Commit Graph

2188 Commits

Author SHA1 Message Date
Kester Maddock cfffc96ad8 Fix for bug 1245: Colours are wrong on GameBlender
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125

The vertex paint routines were storing red in the blue channel, and blue in the red channel.
2004-05-16 12:50:16 +00:00
Stephen Swaney ae20f7a95e bugfix: #1206 Object.getBoundBox() was returning obdata coordinates.
fix memory leak in vector module.  Memory allocated by vector constructor
was not being freed.
2004-05-15 23:10:37 +00:00
Ton Roosendaal 7b78a57c03 Adapted sconscript for removed file 2004-05-15 18:14:53 +00:00
Ton Roosendaal 1c93da1478 Removed obsolete file 2004-05-15 18:13:42 +00:00
Ton Roosendaal a4861c37be Assuming the freeze is over and we can head towards 2.34: this is the
first commit for review and improvements on OSA (anti aliasing) in
Blender.

http://www.blender3d.org/cms/Rendering_engine.320.0.html

Most relevant changes:
- full check on subpixel sample locations
- all subpixels are fully rendered (gives spec AA, procedural texture AA)
- also unified render uses it
- removed double-used code for unified render

Whether or not this will be optional (better pics, but in some cases slow)
is to further evaluate. For raytracing - for example - this cannot be simply
done, since the new sampling system made raytrace code much simpler.
2004-05-15 18:07:09 +00:00
Joseph Gilbert b4ecf7d973 - added setBorder() to renderingContext to set border render rects from python.
- updated sizePreset() to deal with borders.
2004-05-15 14:32:21 +00:00
Joseph Gilbert 23637ccdd7 - bugfix #998 Object matrix incorrect
- object's matrix is not updated until redraw. pymatrix returned is updated to reflect current variables.
2004-05-15 03:09:27 +00:00
Joseph Gilbert d00ad69b06 - spelling error and example fix 2004-05-15 03:02:11 +00:00
Johnny Matthews 95c546bd9d Adds a 'paint' floating panel to the image window to control brush settings for texture paint mode.
Also adds paint and properties to the view menu in image window.
2004-05-15 02:28:03 +00:00
Hans Lambermont dd2a4a0249 extend clean target for qhull and solid 2004-05-14 20:40:56 +00:00
Ton Roosendaal 3d3b101541 Added the basic installation notes for each OS.
People might want to check it. :)
2004-05-13 15:02:01 +00:00
Wouter van Heyst 5d3629fdd8 - Small improvement, check ~/.blender/.bfont.ttf instead of .blender/.bfont.ttf in cwd. 2004-05-13 14:21:08 +00:00
Kester Maddock 81679446ba Make game users happier.
Don't apply friction to external velocities.  The means motion actuators that set linV will work, without having to be repeatedly triggered.
2004-05-13 13:07:38 +00:00
Jean-Luc Peurière 3118986baf completed build for release on mac Os X, no more manual operations
build for debug still to be completed
2004-05-12 22:11:39 +00:00
Wouter van Heyst 32e3efb59f - sync version up with blender/release/VERSION 2004-05-12 20:58:46 +00:00
Simon Clitherow e0e14665fa quick fix -- bug #1217 (Unable to access AA fonts in Linux) 2004-05-12 20:30:18 +00:00
Ton Roosendaal cf2aef1df9 Secured division by extreme values with a FLT_EPSILON. This might
prevent hanging on optimized windows build. That's going to be tested
now!
2004-05-12 19:17:00 +00:00
Matt Ebb 2825750330 A few fixes to the menus:
* Added the axis constraints (and fixed a bug) in the newly
 added View3D transform menus, and in doing so removed
 some duplicated code from toolbox.c
* Cleaned up text labelling

Hint:
Remember to use Title Case for menu labels, and only use
an ellipsis (...) when the menu opens up another new
dialog like a panel or a pupmenu(). The ellipsis indicates
"there is something more to come" and that no action,
mode-change, whatever will be executed immediately.
2004-05-12 16:53:11 +00:00
Stephen Swaney e80a814360 bugfix from bpy mail list:
Object.setEuler() was not accepting old style args of 3 floats.
2004-05-12 08:06:15 +00:00
Ton Roosendaal 2713e9a7e4 2.33a splash 2004-05-11 21:54:44 +00:00
Ton Roosendaal 714e8e755d Version 2.33a 2004-05-11 21:49:46 +00:00
Ton Roosendaal 7a4e80b460 Little things pending for menus...
- grab/rot/scale sublevel in object pulldown (mostly as hotkey reminder)
- added missing hotkeys to 2 toolbox items
2004-05-11 21:40:39 +00:00
Ton Roosendaal fc2171c37a Added warning message on attempt to join 2 Meshes with vertex keys.
That feature is not available... and I doubt that'll be soon. :)
2004-05-11 19:08:02 +00:00
Rob Haarsma c993349190 Here's a polish translation... done by Piotr Kiec. Thank you! 2004-05-11 17:49:19 +00:00
Ton Roosendaal 34d3b2c2e4 Changed printing an empty string to print "0" for files for zero size
in file selector.
Thanks Joilnen for pointing to this line.
2004-05-11 12:50:04 +00:00
Joseph Gilbert f141aed9dc - bugfix #1197 (New Bone.parent/child Access Destructive)
- a major redo of the Bone module
- BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
2004-05-11 08:26:44 +00:00
Ton Roosendaal 404d9ab0a2 Tinsy error in undo for selection. Undo_push() was called too late.
Reported by Grogilius. Thanks!
2004-05-10 21:15:18 +00:00
Daniel Dunbar 00b44d4db2 - nasty memory corruption on windows for getting home directory
- check to make sure $HOME/.blender exists before returning that
    as the home
2004-05-10 20:35:46 +00:00
Ton Roosendaal 208a2937f7 PATCH!
Bug 1258: selecting objects with text drawing (axis, or as draw extra)
causes crashes in IBM cards. Has been tested & verified. A crash on
selecting Empty is often reported... so I just disabled drawing of
text when in selecting-draw mode.
Added comments in code to note it clearly.
2004-05-10 20:14:21 +00:00
Ton Roosendaal c4dc33f18e Bug 1272
Normals for mball where flipped, when using displace mapping.
Fix is both flipping normals, and flipping flip flags.
2004-05-10 18:17:06 +00:00
Ton Roosendaal 0238900617 Bug fix for AO and Soft shadow:
When Traceable was off, and the rendered pixel outside Octree, the
intersection was going wrong. Due to the many samples taken not easy
to see, but certainly causing extra noise.
2004-05-09 21:52:23 +00:00
Ton Roosendaal 6c7747a6f1 Bug #1264
When in texture buttons, selecting Lamp, Camera or other Object didnt
update the shown texture correctly. Now it nicely switches.
2004-05-09 21:37:36 +00:00
Ton Roosendaal 366f58fca7 Added tooltips for Lattice editbuttons. 2004-05-09 21:26:43 +00:00
Ton Roosendaal 24a8327d25 fix for bug #1263
When zooming in extreme, scaling things outside of view caused dashed
line to be wrong... it used shorts for screencoords. Made it a float.
2004-05-09 21:15:05 +00:00
Ton Roosendaal 4d99961c0d As we dutchies say: "Now breaks my clog!"
Apparently the 'sync' option for alt+a anim playback *can* run without
the sound_init_audio() being called, but it cannot play audio... o_O
(For who doesnt know, syncing was coded abusing audio timing)

Anyhoo. This also fixes #1267, reporting that 'sync' option didnt work.
2004-05-09 20:40:21 +00:00
Willian Padovani Germano fe89479036 BPython:
- Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now.  A pylist was not being decref'ed.
2004-05-09 02:18:51 +00:00
Jean-Luc Peurière a2d9c2b905 Fixed Sconstruct file so that blender.app Bundle builds correctly
with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale)
and with unwanted CVS dirs and DS_Store files removed.

binary is also stripped before inclusion in Bundle.
2004-05-08 22:29:56 +00:00
Ton Roosendaal 9c3607b1ff Fixed little annoyance that caused previewrender not to clear sometimes.
For example when no Texture exists, and you switch from material to
texture buttons.
2004-05-08 09:42:33 +00:00
Jean-Luc Peurière ac47d081c4 post 2.33 release commit of the modified SCons files for Os X.
Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.

fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-08 01:34:39 +00:00
Kester Maddock bd50d2f9cd Delete all SOLID shapes at the end of the game engine. They were all being leaked! 2004-05-08 00:25:20 +00:00
Ton Roosendaal 83907fc5f7 Num-slider buts and CTRL didn't work when range was > 1.0 2004-05-07 19:56:26 +00:00
Ton Roosendaal 16c783d950 Added two more mapping types to World buttons for sky render.
"Sphere": spherical mapping for a 360 degree panorama
"Tube": cylindrical mapping for a 360 degree panorama

Both mappings by default do only the sky (upper) hemisphere. The color
below is same as regular Horiz and Zenith colors, useful for setting
an AO effect.

Sample pics:
http://www.1000skies.com/fullpanos/index.htm (commercial)
2004-05-07 18:03:40 +00:00
Nathan Letwory d835cc8f16 * bump VERSION to 2.33
* change python2.2 in python2.3 for win32
2004-05-07 13:50:22 +00:00
Ton Roosendaal 934bdb5ee9 When pressing ALT+A, i noticed other windows advance 1 frame. This is
caused by swapbuffers system, which redraws the other windows when the
CFRA timer already advanced 1 frame.

Added an extra redraw to fix this. Could fix report #964, will wait for
JWalton to verify.
2004-05-07 11:59:41 +00:00
Ton Roosendaal e7f6ebb7ca Improved three tooltips:
- Material Shadow and Traceable still mentioned old shadowbuffer methods
- AngMap option in World mapping has better explanation
2004-05-07 11:35:38 +00:00
Simon Clitherow 9936d28382 - switched a strcat and strcpy pair... doh! (well spotted b-ix!)
- appended "./blender" to %HOME% return for Win32. Is consistant now
  with the other returns for Win.
2004-05-06 21:40:38 +00:00
Ton Roosendaal 8d18aade3f potential fix for windows crash when it encounters file dates beyond
the nice limited unix range (1970-2034 or so).
Zr will check!
2004-05-06 20:53:05 +00:00
Ton Roosendaal ef0adbd15f Fix related to audio crash. Made the check for when audio_init runs a
tinsy bit more strict. Now it did it for each ALT+A play anim.

I leave the debug print in still, for testing.
2004-05-06 19:57:21 +00:00
Ton Roosendaal dba290879d bug fix #1237
A too strict pointer check caused action browsing in action-window not
to work when object didn't have action yet.
2004-05-06 19:42:38 +00:00
Ton Roosendaal a686d5cb45 fix for bug #1223
Bump was inverted in previewrender for planar preview.
2004-05-06 19:31:16 +00:00