tornavis/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlay...

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C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_stereo_merge)
.vertex_in(0, Type::VEC2, "pos")
.fragment_out(0, Type::VEC4, "overlayColor")
.fragment_out(1, Type::VEC4, "imageColor")
.sampler(0, ImageType::FLOAT_2D, "imageTexture")
.sampler(1, ImageType::FLOAT_2D, "overlayTexture")
.push_constant(Type::MAT4, "ModelViewProjectionMatrix")
.push_constant(Type::INT, "stereoDisplaySettings")
.vertex_source("gpu_shader_2D_vert.glsl")
.fragment_source("gpu_shader_image_overlays_stereo_merge_frag.glsl")
.do_static_compilation(true);