27 lines
650 B
GLSL
27 lines
650 B
GLSL
/* SPDX-FileCopyrightText: 2016-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma BLENDER_REQUIRE(gpu_shader_cfg_world_clip_lib.glsl)
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void main()
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{
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vec4 pos_4d = vec4(pos, 1.0);
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gl_Position = ModelViewProjectionMatrix * pos_4d;
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gl_PointSize = size;
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/* Calculate concentric radii in pixels. */
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float radius = 0.5 * size;
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/* Start at the outside and progress toward the center. */
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radii[0] = radius;
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radii[1] = radius - 1.0;
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/* Convert to PointCoord units. */
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radii /= size;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance((clipPlanes.ClipModelMatrix * pos_4d).xyz);
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#endif
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}
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