tornavis/source/blender/makesdna/DNA_sound_types.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file DNA_sound_types.h
* \ingroup DNA
* \since mar-2001
* \author nzc
*/
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#ifndef __DNA_SOUND_TYPES_H__
#define __DNA_SOUND_TYPES_H__
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#include "DNA_defs.h"
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#include "DNA_ID.h"
/* stupid... could easily be solved */
#include "DNA_view2d_types.h"
struct Ipo;
struct PackedFile;
typedef struct bSound {
ID id;
/**
* The path to the sound file.
*/
/** 1024 = FILE_MAX. */
char name[1024];
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/**
* The packed file.
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*/
struct PackedFile *packedfile;
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/**
* The handle for audaspace.
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*/
void *handle;
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/**
* Deprecated; used for loading pre 2.5 files.
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*/
struct PackedFile *newpackedfile;
struct Ipo *ipo;
float volume;
float attenuation;
float pitch;
float min_gain;
float max_gain;
float distance;
short flags;
/** Runtime only, always reset in readfile. */
short tags;
int pad;
/* unused currently
int type;
struct bSound *child_sound; */
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/**
* The audaspace handle for cache.
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*/
void *cache;
/**
* Waveform display data.
*/
void *waveform;
/**
* The audaspace handle that should actually be played back.
* Should be cache if cache != NULL; otherwise it's handle
*/
void *playback_handle;
/** Spinlock for asynchronous loading of sounds. */
void *spinlock;
/* XXX unused currently (SOUND_TYPE_LIMITER) */
/* float start, end; */
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} bSound;
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/* XXX unused currently */
#if 0
typedef enum eSound_Type {
SOUND_TYPE_INVALID = -1,
SOUND_TYPE_FILE = 0,
SOUND_TYPE_BUFFER = 1,
SOUND_TYPE_LIMITER = 2
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} eSound_Type;
#endif
/* spacesound->flag */
enum {
SND_DRAWFRAMES = 1,
SND_CFRA_NUM = 2,
};
/* bSound->flags */
enum {
#ifdef DNA_DEPRECATED
/* deprecated! used for sound actuator loading */
SOUND_FLAGS_3D = (1 << 3),
#endif
SOUND_FLAGS_CACHING = (1 << 4),
SOUND_FLAGS_MONO = (1 << 5),
};
/* bSound->tags */
enum {
/* Do not free/reset waveform on sound load, only used by undo code. */
SOUND_TAGS_WAVEFORM_NO_RELOAD = 1 << 0,
SOUND_TAGS_WAVEFORM_LOADING = (1 << 6),
};
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/* to DNA_sound_types.h*/
#endif