31 lines
756 B
C++
31 lines
756 B
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <optional>
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#include "BLI_math_quaternion_types.hh"
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#include "BLI_math_vector_types.hh"
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struct Mesh;
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namespace blender::bke {
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struct GeometrySet;
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}
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namespace blender::geometry {
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void transform_mesh(Mesh &mesh, float3 translation, math::Quaternion rotation, float3 scale);
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struct TransformGeometryErrors {
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bool volume_too_small = false;
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};
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std::optional<TransformGeometryErrors> transform_geometry(bke::GeometrySet &geometry,
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const float4x4 &transform);
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void translate_geometry(bke::GeometrySet &geometry, const float3 translation);
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} // namespace blender::geometry
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