22 lines
744 B
C++
22 lines
744 B
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_stereo_merge)
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.vertex_in(0, Type::VEC2, "pos")
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.fragment_out(0, Type::VEC4, "overlayColor")
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.fragment_out(1, Type::VEC4, "imageColor")
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.sampler(0, ImageType::FLOAT_2D, "imageTexture")
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.sampler(1, ImageType::FLOAT_2D, "overlayTexture")
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.push_constant(Type::MAT4, "ModelViewProjectionMatrix")
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.push_constant(Type::INT, "stereoDisplaySettings")
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.vertex_source("gpu_shader_2D_vert.glsl")
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.fragment_source("gpu_shader_image_overlays_stereo_merge_frag.glsl")
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.do_static_compilation(true);
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