On a user level this view transform provides much better handling of colors in
the over-exposed areas.
With this configuration the following display devices are available, including
AgX view transform for them:
* sRGB
* Display P3
* Rec.1886
* Rec.2020
NOTE: There is no Filmic view transform available for the newly added display
devices.
AgX also brings an implementation of False Colors view transform, which replaces
Filmic-based, and is available for all display devices.
The backward compatibility is preserved. The new files will default to AgX view
transform, which makes it non-forward compatible.
More technical details is available in the original PR #106355.
Please note that the PR has been split into more incremental changes when
was landing.
Pull Request: https://projects.blender.org/blender/blender/pulls/111099
Depending on the usage of an image/image view different image aspect
requirements need to be used. When changing the layout of an image
all aspects needs to be included. When using it as a sampler or
framebuffer attachment only one aspect can be used.
This change also remove duplicated code when creating image views.
Pull Request: https://projects.blender.org/blender/blender/pulls/111349
Since menus are created flipped (from event handling point of view), the
root layout block needs to be flagged `UI_BLOCK_IS_FLIP`.
This was missing for a couple of `uiMenuCreateFunc`, namely:
- creating worspaces menu
- modifiers extra ops
- constraints extra ops
- GP modifiers extra ops
- GP Shader FX extra ops
Same fix as f51de2246c.
Not crtitcal, but could go into LTS I guess.
Pull Request: https://projects.blender.org/blender/blender/pulls/111341
Fix some remaining consistency issues for selection shortcuts for both
left and right click select.
Based on design of #105298
Grease Pencil:
Instead of using `Alt Select` shortcuts for selecting whole strokes,
these are now following existing standards with `L` and `Shift L` from
select linked pick operations.
`Alt Select` keys are instead used for selecting individual components
in modes that use brushes just like [0].
Regular selection like `Select` and `Shift Select` are now always mapped
to ensure that all keymap configurations are able to select individual
components in every mode.
This does not cause conflicting behavior with brushes.
Lasso Select shortcuts on `Ctrl Alt` and `Shift Ctrl Alt` have been
removed. These were duplicates and are not needed.
Mesh Sculpt Mode:
Mesh sculpt mode uses correct lasso masking shortcuts in both right and
left click select. These are now the same as lasso selection shortcuts
in other modes.
Ref !110960.
[0]: fb54d3f865
An empty string is a valid ID property name, when set, RNA's
internal lookup function (rna_path_token_in_brackets), considered
the path invalid.
Now quoted tokens are allowed to be empty.
This fixes Python exceptions being thrown in the custom property editor
with empty custom property names.
Regression introduced in 69d6222481.
In that commit the `Depth` option of the placement started to override
the snap toggle. So only the `Suface` value had snap.
This commit also changes the behavior when triggering Placement.
Previously, snapping was forcefully enabled (in the case of `Surface`)
and snapping elements other than Face were used.
Now snap is only enabled if toggle is enabled.
Crash occurs when calling with `EXEC_DEFAULT` context.
In this case `text->filepath` might be `nullptr` and cause a crash.
Fix by raising a Python error message in this case.
Rectangle of text drawn on strip could be inverted, which triggered
assert in `UI_view2d_view_to_region_rcti_clip()`.
This was because scrollbar width was added to left side of rectangle.
Since now scrollers are drawn on right side, this offset is replaced
with same offset as is used for strip handles. Both sides of rectangle
are clamped to same range, so it will not get inverted.
In 384c2e1f36 it was assumed that `VIEWOPS_FLAG_PERSP_ENSURE` only
takes effect if Auto Perspective is enabled in preferences.
But that option is still required in camera view mode.
Therefore always set `VIEWOPS_FLAG_PERSP_ENSURE` if a navigation mode
requires it.
And add a comment explaining the reason.
Part 2/3 of #109135, #110272
Defines the RNA API for the new node tree interfaces.
The bulk of the RNA definition lives in `rna_node_tree_interface.cc`. The legacy socket interfaces remain in place and will be removed later.
Since the socket items share the `bNodeSocketValueXXX` structs with the `bNodeSocket` types they also use the same RNA. The `rna_def_node_socket_interface_subtypes` function is exposed so that when defining the interface RNA it can use the same code as the regular socket RNA.
Pull Request: https://projects.blender.org/blender/blender/pulls/110952
Using this flag from linked data is always a double-edge sword, in one
end some user have been relying on it to keep around data that is not
really used as ID (like e.g. text data-blocks, node trees, see
e.g. #103687, #105687). On the other end, it often causes over-keeping
of linked data reference in production files.
From now on, when an unused linked data is to be kept around, users
should create an ID property to reference it.
Implements #106321.
Pull Request: https://projects.blender.org/blender/blender/pulls/111042
Fixes NaN in Vector Displacement node caused by the normalization of
0, 0, 0 vectors.
This fixes both visual rendering issues and an "illegal address" error
on the GPU. The "illegal address" error came from the Light Tree
Sampling code not handling the NaN normals well, leading to weird code
paths being taken, eventually leading to a kernel_assert and a
user facing illegal address error.
Pull Request: https://projects.blender.org/blender/blender/pulls/111294
Customprops to IDs are supported since years through code, but were
never exposed directly in the UI of customporperties.
This commit mainly:
* Adds a new `DATA_BLOCK` type to UI customprops types.
* Exposes the existing `id_type` settings to python API.
Pull Request: https://projects.blender.org/blender/blender/pulls/110458
Mainly add more python-related suppressions.
Also suppressed some reports from `pxr` (usd) libraries.
Now most tests are passing again with ASAN/LSAN on on my machine,
besides modifiers and geometry nodes ones, which often fail on a
mysterious `libstdc++.so.6+0xb259a` leak.
This PR implements indirect drawing for the Vulkan backend. Indirect
drawing is a requirement for workbench-next.
NOTE: that this is one of multiple changes needed to get to the same
support level. With this patch only objects at the center of the world
are drawn correctly.
Pull Request: https://projects.blender.org/blender/blender/pulls/111334
- GHOST_SystemPathsCocoa::getUserSpecialDir
used `strncpy` without ensuring the string was null terminated.
- GHOST_SystemPathsCocoa::getBinaryDir
used `strcpy` without checking the destination buffer size.
This allows adding debug calls to library
sources and not trigger an error for
all shaders that reference the lib.
The particular shader that need to use
it can set `drw_debug_print_enable` and
`drw_debug_draw_enable` in their main file
and it will trigger the injection of the
debug functions.
Blender's C++ data structures have configurable inline buffers used to
avoid allocation when the needed size is small. Use them in multires
code instead of an uglier C solution.
Pull Request: https://projects.blender.org/blender/blender/pulls/111070
Recent refactors could cause movement of selection endpoints when
extending (holding shift). This ensures that only the cursor side moves
during selection extension.
Pull Request: https://projects.blender.org/blender/blender/pulls/111288
Tests must be enabled manually using the CMake flag `WITH_COMPOSITOR_REALTIME_TEST`. Reasons are F12 for realtime compositor is experimental and buildbots have no GPU. Failing tests are excluded.
Pull Request: https://projects.blender.org/blender/blender/pulls/109878
Add optional argument `STRIP_LEADING_C_COMMENTS` to CMake macros:
data_to_c_simple & data_to_c.
Strip leading C-style comments that don't bloat binary size.
Comments are replaced with blank lines so line numbers in error messages
match. Reduces Blender's binary size by ~70kb.