tornavis/source
Campbell Barton b204bdad47 EditMesh: Avoid creating deform-vert layer every redraw
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed.
Since this was called on redraw, in many cases it was doing it unnecessarily.

Now pass in a custom-data mask and only fill in deform-verts when needed.

Gives noticeable drawing speedup (~10-30% here).
2016-06-22 21:31:00 +10:00
..
blender EditMesh: Avoid creating deform-vert layer every redraw 2016-06-22 21:31:00 +10:00
blenderplayer BGE: DeckLink card support for video capture and streaming. 2016-06-11 22:26:05 +02:00
creator GPU: make using the glsl basic-shader a flag 2016-06-08 04:13:16 +10:00
gameengine Cleanup: style, whitespace, doxy filepaths 2016-06-19 06:33:29 +10:00
CMakeLists.txt