:51 +01:00
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engines/workbench/workbench_effect_dof.c
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2020-03-11 17:07:43 +01:00
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engines/workbench/workbench_effect_outline.c
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2019-01-24 22:30:33 +01:00
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engines/workbench/workbench_engine.c
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2018-04-18 13:44:33 +02:00
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engines/workbench/workbench_materials.c
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2020-03-11 17:07:43 +01:00
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engines/workbench/workbench_opaque.c
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2018-07-11 11:43:56 +02:00
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engines/workbench/workbench_render.c
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2022-01-26 12:46:37 +01:00
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engines/workbench/workbench_shader.cc
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2020-03-11 17:07:43 +01:00
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engines/workbench/workbench_shadow.c
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engines/workbench/workbench_transparent.c
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2018-07-16 15:01:44 +02:00
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engines/workbench/workbench_volume.c
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2017-05-01 14:55:59 +02:00
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engines/external/external_engine.c
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2020-03-09 16:27:24 +01:00
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engines/gpencil/gpencil_antialiasing.c
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2018-07-31 10:22:19 +02:00
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engines/gpencil/gpencil_cache_utils.c
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2020-03-09 16:27:24 +01:00
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engines/gpencil/gpencil_draw_data.c
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2019-01-24 22:30:33 +01:00
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engines/gpencil/gpencil_engine.c
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engines/gpencil/gpencil_engine.h
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engines/gpencil/gpencil_render.c
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2020-03-09 16:27:24 +01:00
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engines/gpencil/gpencil_shader.c
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2018-07-31 10:22:19 +02:00
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engines/gpencil/gpencil_shader_fx.c
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2019-07-30 22:55:20 +02:00
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engines/select/select_draw_utils.c
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2019-08-14 17:34:58 +02:00
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engines/select/select_engine.c
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2019-12-02 01:40:58 +01:00
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engines/overlay/overlay_antialiasing.c
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engines/overlay/overlay_armature.c
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2020-02-11 15:18:55 +01:00
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engines/overlay/overlay_background.c
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2019-12-02 01:40:58 +01:00
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engines/overlay/overlay_edit_curve.c
|
2022-04-08 18:23:40 +02:00
|
|
|
engines/overlay/overlay_edit_curves.cc
|
2019-12-02 01:40:58 +01:00
|
|
|
engines/overlay/overlay_edit_mesh.c
|
2019-12-17 00:07:44 +01:00
|
|
|
engines/overlay/overlay_edit_text.c
|
2020-09-11 07:59:48 +02:00
|
|
|
engines/overlay/overlay_edit_uv.c
|
2019-12-17 00:07:44 +01:00
|
|
|
engines/overlay/overlay_engine.c
|
2019-12-02 01:40:58 +01:00
|
|
|
engines/overlay/overlay_extra.c
|
|
|
|
engines/overlay/overlay_facing.c
|
2020-09-18 19:20:22 +02:00
|
|
|
engines/overlay/overlay_fade.c
|
2020-03-09 16:27:24 +01:00
|
|
|
engines/overlay/overlay_gpencil.c
|
2019-12-02 01:40:58 +01:00
|
|
|
engines/overlay/overlay_grid.c
|
|
|
|
engines/overlay/overlay_image.c
|
|
|
|
engines/overlay/overlay_lattice.c
|
|
|
|
engines/overlay/overlay_metaball.c
|
2021-05-18 01:03:01 +02:00
|
|
|
engines/overlay/overlay_mode_transfer.c
|
2019-12-02 01:40:58 +01:00
|
|
|
engines/overlay/overlay_motion_path.c
|
|
|
|
engines/overlay/overlay_outline.c
|
|
|
|
engines/overlay/overlay_paint.c
|
|
|
|
engines/overlay/overlay_particle.c
|
|
|
|
engines/overlay/overlay_sculpt.c
|
2019-12-17 00:07:44 +01:00
|
|
|
engines/overlay/overlay_shader.c
|
2020-09-29 12:39:41 +02:00
|
|
|
engines/overlay/overlay_volume.c
|
2019-12-02 01:40:58 +01:00
|
|
|
engines/overlay/overlay_wireframe.c
|
2016-11-16 17:01:19 +01:00
|
|
|
|
2017-04-27 13:58:43 +02:00
|
|
|
DRW_engine.h
|
2019-08-07 17:43:04 +02:00
|
|
|
DRW_select_buffer.h
|
2022-01-12 13:03:07 +01:00
|
|
|
intern/DRW_gpu_wrapper.hh
|
2017-02-07 11:20:15 +01:00
|
|
|
intern/DRW_render.h
|
|
|
|
intern/draw_cache.h
|
2019-07-14 16:49:44 +02:00
|
|
|
intern/draw_cache_extract.h
|
2017-04-21 13:14:11 +02:00
|
|
|
intern/draw_cache_impl.h
|
2019-05-07 23:02:42 +02:00
|
|
|
intern/draw_cache_inline.h
|
2020-02-11 15:18:55 +01:00
|
|
|
intern/draw_color_management.h
|
2017-04-27 13:58:43 +02:00
|
|
|
intern/draw_common.h
|
2022-03-26 11:53:24 +01:00
|
|
|
intern/draw_common_shader_shared.h
|
2022-04-22 17:43:48 +02:00
|
|
|
intern/draw_curves_private.h
|
2018-05-26 22:08:56 +02:00
|
|
|
intern/draw_debug.h
|
2018-05-29 12:11:03 +02:00
|
|
|
intern/draw_hair_private.h
|
2018-01-09 14:09:14 +01:00
|
|
|
intern/draw_instance_data.h
|
2018-02-28 01:16:23 +01:00
|
|
|
intern/draw_manager.h
|
2017-07-26 19:57:46 +02:00
|
|
|
intern/draw_manager_profiling.h
|
2020-09-07 15:10:17 +02:00
|
|
|
intern/draw_manager_testing.h
|
2019-01-24 22:30:33 +01:00
|
|
|
intern/draw_manager_text.h
|
2021-06-22 11:10:59 +02:00
|
|
|
intern/draw_shader.h
|
2022-01-24 11:23:30 +01:00
|
|
|
intern/draw_shader_shared.h
|
OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
|
|
|
intern/draw_subdivision.h
|
2021-10-20 00:17:46 +02:00
|
|
|
intern/draw_texture_pool.h
|
2021-07-08 05:20:32 +02:00
|
|
|
intern/draw_view.h
|
2021-10-20 00:17:46 +02:00
|
|
|
intern/draw_view_data.h
|
2021-07-26 14:54:59 +02:00
|
|
|
intern/mesh_extractors/extract_mesh.h
|
2019-12-02 01:40:58 +01:00
|
|
|
intern/smaa_textures.h
|
2017-04-27 13:58:43 +02:00
|
|
|
engines/basic/basic_engine.h
|
2021-11-08 15:43:21 +01:00
|
|
|
engines/basic/basic_private.h
|
2017-04-27 13:58:43 +02:00
|
|
|
engines/eevee/eevee_engine.h
|
2018-07-10 15:02:25 +02:00
|
|
|
engines/eevee/eevee_lightcache.h
|
2017-06-13 06:50:47 +02:00
|
|
|
engines/eevee/eevee_lut.h
|
2017-04-27 13:58:43 +02:00
|
|
|
engines/eevee/eevee_private.h
|
2022-03-18 19:03:48 +01:00
|
|
|
engines/eevee_next/eevee_engine.h
|
2017-05-01 14:55:59 +02:00
|
|
|
engines/external/external_engine.h
|
2022-01-28 08:37:12 +01:00
|
|
|
engines/image/image_batches.hh
|
2022-03-23 01:58:59 +01:00
|
|
|
engines/image/image_buffer_cache.hh
|
2022-01-28 08:37:12 +01:00
|
|
|
engines/image/image_drawing_mode.hh
|
2020-09-15 14:50:11 +02:00
|
|
|
engines/image/image_engine.h
|
2022-01-28 08:37:12 +01:00
|
|
|
engines/image/image_instance_data.hh
|
|
|
|
engines/image/image_partial_updater.hh
|
2021-11-02 09:16:33 +01:00
|
|
|
engines/image/image_private.hh
|
2022-01-28 08:37:12 +01:00
|
|
|
engines/image/image_shader_params.hh
|
2022-03-25 02:04:14 +01:00
|
|
|
engines/image/image_space.hh
|
2021-11-24 11:23:44 +01:00
|
|
|
engines/image/image_space_image.hh
|
|
|
|
engines/image/image_space_node.hh
|
2022-02-23 02:30:56 +01:00
|
|
|
engines/image/image_texture_info.hh
|
|
|
|
engines/image/image_usage.hh
|
2018-09-06 13:23:25 +02:00
|
|
|
engines/workbench/workbench_engine.h
|
|
|
|
engines/workbench/workbench_private.h
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/workbench/workbench_shader_shared.h
|
2019-07-30 11:46:59 +02:00
|
|
|
engines/select/select_engine.h
|
2019-07-30 22:55:20 +02:00
|
|
|
engines/select/select_private.h
|
2019-12-02 01:40:58 +01:00
|
|
|
engines/overlay/overlay_engine.h
|
|
|
|
engines/overlay/overlay_private.h
|
2016-11-16 17:01:19 +01:00
|
|
|
)
|
|
|
|
|
2019-04-14 15:18:44 +02:00
|
|
|
set(LIB
|
2019-04-16 06:18:52 +02:00
|
|
|
bf_blenkernel
|
|
|
|
bf_blenlib
|
2019-04-16 08:07:01 +02:00
|
|
|
bf_windowmanager
|
2019-04-14 15:18:44 +02:00
|
|
|
)
|
|
|
|
|
2022-01-17 14:45:22 +01:00
|
|
|
set(GLSL_SRC
|
|
|
|
engines/eevee/shaders/ambient_occlusion_lib.glsl
|
|
|
|
engines/eevee/shaders/background_vert.glsl
|
|
|
|
engines/eevee/shaders/common_uniforms_lib.glsl
|
|
|
|
engines/eevee/shaders/common_utiltex_lib.glsl
|
|
|
|
engines/eevee/shaders/lights_lib.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_lib.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_geom.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_vert.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_cube_display_frag.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_cube_display_vert.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_grid_display_frag.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_grid_display_vert.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_planar_display_frag.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_planar_display_vert.glsl
|
|
|
|
engines/eevee/shaders/lookdev_world_frag.glsl
|
|
|
|
engines/eevee/shaders/closure_eval_lib.glsl
|
|
|
|
engines/eevee/shaders/closure_eval_diffuse_lib.glsl
|
|
|
|
engines/eevee/shaders/closure_eval_glossy_lib.glsl
|
2022-04-14 18:47:58 +02:00
|
|
|
engines/eevee/shaders/closure_eval_surface_lib.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/eevee/shaders/closure_eval_refraction_lib.glsl
|
2022-04-14 18:47:58 +02:00
|
|
|
engines/eevee/shaders/closure_eval_volume_lib.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/eevee/shaders/closure_eval_translucent_lib.glsl
|
|
|
|
engines/eevee/shaders/closure_type_lib.glsl
|
2022-04-14 18:47:58 +02:00
|
|
|
engines/eevee/shaders/eevee_empty.glsl
|
|
|
|
engines/eevee/shaders/eevee_empty_volume.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/eevee/shaders/effect_bloom_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_bokeh_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_downsample_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_filter_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_gather_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_lib.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_reduce_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_resolve_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_scatter_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_scatter_vert.glsl
|
|
|
|
engines/eevee/shaders/effect_dof_setup_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_reflection_lib.glsl
|
|
|
|
engines/eevee/shaders/effect_reflection_resolve_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_reflection_trace_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_downsample_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_downsample_cube_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_gtao_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_velocity_resolve_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_velocity_tile_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_minmaxz_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_mist_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_motion_blur_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_subsurface_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_translucency_frag.glsl
|
|
|
|
engines/eevee/shaders/effect_temporal_aa.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
|
|
|
|
engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl
|
|
|
|
engines/eevee/shaders/object_motion_frag.glsl
|
|
|
|
engines/eevee/shaders/object_motion_vert.glsl
|
|
|
|
engines/eevee/shaders/prepass_frag.glsl
|
|
|
|
engines/eevee/shaders/shadow_accum_frag.glsl
|
|
|
|
engines/eevee/shaders/shadow_frag.glsl
|
|
|
|
engines/eevee/shaders/shadow_vert.glsl
|
|
|
|
engines/eevee/shaders/bsdf_lut_frag.glsl
|
|
|
|
engines/eevee/shaders/btdf_lut_frag.glsl
|
|
|
|
engines/eevee/shaders/bsdf_common_lib.glsl
|
|
|
|
engines/eevee/shaders/irradiance_lib.glsl
|
|
|
|
engines/eevee/shaders/octahedron_lib.glsl
|
|
|
|
engines/eevee/shaders/cubemap_lib.glsl
|
|
|
|
engines/eevee/shaders/bsdf_sampling_lib.glsl
|
|
|
|
engines/eevee/shaders/random_lib.glsl
|
|
|
|
engines/eevee/shaders/raytrace_lib.glsl
|
|
|
|
engines/eevee/shaders/renderpass_lib.glsl
|
|
|
|
engines/eevee/shaders/renderpass_postprocess_frag.glsl
|
|
|
|
engines/eevee/shaders/cryptomatte_frag.glsl
|
|
|
|
engines/eevee/shaders/ltc_lib.glsl
|
|
|
|
engines/eevee/shaders/ssr_lib.glsl
|
|
|
|
engines/eevee/shaders/surface_frag.glsl
|
|
|
|
engines/eevee/shaders/surface_geom.glsl
|
|
|
|
engines/eevee/shaders/surface_lib.glsl
|
|
|
|
engines/eevee/shaders/surface_vert.glsl
|
|
|
|
engines/eevee/shaders/update_noise_frag.glsl
|
|
|
|
engines/eevee/shaders/volumetric_accum_frag.glsl
|
|
|
|
engines/eevee/shaders/volumetric_lib.glsl
|
|
|
|
engines/eevee/shaders/volumetric_frag.glsl
|
|
|
|
engines/eevee/shaders/volumetric_geom.glsl
|
|
|
|
engines/eevee/shaders/volumetric_vert.glsl
|
|
|
|
engines/eevee/shaders/volumetric_resolve_frag.glsl
|
|
|
|
engines/eevee/shaders/volumetric_scatter_frag.glsl
|
|
|
|
engines/eevee/shaders/volumetric_integration_frag.glsl
|
2022-04-14 18:47:58 +02:00
|
|
|
engines/eevee/shaders/world_vert.glsl
|
2017-03-17 00:00:46 +01:00
|
|
|
|
2022-05-02 09:22:14 +02:00
|
|
|
engines/eevee_next/shaders/eevee_attributes_lib.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_geom_curves_vert.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_geom_world_vert.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_nodetree_lib.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_surf_lib.glsl
|
|
|
|
engines/eevee_next/shaders/eevee_surf_world_frag.glsl
|
|
|
|
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/workbench/shaders/workbench_cavity_lib.glsl
|
|
|
|
engines/workbench/shaders/workbench_common_lib.glsl
|
|
|
|
engines/workbench/shaders/workbench_composite_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_curvature_lib.glsl
|
|
|
|
engines/workbench/shaders/workbench_effect_cavity_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_effect_dof_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_effect_outline_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_effect_smaa_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_effect_smaa_vert.glsl
|
|
|
|
engines/workbench/shaders/workbench_effect_taa_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_image_lib.glsl
|
|
|
|
engines/workbench/shaders/workbench_matcap_lib.glsl
|
|
|
|
engines/workbench/shaders/workbench_material_lib.glsl
|
|
|
|
engines/workbench/shaders/workbench_merge_infront_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_prepass_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_prepass_hair_vert.glsl
|
|
|
|
engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl
|
|
|
|
engines/workbench/shaders/workbench_prepass_vert.glsl
|
|
|
|
engines/workbench/shaders/workbench_shadow_caps_geom.glsl
|
|
|
|
engines/workbench/shaders/workbench_shadow_debug_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_shadow_geom.glsl
|
|
|
|
engines/workbench/shaders/workbench_shadow_vert.glsl
|
|
|
|
engines/workbench/shaders/workbench_transparent_accum_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_volume_frag.glsl
|
|
|
|
engines/workbench/shaders/workbench_volume_vert.glsl
|
|
|
|
engines/workbench/shaders/workbench_world_light_lib.glsl
|
2018-04-13 15:49:50 +02:00
|
|
|
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/workbench/workbench_shader_shared.h
|
2017-03-02 01:07:03 +01:00
|
|
|
|
2022-04-14 18:47:58 +02:00
|
|
|
intern/shaders/common_attribute_lib.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
intern/shaders/common_colormanagement_lib.glsl
|
|
|
|
intern/shaders/common_globals_lib.glsl
|
2022-03-19 21:59:29 +01:00
|
|
|
intern/shaders/common_gpencil_lib.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
intern/shaders/common_pointcloud_lib.glsl
|
|
|
|
intern/shaders/common_hair_lib.glsl
|
|
|
|
intern/shaders/common_hair_refine_vert.glsl
|
|
|
|
intern/shaders/common_hair_refine_comp.glsl
|
|
|
|
intern/shaders/common_math_lib.glsl
|
|
|
|
intern/shaders/common_math_geom_lib.glsl
|
2022-01-26 12:46:37 +01:00
|
|
|
intern/shaders/common_view_clipping_lib.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
intern/shaders/common_view_lib.glsl
|
|
|
|
intern/shaders/common_fxaa_lib.glsl
|
|
|
|
intern/shaders/common_smaa_lib.glsl
|
|
|
|
intern/shaders/common_fullscreen_vert.glsl
|
2018-07-31 10:22:19 +02:00
|
|
|
|
2022-01-17 14:45:22 +01:00
|
|
|
intern/shaders/common_subdiv_custom_data_interp_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_ibo_lines_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_ibo_tris_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_lib.glsl
|
|
|
|
intern/shaders/common_subdiv_normals_accumulate_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_normals_finalize_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_patch_evaluation_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_vbo_lnor_comp.glsl
|
|
|
|
intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
|
2019-07-30 11:46:59 +02:00
|
|
|
|
2022-01-17 14:45:22 +01:00
|
|
|
intern/draw_shader_shared.h
|
2022-03-30 12:04:29 +02:00
|
|
|
intern/draw_common_shader_shared.h
|
2020-02-04 15:19:28 +01:00
|
|
|
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/gpencil/shaders/gpencil_frag.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_vert.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_antialiasing_vert.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_common_lib.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_layer_blend_frag.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_mask_invert_frag.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_depth_merge_frag.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_depth_merge_vert.glsl
|
|
|
|
engines/gpencil/shaders/gpencil_vfx_frag.glsl
|
2018-07-31 10:22:19 +02:00
|
|
|
|
2022-03-19 21:59:29 +01:00
|
|
|
engines/gpencil/gpencil_defines.h
|
|
|
|
engines/gpencil/gpencil_shader_shared.h
|
|
|
|
|
2022-04-29 07:14:16 +02:00
|
|
|
engines/select/shaders/select_id_vert.glsl
|
|
|
|
engines/select/shaders/select_id_frag.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
|
|
|
|
engines/basic/shaders/conservative_depth_geom.glsl
|
|
|
|
engines/basic/shaders/depth_vert.glsl
|
2022-05-01 19:30:57 +02:00
|
|
|
engines/basic/shaders/depth_pointcloud_vert.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/basic/shaders/depth_frag.glsl
|
|
|
|
|
|
|
|
engines/overlay/shaders/common_overlay_lib.glsl
|
|
|
|
engines/overlay/shaders/antialiasing_frag.glsl
|
|
|
|
engines/overlay/shaders/armature_dof_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_dof_solid_frag.glsl
|
|
|
|
engines/overlay/shaders/armature_envelope_outline_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_envelope_solid_frag.glsl
|
|
|
|
engines/overlay/shaders/armature_envelope_solid_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_shape_outline_geom.glsl
|
|
|
|
engines/overlay/shaders/armature_shape_outline_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_shape_solid_frag.glsl
|
|
|
|
engines/overlay/shaders/armature_shape_solid_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_shape_wire_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_sphere_outline_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_sphere_solid_frag.glsl
|
|
|
|
engines/overlay/shaders/armature_sphere_solid_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_stick_frag.glsl
|
|
|
|
engines/overlay/shaders/armature_stick_vert.glsl
|
|
|
|
engines/overlay/shaders/armature_wire_frag.glsl
|
|
|
|
engines/overlay/shaders/armature_wire_vert.glsl
|
|
|
|
engines/overlay/shaders/background_frag.glsl
|
|
|
|
engines/overlay/shaders/clipbound_vert.glsl
|
|
|
|
engines/overlay/shaders/depth_only_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_curve_handle_geom.glsl
|
|
|
|
engines/overlay/shaders/edit_curve_handle_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_curve_point_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_curve_wire_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_gpencil_canvas_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_gpencil_guide_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_gpencil_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_lattice_point_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_lattice_wire_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_mesh_common_lib.glsl
|
|
|
|
engines/overlay/shaders/edit_mesh_frag.glsl
|
|
|
|
engines/overlay/shaders/edit_mesh_geom.glsl
|
|
|
|
engines/overlay/shaders/edit_mesh_normal_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_mesh_analysis_frag.glsl
|
|
|
|
engines/overlay/shaders/edit_mesh_analysis_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_mesh_skin_root_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_mesh_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_particle_strand_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_particle_point_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_edges_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_edges_geom.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_edges_frag.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_verts_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_verts_frag.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_faces_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_face_dots_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_image_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_image_mask_frag.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_stretching_vert.glsl
|
|
|
|
engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl
|
|
|
|
engines/overlay/shaders/extra_frag.glsl
|
|
|
|
engines/overlay/shaders/extra_vert.glsl
|
|
|
|
engines/overlay/shaders/extra_groundline_vert.glsl
|
|
|
|
engines/overlay/shaders/extra_lightprobe_grid_vert.glsl
|
|
|
|
engines/overlay/shaders/extra_loose_point_frag.glsl
|
|
|
|
engines/overlay/shaders/extra_loose_point_vert.glsl
|
|
|
|
engines/overlay/shaders/extra_point_vert.glsl
|
|
|
|
engines/overlay/shaders/extra_wire_frag.glsl
|
|
|
|
engines/overlay/shaders/extra_wire_vert.glsl
|
|
|
|
engines/overlay/shaders/facing_frag.glsl
|
|
|
|
engines/overlay/shaders/facing_vert.glsl
|
|
|
|
engines/overlay/shaders/grid_background_frag.glsl
|
|
|
|
engines/overlay/shaders/grid_frag.glsl
|
|
|
|
engines/overlay/shaders/grid_vert.glsl
|
|
|
|
engines/overlay/shaders/image_vert.glsl
|
|
|
|
engines/overlay/shaders/image_frag.glsl
|
2022-05-01 15:35:54 +02:00
|
|
|
engines/overlay/shaders/motion_path_line_frag.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/overlay/shaders/motion_path_line_geom.glsl
|
|
|
|
engines/overlay/shaders/motion_path_line_vert.glsl
|
|
|
|
engines/overlay/shaders/motion_path_point_vert.glsl
|
|
|
|
engines/overlay/shaders/outline_detect_frag.glsl
|
|
|
|
engines/overlay/shaders/outline_prepass_frag.glsl
|
2022-04-30 23:13:27 +02:00
|
|
|
engines/overlay/shaders/outline_prepass_gpencil_frag.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/overlay/shaders/outline_prepass_geom.glsl
|
2022-04-30 23:13:27 +02:00
|
|
|
engines/overlay/shaders/outline_prepass_gpencil_vert.glsl
|
|
|
|
engines/overlay/shaders/outline_prepass_pointcloud_vert.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
engines/overlay/shaders/outline_prepass_vert.glsl
|
|
|
|
engines/overlay/shaders/paint_face_vert.glsl
|
|
|
|
engines/overlay/shaders/paint_point_vert.glsl
|
|
|
|
engines/overlay/shaders/paint_texture_frag.glsl
|
|
|
|
engines/overlay/shaders/paint_texture_vert.glsl
|
|
|
|
engines/overlay/shaders/paint_vertcol_frag.glsl
|
|
|
|
engines/overlay/shaders/paint_vertcol_vert.glsl
|
|
|
|
engines/overlay/shaders/paint_weight_frag.glsl
|
|
|
|
engines/overlay/shaders/paint_weight_vert.glsl
|
|
|
|
engines/overlay/shaders/paint_wire_vert.glsl
|
|
|
|
engines/overlay/shaders/particle_vert.glsl
|
|
|
|
engines/overlay/shaders/particle_frag.glsl
|
|
|
|
engines/overlay/shaders/sculpt_mask_vert.glsl
|
|
|
|
engines/overlay/shaders/sculpt_mask_frag.glsl
|
|
|
|
engines/overlay/shaders/volume_velocity_vert.glsl
|
|
|
|
engines/overlay/shaders/volume_gridlines_vert.glsl
|
|
|
|
engines/overlay/shaders/wireframe_vert.glsl
|
|
|
|
engines/overlay/shaders/wireframe_frag.glsl
|
|
|
|
engines/overlay/shaders/xray_fade_frag.glsl
|
|
|
|
|
2022-04-28 21:13:04 +02:00
|
|
|
engines/overlay/overlay_shader_shared.h
|
|
|
|
|
2022-01-31 09:57:51 +01:00
|
|
|
engines/image/shaders/image_engine_color_frag.glsl
|
|
|
|
engines/image/shaders/image_engine_color_vert.glsl
|
|
|
|
engines/image/shaders/image_engine_depth_frag.glsl
|
|
|
|
engines/image/shaders/image_engine_depth_vert.glsl
|
2022-01-17 14:45:22 +01:00
|
|
|
)
|
|
|
|
|
|
|
|
set(GLSL_C)
|
|
|
|
foreach(GLSL_FILE ${GLSL_SRC})
|
|
|
|
data_to_c_simple(${GLSL_FILE} GLSL_C)
|
|
|
|
endforeach()
|
|
|
|
|
|
|
|
blender_add_lib(bf_draw_shaders "${GLSL_C}" "" "" "")
|
|
|
|
|
|
|
|
list(APPEND LIB
|
|
|
|
bf_draw_shaders
|
|
|
|
)
|
|
|
|
|
|
|
|
set(GLSL_SOURCE_CONTENT "")
|
|
|
|
foreach(GLSL_FILE ${GLSL_SRC})
|
|
|
|
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
|
|
|
|
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
|
2022-01-26 15:55:33 +01:00
|
|
|
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
|
2022-01-17 14:45:22 +01:00
|
|
|
endforeach()
|
|
|
|
|
|
|
|
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_source_list.h")
|
|
|
|
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
|
|
|
|
list(APPEND SRC ${glsl_source_list_file})
|
|
|
|
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
|
|
|
|
|
|
|
|
target_include_directories(bf_draw_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
|
2020-09-11 07:59:48 +02:00
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
list(APPEND INC
|
|
|
|
)
|
|
|
|
|
2021-08-03 18:39:30 +02:00
|
|
|
if(WITH_DRAW_DEBUG)
|
|
|
|
list(APPEND SRC
|
|
|
|
engines/select/select_debug_engine.c
|
|
|
|
)
|
|
|
|
add_definitions(-DWITH_DRAW_DEBUG)
|
|
|
|
endif()
|
|
|
|
|
2020-07-31 15:19:29 +02:00
|
|
|
if(WITH_MOD_FLUID)
|
|
|
|
list(APPEND INC
|
|
|
|
../../../intern/mantaflow/extern
|
|
|
|
)
|
|
|
|
add_definitions(-DWITH_FLUID)
|
|
|
|
endif()
|
|
|
|
|
2018-09-05 15:42:32 +02:00
|
|
|
if(WITH_FREESTYLE)
|
|
|
|
add_definitions(-DWITH_FREESTYLE)
|
|
|
|
endif()
|
|
|
|
|
VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.
Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.
To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.
- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.
Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.
---------------
This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)
Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.
For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.
---------------
A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
first bigger application to adopt OpenXR. Congratulations to them and
ourselves :)
This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report
Differential Revisions: D6193, D7098
Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17 20:20:55 +01:00
|
|
|
if(WITH_XR_OPENXR)
|
|
|
|
add_definitions(-DWITH_XR_OPENXR)
|
|
|
|
endif()
|
|
|
|
|
2020-08-28 14:44:23 +02:00
|
|
|
if(WITH_GTESTS)
|
|
|
|
if(WITH_OPENGL_DRAW_TESTS)
|
|
|
|
add_definitions(-DWITH_OPENGL_DRAW_TESTS)
|
|
|
|
endif()
|
|
|
|
endif()
|
|
|
|
|
2020-05-19 17:36:40 +02:00
|
|
|
|
2019-04-14 15:18:44 +02:00
|
|
|
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
2020-08-28 14:44:23 +02:00
|
|
|
|
2020-11-06 13:53:47 +01:00
|
|
|
# Needed so we can use dna_type_offsets.h for defaults initialization.
|
|
|
|
add_dependencies(bf_draw bf_dna)
|
|
|
|
|
2020-08-28 14:44:23 +02:00
|
|
|
if(WITH_GTESTS)
|
|
|
|
if(WITH_OPENGL_DRAW_TESTS)
|
|
|
|
set(TEST_SRC
|
2021-05-14 07:55:01 +02:00
|
|
|
tests/draw_testing.cc
|
2020-08-28 14:44:23 +02:00
|
|
|
tests/shaders_test.cc
|
2021-07-08 05:20:32 +02:00
|
|
|
|
|
|
|
tests/draw_testing.hh
|
2020-08-28 14:44:23 +02:00
|
|
|
)
|
|
|
|
set(TEST_INC
|
2022-01-06 03:54:54 +01:00
|
|
|
../../../intern/ghost
|
|
|
|
../gpu/tests
|
2020-08-28 14:44:23 +02:00
|
|
|
)
|
|
|
|
set(TEST_LIB
|
|
|
|
)
|
|
|
|
include(GTestTesting)
|
|
|
|
blender_add_test_lib(bf_draw_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
|
|
|
|
endif()
|
2020-09-07 15:10:17 +02:00
|
|
|
endif()
|